- Graveyard closed 4 Mar 2026
- A Balcony extended
- 21 official callouts
- CT default: 2-2-1
Two chokepoints. Win one, and the site is yours.
- Bombsite
- Chokepoint
- Closed in March 2026
Banana → B
The opening fight of most rounds: Car, Logs and Sandbags against the T push. Grenades decide it, not aim.
Second Mid → Apartments → A
Cross Second Mid dry and Apartments' Window catches you. Win it and you drop onto A from the longer Balcony.
Schematic, not to scale. Callout names from the CS2 map files and common player names (csdb.gg, reviewed 4 July 2026); the A-site change from Valve's release notes of 4 March 2026.
Inferno is the map of chokepoints. Its streets are narrow, its sites sit at the end of long corridors, and almost every round starts with a grenade fight in Banana or Apartments. It's also the Active Duty map that changed most this year: on 4 March 2026 Valve extended the Balcony at A site and closed the Graveyard. This guide covers Inferno as it plays in Premier Season 5 — the callouts on a schematic map, what the A-site change means for both sides, how to win Banana, the default executes with every grenade, CT setups, post-plants and the mistakes that throw rounds. Checked 8 November 2026 against Valve's release notes up to 5 November 2026.
- Grenades win Banana: the side that runs out of Molotovs and flashes first usually gives it up.
- A changed in March 2026: Graveyard is closed and Balcony is extended — Hotspawn expects easier CT retakes on A.
- Never cross Second Mid dry: the Apartments Window player watches it.
- Smoke Arch on every A execute — it cuts the CTs' shortest rotation.
- Rotations are short for CTs, so fakes and late hits work better than on most maps.
Inferno in one picture: Banana, Mid and Apartments
Start at T Spawn in the bottom left of the radar. Banana runs straight north, a long curved street that ends at B site; its cover — Car at the top, Logs and Sandbags along the walls — is what both sides fight over. T Ramp leads east into Mid. From Top of Mid you can go north up Mid towards Arch and Library (the CT side of A), east through Short past Truck onto A, or down through Second Mid into Apartments, an indoor route along the bottom of the map that climbs to Boiler and drops onto A from Balcony.
CT Spawn sits at the top, between the two sites and close to both — through Construction to B and through Arch and Library to A. That's why Inferno rotations are short and why the T side has to win something before it commits. A is the bigger site with three entries (Apartments, Short and, if you control Mid, Arch side). B has one real entry, Banana, plus the CT side. Inferno is one of the oldest maps in the pool: it was first made for the original Counter-Strike in 2001 and remade for Counter-Strike: Source in 2005.
What changed on A site in March 2026
Valve's update of 4 March 2026 rewrote A site with three lines: Balcony at Bombsite A has been extended
, Graveyard at Bombsite A
has been closed to the public
and Clipping adjusted at small window next to Second Mid Balcony
. The schematic below shows what that
means on the ground.
Hotspawn's reading on the day (4 March 2026): the change should make A easier for CTs to retake, since one hiding spot is gone, and the longer Balcony gives Terrorists more room to clear its angles without climbing the fence. Our take as coaches: post-plants on A are now about spreading across Pit, the Balcony and Apartments rather than hiding on the site, and CTs who used to throw a grenade into Graveyard on every retake can spend it on Pit instead. The schematic is ours and simplified — open the map in a private match to see the real geometry.
Inferno callouts
CS2 puts 21 location names into Inferno's map files — the ones you see on the radar. Players use 38 more for the corners inside them. Graveyard is still a word you'll hear for that corner of A, but there's nothing to hold there any more.
Built into the map 21 names · shown on your radar
- B Site
- Quad
- A Site
- Pit
- Library
- Kitchen
- Arch
- CT Spawn
- Ruins
- Banana
- T Ramp
- Second Mid
- Bridge
- Balcony
- Back Alley
- T Spawn
- Apartments
- Mid
- Underpass
- Lower Mid
- Top of Mid
Community callouts 38 names players use
- New Box
- Fountain
- Dark
- Coffins
- 1st
- 2nd
- Grill
- CT
- Tree
- Construction
- Garden
- Speedway
- Well
- CT Apartments
- Window
- Boiler
- Stairs
- Close Apartments
- Dosia
- Cemetery
- Graveyard
- Truck
- Patio
- A Short
- A Long
- Long Corner
- Close Left
- Back Site
- Car
- Sandbags
- Logs
- Ledge
- T Apartments
- Living Room
- Second Mid Door
- Top Mid
- Bottom Mid
- Bench
The B-site names matter most: New Box (the default plant), Coffins and Dark (the two CT hiding spots Terrorists burn Molotovs on), 1st, 2nd and Fountain on the site and Construction on the CT side. On A, learn Pit, Truck, Library and Boiler first.
