- 5 games per queue
- No LP lost in placements
- Reset: −4 divisions, max Emerald I
- Cap after placements: Diamond III
Placements in League of Legends used to be ten games, then ten per split, then five per split. In 2026 they are five games, once a year, played after the January soft reset — and because the three seasons inside the year no longer reset your rank, those five games matter more than they have in a long time. This is how the system works, what decides where you land, and how to play them.
- Five games, both queues separately — Solo/Duo and Flex place independently.
- You cannot lose LP in placements; wins pay normally plus a first-win bonus of 40–80 LP (cap 100).
- The reset sets the floor: at least four divisions below where you ended, maximum start Emerald I; hidden MMR is only partially reset, so climbing back is quick.
- Hard cap Diamond III — nobody places into Diamond II or above, however strong the games.
When placements happen
Riot's 25 November 2024 ranked update replaced the mid-year resets with "one big reset at the start of the year without any additional resets after". So the 2026 cycle began on 8 January with the reset and placements; the switch to Season 2 (Pandemonium, 29 April) and Season 3 (Classic, 29 July) changed nothing about your rank — only the Victorious mission restarted. The next placements come with the 2027 cycle in early January 2027 (Riot has not named the date; see the Season 3 end date guide).
What the annual reset does
Two things happen on reset day. Your visible rank drops by at least 4 divisions and is capped at Emerald I — a Diamond I player starts the year no higher than Emerald I, a Gold II player around Silver II or below. Your hidden MMR is only partially reset toward the middle, which is why the climb back to last year's rank is fast: the matchmaker still rates you where you were, so wins pay well above the baseline until LP and MMR meet again. Apex accounts are excluded from the division drop and handled by their own rules.
How the five games are scored
| Rule | What it means for you |
|---|---|
| Wins and losses both count | There is no "ten wins" condition — five games, whatever the result, finish placements. |
| No LP loss | A loss shows 0 LP change; your hidden MMR still moves, which affects where the series lands. |
| First-win bonus | Typically 40–80 LP, capped at 100; fresh accounts see about 74 LP on their very first ranked win. |
| Floor and ceiling | 0–5 sets the lowest result, 5–0 the highest — both measured from your reset rank, so a 5–0 and a 0–5 can be a tier apart. |
| Hard cap | Diamond III is the highest possible placement; placements never finish in an apex tier. |
Where you land
Riot does not publish the formula, but the mechanics above pin it down: your placement is your reset rank moved up by how far the five results push your MMR, capped at Diamond III. In practice a returning Platinum player who goes 4–1 comes out around Gold I to Platinum IV and climbs quickly because the MMR is intact; a 1–4 run lands a tier lower and makes the first weeks feel heavy because gains sit near the baseline or below. A brand-new account places low regardless — its MMR starts near the middle of the ladder and the five games cannot move it far.
How to play your placements
- 1 · Play them warm, not first.
Placement MMR swings are large. Three normals or an ARAM to shake off the break are cheaper than a 1–4 that costs a tier.
- 2 · Narrow the pool to two champions per role.
The five games are not the place to learn a rework. Pick what you won on last season and queue your main role.
- 3 · Take the first-win bonus seriously.
It is worth three or four normal wins. If a draft looks hopeless before game one, the dodge costs 5 LP and six minutes — far less than the bonus.
- 4 · Do not stop at five.
Your MMR is above your new rank for the first weeks of the year, so wins pay more than losses cost; the games right after placements are the cheapest divisions you will see all season.
Boosting placements
Because five games set a starting point that would otherwise take dozens of matches to earn back, placements are the most cost-effective thing to boost. A verified booster plays all five on your account in offline mode with a VPN on your server, sends a screenshot after every game and the final placement before you approve. The price is per game and depends on last season's tier (Iron and unranked accounts are the cheapest bracket). Flex placements can be ordered as a custom request. Read the safety guide first — placements are piloted only.
- League of Legends Wiki (Riot) — Rank (five provisional games, no LP loss, first-win cap and 74-LP baseline, Diamond III ceiling, annual reset of at least four divisions, Riot's 25 Nov 2024 dev post on the single reset)
- LoLTheory — LoL ranked season guide (2026) (season dates, Emerald I start cap, no placements between seasons)
- Riot Games — patch 26.9 notes (Season 2 start, Victorious mission reset)
All free tools: calculators, percentiles & season countdowns →
Common questions
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