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CS2 · Maps · Cache

CS2 Cache Guide (2026): Callouts, Mid Control, A and B Hits

Valve's rebuilt Cache in Premier Season 5: the dated changes since its return, every official callout, why mid decides the map, default A and B hits with the smokes in words, CT setups and the mistakes that lose rounds.

Updated 2026-11-08 · 13 min read · by the BoostPirate crew
  • Back 28 Apr 2026
  • Active Duty since 8 Jul 2026
  • 43 official callouts
  • Three lanes, one mid
Back in Active Duty · since 8 July 2026

Three lines, one interchange.

Cache is a straight three-lane map. Every rotation that isn't a long walk runs through mid — so mid is where the round is decided.

43official callouts
24community names
28 Aprback in CS2 (2026)
8 JulActive Duty (Season 5)

Cache is the newest map in the Active Duty pool and one of the oldest in Counter-Strike's history. Created by FMPONE, Volcano and penE, it left CS:GO's pool in 2019; Valve released its own rebuilt version in Counter-Strike 2 on 28 April 2026 and promoted it to Active Duty on 8 July 2026, when Premier Season 5 began and Overpass left the pool. This guide covers what Valve changed and when, the callouts the game uses, why mid control decides Cache, default A and B hits with the smokes described in words, CT setups and the mistakes that cost rounds on it.

Short answer: Cache is a three-lane map where mid is the interchange: from mid, Terrorists reach A through Highway, B through Vents and the CT side through Connector (Z). Win mid and you can split either site; lose it and you're stuck choosing between the long A Main and B Main pushes. Default A hits smoke Highway and Truck and burn Quad; B hits smoke Heaven and the CT side and enter from B Main and Checkers. Valve's version keeps the classic layout but changed sightlines and clipping in several dated patches — re-test any old CS:GO lineup.
Key takeaways
  • Dates: back in CS2 on 28 April 2026, Active Duty on 8 July 2026, fixes on 14 May, 8 July and 22 September 2026.
  • Mid is everything: Highway, Vents and Connector all start there.
  • Learn the game's names: 43 official place names, plus 24 community ones like NBK, Z and White Box.
  • Glass and grating: parts of the T-side mid wall are glass now, and later patches added bullet-blocking grating to some windows.
  • Old lineups need re-testing — volumetric smokes and repeated clipping fixes changed what lands where.

The return of Cache: every dated change

Valve's post called Cache "a classic three lane map that rewards strategy and teamplay" and added it to four modes at once. The map then got a run of fixes before and after it joined Active Duty. Here is the timeline from Valve's notes as the press reported them:

  1. Valve buys the rights to Cache from FMPONE (reported by Dust2.in).

    source
  2. “The Return Of Cache”: added to Competitive, Casual, Deathmatch and Retakes — “a classic three lane map that rewards strategy and teamplay”.

    source
  3. Holes patched, surface types corrected, grating on some windows to block bullets, player and grenade clipping adjusted.

    source
  4. Added to the Active Duty pool for Premier Season 5 (Overpass out); “various clipping adjustments”.

    source
  5. Rush Hour: “Some gap fixes and clipping adjustments around the blue doors in Mid.”

    source

Two other changes from the same period affect every map, Cache included. On 8 July 2026 Valve also "re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps", so post-plant positions that were safe on the old Cache may not be now. And since the 22 September 2026 Rush Hour update each Premier team picks two maps and one of four is drawn — you can't ban Cache any more.

What's different on Valve's Cache

The layout is the one CS:GO players remember: A at one end, B at the other, a long mid between them. Valve's version swapped the green, overgrown look for a cleaner, more neutral industrial style and made small geometry changes that matter in a fight. Refrag's walkthrough of the map on 29 April 2026 lists the ones worth knowing:

T-side mid glass

Parts of the T-side mid wall that were metal doors are now glass windows, so wallbangs through set spots got more effective.

B self-boost blocked

A large pipe now blocks the self-boost on the left side of B; from there a player is fully hidden from B Main.

Shroud boost removed

The self-boost up to Shroud over the Squeaky sign was possible at launch and is no longer.

B lamp gone

The lamp beside Heaven on B was removed.

Squeaky glass is not a wallbang

Refrag found no wallbang between Squeaky and Quad through the glass; the AWP still goes through the concrete below the window.

Z wallbang from T spawn

An AWP could wallbang from T spawn into Z (Connector) in April; Refrag said it was unclear whether it would stay.

These are April 2026 observations. The 14 May fix added grating to some windows so they block bullets, so test any wallbang through glass before you rely on it.