Winning Banana
Banana is a tug of war, and the rope is your team's grenades. Both teams can reach it early, both have cover halfway up, and anyone who peeks into a fresh Molotov or an unflashed angle dies. Here's how each side wins it:
Terrorists take it
- Arrive early with two players and a full set of grenades.
- Molotov Car and Logs before anyone peeks; flash over the top for the first peek.
- Trade, don't duel: the second player peeks the moment the first one shoots.
- Hold it, then decide: with Banana yours, B is a fast hit — or show B and go A.
CTs deny it
- Molotov the top of Banana early to stop the rush and buy seconds.
- Smoke the middle of Banana to split the Terrorists in two.
- Fall back only when the grenades run out — to Car, then to the site.
- Keep one Molotov for the late-round Banana re-push.
A quiet Banana is information too. If the Terrorists don't fight for it in the first 20 seconds, the B players should expect A — or a late B hit after they've spent their grenades. That's the read the Inferno CT side is built on.
T side: the B execute
The usual T default puts two players on Banana, two through Second Mid towards Apartments and one in Mid. When the call is B, the Banana pair has already done the hard part. The execute is short and loud:
- Smoke · CTfrom Banana
- Smoke · Constructionfrom T Spawn
- Molotov · Darkfrom Banana
- Molotov · Coffinsfrom Banana
- Flash · over Sandbagsfrom Banana
- Flash · into sitefrom Banana
- Smoke CT and Construction to cut the rotation from CT Spawn.
- Molotov Dark and Coffins — the two places a B anchor hides.
- Flash over Sandbags and enter together: first player 1st and 2nd, second player Fountain, third Dark.
- Plant for New Box, then hold from Car, Sandbags (Banana) and Coffins.
Our addition — a second flash that pops over the site as the first player enters — makes the Coffins and Dark checks safer once the Molotovs burn out. A fast B rush with five players behind flashes is a pistol-round and post-win play; on a normal gun round, take Banana first.
T side: the A execute after the change
A is the slower, bigger hit. Two players come through Apartments to Balcony, two take Top of Mid and Short, and the fifth either lurks Banana or joins Mid. The standard grenades:
- Smoke · Archfrom Mid
- Smoke · Libraryfrom Apartments / Mid
- Molotov · Pitfrom Banana or Apartments
- Flash · from Balconyfrom Apartments
- Flash · over Shortfrom Mid
- Smoke Arch and Library — this cuts the CTs' shortest rotation and isolates the site.
- Molotov Pit; the Pit player is the A anchor's favourite spot.
- Flash from Balcony and drop with the Short players arriving past Truck at the same time.
- Plant and spread: one player on Pit, one in Apartments, one Short. No Graveyard any more.
The extended Balcony helps the Apartments pair: there's more room to clear angles before dropping, as Hotspawn noted. It also means the CTs can't count on one dead corner for a Terrorist to hide in after the plant, so spread out and cross-fire the bomb instead.
CT side: 2-2-1 and the Apartments tempo
The most common Inferno CT setup is a 2-2-1: two on B, two on A and one flex player in Arch or Library who can go either way. Rotations are short, so the flex player is often the first to arrive at a hit. Below are BoostPirate's three starting looks:
2-2-1
Two B (Car side and Dark), Pit and Apartments on A, flex in Arch. Covers everything; leans on the flex rotating fast.
B utility stall
One player holds Banana alone with Molotovs and HEs; the Speedway/Arch flex rotates early on any A commitment.
Boiler push
Push Boiler and Window with a flash for early Second Mid info, then fall back to close Apartments or the site.
The A-side player in Apartments sets the tempo of the whole half. Playing Boiler or close Apartments gets early information, but a death there hands the Terrorists a free walk to Balcony. The passive alternative concedes Apartments and holds the Balcony drop from a Library and Arch crossfire. Mix the two so the Terrorists can't time their Second Mid crossing.
