- 100 RR to rank up
- 2 Rank Shields per new rank
- No rank decay
- AFK or dodge: β6 to β24 RR
Ranking up in VALORANT comes down to two numbers: the Rank Rating (RR) you see after every game and the hidden matchmaking rating (MMR) behind it. This guide explains how both move under the rules Riot publishes for V26 // Act VI, works out how many games a rank really takes at your win rate, and gives you a climb plan that works in solo queue: the account checks, the agent pool, the habits that win rounds and the moments to stop queueing.
- 100 RR promotes, a loss at 0 RR demotes, and you never land below 70 RR after a demotion.
- Two Rank Shields arrive every time you enter Tier 1 of a rank, from Iron to Ascendant β they stop one drop to the rank below.
- MMR above your rank means bigger gains than losses; MMR below it means the opposite.
- No rank decay: a week off costs you nothing.
- An AFK or dodge costs 6β24 RR, so a dodge is never a free way out of a bad lobby.
How RR works from Iron to Ascendant
The ladder has nine ranks β Iron, Bronze, Silver, Gold, Platinum, Diamond, Ascendant and Immortal with three tiers each, then Radiant β so 25 steps in all. From Iron 1 to Ascendant 3 every tier is a 0β100 RR bar, and Riot's support article sets the rules:
- Promotion: reach 100 RR and you move up a tier, starting with a buffer of at least 10 RR so one bad game does not send you straight back.
- Demotion: you have to sit at 0 RR and lose again. The lowest you can land in the tier below is 70 RR.
- Rank Shields: each time you enter Tier 1 of a rank β Bronze 1, Silver 1 and so on β you get 2 shields. A loss at 0 RR then uses a shield instead of dropping you to the rank below. Shields do not stop a drop between tiers of the same rank (Silver 2 to Silver 1), and dodging or remaking a match never uses one.
- No decay: Riot's Competitive FAQ is plain that ranks do not decay, however long you stay away.
What sets the size of each gain or loss? Riot says winning or losing has the largest effect. How much you win by, standout plays and being the underdog matter less, and it is your own performance that is judged, not your teammates'. Behind it all sits your MMR: when it is higher than your rank you gain more on a win than you lose on a loss, and when it is lower the reverse is true. Patch 12.00 in January 2026 changed how that hidden MMR is calculated to improve match quality. Immortal and Radiant work differently β a leaderboard RR with regional thresholds β which our Immortal and Radiant guide covers.
The arithmetic: games per rank at your win rate
Riot does not publish fixed RR values, so the table below is plain arithmetic, not a Riot figure: the games one tier (100 RR) takes at a given RR per win and per loss. It shows why win rate and MMR matter more than the number of hours you play.
| RR per win / per loss | 50% wins | 55% wins | 60% wins |
|---|---|---|---|
| Gains match losses +20 / β20 | no climb | ~50 games | ~25 games |
| MMR above your rank +25 / β15 | ~20 games | ~15 games | ~12 games |
| MMR below your rank +15 / β25 | no climb | no climb | no climb |
Two lessons fall out of it. At even gains and losses a 50% win rate goes nowhere, and going from 55% to 60% wins halves the games a tier takes. And with your MMR below your rank you can win 60% of your games and still lose RR β the fix is to keep winning until the gains outgrow the losses, not to queue more. Type your own numbers into the free VALORANT RR calculator to see the wins you need, and read RR and MMR explained for the full mechanics.
Before you queue: the account checklist
- Account Level 20.
Riot requires it for Competitive; accounts that played ranked before Episode 4 are exempt.
- Riot Mobile verification at Ascendant.
From Ascendant up, Competitive needs Riot Mobile multi-factor authentication β in NA, LATAM, BR and KR since 2025, in EU since patch 12.01 and in AP since 12.03. Set it up before you promote, not in the middle of a good night.
- Settings that stay the same.
Lock your sensitivity and crosshair and stop changing them between games. Our crosshair and sensitivity guide and the sensitivity converter help if you are coming from another shooter.
- Know the seven maps.
The V26 // Act VI Competitive pool is Abyss, Bind, Corrode, Haven, Lotus, Summit and Sunset β Bind and Corrode came in with patch 13.08, Ascent and Split went out. Learn one attack plan and one defensive setup per map.
