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WARDOGS · Seasons · Season 3

WARDOGS Season 3 Guide (12 Nov 2026): Wipe, Sabatulo, Prep

WARDOGS Season 3 starts on 12 November 2026. What BULKHEAD has confirmed — the wipe, the new urban map Sabatulo, longer seasons — what happens to your cash and unlocks, what is still unannounced, and a checklist for Season 2's last days and Season 3's first.

Updated 2026-11-08 · 11 min read · by the BoostPirate crew
  • Starts 12 November 2026
  • New urban map: Sabatulo
  • Levels, cash, unlocks reset
  • Cash converts to gold bars
Season 3 · the handover

Season 2 ends after four weeks. Here's what you keep.

12NOV
Season 3 starts Thursday 12 November 2026

4 days to go as of 8 November 2026. Confirmed by BULKHEAD's Road to Season 3 post on 6 November; the maintenance hours weren't posted yet.

15 Oct · live
23 Oct · date
27 Oct
6 Nov
Today
Season 2 · 15 Oct12 Nov · Season 3
Resets on 12 NovRole levelsWardog levelUnlocksCash bank
StaysGold barsCosmeticsBanked XP (for 1.0)Your cash — as gold

Sources: BULKHEAD's Road to Season 02 devlog (wipe rules), Joe Brammer on Steam (23 Oct) and X (27 Oct), BULKHEAD's Road to Season 3 post (6 Nov 2026).

WARDOGS Season 3 starts on 12 November 2026, four weeks to the day after Season 2 went live. That's earlier than anyone planned in October: BULKHEAD brought it forward after calling Season 2's faster progression "the wrong call", and the date went from a CEO's reply under a Steam review to an official post on 6 November. This guide sorts what's confirmed from what's only reported, explains exactly what the wipe takes and what it leaves, and gives you a checklist for Season 2's last days and Season 3's first. BULKHEAD promised its full Season 3 patch notes for the week of 9 November — anything below marked "not announced" is waiting on them, and we update this page when they land.

Short answer: Season 3 begins on 12 November 2026 (BULKHEAD, Road to Season 3, 6 November). It wipes role levels, the Wardog level, unlocks and cash, as on 15 October. Your cash converts to gold bars automatically at its end-of-season value, Gold Market unlocked or not; gold bars, cosmetics and your banked XP stay. Confirmed new: a close-quarters urban map, Sabatulo, and longer seasons (about three months, per BULKHEAD's podcast). Gates, prices and the XP curve aren't announced yet. Before the wipe, spend cash on lives that earn and convert the rest on a good Gold Exchange day.
Key takeaways
  • Date: 12 November 2026, first named by CEO Joe Brammer on 23 October, confirmed on Steam on 6 November.
  • Wipe: levels, unlocks and cash reset; gold bars and cosmetics stay; XP is banked for player skills planned for 1.0.
  • Cash becomes gold automatically at season end — the rate was never announced for the first wipe.
  • New: the urban map Sabatulo, longer seasons, Limited Mode servers without power weapons or vehicles (Brammer).
  • Reported, not confirmed in writing: a tiered unlock path for gear shared by several roles.
  • Due the week of 9 November: the Season 3 patch notes preview with the real numbers.

How Season 3 got its date

Season 2 went live on 15 October after maintenance from 08:00–09:30 UTC. Its first weekend went badly by BULKHEAD's own account: the quicker curve let some players reach Tier 4 armour and main battle tanks within days, and a Driver exploit put tanks into a large share of games. BULKHEAD removed the Lonestar win bonus and slowed the Driver track that evening, and on 17 October it said on X that faster progression had been "the wrong call" — but ruled out a mid-season reset because it "would punish everyone mid-climb", saying Season 3 might come earlier instead.

The date followed on 23 October, in an unusual place: CEO Joe Brammer, answering a negative Steam review, wrote that Season 3 had been "brought forward to 12 November". The studio's podcast the next day spoke of a season of "four or five weeks instead of six to eight", and a devlog meant to make it official slipped twice. It arrived on 6 November as "WARDOGS | Road to Season 3" on Steam, which confirmed 12 November, named the new map and promised the full Season 3 patch notes for the week of 9 November.

