- 21 vehicles in Season 1
- Bobcat $500 → HAVOC $18,000 a spawn
- L2A6 / HAVOC: $500,000 unlocks
- Spawn vehicle in zone = $3,000
Vehicles are where WARDOGS' economy gets serious: a $500 Bobcat and an $18,000 attack helicopter live in the same shop, the tank behind a $500,000 unlock costs another $14,000 every time you spawn it, and a spawn vehicle parked in the Control Zone out-earns a full magazine of kills. This guide lists every Season 1 vehicle with its seats, per-spawn price, level gate and unlock fee, what vehicles actually pay, what they cost you when they die — and which to buy first.
- Two prices on every vehicle: a one-off unlock fee gated by Driver, Pilot or Wardog level, then a per-spawn price every time you take one out.
- Transport pays better than armour for most players — $3,000 for a spawn vehicle in the zone, $250 per teammate who spawns on it, $2,500 per pallet.
- The tank and the HAVOC are $500,000 unlocks plus $14,000 / $18,000 a spawn — endgame purchases, not week-one goals.
- Half price under Wardog 9 (New Recruit) applies to vehicles too — buy your first unlocks before you cross it.
Gates and unlock fees are from BULKHEAD's Season 1 changelog and the in-game unlock tabs; per-spawn prices, seats and health are community measurements (TechWiser's 12 September list, cross-checked with GameBrief and Overgear) and shift between patches. Checked 4 October 2026. Season 2 (15 October) ships a different item order.
Ground vehicles
| Vehicle | Seats | Per spawn | Gate · unlock fee | Notes |
|---|---|---|---|---|
| Bobcat | 1 + 1 | $500 | none | Quad-style runabout — the cheapest way to move early |
| Dune Buggy | 1 + 2 | $1,500 | Driver 8 · $25,000 | Fast, fragile |
| Kodiak (base / Pickup / M249) | 1 + 3 / 1 + 5 / 1 + 4 | $2,500 / $3,000 / $3,750 | Kodiak Assault Driver 6 · Flatbed Driver 10 ($35,000) | The beginner spawn vehicle |
| Humvee (base / M249 / Minigun) | 1 + 3 / 1 + 4 / 1 + 4 | $3,000 / $3,750 / $4,500 | community-reported mid-level Driver gates | 500 health, the all-rounder |
| URAL · Ural Defender (base / M249) | 1 + 2 | $5,000 · $6,000 / $6,750 | URAL Driver 3 · $35,000 | 700 health troop/supply truck |
| M113 APC SV | 10 crew | community lists vary | — | The deployable spawn point: $250 per teammate who spawns on it |
| Flakpanzer Gepard | 2 crew | ≈$8,000–10,000 | high Wardog gate (community-reported) | Anti-air — the answer to helicopters |
| L2A6 heavy tank | 3 crew | $14,000 | Driver 35 · $500,000 | 800 health; ≈$7,000 bounty to whoever kills it |
| SPH-2 artillery | 3 crew | ≈$8,000 | Wardog 90 · $500,000 | Support's XP machine (≈350 XP per kill); ≈$14,000 bounty |
Helicopters
| Helicopter | Seats | Per spawn | Gate · unlock fee | Notes |
|---|---|---|---|---|
| MH-6 Little Bird | 2 + 4 (bench seats) | $6,250 | none | Cheapest air transport; the pallet runner |
| AH-6M (miniguns) | 2 crew | $7,000 | Pilot 4 · $50,000 | Door gunners' kills count for the pilot |
| AH-6R (rockets) | 2 crew | $12,500 | Pilot 20 (community-reported) | Anti-vehicle |
| Z20 Lakota (transport / miniguns) | 2 + 11 / 4 + 9 | $7,400 / $8,000 | Pilot 10 (community-reported) | Moves a whole squad; $1,500 per passenger if you crash it |
| HAVOC attack helicopter | 2 crew | $18,000 | Pilot 35 · $500,000 | 800 health; ≈$9,000 bounty to whoever downs it |
What vehicles pay
| Action | Cash | XP (role) |
|---|---|---|
| Drive a spawn vehicle into the Control Zone | $3,000 | ≈500 (Driver) |
| Teammate spawns on your deployed APC / spawn vehicle | $250 each | — |
| Deliver a passenger by ground · by air · return trip (3+ survivors) | $500 · $150 · $250 | 50–250 (Driver) · 25–100 (Pilot) |
| Supply pallet delivered to the objective | $2,500 | 500–750 (Pilot/Driver) |
| Gunner kill from your vehicle | kill payout to the gunner | counts for the driver/pilot too |
| Destroy a spawn vehicle · tank · attack helicopter · artillery | ≈$5,000 · $7,000 · $9,000 · $14,000 (capped since 0.1.2, split with helpers) | varies |
What they cost when you lose them
The per-spawn price is gone the moment the vehicle is destroyed — that is the whole bet. Helicopters add a $1,500 fine per passenger killed in your crash, so a Lakota that goes down with eleven on board is a $7,400 helicopter plus $16,500 in passengers. Destroying enemy vehicles pays the attacker a bounty (capped and split with helpers since Update 0.1.2), which is why a tank in the open with no infantry is a gift to the other team's Support players.
Which vehicles to buy first
- Kodiak or Humvee (no unlock, $2,500–3,000).
Your first spawn vehicle. Fill it, park it at the zone edge, bank the $3,000 and the spawn-ins.
- URAL (Driver 3, $35,000 → $17,500 under New Recruit).
700 health and a supply bed — the pallet truck for Drivers who don't fly.
- MH-6 Little Bird ($6,250, no unlock) — only if you can land.
Learn in empty lobbies first; the $1,500-per-passenger crash fee is how new Pilots go broke.
- AH-6M miniguns (Pilot 4, $50,000).
The first armed helicopter and the Pilot's XP engine — door-gunner kills count for you.
- Tank and HAVOC last.
$500,000 each to unlock plus $14,000 / $18,000 a spawn; the loadout planner turns them into zone ticks so you can see what a lost tank really costs.
- BULKHEAD — Season 1 Changelog (unlock gates and fees, FOB cost) and the Update 0.1.2 notes (vehicle-destruction payouts capped)
- TechWiser — all WARDOGS vehicles (12 September 2026: seats, speed, health, per-spawn prices)
- GameBrief vehicles guide and Overgear (community-reported gates for Lakota, AH-6R, Gepard)
- AllThings.how money guide and wardogs.zone economy wiki (payouts, crash fee)
All free tools: calculators, percentiles & season countdowns →