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CS2 · Maps · Anubis

CS2 Anubis Guide (2026): Callouts, Executes, CT Setups

Anubis as it plays in Premier Season 5: every official callout, the five layout changes Valve made when the map came back in January 2026, default A and B executes with the smokes in words, CT setups, retakes and the mistakes that lose rounds.

Updated 2026-11-08 · 13 min read · by the BoostPirate crew
  • Back in Active Duty 21 Jan 2026
  • Mid doors reversed
  • 27 official callouts
  • Water splits the map
Active Duty · Premier Season 5

Anubis: the canal decides the rotation.

Two sites, one flooded middle. Whoever owns Mid Doors and the water chooses where the round is played.

Schematic map of Anubis Simplified, not to scale: CT spawn at the top, T spawn at the bottom, B site reached by B Long through Ruins and Gate, A site reached by Main past Fountain, and a mid with Bridge over the canal leading to Mid Doors, with Palace toward B and A Connector toward A. B A CT SPAWN T SPAWN WATER CANALBRIDGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Schematic, not to scale — check the in-game radar for exact positions. ◆ marks a change from Valve's 21 January 2026 update.
  1. 1Main
  2. 2Fountain
  3. 3Heaven (A)
  4. 4Walkway · A Connector
  5. 5Tunnel
  6. 6Mid Doors
  7. 7Middle
  8. 8Bridge
  9. 9Canal · Boat
  10. 10Top Mid
  11. 11Palace
  12. 12Street
  13. 13Snipers Nest
  14. 14Gate
  15. 15Outside Long
  16. 16Ruins
  17. 17Pillar · Back of B
  18. 18T Side Upper
27official callouts in the game files
5layout changes on 21 Jan 2026
2Active Duty spells: Nov 2022 – Jul 2025, and since Jan 2026
2ways into each site from mid

Anubis is the map where the middle is literally under water. A canal runs through the centre, a bridge crosses over it, and the double doors at the top of mid open on to the CT side of both bombsites. Valve took Anubis out of the Active Duty pool in July 2025, brought it back on 21 January 2026 with five layout changes, and kept it for Premier Season 5. This guide covers the callouts on a schematic map, what the 2026 changes did, default executes for both sites with the smokes described in words, CT setups, retakes and the mistakes we see most.

Short answer: on Anubis, mid control decides the round. Terrorists hit A by smoking Heaven and the CT/Tunnel entrance, burning the Headshot boxes and entering from Main and Connector together; they hit B by smoking Sniper and Street, flashing through Gate and bringing a second wave through Palace. CTs win by contesting Top Mid or the water with early utility and rotating through Middle. Valve's 21 January 2026 update moved the bridge drop, reversed the mid doors, opened a hole between E Box and Back of B and changed the cover on A — old pre-aims need re-learning.
Key takeaways
  • Active Duty again since 21 January 2026 — Anubis replaced Train and stayed in the Season 5 pool.
  • Five layout changes: bridge drop near Mid Doors, doors reversed, an E Box hole, A crates on Walkway, scaffolding on the A pillar.
  • Learn the game's names: 27 official place names show on your radar, plus community names like Heaven and Gate.
  • Two-wave hits: both default executes send a second group from mid, through Connector to A or Palace to B.
  • CTs play for mid info: one player with utility at Middle tells the team which site is coming.

Where Anubis stands in 2026

Anubis was built by a community team, added to CS:GO in 2020 and promoted to Active Duty in November 2022, which carried it into Counter-Strike 2. Valve rotated it out on 15 July 2025 — Overpass came back that day — and returned it on 21 January 2026 in "The Fourth Season" update, when Train left the pool. When Premier Season 5 started on 8 July 2026, Valve swapped Overpass for Cache and left Anubis in place, so the seven maps you can draw today are Ancient, Anubis, Cache, Dust II, Inferno, Mirage, Nuke.

That matters for how you prepare. Since the Rush Hour update of 22 September 2026, Premier no longer bans down to one map: each team picks two and one of the four is drawn at random. You can't ban Anubis away any more, so if your team avoids it you will still land on it when the other side picks it. Our map pool guide has the full pick rules and every swap since 2024.

2020Added to CS:GO

A community map, made official by Valve.

November 2022Active Duty

Carried into CS2 at launch.

