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CS2 · Boosting

How Long Does a CS2 Boost Take? Delivery Times for Every Service (2026)

Real delivery times for every CS2 service from the pace our checkout uses: Premier, FACEIT, Wingman and placements, what Express changes, what slows a boost down and how soon a booster starts.

Updated 2026-10-16 · 6 min read · by the BoostPirate crew
  • Premier: ~2,000–3,000 rating / day
  • FACEIT: ~250–350 Elo / day
  • Wingman: ~2 ranks / day
  • Express: about 1.6× faster

Most people who look at a boost ask the same two things: how much and how long. The price is on every service page; this guide is about the clock. Every number below comes from the same delivery pace our checkout uses to quote an order — Premier, FACEIT, Wingman, placements and net wins — so the estimate here is the estimate you'd see at checkout. It also covers what Express changes, what slows a boost down, and how soon a booster actually starts.

Short answer: a Premier boost moves about ~2,000–3,000 rating / day, so a full colour tier like 10,000 → 15,000 takes about 2 days. FACEIT Elo moves about ~250–350 Elo / day (Level 5 → 10: 3–4 days), Wingman about ~2 ranks / day, and all 10 placement matches take about 2 days. Express (+25%) cuts each estimate to about 1/1.6 of the standard time.
Key takeaways
  • Distance decides most of it. A boost is priced and timed per unit — 1,000 rating, 100 Elo, one rank — so twice the climb is twice the time.
  • The pace is the checkout's own. This page and a real quote read the same per-day speed; your booster tells you in the order chat if a climb runs slower.
  • Express puts the order on the faster track: the estimate is divided by 1.6.
  • Duo runs on your schedule. The booster plays when you play, so your free evenings set the pace.
  • Start time is real, not promised. Paid orders go straight to the job board and you get an e-mail when a booster accepts.

Delivery times at a glance

Standard and Express estimates for the climbs people order most, with today's price for each (the struck figure is the regular list price when a sale is on). Every row links to a page where you can adjust the start and target.

ClimbStandardWith ExpressPrice
Premier rating — ~2,000–3,000 rating / day
5,000 → 10,000about 2 daysabout 30 hours$42.25$40.14
8,000 → 12,0001–2 daysabout 24 hours$38.60$36.67
10,000 → 15,000about 2 daysabout 30 hours$54.25$51.54
12,000 → 16,0001–2 daysabout 24 hours$45.40$43.13
15,000 → 18,000about 29 hoursabout 18 hours$38.55$36.62
15,000 → 20,000about 2 daysabout 30 hours$64.25$61.04
18,000 → 22,0001–2 daysabout 24 hours$66.10$62.80
20,000 → 25,000about 2 daysabout 30 hours$101.00$95.95
22,000 → 26,0001–2 daysabout 24 hours$92.20$87.59
25,000 → 30,000about 2 daysabout 30 hours$158.00$150.10
FACEIT Elo — ~250–350 Elo / day
Level 1 (100 Elo) → Level 5 (1,100 Elo)3–4 daysabout 2 days$63.85$60.66
Level 3 (800 Elo) → Level 7 (1,400 Elo)about 2 daysabout 30 hours$67.80$64.41
Level 4 (950 Elo) → Level 8 (1,550 Elo)about 2 daysabout 30 hours$71.18$67.62
Level 5 (1,100 Elo) → Level 10 (2,050 Elo)3–4 days1–2 days$148.83$141.39
Level 7 (1,400 Elo) → Level 10 (2,050 Elo)2–3 daysabout 32 hours$112.68$107.05
Level 8 (1,550 Elo) → Level 10 (2,050 Elo)1–2 daysabout 25 hours$93.48$88.81
Level 9 (1,800 Elo) → Level 10 (2,050 Elo)about 20 hoursabout 12 hours$51.38$48.81
Level 1 (100 Elo) → Level 10 (2,050 Elo)6–7 daysabout 4 days$212.68$202.05
Wingman — ~2 ranks / day
Silver I → Gold Nova Master4–5 days2–3 days$45.90$43.60
Gold Nova I → MG Eliteabout 3 days1–2 days$39.50$37.52
Master Guardian I → Legendary Eagleabout 2 daysabout 30 hours$32.95$31.30
Distinguished MG → Supreme Masterabout 36 hoursabout 22 hours$31.60$30.02
LE Master → Global Eliteabout 24 hoursabout 15 hours$29.60$28.12
3–4d L5→L10
2–3d L7→L10
1–2d L8→L10
≈20h L9→L10
6–7d L1→L10
Standard delivery for each FACEIT climb to Level 10 above, from the same pace our checkout quotes. Longer climbs take proportionally longer — there is no flat fee for starting.

