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CS2 · Mechanics · Spray control

CS2 Spray Control Guide (2026): AK-47, M4A4 and M4A1-S Patterns

How recoil really works in Counter-Strike 2 and how to control it: the AK-47, M4A4 and M4A1-S patterns phase by phase, when to tap, burst or spray, what Valve's 2026 recoil-camera and reload changes mean, and a practice plan that sticks.

Updated 2026-11-08 · 13 min read · by the BoostPirate crew
  • AK: up ~10 bullets, then sideways
  • M4A4 fires every 0.09 s
  • Reload throws the mag away
  • Recoil camera changed Apr 2026
Spray lab · three rifles

Same shape on the wall, every single spray.

CS2 recoil follows a fixed pattern per weapon with a little random spread on top. Learn the shape, then learn the mirror image your mouse has to draw.

AK-47T side · 30 rounds
MOUSE START 1
600rounds / min100 msper bullet36damage
M4A4CT side · 30 rounds
MOUSE START 1
667rounds / min90 msper bullet33damage
M4A1-SCT side · 20 rounds
MOUSE START 1
600rounds / min100 msper bullet38damage
ClimbDriftSwingTail

Schematic, not to scale: shapes follow CSDB's pattern descriptions (generated from the game files) and Refrag's; fire rate and damage — CSDB's spray trainer, except the M4A4 (Valve's weapons.vdata: 0.09 s per shot, 33 damage). Practise the real pattern in Recoil Master.

Spraying in Counter-Strike 2 is the part of aim you can learn like a piece of music. Every automatic rifle throws its bullets in the same shape every time you hold the trigger, so the pull-down that saves you in a 1v2 is something you can rehearse until your hand does it on its own. What makes it hard is everything around the pattern: the random spread on top of it, the distance, a target that moves, and the 2026 changes that made the camera kick differently and made a wasted magazine cost more. This guide takes the three rifles you'll buy most — the AK-47, M4A4 and M4A1-S — phase by phase, tells you when to tap, burst or spray, and ends with a practice plan. Checked 8 November 2026: Valve's notes up to 5 November 2026 changed nothing about recoil since April.

Short answer: recoil in CS2 is a fixed pattern plus random spread. The AK-47 climbs almost straight up for the first 9–10 bullets, then drifts sideways — pull down hard, then follow the drift the other way. The M4A4 has the same kind of shape with a weaker rise, and the M4A1-S is a tight vertical line with a small wobble at the top. At range, tap or burst (2–4 bullets); spray only up close or when you have to. Since 21 April 2026 the recoil camera moves more like CS:GO, but the bullets still follow CS2's patterns, and since 18 March 2026 a reload throws the rest of the magazine away.
Key takeaways
  • The pattern doesn't change; your distance does. The same pull-down gets bigger the further away the target is.
  • The first ten bullets decide most fights. Learn them perfectly before the sideways part.
  • M4A4 vs M4A1-S is 30 bullets vs 20 — more room to spray against a cleaner, quieter line.
  • Reset between bursts. Valve's data gives the M4A4 about a third of a second to settle, more after a longer burst.
  • Wasted sprays cost more since March 2026: reloading throws away what's left in the magazine.

How recoil works in CS2

Two things move your bullets when you hold the trigger. Recoil is the fixed pattern: bullet 7 of an AK spray always wants to go to the same place relative to bullet 1. Spread (or inaccuracy) is a random cone around that point, which grows when you move, jump or keep firing. Refrag's breakdown of CS2 recoil puts it plainly: weapon recoil "always follows a static pattern with an added element of spread, or randomness". That's why a perfect pull-down still leaves a cluster rather than a single hole — and why your patterns look bigger and messier on a wall twenty metres away than five.

Valve's own weapon file shows how much the game cares about standing still. For the M4A4, the only one of the three rifles in the part of weapons.vdata the community mirror can display, the moving inaccuracy is about 28 times the standing value. No pull-down fixes that — the counter-strafing guide covers how to stop before you shoot.