WARDOGS Season 2 to Season 3 timeline: 15 October Season 2 goes live and a backend update removes the Lonestar bonus; 17 October BULKHEAD calls faster progression the wrong call; 23 October Joe Brammer names 12 November in a Steam reply; 24 October the Hotzone podcast describes three-month seasons and Intel progression around Q2 2027; 27 October cash converts to gold at season end whether or not the Gold Market is unlocked; 6 November Road to Season 3 confirms the date, Sabatulo and longer seasons; week of 9 November patch notes preview; 12 November Season 3 begins
Four weeks from wipe to wipe. Official posts and developer statements, in order.Graphic: BoostPirate

What the wipe resets

BULKHEAD laid down the rules in its 9 October devlog, before the first wipe, and applied them on 15 October. Season 3 keeps them:

WhatOn 12 NovemberSource
Six role levelsReset to 1Devlog rules; Road to Season 3: everyone starts level
Wardog levelReset to 1Devlog rules
UnlocksGone — fees paid again on Season 3's pathDevlog rules
Cash bankConverted to gold bars, then emptyDevlog; Brammer, 27 Oct
Gold barsKeptDevlog
CosmeticsKeptDevlog
XP earnedBanked for player skills planned for 1.0Devlog

Two things BULKHEAD has never published: the rate it used to turn Season 1 cash into gold bars on 15 October, and any compensation for progress lost to a wipe. Expect the same on 12 November. If you bought a boost or unlocks in Season 2, they end with it — BULKHEAD hasn't announced any carry-over.

Your cash before the wipe

Asked on X whether players who never unlocked the Gold Market would still get their cash converted when Season 2 ends, Brammer answered yes on 27 October. So nothing is lost outright — but you don't see the rate the conversion uses. The Gold Exchange (Black Market → Gold Market → Gold Exchange) converts at a rate shown in the panel that resets daily at 00:00 UTC, and it has swung widely during Season 2. That gives you three choices for a Season 2 bank:

Spend itOn lives that earn
  • Kit for objective play you enjoy
  • Not on new unlocks — they last four days
  • Rebuilds nothing for Season 3
Convert itAt a rate you can see
  • Check the panel each evening
  • Convert in whole bars on a good day
  • The Season 2 notes put the Gold Market behind Wardog 35 and $150,000; whether the exchange needs it isn't stated
Leave itFor the automatic conversion
  • Happens at season end
  • Gold Market unlock not needed
  • Rate not announced

More on the exchange in the Gold Exchange explained and on what gold buys in the vendors guide.

What's new in Season 3: confirmed, reported, unknown

Here's everything said about Season 3 so far, sorted by how firm it is:

ConfirmedDate12 November 2026

Road to Season 3 (Steam, 6 Nov), after Brammer's 23 October reply.

ConfirmedMapSabatulo

A new urban map built for close-quarters combat (Road to Season 3).

ConfirmedLengthLonger seasons

Road to Season 3; the podcast spoke of about three months with a smaller mid-season update.

Dev statementServersLimited Mode

Brammer (23 Oct): servers without power weapons and without vehicles. The podcast described a limited-gear mode without IR binoculars.

ReportedUnlocksTiered gear path

Coverage of the Road to Season 3 video describes a tiered unlock path for gear that fits several roles, and a limited mode with more even loadouts.

Not announcedNumbersCurve, gates, prices

The XP curve, unlock levels and fees, vendor prices and maintenance hours — due with the patch notes.

BoostPirate's expectation, not BULKHEAD's: with BULKHEAD calling Season 2's pace a mistake, plan for Season 3 to be slower to the top gear than Season 2 was. On its podcast the studio also mentioned a hospital map in internal testing, without a release date.

A WARDOGS soldier taking cover behind a rusted ladle in a dark steel mill
Close quarters is coming. Sabatulo is built for urban close-range fights — practise room clearing on Season 2's indoor spaces before it lands.Screenshot: BULKHEAD / Team17 via Steam

What BULKHEAD says went wrong in Season 2

The Road to Season 3 post is unusually frank. BULKHEAD acknowledged two mistakes: the faster progression, and the reactive mid-season changes that followed it, which it says made things worse. Its answer is a fixed plan toward version 1.0 instead of mid-season course corrections. The data behind that came out on the podcast: on day one Drivers went from about 9% to 44% of players as the tank exploit spread, the Lonestar bonus pushed one faction to roughly a two-in-three win rate before it was pulled, and end-of-match bonuses had made up 30–40% of a role's progression. For you that means two things: Season 3's numbers should hold for longer once published, and exploits that inflate progress are a ban risk — BULKHEAD banned and reset exploiters within hours in Season 2.

