- Back 28 Apr 2026
- Active Duty since 8 Jul 2026
- 43 official callouts
- Three lanes, one mid
Three lines, one interchange.
Cache is a straight three-lane map. Every rotation that isn't a long walk runs through mid — so mid is where the round is decided.
- T Spawn
- A Long
- A Main · Lockers
- Squeaky
- A Site
- Truck · Elektro
- CT Spawn
- T Spawn
- Garage · Red
- Mid · Boost
- White Box Highway → AVents → B
- Connector (Z) CT Halls → both sites
- CT Lane
- CT Spawn
- T Spawn
- B Halls
- Sun Room · Toxic
- B Main · Checkers
- B Site
- Heaven · Hell
- CT Spawn
Cache is the newest map in the Active Duty pool and one of the oldest in Counter-Strike's history. Created by FMPONE, Volcano and penE, it left CS:GO's pool in 2019; Valve released its own rebuilt version in Counter-Strike 2 on 28 April 2026 and promoted it to Active Duty on 8 July 2026, when Premier Season 5 began and Overpass left the pool. This guide covers what Valve changed and when, the callouts the game uses, why mid control decides Cache, default A and B hits with the smokes described in words, CT setups and the mistakes that cost rounds on it.
- Dates: back in CS2 on 28 April 2026, Active Duty on 8 July 2026, fixes on 14 May, 8 July and 22 September 2026.
- Mid is everything: Highway, Vents and Connector all start there.
- Learn the game's names: 43 official place names, plus 24 community ones like NBK, Z and White Box.
- Glass and grating: parts of the T-side mid wall are glass now, and later patches added bullet-blocking grating to some windows.
- Old lineups need re-testing — volumetric smokes and repeated clipping fixes changed what lands where.
The return of Cache: every dated change
Valve's post called Cache "a classic three lane map that rewards strategy and teamplay" and added it to four modes at once. The map then got a run of fixes before and after it joined Active Duty. Here is the timeline from Valve's notes as the press reported them:
Valve buys the rights to Cache from FMPONE (reported by Dust2.in).
source“The Return Of Cache”: added to Competitive, Casual, Deathmatch and Retakes — “a classic three lane map that rewards strategy and teamplay”.
sourceHoles patched, surface types corrected, grating on some windows to block bullets, player and grenade clipping adjusted.
sourceAdded to the Active Duty pool for Premier Season 5 (Overpass out); “various clipping adjustments”.
sourceRush Hour: “Some gap fixes and clipping adjustments around the blue doors in Mid.”
source
Two other changes from the same period affect every map, Cache included. On 8 July 2026 Valve also "re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps", so post-plant positions that were safe on the old Cache may not be now. And since the 22 September 2026 Rush Hour update each Premier team picks two maps and one of four is drawn — you can't ban Cache any more.
What's different on Valve's Cache
The layout is the one CS:GO players remember: A at one end, B at the other, a long mid between them. Valve's version swapped the green, overgrown look for a cleaner, more neutral industrial style and made small geometry changes that matter in a fight. Refrag's walkthrough of the map on 29 April 2026 lists the ones worth knowing:
Parts of the T-side mid wall that were metal doors are now glass windows, so wallbangs through set spots got more effective.
A large pipe now blocks the self-boost on the left side of B; from there a player is fully hidden from B Main.
The self-boost up to Shroud over the Squeaky sign was possible at launch and is no longer.
The lamp beside Heaven on B was removed.
Refrag found no wallbang between Squeaky and Quad through the glass; the AWP still goes through the concrete below the window.
An AWP could wallbang from T spawn into Z (Connector) in April; Refrag said it was unclear whether it would stay.
These are April 2026 observations. The 14 May fix added grating to some windows so they block bullets, so test any wallbang through glass before you rely on it.