  • AK-47600 rounds a minute · one bullet every 100 ms · 36 damage · 30 + 90 rounds · one-tap headshot (CSDB)
  • M4A4667 rounds a minute · one bullet every 90 ms · 33 damage · 30 + 120 rounds · vdata: 0.09 s per shot
  • M4A1-S600 rounds a minute · one bullet every 100 ms · 38 damage · 20 + 60 rounds · better first shot than the M4A4 (CSDB)

Magazines and reserves: Valve's numbers (our weapon prices guide). Fire rate and damage of the AK-47 and M4A1-S: CSDB's spray trainer (community).

Two display settings are worth knowing. The default crosshair since 22 September 2026, Dynamic Quad, "better reflects weapon accuracy", and Valve corrected how crosshairs show inaccuracy and spread on 30 September. Follow Recoil (cl_crosshair_recoil) makes the crosshair chase the spray, so you can watch the pattern happen. Both change what you see, not where the bullets go — the crosshair guide has every setting.

"Adjusted camera motion due to recoil to match CS:GO more closely; bullet trajectories continue to match CS2 logic."

Valve, Counter-Strike 2 update notes, 21 April 2026

That April change is the one people mix up. The screen now kicks more like it did in CS:GO, which makes sprays feel calmer, and you also see the full camera motion when you get shot regardless of your ping. The bullets themselves still follow CS2's patterns, so what you learned in Recoil Master before April still applies.

The AK-47 pattern, phase by phase

The AK-47 is the rifle every Terrorist buys and the one with the most violent pattern. CSDB, whose pattern pages are generated from the game files, describes it as climbing "almost straight up for roughly the first 9-10 bullets", then drifting left and swinging back to the right. Read it as four phases:

Climb · 1–10Bullets go almost straight up.Mouse: pull straight down, hard
Drift · 11–17Bullets go to the left.Mouse: keep pulling down, move right
Swing · 18–25Bullets go back to the right.Mouse: ease left
Tail · 26–30Bullets go settles left.Mouse: small corrections — or stop

The climb is where you win or lose. If your first ten bullets stay on the chest and head, most opponents are dead before the sideways part starts. Two habits make it consistent. Start pulling at the second bullet, not the first — bullet one goes where the crosshair is. And pull harder than feels natural early on: the AK's first rise is larger than most weapons', as Refrag notes.

Text guides disagree about which way the first sideways drift goes; Metabot's describes a kick right and then a sweep left. That's partly because some describe the wall and some describe the mouse. Our drawing follows CSDB. Don't take anyone's word for it: spray 30 bullets at a wall with sv_showimpacts 1 on a practice server and look. CSDB's spray trainer suggests resetting an AK spray after about 15 bullets anyway, and in a real fight we'd stop well before the tail.

Schematic spray patterns of the AK-47, M4A4 and M4A1-S in Counter-Strike 2, coloured by phase: AK-47 climbs almost straight up for about 10 bullets, drifts left, swings right and settles; M4A4 has the same kind of shape with a weaker rise and milder sway; M4A1-S is a tight vertical rise with a small wobble at the top over 20 rounds; the mouse pulls down and opposite to each phase
Wall vs mouse. Each phase of the pattern and the mouse movement that cancels it — schematic, from CSDB's and Refrag's pattern descriptions.Graphic: BoostPirate

M4A4 vs M4A1-S: two different jobs

Counter-Terrorists choose between two rifles at the same price, and the choice changes how you spray. Here's how they compare on the numbers we can source and the pattern descriptions:

 M4A4M4A1-S
Magazine30 + 120 in reserve20 + 60 in reserve
Fire rate0.09 s a shot, about 667 a minute (vdata)About 600 a minute (CSDB)
Damage33 (vdata)38 (CSDB)
PatternAK-like shape, weaker rise, milder sway; "resets quicker than the AK" (Refrag)A tight vertical rise, small left-right movement at the top
Best atSpraying through smokes, multi-kills, retakesFirst-shot accuracy, holding long angles, quiet play
Our adviceLearn the drift like an AK — just smallerLearn one straight pull-down and count your bullets