15 July 2025Rotated out

Overpass returns in its place.

21 January 2026Back, reworked

Train out; five layout changes.

8 July 2026Season 5 pool

Anubis stays; Cache replaces Overpass.

How the map flows

Anubis has the usual three lanes, but the middle lane is different from any other map in the pool. From T spawn, Main leads to A past Fountain, B Long runs through Ruins and Outside Long to the Gate into B, and Top Mid drops into the canal area. In the centre, Bridge is a raised walkway that runs toward Mid Doors, with Water and the Canal below it. Through the doors is Middle, the CTs' side of mid, which connects to both sites: Walkway and A Connector lead on to A, while Palace leads toward B.

The CTs spawn at the top of the map with their own quick routes: Tunnel and its stairs run up to A Heaven, and Street runs below Snipers Nest toward B. That gives defenders short rotations on the outside of the map and a long one through the middle — which is why Terrorists who own mid can split a site from two directions while the CTs are still walking.

Anubis plan card: Terrorist A execute — smoke Heaven and the CT or Tunnel entrance, molotov Headshot, enter Main and Connector together; B execute — smoke Sniper and Street, flash through Gate, second wave through Palace; CT default — two on A, one at Middle with utility, two on B; and the five layout changes of 21 January 2026
The whole map plan on one card. Executes, the CT default and Valve's January 2026 changes.Graphic: BoostPirate

Anubis callouts

CS2 shows the game's own place name under every player on the radar, so learning those names is the fastest way to make your calls match what your teammates see. csdb.gg, which reads the names from the game files, counts 27 official callouts and 27 community names on Anubis. Here they are by area — the solid tag is a name the game shows you, the outlined tag is a name players use.

A side

  • GameMainthe Terrorists' way into A, past Fountain
  • GameFountainraised platform in front of Main — entry cover and a post-plant spot
  • GameWalkwaynarrow raised walkway at the A end of Connector
  • GameTunnel · Tunnel Stairsthe CTs' indoor route from spawn up to A Heaven
  • PlayersHeaventhe elevated CT platform over A
  • PlayersHeadshotboxes with an angle on Main
  • PlayersPlateauraised A ground toward Heaven
  • PlayersA Connectorwalkway from Middle on to A

Mid

  • GameBridgeelevated walkway across mid toward Mid Doors
  • GameWater · Canalthe canal under the Bridge line, feeding Boat and the B-side crossings
  • GameMid Doorsthe central doorway between Middle and Bridge — Double Doors to most players
  • GameMiddleopen CT-side ground behind the doors
  • GamePalace Interiorthe hall linking Middle, the T side and B
  • PlayersTop Midthe Terrorists' entrance to mid
  • PlayersBoat · Woodthe flooded chamber by the canal and the wooden corner beside it

B side

  • GameRuins · Heaven (Ruins)broken temple between T spawn and B Long, with a raised look over Long
  • GameOutside Longopen stretch of B Long between Ruins and Gate
  • GameStreetlane below Sniper from CT spawn toward B
  • GameSnipers Nestthe elevated window over the B entry
  • GameBricks · Back of Bbrick stack at B's edge facing Gate, and the anchor's fallback
  • PlayersGate · Ivythe archway into B and the pocket outside it
  • PlayersPillar · Corner · Ninjathe close angles a B anchor plays
  • PlayersE Boxthe indoor cut-through on the B rotation

Spawns

  • GameT Spawn · Alleythe southern spawn, splitting toward Main, Top Mid and Ruins
  • GameT Side Upper · T Stairsraised T ground above the canal on the A half
  • GameCT Spawn · CT Side Upperthe northern spawn feeding A and B
  • PlayersLower Tunnel · Cavethe covered CT rotation paths

Three names cause most confusion. Heaven means two different places: the CT platform over A, and the raised spot at Ruins that looks over B Long (the game calls that one "Heaven (Ruins)"). Water and Canal are the same waterway at two widths — call the side you mean. And Mid Doors is the game's name for what most players call Double Doors.

The January 2026 changes

When Anubis came back, Valve's notes listed five layout changes. Here they are, word for word, with what each means in a round — the second column is BoostPirate's read of the change, not Valve's:

Mid

"Bridge drop moved near Mid Doors"

Players dropping off Bridge now land close to the doors — mid fights happen nearer the CT side.