Cache callouts
csdb.gg reads Cache's place names from the game files: 43 official callouts plus 24 community names. The official ones are what your radar shows under each teammate, so use them in calls; the community names are still everywhere in pro casts. Solid tags are the game's names, outlined tags are the players':
A side
- GameA Main · A Long · Lockersthe Terrorists' main route into A
- GameSqueakythe room with the blue door — the second A entrance
- GameFork Lift · Quad · Cornerthe site's cover: Forklift first, Quad at the back, Corner by Squeaky
- GameTruck · Electrical Boxthe CT approach to A (Elektro to most players)
- GameHighwaythe rise linking mid and A
- PlayersNBK · Shroud · Balconythe community names for the close pocket, the boost boxes and the platform above Forklift
Mid
- GameGarage · Redthe Terrorists' building into mid and the red container on top of it
- GameMid · Middle · Mid Roofthe long central lane and the roof over it
- GameVentsthe vent system from mid down to Checkers and B
- PlayersSandbags · White Boxthe CTs' cover in mid; White Box is the classic CT AWP spot
- GameConnector (Z)the CT room linking mid, CT Halls and spawn
- GameBoostthe T rooftop you reach with a teammate's boost
B side
- GameB Halls · Sun Room · Toxicthe Terrorists' B staging area, with a window for utility on to B
- GameB Mainthe main way on to B
- GameCheckersthe checkered room linking Vents and B Main
- GameHeaven · Rafters · Headshotthe strongest B defensive angles, high and low
- GameTree Room · Hellthe deep defensive room and the ground below Heaven
- PlayersPit · New Boxes · Spraythe community names for the site's own cover
Spawns
- GameT Spawn · T Yard · T Truckthe western spawn where the A and B routes split
- GameCT Spawn · CT Lane · Back Hallthe eastern spawn and its rotation halls
- GameBus Stopa spawn-side landmark used for early rotation calls
The names that trip new players up are Z (the community name for Connector), NBK (the pocket between Squeaky and Quad, which the game simply calls Corner) and Elektro (the Electrical Box area the CTs come through to reach A). Heaven on Cache is the CT platform over B, while the CT Heaven on Anubis is over A — a classic mix-up for players who switch maps in one evening.
Mid control: why Cache is played through the middle
On Cache the outside lanes are long and predictable: A Main and B Main are the obvious ways in, and CTs know exactly where to look. Mid changes that. A Terrorist who owns mid can go up Highway to arrive on A from the CT side, drop through Vents to reach B via Checkers, or push Connector to cut off the CT rotation entirely. That's why both teams spend their first utility here.
Terrorists in mid
- Smoke White Box and Connector to cross mid without the CT AWP seeing it
- Use Garage and Red to look into mid
- Keep one player at Boost or Mid Roof for info
- Fake the outside lane, then hit through Highway or Vents
CTs in mid
- Hold White Box or Sandbags with an AWP early
- A molotov or flash at Garage stops the first push
- Listen for Vents — it's loud and leads straight to B
- Fall back through Connector when mid is lost
The rebuilt T-side mid wall matters here: part of it is glass now, which made some wallbangs into mid more effective in April. Valve's Rush Hour notes on 22 September 2026 also fixed gaps and clipping around the blue doors in mid, so lineups thrown around those doors before then may land differently today.
T side: the default A hit
A is entered from A Main and Squeaky, with the CTs arriving from Truck (Elektro) and Highway. csdb.gg describes A utility by target: smoke Highway and Truck, molotov Quad. In order (the timing is BoostPirate's advice):
- Gather in Main and Squeaky0:30–0:40
Three in A Main, one in Squeaky, one in mid watching Highway. Quiet until the smokes go.
- Highway and Truck smokes≈ 0:45
Highway cuts the mid rotation, Truck cuts the CT spawn rotation. Now A is played against whoever is already on it.
- Burn Quad, flash the site+1 s
The molotov forces the Quad player out; a flash over the top of Main blinds Forklift and the back of the site.
- Main and Squeaky enter together+2 s
Clear Forklift, then Corner (NBK) from Squeaky. The Shroud self-boost from launch is gone, so don't plan on it.