The M4A1-S is the easier spray: CSDB calls its pattern "very vertical with minimal horizontal deviation", so a single steady pull-down does most of the work. The catch is the magazine. Twenty rounds go quickly, and since the March 2026 reload change you can't top it up without throwing the remainder away. The M4A4 gives you thirty bullets at a faster rate, which is why it's the rifle for spraying into a smoke or fighting two players at once; the price is a pattern with real sideways movement after the climb. Both cost $2,900 of in-game money, so pick by role, not budget.

Tap, burst or spray: pick by distance

A full spray is the least accurate way to fire a rifle; it's just the fastest. The further the target, the more the random spread on top of the pattern matters, and the more each bullet needs the gun to settle first. This ladder is BoostPirate's rule of thumb for rifles, not a Valve number — adjust it to your own aim:

Long rangeacross a long or a mid

Single taps, especially with an AK on an open lane. Wait for the crosshair to settle between shots; one clean headshot beats five near misses.

Medium rangeacross a bombsite

Bursts of 2–4 bullets, then reset. CSDB suggests the same 2–4 for the AK at range. Strafe a step between bursts if you're not being traded.

Close rangea doorway, a box, a choke

Spray the climb — the first ten bullets — and stop. Most fights here end inside that window.

Through a smokeseveral enemies pushing

A controlled long spray is the only time the full magazine makes sense — hold the climb, then sweep across the smoke at head height.

Metabot's 2026 spray guide lands in the same place from the other side: bursts of about 8–10 rounds, with the first 10–15 rounds mattering most in real fights. Whatever the distance, the first bullet is the most accurate one you'll fire, so make sure it's on the head before you press — the crosshair placement guide is about exactly that.

Resetting recoil between bursts

Recoil doesn't vanish the moment you let go of the trigger; the gun needs a short pause to return to its first-shot state. Metabot puts that pause at about ~0.3 s of idle time before the pattern restarts. Valve's weapon file is more precise for the weapons it shows, and it reveals something useful: the recovery time grows the longer you fire.

In practice: after a three-bullet burst with an M4A4, wait about a third of a second; after a longer one, closer to half a second. Count it in your head ("one-and") until it's automatic. Tapping faster than the gun recovers is the most common reason a "tap" turns into a mini spray that misses.

The 2026 reload rule: why wasted sprays cost more

Valve's "Guns, Guides, and Games" update on 18 March 2026 changed reloading: reloading drops the used magazine and discards the ammo left in it; a full magazine comes from the reserves. And most weapons got three spare magazines — some fewer, to reward precision, some more, for spamming through walls and smokes. Since 22 September 2026 you can also hold the reload key for a slower, silent reload, and since 28 October you can set that to Hold or Toggle. For spray control this has three consequences:

  • A half-empty magazine is still worth keeping. Reloading after a 12-bullet spray throws 18 AK rounds away.
  • Long sprays now cost you the next fight, not just this one. Spraying the tail of the pattern to finish a target is often worse than switching to a pistol.
  • The M4A1-S suffers most: 20 rounds and three spare magazines. Bursts make every magazine last longer.

Spray transfers and moving targets

Real fights rarely give you a still target for thirty bullets. Two skills sit on top of the pattern:

Transfer

Moving the spray to a second enemy

Keep the downward pull going while you move sideways to the next head. Don't stop compensating to aim — the climb carries on whether you're aiming or not.

Tracking

A target that strafes

Stop spraying and re-tap if the enemy changes direction mid-burst. Correcting a pattern and tracking at once is beyond almost everyone below the top ranks.

Range

The same pattern, bigger

The angles don't change with distance, so your mouse movement doesn't either — but small errors become big misses. At range, the burst ladder wins.

