- Starts 12 November 2026
- New urban map: Sabatulo
- Levels, cash, unlocks reset
- Cash converts to gold bars
Season 2 ends after four weeks. Here's what you keep.
4 days to go as of 8 November 2026. Confirmed by BULKHEAD's Road to Season 3 post on 6 November; the maintenance hours weren't posted yet.
Sources: BULKHEAD's Road to Season 02 devlog (wipe rules), Joe Brammer on Steam (23 Oct) and X (27 Oct), BULKHEAD's Road to Season 3 post (6 Nov 2026).
WARDOGS Season 3 starts on 12 November 2026, four weeks to the day after Season 2 went live. That's earlier than anyone planned in October: BULKHEAD brought it forward after calling Season 2's faster progression "the wrong call", and the date went from a CEO's reply under a Steam review to an official post on 6 November. This guide sorts what's confirmed from what's only reported, explains exactly what the wipe takes and what it leaves, and gives you a checklist for Season 2's last days and Season 3's first. BULKHEAD promised its full Season 3 patch notes for the week of 9 November — anything below marked "not announced" is waiting on them, and we update this page when they land.
- Date: 12 November 2026, first named by CEO Joe Brammer on 23 October, confirmed on Steam on 6 November.
- Wipe: levels, unlocks and cash reset; gold bars and cosmetics stay; XP is banked for player skills planned for 1.0.
- Cash becomes gold automatically at season end — the rate was never announced for the first wipe.
- New: the urban map Sabatulo, longer seasons, Limited Mode servers without power weapons or vehicles (Brammer).
- Reported, not confirmed in writing: a tiered unlock path for gear shared by several roles.
- Due the week of 9 November: the Season 3 patch notes preview with the real numbers.
How Season 3 got its date
Season 2 went live on 15 October after maintenance from 08:00–09:30 UTC. Its first weekend went badly by BULKHEAD's own account: the quicker curve let some players reach Tier 4 armour and main battle tanks within days, and a Driver exploit put tanks into a large share of games. BULKHEAD removed the Lonestar win bonus and slowed the Driver track that evening, and on 17 October it said on X that faster progression had been "the wrong call" — but ruled out a mid-season reset because it "would punish everyone mid-climb", saying Season 3 might come earlier instead.
The date followed on 23 October, in an unusual place: CEO Joe Brammer, answering a negative Steam review, wrote that Season 3 had been "brought forward to 12 November". The studio's podcast the next day spoke of a season of "four or five weeks instead of six to eight", and a devlog meant to make it official slipped twice. It arrived on 6 November as "WARDOGS | Road to Season 3" on Steam, which confirmed 12 November, named the new map and promised the full Season 3 patch notes for the week of 9 November.
What the wipe resets
BULKHEAD laid down the rules in its 9 October devlog, before the first wipe, and applied them on 15 October. Season 3 keeps them:
| What | On 12 November | Source |
|---|---|---|
| Six role levels | Reset to 1 | Devlog rules; Road to Season 3: everyone starts level |
| Wardog level | Reset to 1 | Devlog rules |
| Unlocks | Gone — fees paid again on Season 3's path | Devlog rules |
| Cash bank | Converted to gold bars, then empty | Devlog; Brammer, 27 Oct |
| Gold bars | Kept | Devlog |
| Cosmetics | Kept | Devlog |
| XP earned | Banked for player skills planned for 1.0 | Devlog |
Two things BULKHEAD has never published: the rate it used to turn Season 1 cash into gold bars on 15 October, and any compensation for progress lost to a wipe. Expect the same on 12 November. If you bought a boost or unlocks in Season 2, they end with it — BULKHEAD hasn't announced any carry-over.
Your cash before the wipe
Asked on X whether players who never unlocked the Gold Market would still get their cash converted when Season 2 ends, Brammer answered yes on 27 October. So nothing is lost outright — but you don't see the rate the conversion uses. The Gold Exchange (Black Market → Gold Market → Gold Exchange) converts at a rate shown in the panel that resets daily at 00:00 UTC, and it has swung widely during Season 2. That gives you three choices for a Season 2 bank:
- Kit for objective play you enjoy
- Not on new unlocks — they last four days
- Rebuilds nothing for Season 3
- Check the panel each evening
- Convert in whole bars on a good day
- The Season 2 notes put the Gold Market behind Wardog 35 and $150,000; whether the exchange needs it isn't stated
- Happens at season end
- Gold Market unlock not needed
- Rate not announced
More on the exchange in the Gold Exchange explained and on what gold buys in the vendors guide.
What's new in Season 3: confirmed, reported, unknown
Here's everything said about Season 3 so far, sorted by how firm it is:
Road to Season 3 (Steam, 6 Nov), after Brammer's 23 October reply.
A new urban map built for close-quarters combat (Road to Season 3).
Road to Season 3; the podcast spoke of about three months with a smaller mid-season update.
Brammer (23 Oct): servers without power weapons and without vehicles. The podcast described a limited-gear mode without IR binoculars.
Coverage of the Road to Season 3 video describes a tiered unlock path for gear that fits several roles, and a limited mode with more even loadouts.
