- 3 Stealth Wards max
- Control Ward: 75 gold
- Oracle sweep: 8 s
- Faelights: +25% vision
Vision decides fights before they happen: the team that sees the jungler coming dodges the gank, and the team that controls the river takes the dragon. It's also the cheapest way to climb β a 75-gold Control Ward often does more than a 3,000-gold item. This guide covers every ward and trinket on patch 26.21, what changed in 2026 (support Control Wards, Faelights, the Stealth Ward recharge), where to ward in each phase of the game, and how vision score is counted. Checked 2026-10-25.
- Limits: 3 Stealth Wards and 1 Control Ward per player on the map.
- Supports since 26.3 start with Control Wards in their role quest slot; after the quest they cost 40 gold.
- Faelights (26.1): a ward on one becomes a superward with +25% vision.
- Vision score counts ward time you provide and enemy ward time you deny.
- Ward ahead of objectives β about a minute before the spawn.
Every ward and trinket
| Item | Cost | How it works |
|---|---|---|
| trinket | 2 charges; each ward lasts 90β120 s (average champion level), 3 health; recharge 210β90 s by level (26.3) | |
| 75 gold | Carry 2, one on the map per player; reveals and disables enemy wards and traps; 4 health; lasts until killed | |
| trinket | From level 1; reveals and disables hidden wards and traps around you for 8 s (26.1); 2 charges, 160β100 s | |
| trinket | From level 9; places a 1-health visible ward up to 4,000 range away; 198β99 s |
Destroying an enemy Stealth Ward gives 10 gold and no experience. Farsight wards don't count toward your ward limit and last until they're killed β but enemies can see them, and they have 1 health.
The support item and 2026's vision changes
Supports carry the team's extra vision. The support item starts as World Atlas (400 gold); earn 400 gold with Shared Riches to upgrade to Runic Compass, then 800 more for Bounty of Worlds; charges refill at the shop. Runic Compass holds 3 ward charges and Bounty of Worlds 4 ward charges.
- Patch 26.1 Β· January 2026Faelights and support Control Wards
Since 26.1, a ward placed on a Faelight becomes a superward: +25% vision radius, a bonus vision region for 45 s and +25% vision score. Control Wards cost supports 40 gold after their quest, with two stored in the role quest slot; Oracle Lens sweeps for 8 seconds.
- Patch 26.3 Β· February 2026Wards from minute one
Supports start the match with Control Wards in their role quest slot, and the Stealth Ward recharge became 210β90 s by level.
- Patch 25.S1.1 Β· January 2025New ward runes
Sixth Sense, Grisly Mementos and Deep Ward replaced the old ward runes in Domination.
Where to ward, phase by phase
Laning (0β14 min)
- Your side of the river, on the path the enemy jungler takes to your lane
- Tri-bush or river bush in bot lane
- A Control Ward in a bush you walk past often
Objectives
- The pit and its entrances about a minute before dragon, grubs, Herald or Baron spawn
- Clear enemy wards with Oracle Lens first
- Faelights near the pit for bonus vision
Mid game
- The enemy jungle on the side your team is pushing
- Side-lane entrances when someone split-pushes
- Deep wards to track their jungler
Late game
- Vision around Baron and Elder before they spawn
- Sweep before every objective
- Never walk into fog alone
The objective timer tells you when the next spawn is β that's when your wards should be in place.
How vision score works
The official wiki describes vision score as 1 point per minute of ward lifetime you provide, plus 1 per minute of enemy ward lifetime you deny β less for redundant or pointless wards. Two practical rules follow: a ward in a useful spot that lives long earns more than three wards stacked in one bush, and clearing enemy wards counts as much as placing your own. Since 26.1 a ward on a Faelight earns 25% more score.
- 3Stealth Wards per player on the map
- 75 ga Control Ward (40 g for supports after their quest)
- 8 sOracle Lens sweep
- +25%vision on a Faelight ward
Vision runes in Domination
| Rune | What it does |
|---|---|
| Sixth Sense | On a long cooldown, senses a nearby hidden ward (250 s, wiki) |
| Grisly Mementos | 6 trinket haste per collected memento, up to 18 |
| Deep Ward | Wards in the enemy jungle gain health and duration; from level 9 river wards too |
Vision habits for every role
- Buy a Control Ward every back.
75 gold is the best value in the shop when it's in the right bush.
- Use your trinket on cooldown.
A charge sitting full is vision you didn't place.
- Swap to Oracle Lens when it helps.
Supports and junglers usually switch after the first items; laners keep the Stealth Ward longer.
- Ward before you need it.
A minute before the objective, not when the fight has started.
Help with vision and macro
- Map control: 1-on-1 coaching β from $22.00 an hour.
- Read next: climbing as support and objective timers.
- Official League of Legends wiki β Stealth Ward, Control Ward, Oracle Lens, Farsight Alteration, World Atlas, vision score
- Riot β Patch 26.1 notes Β· Patch 26.3 notes (support Control Wards, Stealth Ward recharge). Checked 2026-10-25. Item icons Β© Riot Games.
All free tools: calculators, percentiles & season countdowns β
Common questions
How many wards can you have in LoL?
How much is a Control Ward?
How is vision score calculated?
When should you switch to Oracle Lens?
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