- Your last 10 matches
- Codes valid until the next patch
- Pin up to 10 replays
- Live Top 500 replays (delayed)
A match is six fights. Who died first in each?
Overwatch keeps your last ten matches as replays. Don't watch them start to finish — cut each one into fights, find the first death and the ultimates, and the reason you lost usually repeats.
Replay window, pins and codes: Blizzard's replay notes (2019 and 12 March 2020). Default keys from Blizzard's replay introduction; check Options, Controls, Spectate. The match, the code and the ledger are an illustration.
Most players who want to improve watch professional matches. That's entertaining, but the mistakes in your own games are the ones you'll repeat tomorrow, and Overwatch records them for you. This guide shows where your replays are and when they disappear, the viewer controls, a 30-minute method that turns one match into one clear goal, what to look for as a tank, damage or support player, and how to use the live Top 500 replays Blizzard added in June 2026. Checked 8 November 2026 on the 3 November 2026 patch.
- Ten matches, one patch: the game keeps your last ten; pins and codes survive only until the next patch, unless the notes say otherwise.
- Codes are about six characters and work for anyone on the same patch — send them to a friend or a coach.
- Review fights, not matches: the first death decides most teamfights.
- Watch from the enemy's view — it shows what they saw when they found you.
- One goal at a time, kept for five games, beats ten notes you'll forget.
- Live Top 500 replays (since 16 June 2026) let you watch high-level games on a delay.
Why review your own games
In the moment you see a fight through one narrow view, under pressure, with no time to think. A replay removes all three: you can pause, look from anywhere and watch the same ten seconds five times. Most of what costs games at every rank — walking into a fight alone, using a cooldown too early, standing where the enemy sniper can see you — is invisible while you play and obvious on replay. That's why BoostPirate's advice is to start with your own replay, not a pro match — and to come back to pro play once you know what you're looking for.
Getting the replay: ten matches, one patch
When Blizzard introduced replays it set the rules that still apply: the game keeps your 10 most recent matches in all modes except the Tutorial and the Practice Range, and replays "will be reset when a new patch launches". The March 2020 patch added sharing: a replay code is "an alphanumeric code typically 6 characters long" that you can post anywhere, another player can enter it to watch the match, you can "pin up to 10 replays to keep until the next patch", and "the 10 most recently imported replay codes are tracked".
- 10most recent matches kept, every mode but the Tutorial and Practice Range
- 10 pinsreplays you keep — until the next patch
- ~6 charactersa replay code anyone on the same patch can import
- Next patchwhen codes normally stop working
Hotfixes don't always wipe them. Blizzard now says in the notes when codes survive, and the 2026 record shows it varies:
"In-game replay codes and highlights from the previous patch are still available."
Bug-fix patch: "Replay codes have NOT been wiped."
"Replay codes have been wiped."
"Replay codes from the November 3 patch are still available."
The safe habit: review the same day, and pin a match before you play ten more. If you want a coach or a friend to look at it, send the code before the next patch.
Viewer controls
Blizzard's replay introduction lists these default keys; your current binds are under Options → Controls → Spectate, and you can change them there:
Free camera — move on a plane, Q and E for down and up.
Detach — left or right mouse button leaves the player view for the free camera.
Speed and pause — scroll the wheel to slow down or speed up, Ctrl+P to pause.
First or third person — third person shows where the player stood relative to cover.
Jump to a player — the order matches the player list in the media controls.
Objective and bookmarks — 0 snaps to the objective; save camera spots and recall them with 1–9.
In practice you need three things: the player switch to watch the same fight from your view and then the enemy's, slow playback for the two seconds around a death, and the free camera to see positions from above.
The 30-minute method
BoostPirate's routine for one match. Pick a loss you remember feeling confused about — those teach the most.
- Skim and cut (5 min)
Play the match at high speed and note where each teamfight starts and ends. Most matches have five to eight.
- Pick three lost fights (2 min)
Ignore the wins for now. Three is enough to see a pattern without losing the evening.
- First death, your view (8 min)
For each fight, rewind ten seconds before the first death and watch it slowed down. Where were you? What did you see?
- Same moment, enemy view (8 min)
Switch to the player who got the kill. Did they see you coming? Were you alone, exposed, or out of cooldowns?
- One sentence per fight (3 min)
"Fight 3: I walked to the high ground without my tank and their Widowmaker had the angle." Facts, not blame.
- One goal (2 min)
Circle the habit that appears twice. That's the goal for your next five games — nothing else.
Reading a fight
A teamfight in Overwatch usually turns on its first death: the team that loses a player first has to fight four against five, and most can't. So the ledger above isn't about kills — it asks three questions per fight.
- Who died first, and was it ours? If your team loses the first player in most fights, the problem is positioning or engagement, not aim.