Checklist: Season 2's last days

  • Stop paying unlock fees. A six-figure unlock bought on 9 November lasts three days.
  • Check the Gold Exchange every evening and convert spare cash in whole bars on a good day — or leave it for the automatic conversion if the panel is locked for you.
  • Buy cosmetics you want with gold bars you already have — gold and cosmetics carry over, and the Black & Gold Little Bird was announced as a Season 2 exclusive.
  • Play the roles you'll level in Season 3. Your XP is banked for 1.0 either way; your hands keep the practice.
  • Learn close-quarters fights. Sabatulo is urban — Season 2's buildings and the steel mill are the nearest practice.
  • Read the Season 3 notes when they drop (week of 9 November) before you plan a route.

Season 3 day one: a plan

Until the numbers are out this is BoostPirate's general plan, built on what worked on 15 October; we'll replace it with gates and prices once BULKHEAD publishes them.

  1. Hour 1Cheap kit, one role

    Start on the default weapons and spend nothing big. Role XP never splits, so pick the role you'll play most.

  2. Evening 1The first Wardog unlocks

    In Season 2 the first supply pallets sat at Wardog 5 and 9 and paid for themselves on every delivery; look for their Season 3 gates.

  3. Week 1One power unlock, with a bank behind it

    Unlock the mid-track tool for your role only when ten spawns of it are in the bank.

  4. Month 1+Pace for a long season

    Three months is three times Season 2. There's no need to race: fees bought early last the whole season this time.

WARDOGS Season 02 key art: a soldier aiming a rifle in the rain with helicopters overhead
Season 2's key art — the four-week season that ends on 12 November.Image: BULKHEAD / Team17, Season 02 patch notes on Steam

Beyond Season 3: Intel, skills and 1.0

The XP you earned in Seasons 1 and 2 isn't wasted: BULKHEAD says it's banked for long-term systems planned for version 1.0, starting with player skills. On the podcast the team described Intel, a seasonal resource that would pace unlocks — earned at a steady rate, reset each season, uncapped but slower at the top — "pencilled in for around the second quarter of 2027", with persistent skill trees after it. Coverage of the Road to Season 3 video also mentions a player trust-score system planned for next year. None of these has a firm date. The unlocks and progression guide explains the system they would change, and the Season 2 wipe guide what happened at the first reset.

Should you buy levels now?

Honestly, not for Season 2: anything levelled now ends on 12 November. If you want a head start in Season 3, the time to order is once the Season 3 notes show where the unlocks you care about sit — early levels are the quickest of any season, so most players are better off playing their first evening themselves.

Planning Season 3? Every class, Wardog level and cash order quotes live for the range you set — Support 1 → 20 is $49.30 today. Orders run on whichever season is live when we play them.
Sources
Free: WARDOGS XP Calculator Pick a role and two levels — the Season 2 XP between them, the hours at your pace, and the booster timeline. Plus the loadout planner, Gold Exchange converter and season calendar.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

When does WARDOGS Season 3 start?
On 12 November 2026. CEO Joe Brammer first gave the date in a Steam developer response on 23 October, and BULKHEAD's Road to Season 3 post on 6 November confirmed it. The exact maintenance hours had not been posted on 8 November; Season 2's switch on 15 October ran 08:00–09:30 UTC.
Does WARDOGS Season 3 wipe progress?
Yes. Role levels, the Wardog level, cash and unlocks reset, as they did on 15 October. Gold bars and cosmetics carry over, and BULKHEAD says the XP you earn is banked for player skills planned for version 1.0.
What happens to my cash when Season 2 ends?
It is converted into gold bars automatically at its end-of-season value. Brammer confirmed on X on 27 October that this happens even if you never unlocked the Gold Market. BULKHEAD never announced the rate it used at the first wipe, so converting yourself on a good day is the only way to see the rate.
What is new in WARDOGS Season 3?
BULKHEAD has confirmed a new close-quarters urban map called Sabatulo and longer seasons; its podcast spoke of roughly three months with a smaller mid-season update. Brammer also described Limited Mode servers without power weapons or vehicles. The full patch notes preview was promised for the week of 9 November.
Should I keep levelling in the last days of Season 2?
Only for fun or for gold. Levels and unlocks end with the season, so XP spent now buys four days of use; cash you earn still turns into gold bars. BoostPirate's advice: farm cash on your best role and convert it on a day when the Gold Exchange rate is good.

Ready to level up?

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