Crouch

Crouch-spraying

Valve's data shows a lower crouching inaccuracy (M4A4: 0.0041 vs 0.0049 standing), but a crouch makes you a static target. Crouch at range when nobody can trade you, not in a duel you might need to leave.

First-person view of an AK-47 with a white and blue finish, aimed down a sunlit street with a smoke grenade blooming ahead
Every spray starts from a still crosshair. The AK-47 in first person, from Valve's switch-hands update (25 April 2024). Since Rush Hour (22 September 2026) bullet impacts are clearer — use them to check your pattern on a wall.Image: Valve

A practice plan that sticks

Spray control is memory, and memory likes short daily repetition. Metabot's guide suggests a clean wall spray in one to two weeks, pressure control in about a month with 15–20 minutes a day. Our plan is shorter and fits before your first match:

  1. Wall sprays 3 min

    On a practice server with sv_showimpacts 1 and sv_infinite_ammo on (the practice config has both), spray 30 bullets at a wall from close range. Compare the cluster to the shape. Then do the same at medium range.

  2. Recoil Master 4 min

    The free Recoil Master Workshop map (4.4 million subscribers on 25 October 2026) draws the pattern for every rifle and SMG. Trace the AK, then your CT rifle, ten bullets at a time.

  3. Bursts on bots 3 min

    Place bots at three distances (bot_place, bot_stop 1) and kill each with the burst length from the ladder above. Reset fully between bursts.

  4. Deathmatch 5 min

    Only the first ten bullets of any spray. If the enemy isn't dead by then, stop, strafe and re-burst.

Measure progress weekly, not daily. Leetify's Spray Accuracy stat counts how many of your bullets hit an enemy in rifle sprays of three or more shots, which is a fair real-match check once you've played a few games. The longer aim guide puts this inside a full 20-minute routine.

Common spray mistakes

Do
  • Start the pull-down at the second bullet and pull harder than feels right during the AK climb.
  • Stop after the climb at medium range and re-burst.
  • Check your spray on a wall after any change of mouse, sensitivity or resolution.
  • Count your magazine — especially with the M4A1-S.
Don't
  • Spray while moving and blame the pattern: moving inaccuracy dwarfs it.
  • Reload after five bullets "just in case" — the rest of the magazine is gone.
  • Learn the pattern only from a picture; your hand needs the reps.
  • Mistake April 2026's calmer camera for a recoil nerf — the bullets didn't change.

Want someone to watch your sprays? A 1-on-1 coach (from $18.00 an hour) spots whether you're losing the climb, the drift or the reset, and a demo review finds the fights where it cost you rounds.

Next: peeking, entry fragging and the movement guide.

Sources
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FAQ

Common questions

Is the CS2 spray pattern the same every time?
The recoil pattern is fixed for each weapon, and random spread is added on top of it, so the shape on the wall repeats but individual bullets scatter a little around it. That's why you can learn the pull-down by heart, yet still miss a long spray at range.
How do you control the AK-47 spray in CS2?
Pull down through the first nine or ten bullets, which climb almost straight up, then follow the sideways drift with the opposite movement. CSDB's pattern, generated from the game files, drifts left and then swings right, so you pull down-right and then ease left. At range, use bursts of two to four bullets instead.
Did Valve change recoil in 2026?
Only how it looks. On 21 April 2026 Valve adjusted the camera motion from recoil to match CS:GO more closely and said bullet trajectories still follow CS2 logic. Since 18 March 2026 a reload also throws away the rest of the magazine, which makes wasted sprays more expensive.
Should I use Follow Recoil in CS2?
Follow Recoil (cl_crosshair_recoil) moves your crosshair with the spray, which is a handy way to see the pattern while you practise. It's a display setting: it changes what you see, not where bullets land, so use whichever version you can read in a real fight.
How long does it take to learn spray control?
Most players get a clean wall spray in a week or two of short daily practice and need about a month before it holds up under pressure, according to Metabot's 2026 guide. Our advice: 5–10 minutes a day in Recoil Master beats one long session a week.

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