Cache in Counter-Strike 2: the reactor building and a construction crane behind a concrete yard with blue containers, under a pale sky
Valve's Cache. The reactor still towers over the map, but the colours are cleaner and the green tint is gone.Image: Valve, "The Return Of Cache" (Steam, 28 Apr 2026)

Cache callouts

csdb.gg reads Cache's place names from the game files: 43 official callouts plus 24 community names. The official ones are what your radar shows under each teammate, so use them in calls; the community names are still everywhere in pro casts. Solid tags are the game's names, outlined tags are the players':

A side

  • GameA Main · A Long · Lockersthe Terrorists' main route into A
  • GameSqueakythe room with the blue door — the second A entrance
  • GameFork Lift · Quad · Cornerthe site's cover: Forklift first, Quad at the back, Corner by Squeaky
  • GameTruck · Electrical Boxthe CT approach to A (Elektro to most players)
  • GameHighwaythe rise linking mid and A
  • PlayersNBK · Shroud · Balconythe community names for the close pocket, the boost boxes and the platform above Forklift

Mid

  • GameGarage · Redthe Terrorists' building into mid and the red container on top of it
  • GameMid · Middle · Mid Roofthe long central lane and the roof over it
  • GameVentsthe vent system from mid down to Checkers and B
  • PlayersSandbags · White Boxthe CTs' cover in mid; White Box is the classic CT AWP spot
  • GameConnector (Z)the CT room linking mid, CT Halls and spawn
  • GameBoostthe T rooftop you reach with a teammate's boost

B side

  • GameB Halls · Sun Room · Toxicthe Terrorists' B staging area, with a window for utility on to B
  • GameB Mainthe main way on to B
  • GameCheckersthe checkered room linking Vents and B Main
  • GameHeaven · Rafters · Headshotthe strongest B defensive angles, high and low
  • GameTree Room · Hellthe deep defensive room and the ground below Heaven
  • PlayersPit · New Boxes · Spraythe community names for the site's own cover

Spawns

  • GameT Spawn · T Yard · T Truckthe western spawn where the A and B routes split
  • GameCT Spawn · CT Lane · Back Hallthe eastern spawn and its rotation halls
  • GameBus Stopa spawn-side landmark used for early rotation calls

The names that trip new players up are Z (the community name for Connector), NBK (the pocket between Squeaky and Quad, which the game simply calls Corner) and Elektro (the Electrical Box area the CTs come through to reach A). Heaven on Cache is the CT platform over B, while the CT Heaven on Anubis is over A — a classic mix-up for players who switch maps in one evening.

Cache lane plan: A line from T Spawn through A Long, A Main and Squeaky to A Site; mid line from Garage through Mid to White Box, Highway to A, Vents to B and Connector Z to the CT side; B line from B Halls and Sun Room through B Main and Checkers to B Site; default A hit smokes Highway and Truck and burns Quad; default B hit smokes Heaven and the CT side and sends a player through Vents and Checkers; the dated changes on 28 April, 14 May, 8 July and 22 September 2026
Cache in three lanes. The routes, the interchange and both default hits on one card.Graphic: BoostPirate

Mid control: why Cache is played through the middle

On Cache the outside lanes are long and predictable: A Main and B Main are the obvious ways in, and CTs know exactly where to look. Mid changes that. A Terrorist who owns mid can go up Highway to arrive on A from the CT side, drop through Vents to reach B via Checkers, or push Connector to cut off the CT rotation entirely. That's why both teams spend their first utility here.

Terrorists in mid

  • Smoke White Box and Connector to cross mid without the CT AWP seeing it
  • Use Garage and Red to look into mid
  • Keep one player at Boost or Mid Roof for info
  • Fake the outside lane, then hit through Highway or Vents

CTs in mid

  • Hold White Box or Sandbags with an AWP early
  • A molotov or flash at Garage stops the first push
  • Listen for Vents — it's loud and leads straight to B
  • Fall back through Connector when mid is lost

The rebuilt T-side mid wall matters here: part of it is glass now, which made some wallbangs into mid more effective in April. Valve's Rush Hour notes on 22 September 2026 also fixed gaps and clipping around the blue doors in mid, so lineups thrown around those doors before then may land differently today.

T side: the default A hit

A is entered from A Main and Squeaky, with the CTs arriving from Truck (Elektro) and Highway. csdb.gg describes A utility by target: smoke Highway and Truck, molotov Quad. In order (the timing is BoostPirate's advice):

  1. Gather in Main and Squeaky0:30–0:40

    Three in A Main, one in Squeaky, one in mid watching Highway. Quiet until the smokes go.

  2. Highway and Truck smokes≈ 0:45

    Highway cuts the mid rotation, Truck cuts the CT spawn rotation. Now A is played against whoever is already on it.