Mid

"Mid doors orientation reversed"

The doors open the other way, so the old pre-aims and timings through Double Doors changed.

B site

"Hole added between E-box and Back of B"

A new line between the indoor rotation and the back of B — clear it on a B take, and use it to rotate.

A site

"Bombsite A crates moved up steps on to Walkway"

Cover moved up to Walkway: CTs get a new close spot, and the A-site plant has different cover.

A site

"Scaffolding added to pillar on Bombsite A"

New geometry on the A pillar — a new angle to check and new spots for utility to bounce.

A review of the update on the SIH blog adds two more details: a small gap in the connector now lets both sides throw utility through it, and wooden surfaces can be shot through. Neither line is in the short list above, so test them yourself on a practice server before you rely on a wallbang. The same update also made the MP7, MP5-SD and PP-Bizon $100 cheaper, which helps CT anti-ecos on a map with this many close angles.

First-person view on Anubis in Counter-Strike 2: an M4A1-S held above the canal, with sandstone walls, a narrow walkway and water below
Above the canal. Every early mid fight on Anubis happens over this water — hold it from the CT side and you see both rotations.Screenshot: Valve via Steam

T side: the default A execute

A is the site Terrorists can split most cleanly, because Main and A Connector arrive from two sides. csdb.gg's map guide describes the default: smoke Heaven and the CT/Tunnel entrance, molotov the Headshot boxes, and enter from Main and Connector. In order, that looks like this (timings are BoostPirate's advice — adjust them to your team's speed):

  1. Take mid first0:10–0:35

    Two players win Top Mid and the bridge with a flash. You need Middle at least half-safe, or the Connector wave walks into a crossfire.

  2. Smokes land together≈ 0:40

    Heaven smoke cuts the high CT angle; the CT/Tunnel smoke stops the rotation from spawn. Throw both inside one second so neither fades early.

  3. Burn Headshot+1 s

    The molotov flushes the boxes that watch Main. Since January 2026 the site crates sit up on Walkway, so check that new spot too.

  4. Two entries, one moment+3 s

    Main and Connector commit together behind a flash over the site wall. The scaffolding on the A pillar is a new close angle: clear it first.

  5. Plant for the post-plantafter the kills

    Plant where Fountain and Main can both see the bomb, then play from those two spots rather than on site.

BoostPirate's advice

If Middle is lost, don't cancel the hit — change it. Send all five through Main with the same three grenades and keep one flash for whoever comes from Connector behind you.

T side: the default B execute

B is entered from B Long through Gate, and CTs on B have to watch several angles at once — Long, the canal, Palace and the spawn side. The default per csdb.gg: smoke Sniper and Street, flash through Gate, and bring the Palace players in as a second wave.

  • Sniper smoke — the Snipers Nest window looks straight down the B entry. Without this smoke, nobody walks through Gate.
  • Street smoke — cuts the CT rotation from spawn so the site is played two against your five, not four.
  • Gate flash — a pop flash over Gate as the first player moves; the second player trades.
  • Palace wave — two players hold Palace until the Long group is on site, then push the CT who turns to face Gate.
  • Clear the new hole — since January 2026 there is a line between E Box and Back of B; a rotating CT can arrive through it.

An AWPer on B Long is a common way to play the round slowly: one player watches Long and punishes a CT push while the rest take mid. It also keeps the CTs guessing whether the B smokes are a hit or a fake.

Mid control: Bridge, Water and Mid Doors

Most rounds on Anubis start in mid. For Terrorists, Top Mid and Bridge give the first look at Middle; for CTs, Middle and the doors are the first line of defence. The January 2026 changes made two things different here: the drop from Bridge now lands near Mid Doors, and the doors open the other way. Practise the new peeks before Premier — muscle memory from 2025 sends your crosshair to the wrong side of the door.

Terrorists want

  • Bridge with one flash in the first 15 seconds
  • Info on how many CTs hold Middle
  • A canal smoke from T spawn to cross without being seen
  • To leave one player in mid as the round goes to a site

CTs want

  • Utility at Top Mid or the water before the Terrorists arrive
  • One player at Middle who can rotate either way
  • Mid Doors closed off when a site is hit
  • A call the moment mid goes quiet — that's usually a lurk

CT setups

There is no single correct setup, and Valve publishes no side statistics for Anubis (csdb.gg calls it "T-friendly" in pro play without figures). These are three common shapes; the numbers show players per area. They are BoostPirate's starting points, not a pro meta list:

Standard

A 2Mid 1B 2

The default. The mid player uses a smoke or molotov at the water early, then falls back through Middle to whichever site calls.

