- Priced per division
- Iron ~$6, Diamond ~$70 / div
- 6 competitors compared
- Add-ons are percentages
League boosting is priced in the ladder's own units — per division for a rank climb, per game for placements, per win for net wins, per hour for coaching — and the price of a unit rises with the tier, because a Diamond game is longer, harder and needs a rarer booster than an Iron one. Add-ons (duo, champion selection, express) are percentages on top. This page puts real numbers on all of it: the prices seven boosting sites published on 9 October 2026, and our own prices pulled live from the engine that runs our checkout.
- The unit gets dearer as you climb: a Diamond division costs 8–15× an Iron one everywhere.
- Add-ons are percentages — duo +45%, express +25%, champion selection +10%; roles, offline mode and your server are free here.
- The spread between sites is 2× at the top — compare the same climb, never the "from" price.
- Our prices on this page are live list prices from the pricing engine; competitor prices are dated 9 October 2026.
Price per division, tier by tier
Most sites publish a per-division rate that depends only on the tier you are in. Here is the lowest and highest rate we found for each tier across the sites that publish one, next to our Solo/Duo list price for the same division (EUW, no add-ons):
| Tier | Market per division | Sites | BoostPirate per division |
|---|---|---|---|
| $5.00 – $8.00 | 5 | ||
| $5.00 – $8.00 | 3 | ||
| $8.70 – $15.20 | 3 | ||
| $10.00 – $18.00 | 3 | ||
| $15.20 – $34.80 | 4 | ||
| $30.00 – $50.00 | 1 | ||
| $60.00 – $125.00 | 3 |
Market = per-division prices published by N1Boost, GG Clan, Eloking, Elo-Boost.net and TopBoost on 9 October 2026, piloted Solo/Duo, no add-ons; where a site shows a range for the tier both ends are included. Ours is the list price of one division at the bottom of the tier; a struck figure is the regular list price with today's sale price next to it.
What the common climbs cost
Per-division rates hide how quickly a climb adds up. These are the full tier-to-tier climbs most customers buy, with the one site that publishes complete climb prices (EloAscend) for comparison and our live checkout price, including the delivery estimate every quote carries:
| Climb | EloAscend (9 October 2026) | BoostPirate today | Our delivery |
|---|---|---|---|
| Iron IV → Bronze IV | — | ≈ 2 days | |
| Silver IV → Gold IV | $26.07 | ≈ 3 days | |
| Gold IV → Platinum IV | $33.57 | ≈ 3 days | |
| Platinum IV → Emerald IV | $85.26 | ≈ 4 days | |
| Emerald IV → Diamond IV | $108.90 | ≈ 6 days | |
| Diamond IV → Master | $278.89 | ≈ 10 days |
Two patterns hold on every site we read. Low-elo climbs cost about the same everywhere — a Silver IV → Gold IV is $26–40 across the market. From Emerald upward the spread doubles, because sites price the scarcity of Master+ boosters very differently; that is where pricing the exact climb instead of trusting a headline rate saves real money.
Placements, net wins and coaching
Placement matches
Priced per game by last season's tier. Market on 9 October 2026: €5–13 a game for low-elo accounts and €14–30 for high tiers at TopBoost, under $10 a game at Turboboost. Ours today for all 5 games:
- Iron / Bronze (last season):
$30.00$25.50 ($6.00 a game) - Gold:
$45.00$38.25 ($9.00 a game) - Platinum / Emerald:
$75.00$63.75 ($15.00 a game) - Diamond:
$125.00$106.25 ($25.00 a game)
Net wins
One win above your losses, priced by your tier. EloAscend's per-win rate on 9 October 2026 against ours:
- Iron:
$3.50$2.98 (EloAscend $2.37) - Bronze:
$4.00$3.40 (EloAscend $2.76) - Silver:
$4.75$4.04 (EloAscend $3.16) - Gold:
$6.00$5.10 (EloAscend $3.95) - Platinum:
$8.50$7.22 (EloAscend $6.33) - Emerald:
$11.00$9.35 (EloAscend $7.91) - Diamond:
$16.00$13.60 (EloAscend $13.46)
Coaching is per hour — ours is $22.00$18.70 an hour with a Master+ main of your
role, against "from $17 an hour" at GG Clan, the one competitor that lists a coaching price — and it is the one purchase that keeps paying after the order closes.