- Why? Caught alone, standing in an open sightline, used the escape too early, or hit by an ultimate nobody saw coming.
- Ultimates: did we use one to win a fight that was already won, or lose one by using it after the first death? Our ultimate economy guide goes deeper.
- Where were you when it started? The positioning guide covers what "good" looks like for each role.
What to look for by role
Tank
- Did I start fights with my team in range, or alone?
- Did I use my main defensive cooldown before or after taking the first big hit?
- Did I give space back when supports were out of cooldowns?
- Was I in line of sight of both my supports?
Damage
- What did I shoot in the first five seconds — a tank, or a target that could die?
- Did I peek the same angle twice?
- Was my off-angle covered, or was I the first death?
- How often was my crosshair at head height before a fight?
Support
- Did I die first? From where?
- Did I save my key cooldown for the enemy's big ultimate?
- Was I healing a tank already topped up while a damage player died?
- Did I tell my team when my ultimate was ready?
Track those per role with the cooldown tracking guide in mind: half the "why" answers in a review are a cooldown somebody didn't have.
Turning notes into one goal
Review card · example
- Match
- Loss, Control, Support (Zenyatta)
- Fight 1
- Died first on the high ground; no Lúcio near me.
- Fight 3
- Died first again; moved forward to orb the tank.
- Fight 4
- Saved Transcendence, team died before I used it.
- Goal ×5
- Stay within reach of my other support until the first enemy dies.
Keep the card next to your keyboard for the next five games, then review one of them to see if the habit changed. A goal you can check on replay ("stay near my other support") works; a goal you can't ("play better") doesn't. When the habit sticks, pick the next one.
Learning from Top 500 live replays
Since the 16 June 2026 patch, "all players can watch live replays of ongoing matches for players on the Top 500 Challenger Leaderboards". The replays are delayed "to prevent the feature from being used for a competitive advantage" and share their controls with the normal replay viewer, so the keys above work. Players who don't want their games shown can switch on Hide Leaderboard Live Replay under Options, Social, Privacy, Leaderboards; it is off by default.
Use it with a question in mind. Find a Top 500 player on your main hero and watch only the first ten seconds of each fight: where do they stand, what do they shoot first, when do they use their escape? Then compare with your own replay. How the leaderboard itself works is in the Top 500 guide.
Recording, highlights and sharing
There's no button to export a whole replay as a video. DOR's replay guide (June 2026, updated September) notes that only short highlights can be exported, to Documents, Overwatch, Videos by default, and that highlights live in the History tab of your Career Profile. If you want a full video — for a coach, or to keep a match past the next patch — record the replay viewer with your own capture software while it plays. For a live session with a coach, sharing the replay code is usually enough.
Common review mistakes
- Watch the full match at normal speed.
- Review only wins, or only games where a teammate threw.
- Write ten goals.
- Wait until next week — the patch may wipe the code.
- Cut the match into fights and pick three losses.
- Watch every death from the enemy's view too.
- Write one sentence per fight and circle what repeats.
- Pin the replay and send the code to your coach the same day.
If the review keeps pointing at aim, the aim and sensitivity guide has a routine; if it points at hero choice, read the solo-queue heroes guide.
Want a coach to review a match with you? Send the replay code to a Grandmaster+ coach in a 1-on-1 coaching session (from $19.90 an hour) — nobody logs in to your account, and you leave with one goal for the next five games.
- Blizzard — Introducing Overwatch Replays (2019: the 10-match window, reset on patches, default viewer keys) · Patch notes, 12 March 2020 (replay codes, pins, imported-code history)
- Blizzard patch notes — 16–30 June 2026 (live Top 500 replays, Hide Leaderboard Live Replay, codes kept and wiped) · February 2026 (codes kept on 25 February) · 3 November 2026 and 5 November hotfix (codes kept)
- DOR — How to watch Overwatch replays (17 June 2026, updated 14 September 2026: highlights, export folder, no full-replay export)
- Checked 8 November 2026. Whether codes survive a patch is in each patch's notes — read them before you rely on an old code.
All free tools: calculators, percentiles & season countdowns →
Common questions
How do I watch my replays in Overwatch?
How long do Overwatch replay codes last?
Can I download an Overwatch replay as a video?
What should I look for in an Overwatch VOD review?
Can I watch Top 500 players live in Overwatch?
Ready to climb?
1-on-1 Coaching
A Grandmaster+ coach reviews your replays, aim and decisions live — nobody logs in to your account.
Pro Teammate (Duo Queue)
A Grandmaster+ player in your group on your own account, inside the narrow-group limits.
Placement Matches
The placement games a new role or a reset asks for, played to the end.
More Overwatch guides
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