Mid heavy

A 1Mid 2B 2

Two players fight for Bridge and the doors. Strong against teams that live in mid; weak against a fast A hit through Main.

Stack read

A 3Mid 0B 2

Only after you've seen the same A hit twice. Give up mid info on purpose and punish the habit — then go back to standard.

Whatever the setup, the A anchor should know the new cover: the crates that moved up the steps to Walkway and the scaffolding on the A pillar are both CT-friendly spots, but every team now checks them first. Rotate the spot you play every couple of rounds.

Retakes and post-plant

A lost site on Anubis is usually retaken from two sides. On A, players come from Tunnel and Heaven and from Connector; on B, from Street and through Palace or the new E Box hole. Call who goes where before anyone moves, smoke the Terrorists' post-plant spot (Fountain on A, the Gate side on B) and use the incendiary on the bomb only when you are close enough to defuse straight after it burns out. Our planned retakes and post-plant guide covers the general rules, and the smokes guide explains how a smoke puts out the fire you'll find on the bomb.

Common Anubis mistakes

Do
  • Re-learn the mid door peeks after the 2026 change.
  • Throw both A smokes inside one second.
  • Leave one player in mid when you commit to a site.
  • Check Walkway and the A pillar scaffolding on every A take.
  • Call the side of the water you mean — "Water" or "Canal".
Don't
  • Walk through Gate before the Sniper smoke has blossomed.
  • Stack all five CTs on the site you lost last round.
  • Fight Bridge without a flash.
  • Use 2025 pre-aims on the reversed Mid Doors.
  • Burn your only molotov in mid if your team needs it for Headshot.

How to practise Anubis

Learn the executes offline before you queue. Start a practice server with map de_anubis, then use the practice commands — sv_cheats 1, mp_buy_anywhere 1, ammo_grenade_limit_total 5 and sv_rethrow_last_grenade — from our practice commands guide. Valve's official map guides help too: since its 18 March 2026 update, a map guide can be opened from the pause menu in the first five rounds of each half in Competitive. Then run the same five rounds every session: A execute, B execute, mid take, an A retake and a B retake.

When the executes are automatic, the next step is reviewing your own rounds — our demo guide shows how. For the other six maps, read the planned Cache, Mirage and Ancient guides, and the flashbangs and molotovs guide for the pop flashes these executes rely on.

Want Anubis to stop costing you rating? A coaching session walks your executes and CT spots on your own demo — or a Premier boost puts a verified pro on every map the draw gives you.
Sources
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FAQ

Common questions

Is Anubis in the CS2 map pool?
Yes. Anubis is one of the seven Active Duty maps for Premier Season 5, which began on 8 July 2026. It left the pool on 15 July 2025 and came back on 21 January 2026, when Train was removed.
What changed on Anubis in 2026?
Valve's 21 January 2026 notes moved the bridge drop near Mid Doors, reversed the orientation of the mid doors, cut a hole between E-box and Back of B, moved the A-site crates up the steps on to Walkway and added scaffolding to the pillar on A. Check the current release notes, because Valve can still adjust the map.
What are the main callouts on Anubis?
The game's own place names include Main, Fountain and Walkway on the A side, Ruins, Outside Long, Street and Snipers Nest on the B side, and Bridge, Water, Canal, Mid Doors and Palace Interior in the middle. Players also use community names such as Heaven, Headshot, Gate, Pillar and E Box.
How do you execute A on Anubis?
A common default smokes Heaven and the CT/Tunnel entrance, burns the Headshot boxes with a molotov and enters from Main and Connector at the same time. Flash over the wall as the first player commits so the site is cleared from two sides.
Is Anubis T-sided or CT-sided?
Valve publishes no side statistics. The CS database csdb.gg describes Anubis as T-friendly in professional play but gives no figures, so treat the label as a tendency, not a rule: CT setups that win mid early still hold it well.

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