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CS2 Β· Crosshair

CS2 Crosshair Guide: Every Setting After the September 2026 Update

What changed when Valve rebuilt CS2 crosshairs in September 2026, what every setting and console variable does, why old crosshair codes stopped working, and how to build a crosshair that helps your aim.

Updated 2026-10-25 Β· 8 min read Β· by the BoostPirate crew
  • Default: Dynamic Quad
  • Sizes now in pixels
  • New share codes (30 Sep)
  • Outline colour added

In September 2026 Valve rebuilt CS2's crosshairs from the ground up: a new settings tab, new styles, sizes in real pixels and a new share-code format. If your crosshair suddenly looked different β€” or your saved code stopped working β€” this is why. This guide explains what changed in each of the three updates, what every setting and console variable does now, and how to build a crosshair that helps you hit heads instead of hiding them. Console names were checked against Valve's own variable list on 2026-10-25.

Short answer: since 22 September 2026 CS2 crosshairs are resolution independent, live in a new Crosshair/Scopes settings tab and default to the Dynamic Quad style. Length and thickness are now in pixels, and on 30 September Valve added outline colour, a Static Quadrant style and a new share-code format β€” so old codes need rebuilding. The main commands are cl_crosshairstyle, cl_crosshair_length, cl_crosshair_thickness and cl_crosshair_gap.
Key takeaways
  • New tab: Crosshair/Scopes in Settings, with a live preview.
  • Default style: Dynamic Quad (style 7 of 0–9).
  • Pixels: length and thickness scale automatically when you change resolution.
  • New share codes since 30 September β€” rebuild old CSGO- codes.
  • Best crosshair: small, thin, high-contrast and outlined; static for first shots.

What changed in September 2026

  1. 22 Sep 2026The rebuild

    Crosshairs became resolution independent; new Crosshair/Scopes tab; new styles; default switched to Dynamic Quad.

  2. 23 Sep 2026Pixels and outlines

    Thickness and length in pixels, rescaled automatically when you change resolution; half outlines; a static square style; 0 gap fixed.

  3. 30 Sep 2026Codes, colours and quadrants

    Outline colour option; Static Quadrant style; grenade crosshairs in freeze time; negative gaps for classic dynamic; scope dot scale and colour in the share code; a new share-code format.

The aim of the rebuild was a crosshair that looks the same at any resolution. The side effect: crosshairs made for the old system can look thicker or thinner, and players report old CSGO- codes being refused as an old format β€” re-make the code in the new tab. Valve's 8 and 22 October updates made no further crosshair changes.

Valve's image of the new CS2 crosshair settings with a live preview on Ancient, style list, colour picker, outline, thickness and centre dot options
The new settings screen. A live preview on top, every option underneath β€” including the new styles list.Image: Valve, Rush Hour (Steam, 22 Sep 2026)

Every setting and its console variable

Console variableDefaultWhat it does
cl_crosshairstyle7The style β€” 0 to 9; 7 is the default Dynamic Quad (pick styles by name in the tab)
cl_crosshair_length8Length of each line, in pixels
cl_crosshair_thickness2Line thickness, in pixels (0–32)
cl_crosshair_gap4Space between the lines and the centre β€” negative values pull them in
cl_crosshairdot0A dot in the centre (1 = on)
cl_crosshair_t0T-shape: drops the top line (1 = on)
cl_crosshair_drawoutline1Outline: 0 off, 1 full, 2 half
cl_crosshaircolor_r / _g / _b / _a0 / 255 / 0 / 255Crosshair colour and opacity (0–255 each)
cl_crosshairoutline_r / _g / _b / _a0 / 0 / 0 / 255Outline colour and opacity (new on 30 Sep)
cl_crosshair_recoil1Follow Recoil β€” the crosshair moves with the spray
cl_crosshair_friendly_warning1The warning when you aim at a teammate

Defaults as Valve's variable list shows them. Older names β€” cl_crosshairsize, cl_crosshairthickness, cl_crosshairalpha β€” are still in the list but hidden; use the names above.