What sets the pace of a boost

What sets how long a CS2 boost takes: the size of the climb, the ladder and its daily pace, Express on or off, duo games that follow your schedule, the first login and Steam Guard code, and normal human pacing between sessions
Six things decide the clock. The first two are fixed by your order; the rest you can influence.Graphic: BoostPirate
  • The size of the climb. Delivery is worked out per unit — ~2,000–3,000 rating / day on Premier — so the estimate grows with the distance, not with the starting rank.
  • The ladder. Each service has its own measured pace: Premier, FACEIT (~250–350 Elo / day), Wingman (~2 ranks / day) and Competitive ().
  • Express. The order goes on the faster track and the estimate is divided by 1.6 (+25%).
  • Duo or piloted. On a piloted order the booster plays whenever they're on; with duo (+40%) every game needs you online too.
  • The first login. With Steam Guard the booster asks once for the code in the order chat — if you're not on the site, we e-mail you straight away.
  • Human pacing. Boosters play sessions with breaks, like a real player, rather than grinding 20 hours straight.
A Counter-Strike 2 Premier victory screen showing the rating jump after a won match
Every session ends with proof. Your booster posts a screenshot after each session, so you can watch the climb move.Screenshot: Valve via Steam

Placements, net wins and scheduled services

ServicePaceTypical orderPrice
Placement Matchesup to 5 matches / dayAll 10 placement matches: about 2 daysfrom $3.25$3.09
FACEIT Placement MatchesAll 10 placement matches: about 2 daysfrom $3.40$3.23
Premier Net Wins~4–6 net wins / day10 net wins: about 2 daysfrom $2.00$1.90
Pro Teammate (Duo Queue)scheduled around youBooked at a time that suits youfrom $4.10$3.90
1-on-1 Coachingscheduled around youBooked at a time that suits youfrom $18.00$17.10
Demo / VOD Analysis24–48h turnaroundWritten review of your matchfrom $25.00$23.75

Placements and net wins are counted per match, so they're quick even at high ratings: ten games is ten games. Duo games and coaching run when you're free — you book the time, and nothing happens on your account without you.

What Express changes

Express (+25%) doesn't add boosters to your account — one booster plays it, always. It moves the order onto the faster track, and our estimate divides the standard time by 1.6: 10,000 → 15,000 drops from about 2 days to about 30 hours, and FACEIT Level 5 → 10 from 3–4 days to 1–2 days. It's worth it when a deadline matters — the end of a season, a tournament sign-up — and rarely otherwise.

What can slow a boost down

  1. Playing on the account mid-order.

    On a piloted order, logging in while the booster is on interrupts their session. Tell them in the order chat when you want to play — they'll pause.

  2. A missing Steam Guard code.

    The first login needs the code from your phone. Answer the request in the chat (or the e-mail) and the booster starts.

  3. Very high ratings.

    Near the top of the ladder queues are longer and every win counts for less; your booster says in the chat if a climb runs behind the estimate.

  4. Cooldowns.

    An abandoned match puts the whole account on a cooldown — see the cooldowns guide. Boosters avoid abandons, but a cooldown the account picked up before the order still applies.

  5. Duo availability.

    Duo games need both of you online, so the number of evenings you can play sets the pace.

How soon does a booster start?

A paid order goes straight to our job board and to the boosters' alert channels, and the first verified booster who accepts it starts — you get an e-mail the moment that happens, and the order page shows the booster and the chat. Saving your login at checkout lets a piloted order begin without waiting for you. We don't promise a pickup time we can't measure: the order page shows the real median time it takes boosters to accept, once there are enough orders to calculate it. The whole process is in how CS2 boosting works, step by step.

See the exact estimate for your climb. Pick your start and target on the Premier boost or FACEIT Elo boost page — the delivery time and the price update as you type, and the rank-up time calculator compares it with climbing yourself.
Sources
  • Delivery estimates and prices: our pricing engine at the time you load this page (per-service daily pace, Express divides the estimate by 1.6). Nothing on this page is typed in by hand.
  • Steam Guard, cooldowns and abandons: Steam Support — CS2 competitive cooldowns and bans. Checked 2026-10-16.
Free: CS2 Rank-Up Time Calculator Pick your ladder, enter your current and target rank, and see exactly how long the climb takes — instant, no login.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

How long does a CS2 Premier boost take?
Our boosters move about ~2,000–3,000 rating / day, so a full colour tier — 10,000 to 15,000, say — takes about 2 days, and about 30 hours with Express. The estimate is the same pace the checkout uses, and your booster tells you in the order chat if a high-rating climb runs slower.
How long does a FACEIT Elo boost take?
About ~250–350 Elo / day: Level 5 to Level 10 (1,100 → 2,050 Elo) takes 3–4 days and Level 8 to 10 1–2 days. With Express the Level 5 → 10 climb takes 1–2 days.
How long do CS2 placement matches take?
All 10 Premier placement matches take about 2 days at up to 5 matches / day. Net wins move at ~4–6 net wins / day, so ten net wins take about 2 days.
How soon does a booster start after I pay?
Your order goes to the job board straight away and the first verified booster who accepts it starts; you get an e-mail the moment that happens. On a piloted order, saving your login at checkout lets them begin at once — with Steam Guard you're asked once for the code.

Ready to climb?

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