Pick two roles and a small agent pool
Agent select in solo queue is a lottery: you will not always get your first pick. Learn two roles well and two or three agents in each, and you can fill whatever the lobby is missing without playing something you have never practised. A team without a Controller has no smokes to execute or retake with, so a Controller is the most useful second role for most players. Our agent roles guide lists all 30 agents by role, and the best agents for solo queue picks the kits that carry without a coordinated team.
Habits that win rounds in solo queue
Trade your teammates
Play close enough to the player in front of you to shoot their killer. A traded death is an even round; an untraded one is a 4v5.
Use your utility for someone
A flash or a smoke thrown for a teammate's push wins more rounds than one saved for a perfect moment that never comes. Say what you are throwing before you throw it.
Buy with the team
One player full-buying while four save loses both rounds. Follow the team's call, and learn the basics in our economy guide.
Play the Spike
On attack the round is about planting and holding the plant, not about kills. On defence, the round ends when the Spike is defused or the attackers are dead β not when you get your third kill.
Riot's Performance Score (0β500), which replaced ACS in patch 13.06, and the private Map Rating added in 13.08 are useful mirrors: the post-game breakdown shows what lifted or dragged your score. Riot describes them as what picks the MVP, orders the scoreboard and tracks your form on each map; it has not said that either one moves your RR.
Protect your RR: tilt, dodges, AFKs and remakes
- Stop after two losses in a row. Losing streaks drag your MMR down with your RR. Come back fresh instead of chasing the RR back tonight.
- Do not dodge. Riot's penalty table puts a Competitive AFK or queue dodge at 6 to 24 RR, and repeat offences escalate to queue timers and ranked restrictions β see our penalties and bans guide.
- Vote the remake. If a teammate is AFK in the first round, a remake vote starts on its own and needs a majority of the rest of the team β three of the remaining four.
- Lost to a cheater? Riot restores lost RR when the cheater is banned, up to a limit each Act.
Solo, duo or five-stack?
A friend who communicates is the simplest upgrade a solo player can make, but Competitive parties have rules: no four-player groups, rank limits for parties of two or three (from Platinum up, one rank apart at most β Platinum 2 with up to Diamond 2), solo, duo or five-stack only from Immortal 1, and an RR reduction for five-stacks that mix ranks. The full table is in our party rank restrictions guide.
When you want help with the climb
If the plan is right but the hours are not there, BoostPirate prices every option live from the same engine as checkout. A rank boost from Gold 1 to Platinum 1 is $13.77 today, about 2 days. Be clear about the trade-off: boosting is against Riot's terms, and Riot bans accounts for rank manipulation β the boosters and the boosted. Duo and coaching never share a password; a piloted order does, encrypted and deleted when the order closes.
- Play every game yourself: a pro teammate in your party, on your own account.
- Fix the habits: 1-on-1 coaching on your own replays.
- For the rank itself: a rank boost to any tier up to Immortal 3.
- Riot Games support β Rank Rating (RR) for Iron through Ascendant (promotion, buffer, demotion, Rank Shields, MMR) Β· Competitive Mode FAQ (level 20, no decay, parties, cheater RR) Β· Be on Your Best Behavior (6β24 RR for an AFK or dodge)
- playvalorant.com β patch 12.00 (hidden MMR) Β· Riot Mobile Verification and patch 12.01 (MFA at Ascendant+) Β· patch 10.00 (remake vote) Β· patch 13.08 (map rotation, Map Rating)
- The Spike β patch 13.06 (Performance Score replaces ACS) Β· Strafe β current map pool
- Checked 31 October 2026.
All free tools: calculators, percentiles & season countdowns β
Common questions
How much RR do you need to rank up in VALORANT?
How do Rank Shields work?
Why do I gain less RR than I lose?
Does VALORANT rank decay?
Ready to climb?
VALORANT Rank Boost
Any tier from Iron 1 to Immortal 3, priced tier by tier from the live engine.
Pro Teammate (Duo)
A verified Immortal+ player in your party β you play every game on your own account.
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1-on-1 sessions and replay review with an Immortal+ coach.
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