The XP curve, unlock levels and fees, vendor prices and maintenance hours — due with the patch notes.
BoostPirate's expectation, not BULKHEAD's: with BULKHEAD calling Season 2's pace a mistake, plan for Season 3 to be slower to the top gear than Season 2 was. On its podcast the studio also mentioned a hospital map in internal testing, without a release date.
What BULKHEAD says went wrong in Season 2
The Road to Season 3 post is unusually frank. BULKHEAD acknowledged two mistakes: the faster progression, and the reactive mid-season changes that followed it, which it says made things worse. Its answer is a fixed plan toward version 1.0 instead of mid-season course corrections. The data behind that came out on the podcast: on day one Drivers went from about 9% to 44% of players as the tank exploit spread, the Lonestar bonus pushed one faction to roughly a two-in-three win rate before it was pulled, and end-of-match bonuses had made up 30–40% of a role's progression. For you that means two things: Season 3's numbers should hold for longer once published, and exploits that inflate progress are a ban risk — BULKHEAD banned and reset exploiters within hours in Season 2.
Checklist: Season 2's last days
- Stop paying unlock fees. A six-figure unlock bought on 9 November lasts three days.
- Check the Gold Exchange every evening and convert spare cash in whole bars on a good day — or leave it for the automatic conversion if the panel is locked for you.
- Buy cosmetics you want with gold bars you already have — gold and cosmetics carry over, and the Black & Gold Little Bird was announced as a Season 2 exclusive.
- Play the roles you'll level in Season 3. Your XP is banked for 1.0 either way; your hands keep the practice.
- Learn close-quarters fights. Sabatulo is urban — Season 2's buildings and the steel mill are the nearest practice.
- Read the Season 3 notes when they drop (week of 9 November) before you plan a route.
Season 3 day one: a plan
Until the numbers are out this is BoostPirate's general plan, built on what worked on 15 October; we'll replace it with gates and prices once BULKHEAD publishes them.
- Hour 1Cheap kit, one role
Start on the default weapons and spend nothing big. Role XP never splits, so pick the role you'll play most.
- Evening 1The first Wardog unlocks
In Season 2 the first supply pallets sat at Wardog 5 and 9 and paid for themselves on every delivery; look for their Season 3 gates.
- Week 1One power unlock, with a bank behind it
Unlock the mid-track tool for your role only when ten spawns of it are in the bank.
- Month 1+Pace for a long season
Three months is three times Season 2. There's no need to race: fees bought early last the whole season this time.
Beyond Season 3: Intel, skills and 1.0
The XP you earned in Seasons 1 and 2 isn't wasted: BULKHEAD says it's banked for long-term systems planned for version 1.0, starting with player skills. On the podcast the team described Intel, a seasonal resource that would pace unlocks — earned at a steady rate, reset each season, uncapped but slower at the top — "pencilled in for around the second quarter of 2027", with persistent skill trees after it. Coverage of the Road to Season 3 video also mentions a player trust-score system planned for next year. None of these has a firm date. The unlocks and progression guide explains the system they would change, and the Season 2 wipe guide what happened at the first reset.
Should you buy levels now?
Honestly, not for Season 2: anything levelled now ends on 12 November. If you want a head start in Season 3, the time to order is once the Season 3 notes show where the unlocks you care about sit — early levels are the quickest of any season, so most players are better off playing their first evening themselves.
- BULKHEAD — "WARDOGS | Road to Season 3" (Steam, 6 Nov 2026: 12 November, Sabatulo, longer seasons, Season 2 mistakes, fixed plan to 1.0, notes due the week of 9 November; tiered gear, limited mode and trust score as reported from the video) · devlog delay on X (30 Oct 2026)
- Joe Brammer (BULKHEAD CEO) — developer response on Steam (23 Oct 2026: "brought forward to 12 November", Limited Mode servers) · reply on X (27 Oct 2026: cash converts to gold, Gold Market unlocked or not)
- BULKHEAD — The Hotzone podcast, episode 1 (YouTube, 24 Oct 2026: season length, Intel around Q2 2027, Driver and Lonestar figures, hospital map) · announcement on X (17 Oct 2026) · backend update on X (15 Oct 2026)
- BULKHEAD — "Road to Season 02" devlog (YouTube, 9 Oct 2026: wipe rules) · Season 02 Patch Notes (14 Oct 2026: Gold Market, Black & Gold Little Bird; key art) · "Season 02 is now live" (15 Oct 2026)
- AllThings.how — Gold Exchange menu path and daily reset
- Checked 8 November 2026. The Season 3 patch notes were not out; this page is updated when they are.
All free tools: calculators, percentiles & season countdowns →
Common questions
When does WARDOGS Season 3 start?
Does WARDOGS Season 3 wipe progress?
What happens to my cash when Season 2 ends?
What is new in WARDOGS Season 3?
Should I keep levelling in the last days of Season 2?
Ready to level up?
Class Leveling
Any role from your level to your target — Assault, Medic, Recon, Support, Driver or Pilot.
Cash Farming
A bank for unlock fees and spawns, priced per 100K.
Wardog Level
The account track behind pallets, the Gold Market and the sidearms.










