WARDOGS | Season 03 Patch Notes
WARDOGS Season 3 goes live on 12 November after a 13:00–15:00 UTC maintenance window. BULKHEAD adds Sabatulo, the game's first city map, and a Limited Mode without endgame gear, while slowing levelling back towards Season 1 pace and stretching the season to roughly three months.
- Season 3 launches 12 Nov; servers down roughly 13:00–15:00 UTC for the update
- New map Sabatulo: first urban map with high-rises, a hospital, power station and river embankment
- New Limited Mode: no HP/AP ammo, no level 3–4 armor, no attack vehicles or anti-tank mines; progress and cash carry over
- More XP needed per level; seasons now last about three months
- Armor, backpacks, vests and parachutes unlock from every role track; C4 moves to level 5, Molotov to level 8
- Weekly XP catch-up bonus and vendor discounts for low-level players as the season goes on
BULKHEAD has published the full Season 03 notes ahead of the 12 November launch. Expect about two hours of downtime from 13:00 UTC while the update rolls out before the new season goes live.
Sabatulo and Limited Mode
Sabatulo is the first city map in WARDOGS: narrow streets, tall buildings you can climb for overwatch, and landmarks such as a hospital, a swimming pool, a power station and the river embankment. Fights will be closer and more vertical than on the open maps.
Limited Mode caps the vendor at roughly early-to-mid-season gear: no hollow-point or armor-piercing ammo, no level 3 or 4 armor, no attack vehicles, CIWS, MG nests or anti-tank mines. Anything you earn there carries over to the other modes, so it is a fair place to level if you join late.
Slower, longer progression
- More XP is now required per level, bringing the pace closer to Season 1.
- A season now runs for about three months.
- Shared items (armor, backpacks, tactical vests, parachutes) can be unlocked from any role track, so hopping roles is no longer the fastest route.
- C4 moves from level 4 to 5 and the Molotov from 13 to 8.
- Low-level players get an XP catch-up bonus and extended vendor discounts that grow week by week.
Combat changes worth knowing
Every DMR now kills an unarmored player in two body shots instead of three, and the SVD, BMR-308 and M14 need fewer hits through armor. Vehicles, helicopter rockets, miniguns and tanks were also retuned, and several vehicle prices changed.
What it means for you
BULKHEAD itself expects a small group of min-maxers to reach strong items and vehicles in the first weekend. If you want to be competitive early, the first days of the season matter most; if you would rather avoid stacked squads, the new-player and Limited servers are the place to start.
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