- 10 tiers, Iron → Challenger
- 4 divisions, 100 LP each
- Master+: LP only, daily cutoffs
- Median player: Gold III
League of Legends has had the same shape of ladder since Emerald was slotted in above Platinum in 2023: ten tiers from Iron to Challenger, four divisions inside each of the first seven, and a single LP race at the top. What changed for 2026 is how the ladder is populated — one annual reset instead of three, a compressed Iron, and an apex ladder that Riot hard-reset in six regions in April. Here is every rank in order, what it takes to move between them, and where each one puts you against the 16,881,514 accounts on the current ladder.
- Ten tiers, 31 rungs: 28 divisions from Iron IV to Diamond I, then Master, Grandmaster and Challenger ranked by LP alone.
- No promotion series: 100 LP promotes you with the surplus carried over (division series removed in patch 10.23, tier series in 13.14).
- Apex cutoffs: Grandmaster needs at least 200 LP and a seat, Challenger 500 LP and a seat (700 / 300 on the big servers) — 400 / 800 LP in the six regions reset in patch 26.9.
- Gold is the crowd: 23.0% of ranked players, with Silver (21.0%) and Platinum (18.0%) next; everything from Diamond up is under 5%.
All LoL ranks in order
From the bottom of the ladder to the top. The "top %" column is the share of Ranked Solo/Duo players at or above the lowest division of that tier on the 2026-10 League of Graphs sample (patch 26.20).
| # | Tier | Divisions | Players in tier | Top % from the lowest division |
|---|---|---|---|---|
| 1 | IV · III · II · I | 3.6% | top 100.0% | |
| 2 | IV · III · II · I | 16.0% | top 96.3% | |
| 3 | IV · III · II · I | 21.0% | top 80.48% | |
| 4 | IV · III · II · I | 23.0% | top 59.65% | |
| 5 | IV · III · II · I | 18.0% | top 36.41% | |
| 6 | IV · III · II · I | 13.0% | top 18.09% | |
| 7 | IV · III · II · I | 4.0% | top 4.77% | |
| 8 | LP only | 0.80% | top 0.87% | |
| 9 | LP only | 0.05% | top 0.07% | |
| 10 | LP only | 0.02% | top 0.02% |
Divisions and LP
Every division is a 100-LP bar. Win and the bar fills by roughly 20 LP at matched MMR (Riot's 2026 baseline); lose and it empties by about the same. Reach 100 and you are promoted on the spot — the surplus rolls over, and if the rollover would land you on exactly 0 LP the system gives you one point so you start the new division off the floor. Division IV is the bottom of a tier and Division I the top, so the road through Gold runs Gold IV → III → II → I → Platinum IV.
Demotion works the other way with two protections. For ten games after a promotion (three in Master) a demotion shield holds you at 0 LP no matter what; at 0 LP in the lowest division of a tier a few further losses are forgiven before you drop, and the drop lands you at 25, 50 or 75 LP of the tier below depending on your hidden MMR. The how ranked works guide goes through LP and MMR in detail.
Master, Grandmaster and Challenger
The apex tiers share one leaderboard. Master starts at 0 LP and has no seat limit. Grandmaster requires at least 200 LP and one of a fixed number of seats, Challenger at least 500 LP and a rarer seat; the ladder is recalculated daily at 23:45 UTC daily, and whoever falls below the cutoff slides back a tier. Seats scale with the server:
| Servers | Grandmaster seats | Challenger seats |
|---|---|---|
| EUW · NA · KR · VN · PH · China major | 700 | 300 |
| EUNE · BR · TR · LAN · LAS · TW · China other | 500 | 200 |
| OCE · RU · JP · TH | 100 | 50 |
In patch 26.9 (29 April 2026) Riot hard-reset every Master+ account in NA, EUW, EUNE, BR, LAN, TR to Master 0 LP after months of unstable LP swings, raised the baseline LP gain on that ladder to ±30, and lifted the minimum cutoffs there to 400 LP for Grandmaster and 800 LP for Challenger. Master, Grandmaster and Challenger are also the only tiers besides Diamond that decay.
How many players are in each rank
Gold is the single largest tier and the median player sits in Gold III — half the ladder is Gold IV or below. The surprise of 2026 is Iron: 3.6% of players, down from 14–20% through 2025, because Riot adjusted the Iron thresholds and the annual reset re-seeds accounts above a brand-new account's floor. The full division-by-division tables are in the rank distribution guide, and the percentile calculator gives your exact top-%.
What counts as a good rank
Statistically, anything above Gold III beats the median player. Platinum IV is the top 36.41%, Emerald IV the top 18.09%, Diamond IV the top 4.77% — the rank most players mean when they say "high elo" — and Master the top 0.87%. In practice the feel of the ladder changes in steps: games get noticeably cleaner around Emerald, where most players have a settled champion pool, and the pace of the climb slows at the same point; our boosters move about two divisions a day in Iron and Bronze but under one a day from Emerald up.
Unlocking ranked and the 2026 calendar
Ranked needs level 30, 20 owned champions and 10 completed Normal games on Summoner's Rift, then 5 placement games per queue. The year has three seasons — in 2026 For Demacia (8 January – 28 April), Pandemonium (29 April – 28 July) and Classic (from 29 July) — but only one soft reset, in January, which drops every account by at least four divisions. See placements explained and the Season 3 end date guide.
- League of Legends Wiki (Riot) — Rank (divisions, LP, promotion series history, shields, apex thresholds and seats, decay)
- League of Legends Wiki (Riot) — Ranked game (unlock requirements)
- Riot Games — /dev: Apex tier ranked reset (21 April 2026) and patch 26.9 notes
- League of Graphs — rank distribution, patch 26.20, read 2026-10-09
All free tools: calculators, percentiles & season countdowns →
Common questions
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