- Plant and play the lanesafter the kills
Watch the two smokes as they fade — the retake arrives from exactly those spots.
T side: the default B hit
B is raised above B Main and watched from Heaven, which csdb.gg calls the strongest defensive angle on B. A B hit therefore starts with a Heaven smoke. Our default:
- Heaven smoke — without it, every player who walks up B Main is seen from above.
- CT-side smoke — block the rotation from Hell and Tree Room so the site can't be retaken mid-hit.
- Sun Room window — use it for utility on to the site while the main group waits in B Halls.
- Checkers wave — a player through Vents and Checkers arrives from a second angle as B Main commits.
- Clear the left side — since April a pipe blocks the old self-boost on B's left, and a player there is hidden from B Main.
B hits are slower than A because of the climb on to the site, which makes the second wave through Checkers the difference between a trade and a lost round.
CT setups
As on every map, there are only starting points. These three are BoostPirate's, not a published meta — the numbers are players per area:
Standard
A 2Mid 1B 2
One player in mid (White Box or Sandbags) rotates either way and calls Vents.
AWP mid
A 2Mid 1+1B 1
The AWP takes the first mid shot, then the B player and the mid rifle hold B together.
Aggressive A
A 3Mid 1B 1
Push A Main early with flashes for information, then fall back. Only against teams that default slowly.
Retakes on Cache
A retakes come from Truck and Highway; B retakes come from Heaven, Hell and the CT side. The Terrorists' smokes from the hit are usually still up, so wait for them to fade or clear one with an HE grenade (it opens a smoke for a few seconds) and go together. Remember the Season 5 C4 rework: shockwave damage now expands from the bomb and is shaped by the map, so a corner that saved you from the blast on the old Cache may not now. More on this in our planned retakes guide.
Common Cache mistakes
- Spend your first utility in mid on both sides.
- Call Vents the moment you hear it.
- Smoke Heaven before any B Main push.
- Re-test every CS:GO lineup on Valve's map.
- Use "Z" and "Connector" as the same place.
- Run A Main five times in a row — Cache punishes the obvious lane.
- Trust wallbangs through glass without testing them.
- Leave mid empty on CT for a whole half.
- Confuse Heaven on Cache (B) with Heaven on Anubis (A).
- Retake into fresh smokes one by one.
How to practise Cache
Valve added Cache with Retakes mode, which is a good warm-up for the post-plant side of the map. For executes, start a practice server
(map de_cache), turn on the trajectory preview with sv_grenade_trajectory_prac_pipreview 1 and re-throw with
sv_rethrow_last_grenade — all in our practice commands guide.
Learn the Highway, Truck, Heaven and White Box smokes first; the smokes guide
explains why some old lineups no longer cover the gap they used to. For the rest of the pool, see the Anubis,
Nuke and Dust II
guides, and the map pool guide for how the Premier draw works.
- Valve — "The Return Of Cache" (28 Apr 2026) · "Season 5, Armory, and More" (8 Jul 2026: Active Duty, C4 rework) · Rush Hour (22 Sep 2026) and its notes on SteamDB (blue doors in mid)
- Release notes as reported — Dust2.in (29 Apr 2026: modes, rights bought from FMPONE, look) · Esports News UK (15 May 2026: the 14 May fixes) · CS2News.gg (8 Jul 2026 notes: pool, C4, clipping)
- References — Refrag, Cache update walkthrough (29 Apr 2026) · csdb.gg Cache callouts (reviewed 4 Jul 2026: 43 official and 24 community names, utility targets) · Liquipedia map portal
- Checked 8 November 2026. The metro map, hit timings and CT setups are BoostPirate's own simplification — Valve can change the map in any update.
All free tools: calculators, percentiles & season countdowns →
Common questions
Is Cache in the CS2 Active Duty pool?
What changed on the new Cache?
What is Z connector on Cache?
Who made Cache?
Do old Cache smoke lineups still work in CS2?
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