What will your WoW leveling cost?
Mists of Pandaria Classic Siege of Orgrimmar · Challenge modes
- Level cap 90; 1–90 and 85–90 leveling priced per level
- Siege of Orgrimmar heroic packages, the earlier raids, the legendary cloak questline
- Challenge modes: Gold per dungeon or 9/9 bundles with the transmog set
Power Leveling 1–90 · level 85 → 90 · 5 levels
Booster pace ~15 levels / day; 85–90 in a day · All MoP Classic services →
Lowest list prices of the 3 established WoW boosting sites we checked on 31 October 2026 — find it cheaper and we match it (terms).
Prices are the live quote from our checkout engine for exactly these levels and your Battle.net region (Europe and the Americas cost the same), with any running sale applied — no estimates. Delivery is the checkout's estimate in whole days at the service's average pace; the pace line is the booster team's own figure for the service. Self-play adds 40%, Express adds 30%, Extended Hardcore insurance 45%. You pay at checkout; your booster is paid only after you approve the finished order.
How WoW leveling prices work
A leveling boost is priced per level, at the rate of the level band it sits in — the early levels of every version are the cheapest, the last levels before the cap the most expensive, because each one takes the booster longer. The price is the sum of the levels between your current and your target, never less than the service's minimum order. Self-play and Express are a percentage on top; Europe and the Americas cost the same.
What the price buys is the same on every order: a hand-verified booster who levels by hand, progress you can follow on the order page, an order chat, and payment to the booster only after you approve the result. Piloted orders use a VPN matched to your region and can run in invisible mode, so your friends list never sees the character online.
A full leveling run in every version
| Version | Levels | Booster pace | Piloted price | Checkout estimate |
|---|---|---|---|---|
| Midnight | 1 → 90 | ~1–90 in a day or two; 80–90 in 6–7 h of play | about 2 days | |
| Classic Era | 1 → 60 | ~6 levels / day (slower past 40) | about 10 days | |
| Classic Hardcore | 1 → 60 | ~3 levels / day — safe routes, no pulls that kill | about 20 days | |
| Season of Discovery | 1 → 60 | ~16 levels / day; 1–60 in about four days | about 4 days | |
| TBC Anniversary | 1 → 70 | ~6 levels / day; 60–70 in about two days | about 12 days | |
| MoP Classic | 1 → 90 | ~15 levels / day; 85–90 in a day | about 6 days | |
| Forever | 1 → 60 | ~5 levels / day at launch | about 12 days |
Live prices from the checkout engine, piloted, Europe, today's sale applied. The checkout estimate assumes the service's average pace across the whole range — pick a version above for the booster team's own pace.
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FAQ
Common questions
How long does WoW leveling take with a booster?
It depends on the version. Our boosters' paces per leveling service: Midnight: 1–80 in ~4 h, 80–90 in ~6 h, the full 1–90 in about ten hours of play. Classic Era: about six levels a day: 1–30 in five days, 1–60 in about ten. Classic Hardcore: about three levels a day on safe routes: 1–20 in a week, 1–40 in about two weeks, 1–60 in about three. Season of Discovery: 1–40 in about three days, 1–60 in about four. TBC Anniversary: about six levels a day: 1–60 in about ten days, 60–70 in two, 1–70 in about twelve. MoP Classic: about 15 levels a day: 1–60 in four days, 1–85 in six, 85–90 in a day. Forever: about five levels a day at launch: 1–40 in about eight days, 1–60 in about twelve. The calculator shows the checkout's delivery estimate for your exact levels, rounded up to whole days, next to the service's pace.
Piloted or self-play leveling — what's the difference?
Piloted: a verified booster logs into your account and levels the character by hand — the login is handed over encrypted after checkout, used with a VPN matched to your region and deleted when the order closes. Self-play: you stay logged in and sit in the booster's group while they level you, so nobody gets your password; it is slower for the booster, so it costs +40%. Classic Hardcore leveling has no self-play option. Express (+30%) gets the order picked within the hour and run on the fast track.
What does death insurance cover on Classic Hardcore?
Every piloted Hardcore level includes Basic insurance: if the character dies on our watch we redo the ordered range on the same character or on a fresh one up to what the order covers, or refund the unfinished levels. Extended insurance (+45%) covers the whole order on a fresh character; Premium (+90%) restores everything insured — levels, gold, items, mounts, achievements. A death while you play yourself is not covered.
Is WoW boosting allowed by Blizzard?
No. Paying someone to level or play your character breaks Blizzard's terms of service — sharing your account and buying in-game services for real money are both against the rules — and Blizzard can take action against the account, up to suspending or closing it. Self-play keeps your password with you, but it is still a paid boost. We keep the risk low with hand-verified boosters who play by hand, a VPN matched to your region, invisible mode and human pacing — read our Risk Disclosure before you order.
Skip the grind
Know your levels? Set them on the service page and the price updates live — piloted with a VPN matched to your region, or self-play while you stay logged in.
World of Warcraft is a trademark of Blizzard Entertainment, Inc. BoostPirate isn't endorsed by or affiliated with Blizzard Entertainment; boosting conflicts with Blizzard's terms of service — read the Risk Disclosure. Game images © Blizzard Entertainment, from its official World of Warcraft news posts.





