Counter-Strike 2 news & patch notes
Release notes, Premier seasons, map-pool changes and the FACEIT calendar.
Live · updated 57 min agoCounter-Strike 2 Update
\Added a ping icon for dropped defuse kitsReduced the time for AUG reload by half secondFixed the sound event during silent reload for Desert EagleFixed a case of buzzing soundscape sounds during demo playbackClipping fixes for Rush…
Source: Valve on SteamRead at source ↗ News 3 days agoCounter-Strike 2 Update
\Pet photobook pages now have localized text art.Added play menu buttons to manage downloaded Workshop maps.Adjusted VK shader cache extension flags.
Source: Valve on SteamRead at source ↗ News 6 days agoCounter-Strike 2 Update
\Agents now wear their equipped gloves during the photobooth photography sessions and in buy menuFixed grenade crosshair rendering when crosshair thickness is set to 3 pixelsFixed formatting of titles in commend and report dialogsImproved…
Source: Valve on SteamRead at source ↗ News 8 days agoCounter-Strike 2 Update
\Various clipping fixes in Rush maps\Fixed visualization of weapon inaccuracy + spreadAdded crosshair outline color optionAdded a new style "Static Quadrant"Enabled grenade crosshairs in freeze time for insta-smokes (just hold any grenade…
Source: Valve on SteamRead at source ↗ News 10 days agoCounter-Strike 2 Update
\Fixed pixel-gaps in various Rush rooms.Clipping adjustments in T/CT Castle rooms.
Source: Valve on SteamRead at source ↗ News 14 days agoCounter-Strike 2 Update
\Various gap fixes and clipping adjustments.\Fixed some cases where loud reloads would persist while trying to stealth reload.\Added sv_clantags_enabled option so custom servers can disable clan tags.The eggs of background players in main…
Source: Valve on SteamRead at source ↗ News 15 days agoCounter-Strike 2 Update
\Added a better description of the rules to the loading screen.Adjusted rules for determining when to kick players due to team damage.Various clipping adjustments.\Fixed a case where it was possible to get a slightly faster silent reload…
Source: Valve on SteamRead at source ↗ News 15 days agoCounter-Strike 2 Update
\Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or…
Source: Valve on SteamRead at source ↗ News 16 days agoRush Hour
Put your foot on the gas and floor it. Welcome to Rush, a new fast-paced 3v3 queued mode for CS2. Experience the push and pull as you advance through a gauntlet of randomly-selected battle arenas, and dominate your opponent to win the…
Source: Valve on SteamRead at source ↗ News 16 days agoCounter-Strike 2 Update
\Updated the map selection process to give players more opportunities to play maps they've been learning.Map selection process:Team 1 picks one mapTeam 2 picks two mapsTeam 1 picks a final map. One of the four maps will be randomly…
Source: Valve on SteamRead at source ↗ News 29 days agoCounter-Strike 2 Update
\CacheFixed various gaps in map.Fixed a wallbang spot on B site.Added a missing competitive CT spawn point.Added additional T spawn points.\Reworked CSPlayerCamera:Renamed it to CustomPlayerCamera.Added GetPlayer, GetMode, SetMode, and…
Source: Valve on SteamRead at source ↗ News 45 days agoCounter-Strike 2 Update
\Added custom_hud_layout entity:custom_hud_layouts are the entry point for scripted maps to provide custom UI.Panel, Label, Image, and Button panel types are supported.Styling with css is supported.Events and client side scripting are not…
Source: Valve on SteamRead at source ↗