Key smokes and Molotovs, in words
CT (for B)
- From
- Banana
- Blocks
- The CT Spawn lane onto B
- Use
- Every B execute
Construction
- From
- T Spawn
- Blocks
- The second CT route onto B
- Use
- With the CT smoke, a full B wall
Arch
- From
- Mid
- Blocks
- The rotation from CT to A
- Use
- Every A execute
Pit (smoke or Molotov)
- From
- Banana or Apartments
- Blocks
- The A anchor's favourite spot
- Use
- A execute; Molotov to clear, smoke to blind
Banana Molotov
- From
- B site
- Blocks
- The early Banana push
- Use
- Round start and late re-push
Library
- From
- A site
- Blocks
- Mid's view onto your retake
- Use
- A retakes and Mid stalls
Lineup names from csdb.gg's Inferno lineups (reviewed 4 July 2026; later updates have shipped, so check them in a private match). Valve's in-game map guides (since 18 March 2026) can be opened from the pause menu during the first five rounds of each half in Competitive.
Retakes and post-plants
Inferno retakes are short walks for the CTs, which is why Terrorists must play post-plants with crossfires, not hiding spots. On B, CTs come through CT and Construction, and the Terrorists hold from Car, Sandbags in Banana, Coffins or New Box, with one player falling back up Banana to catch the re-push. On A, CTs come from Library and Arch (and Short if they have Mid): keep a smoke and a flash, hit from two directions at once, and pre-aim Pit. Since Graveyard closed, there's one fewer corner to clear — spend that grenade on Pit or Balcony.
As a Terrorist after an A plant: one on Pit, one in Apartments covering the site, one on Short. Don't all sit on the site; one Molotov retake clears a stack. More on this in the retakes and post-plant guide.
Common Inferno mistakes
- Peeking Banana without grenades. Car and Logs are pre-aimed; you're trading your life for nothing.
- Crossing Second Mid dry. The Apartments Window player is waiting for exactly that.
- Forgetting Arch on A. The flex player walks in behind your Balcony drop.
- Planting for Graveyard. It closed in March 2026 — old habits put the bomb in the wrong place.
- CTs spending every Molotov in the first 30 seconds. The late Banana re-push walks in free.
- Fight for Banana with two players and a full kit. Trade every peek.
- Hit late when the CTs have used their grenades. Inferno's slow default is built for this.
- Spread your A post-plant across Pit, Apartments and Short.
- As CT, read the quiet round. No Banana fight usually means A or a late B.
- Keep one Molotov for the end of the round.
Inferno in Season 5: the change log and the Premier draw
Clipping fix to prevent pixel boost at Top of Mid
Balcony at Bombsite A has been extended.
Graveyard at Bombsite A has been closed to the public.
Clipping adjusted at small window next to Second Mid Balcony.
Fixed skybox on Inferno that was blocking grenades.
Nothing since 9 July 2026 has touched Inferno — the newest update we read (5 November 2026) only changed Retakes. In Premier, since 22 September 2026 Team 1 picks one map, Team 2 picks two maps, Team 1 picks a final map, and one of the four maps is drawn at random, so learn Inferno alongside three more maps — start with the Mirage guide and the Nuke guide. Grenade work is half of Inferno, so the flashbangs and Molotovs guide and the utility economy guide are worth your time next, and the map pool guide explains the full Season 5 pool.
- Valve — CS2 release notes (Inferno: 12 Nov 2025, 4 Mar 2026, 9 Jul 2026; Premier map pick, 23 Sep 2026; newest read 5 November 2026) · CS2 news on Steam · "Season 5, Armory, and More" (8 Jul 2026) · "Rush Hour" (22 Sep 2026) · "Guns, Guides, and Games" (18 Mar 2026)
- Release-note text as dated by notes.thourcs2.com · Hotspawn — "New CS2 Update Makes Huge Inferno Changes" (4 Mar 2026)
- csdb.gg — Inferno callouts and strategy (official vs community names, executes, CT setups, plant spots; reviewed 4 July 2026) · Inferno lineups
- Wikipedia — List of competitive Counter-Strike maps (Inferno's history). Grenade prices: Valve's buy menu as in our weapon prices guide. Setups and the A-site reading: BoostPirate's advice.
All free tools: calculators, percentiles & season countdowns →
Common questions
What changed on Inferno in 2026?
Can you still plant in Graveyard on Inferno?
How do you win Banana on Inferno?
What is the standard CT setup on Inferno?
Is Inferno in the CS2 Active Duty pool?
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