Every CS2 crosshair setting labelled on a drawn crosshair: length cl_crosshair_length default 8 pixels, thickness cl_crosshair_thickness default 2, gap cl_crosshair_gap default 4 and negative pulls lines in, centre dot cl_crosshairdot, outline cl_crosshair_drawoutline 0 off 1 full 2 half, colour cl_crosshaircolor_r g b a; style 7 Dynamic Quad is the default; new share codes on 30 September 2026
Six settings make a crosshair. Length, thickness and gap shape it; dot, outline and colour make it visible.Graphic: BoostPirate

Static or dynamic?

Static styles

The lines never move. What you see is where your first bullet goes when you're standing still β€” the choice of most experienced players, because it keeps your eyes on the target, not the crosshair.

Dynamic styles

The lines spread when you move, jump or spray, showing your inaccuracy. Useful while you learn when you can shoot accurately; the default Dynamic Quad is dynamic.

A third setting sits between them: cl_crosshair_recoil (Follow Recoil) moves the crosshair with your spray, so it shows where the next bullet goes. It helps some players learn spray control and distracts others β€” try a deathmatch with it on and one with it off.

How to build a crosshair that helps

  1. Pick a colour the maps don't use.

    Cyan, bright green or yellow stand out against CS2's sand, stone and wood; set it with the colour picker or cl_crosshaircolor_r/g/b.

  2. Keep it small.

    Short lines with a small gap leave the head visible inside the crosshair at long range.

  3. Keep it thin.

    A thickness of 1–2 pixels is enough when you have an outline.

  4. Add an outline.

    cl_crosshair_drawoutline 1 (or half-outline, 2) keeps it visible on bright walls; since 30 September the outline colour is yours too.

  5. Test in deathmatch, then leave it alone.

    Changing your crosshair every week costs more than any crosshair gains. Pick one and keep it.

  • 0–9crosshair styles since the rebuild
  • 7the default style, Dynamic Quad
  • pxlength and thickness units since 23 Sep
  • 30 Sepnew share-code format

Share codes after the update

Valve changed the format of the crosshair share code on 30 September 2026, and scope-dot settings are now included in the code. Players report that old CSGO- codes are refused as an old format. The fix is quick: rebuild the crosshair in the Crosshair/Scopes tab (or type the console values from a pro's settings page), then copy the new code from the tab to share it.

Crosshair placement matters more than the crosshair

The best crosshair in the world won't help if it's pointed at the floor. Keep it at head height and on the angle an enemy will appear from, so a duel needs a small correction instead of a flick β€” that's what the aim guide builds on. Practise both on a practice server with bots.

Help with aim and settings

Crosshair set β€” now make it count. A coach watches where your crosshair sits in real duels and fixes the habits behind missed first shots.
Sources
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FAQ

Common questions

What changed with CS2 crosshairs in September 2026?
Valve's 22 September update made crosshairs resolution independent, added a Crosshair/Scopes settings tab and new styles, and made Dynamic Quad the default. Follow-ups on 23 and 30 September switched sizes to pixels and added half-outlines, outline colour, a Static Quadrant style and a new share-code format.
Why doesn't my old CS2 crosshair code work?
Valve changed the share-code format on 30 September 2026, and players report old CSGO- codes being refused as an old format. Rebuild the crosshair in the new tab (or with the console values) and share the new code.
What are the main crosshair commands in CS2?
cl_crosshairstyle (0–9, default 7), cl_crosshair_length, cl_crosshair_thickness, cl_crosshair_gap, cl_crosshairdot, cl_crosshair_drawoutline and cl_crosshaircolor_r/g/b/a β€” the names Valve's current command list uses.
What is the best crosshair for CS2?
One you can always see and that doesn't hide heads: small, thin, a small gap, high contrast against the maps (cyan, green or yellow) and an outline. Static styles show where your first bullet goes; dynamic styles show movement inaccuracy.

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