What the add-ons cost
Add-ons are percentages of the base price, so they scale with the climb. The ones that matter in League:
| Add-on | BoostPirate | Elsewhere | Worth it? |
|---|---|---|---|
| Duo — you play on your own account, the booster joins your lobby | +45% | +25–40% (EloAscend, TopBoost) | Yes if account safety matters: no login, no account sharing. |
| Champion selection — up to 5 champions the booster plays | +10% | free – +10% | Only if your match history must look like you. |
| Role preference — up to 2 roles | free | free – +10% | Always set it; it costs nothing here. |
| Express completion | +25% | +20% ("priority") | Rarely — low-elo orders already finish in 1–3 days. |
| Solo-only — booster never queues in a party | +50% | +25% | Only for the cleanest possible match history. |
| Offline mode (appear offline) | free | free | Always take it. |
"Elsewhere" = the lowest and highest percentage surcharge quoted for that option on the competitor calculators and price pages we read on 9 October 2026 (EloAscend, Eloking, N1Boost, TopBoost, GG Clan, Turboboost, Elo-Boost.net); offline mode was free everywhere it was offered.
Why prices rise with the tier
A booster in a Diamond lobby plays against the top 4.8% of ranked players, so each win takes longer, losses happen, and only Master+ players can do it at all — on this site Diamond climbs are limited to boosters verified at Master or above. Sites pay those boosters more per game and pass it on. The same logic makes Iron and Bronze cheap: almost any verified booster wins those lobbies at two divisions a day. If you are budget-limited, buy the tier you can afford now and the next one later — the per-division price depends only on the tier, not on how you split the order.
Hidden costs to watch for
- "From" prices that nobody pays.
A headline "from $6" is one Iron division. Price your actual climb before comparing.
- Server surcharges.
Some sites add 10–25% for OCE, JP or smaller servers; here every server is listed with its surcharge, if any, on the service page before you pay.
- Paying up front with no escrow.
Money should sit in escrow until you approve the result. If a site pays its booster the moment you pay, you have no leverage when the climb stalls.
- Account-sharing penalties.
Piloted boosting breaks Riot's terms; the cost of a 14 to 180 days suspension is the real price if a site uses scripts or careless boosters. Read is LoL boosting safe? before you buy anywhere.
- Currency conversion.
Prices here are shown in your currency, but a bank card may still add a percent or two.
How BoostPirate prices
We set our list prices in the middle of the market on purpose — not the cheapest, never the dearest — and show the exact price for your current and target rank before you pay. Payment goes into escrow; the booster is paid only after you approve the result, with a 72-hour approval window on every order. Boosters are rank-verified, hand-reviewed and ID-verified before payout, and every order has screenshot proof in the chat. A live sale is on right now — the struck prices above are our regular list prices and the sale price is applied automatically at checkout.
- Competitor prices read on their public price pages and calculators on 9 October 2026: EloAscend price guide, Eloking, N1Boost, TopBoost, GG Clan, Turboboost, Elo-Boost.net. Prices change; re-check before relying on them.
- BoostPirate prices: the live pricing engine at the moment this page was rendered (same figures as checkout).
- League of Graphs — rank distribution (patch 26.20, read 2026-10-09) for the share of players per tier.
All free tools: calculators, percentiles & season countdowns →
Common questions
How much does a LoL division boost cost?
What do placements and net wins cost?
What do add-ons cost?
Why does the same climb cost more in Diamond?
Ready to climb the Rift?
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