  3. Burn Quad, flash the site+1 s

    The molotov forces the Quad player out; a flash over the top of Main blinds Forklift and the back of the site.

  4. Main and Squeaky enter together+2 s

    Clear Forklift, then Corner (NBK) from Squeaky. The Shroud self-boost from launch is gone, so don't plan on it.

  5. Plant and play the lanesafter the kills

    Watch the two smokes as they fade — the retake arrives from exactly those spots.

T side: the default B hit

B is raised above B Main and watched from Heaven, which csdb.gg calls the strongest defensive angle on B. A B hit therefore starts with a Heaven smoke. Our default:

  • Heaven smoke — without it, every player who walks up B Main is seen from above.
  • CT-side smoke — block the rotation from Hell and Tree Room so the site can't be retaken mid-hit.
  • Sun Room window — use it for utility on to the site while the main group waits in B Halls.
  • Checkers wave — a player through Vents and Checkers arrives from a second angle as B Main commits.
  • Clear the left side — since April a pipe blocks the old self-boost on B's left, and a player there is hidden from B Main.

B hits are slower than A because of the climb on to the site, which makes the second wave through Checkers the difference between a trade and a lost round.

CT setups

As on every map, there are only starting points. These three are BoostPirate's, not a published meta — the numbers are players per area:

Standard

A 2Mid 1B 2

One player in mid (White Box or Sandbags) rotates either way and calls Vents.

AWP mid

A 2Mid 1+1B 1

The AWP takes the first mid shot, then the B player and the mid rifle hold B together.

Aggressive A

A 3Mid 1B 1

Push A Main early with flashes for information, then fall back. Only against teams that default slowly.

Retakes on Cache

A retakes come from Truck and Highway; B retakes come from Heaven, Hell and the CT side. The Terrorists' smokes from the hit are usually still up, so wait for them to fade or clear one with an HE grenade (it opens a smoke for a few seconds) and go together. Remember the Season 5 C4 rework: shockwave damage now expands from the bomb and is shaped by the map, so a corner that saved you from the blast on the old Cache may not now. More on this in our planned retakes guide.

Common Cache mistakes

Do
  • Spend your first utility in mid on both sides.
  • Call Vents the moment you hear it.
  • Smoke Heaven before any B Main push.
  • Re-test every CS:GO lineup on Valve's map.
  • Use "Z" and "Connector" as the same place.
Don't
  • Run A Main five times in a row — Cache punishes the obvious lane.
  • Trust wallbangs through glass without testing them.
  • Leave mid empty on CT for a whole half.
  • Confuse Heaven on Cache (B) with Heaven on Anubis (A).
  • Retake into fresh smokes one by one.

How to practise Cache

Valve added Cache with Retakes mode, which is a good warm-up for the post-plant side of the map. For executes, start a practice server (map de_cache), turn on the trajectory preview with sv_grenade_trajectory_prac_pipreview 1 and re-throw with sv_rethrow_last_grenade — all in our practice commands guide. Learn the Highway, Truck, Heaven and White Box smokes first; the smokes guide explains why some old lineups no longer cover the gap they used to. For the rest of the pool, see the Anubis, Nuke and Dust II guides, and the map pool guide for how the Premier draw works.

New map, same climb. Queue with a pro teammate who calls Cache's mid for you, or let a verified booster play the draw with a Premier boost.
Sources
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FAQ

Common questions

Is Cache in the CS2 Active Duty pool?
Yes. Valve added Cache to Competitive, Casual, Deathmatch and Retakes on 28 April 2026 and promoted it to the Active Duty pool on 8 July 2026, when Premier Season 5 began and Overpass left the pool.
What changed on the new Cache?
Valve's version keeps the classic three-lane layout but has a cleaner, less green look and many small fixes: parts of the T-side mid wall are now glass, a pipe blocks a B-site self-boost, a lamp next to B Heaven is gone, and later patches added bullet-blocking grating to some windows and fixed clipping around the blue doors in mid. Re-test any lineup or wallbang you learned on the CS:GO version.
What is Z connector on Cache?
It's the community name for Connector, the CT room that links mid with the CT side. Holding it decides whether Terrorists who win mid can split into A through Highway or into B through Vents.
Who made Cache?
Cache was created by FMPONE, Volcano and penE and was in CS:GO's pool until 2019. Valve bought the rights to the map in March 2026 according to Dust2.in and released its own version in CS2 at the end of April.
Do old Cache smoke lineups still work in CS2?
Some do and some don't. CS2 smokes are volumetric and Valve has adjusted grenade clipping on Cache several times since April 2026, so test every old lineup on a practice server before you use it in Premier.

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