WoW: Forever Hotfixes - November 13, 2026
Blizzard's 13 November WoW: Forever hotfixes end dungeon power-levelling: if the enemies are trivial for any party member, nobody in the group gets experience. They also restore stun diminishing returns between players and creatures, double Restoration Druid Wild Growth healing (no more casting it on the move) and fix a long list of items, quests and spawns.
- Dungeon kills give no XP to anyone if the enemy is trivial for one or more party members — high-level carries no longer level alts
- Stun diminishing returns now apply between players and creatures in both directions
- Restoration Druid Wild Growth healing coefficient doubled (3.3% → 6.6%) but it can no longer be cast while moving
- Paladin Judgement of Command now counts as melee and triggers on-hit effects; the other Judgements stay ranged
- Windfury Totem procs from all main-hand melee abilities; Frost Nova now breaks on proc and Blizzard damage
- Blessed Band of Light loses its Hit and can be swapped for Channeler's Ring (now Spell Power) at Pix Xizzix; Drowned City trash respawns after 2 hours
Dungeon carries stop giving experience
The headline change in Blizzard's 13 November hotfixes is to dungeon experience. If an enemy is trivial — far too low-level — for even one member of the party, killing it now awards zero experience to the whole group. The familiar trick of having a max-level character pull a low-level alt through Deadmines or Scarlet Monastery no longer levels anyone.
Groups of roughly the same level are not affected and keep levelling normally.
Class changes worth knowing
- Stuns: players now get diminishing returns against creature stuns, and creatures against player stuns — chain-stunning mobs is shorter-lived.
- Restoration Druid: Wild Growth heals twice as much (coefficient 6.6%, was 3.3%) but must be cast standing still.
- Paladin: Judgement of Command is treated as a melee attack again and triggers on-hit effects; every other Judgement stays ranged.
- Shaman: Windfury Totem procs from all melee abilities that use the main hand; off-hand strikes still do not.
- Mage: Frost Nova now breaks on damage from procs and from Blizzard.
- Smaller fixes for Priest (The Quick and the Dead), Warlock (Siphon Life while silenced) and Warrior (Berserker Rage removes Sap).
Dungeons, items and quests
- The Drowned City: non-boss enemies respawn after 2 hours (was 1).
- Blessed Band of Light loses its Hit stat; until raids open you can swap it once, irreversibly, for a Channeler's Ring, which now has Spell Power, at Pix Xizzix.
- Several quest items now drop for every party member on the quest, and Pix Xizzix's weekly dungeon quests clear properly on the weekly reset.
- Spawn tweaks across Mulgore, Badlands and Stranglethorn Vale, plus a long list of item stat and text corrections.
What it means for you
If you planned to level an alt by being run through dungeons by a high-level friend, that route is closed — you need a party near your level. Resto Druids get a real healing boost, and Paladin and Shaman melee players should re-check their weapon and proc choices. Blizzard keeps adding to this post as new hotfixes land, so expect more changes.
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