- Unreal Engine 5.3 since 2025
- 144 FPS: GTX 1050 Ti class
- Reflex and Anti-Lag 2
- Win 11: TPM 2.0 + Secure Boot
VALORANT runs on almost anything, but the settings menu still decides whether it runs well: a few options cost frames for nothing, a few add input lag, and a few make enemies harder to see. This guide goes through the menu as it stands on 31 October 2026 (patch 13.09, Unreal Engine 5): what Riot says your PC needs, every Video and Graphics Quality option with a competitive value and the reason for it, frame-rate caps, NVIDIA Reflex and AMD Anti-Lag 2, multithreaded rendering, and the mouse, HUD, audio and server settings worth a minute of your time.
- Unreal Engine 5.3 since July 2025: patch 11.02 moved VALORANT off Unreal Engine 4.27 and roughly halved its install size.
- 144 FPS needs little: Riot's high-end spec is a GTX 1050 Ti-class card with an i5-9400F or Ryzen 5 2600X.
- Windows 11 needs TPM 2.0 and UEFI Secure Boot; Windows 10 must be build 19041 or later.
- AMD Anti-Lag 2 arrived in patch 12.09 — it needs drivers dated 9 March 2026 or later.
- Low settings are the competitive standard, not just a performance trick: less bloom and clutter means a clearer view of heads.
What VALORANT needs in 2026
Patch 11.02 on 29 July 2025 upgraded the engine from Unreal Engine 4.27 to Unreal Engine 5.3. Riot kept the look of the game almost the same, promised small performance gains, and the installed game shrank to about half its old size. The PC specs were updated with it; Riot's support page, dated 21 May 2026, lists three tiers:
| Tier | Target | CPU | Graphics |
|---|---|---|---|
| Minimum | 30 FPS | Intel i3-540 / AMD Athlon 200GE | Intel HD 4000 / AMD Radeon R5 220 |
| Recommended | 60 FPS | Intel i3-4150 / AMD Ryzen 3 1200 | NVIDIA GeForce GT 730 / AMD Radeon R7 240 |
| High-end | 144 FPS | Intel i5-9400F / AMD Ryzen 5 2600X | NVIDIA GTX 1050 Ti / AMD Radeon R7 370 / Intel Arc A310 |
Every tier also needs 64-bit Windows 10 (build 19041 or later) or Windows 11, at least 4 GB of RAM, 1 GB of video memory on a dedicated card and a CPU with SSE 4.2 or AVX. On Windows 11, Riot also requires TPM 2.0 and UEFI Secure Boot, and its spec page points to the fixes for the Vanguard errors players see on Windows 11. ARM processors, virtual machines and cloud gaming services aren't supported.
Display, resolution and frame rate
- Display Mode: Fullscreen. Exclusive fullscreen gives the game the GPU to itself and the lowest input lag.
- Resolution: your monitor's native 16:9 resolution. Riot recommends 16:9 and lists 1920×1080, 2560×1440 and 3840×2160 among its supported sizes; for 5:4, 16:10 and 21:9 screens it suggests windowed mode to avoid fullscreen issues, and unusually wide resolutions get black bars.
- Frame rate limits: cap the menus, the background and battery play (60, 30 and 60 are common), but leave Limit FPS Always off — or set it a little above your monitor's refresh rate if your PC runs hot or the frame rate swings.
- VSync: Off. It adds input lag. Riot warns that without it you may see tearing and other artifacts; a high frame rate on a high-refresh monitor keeps that small.
- Refresh rate: check that Windows is actually running your monitor at its highest refresh rate — Riot's support article on refresh rate makes the same point.
Graphics Quality: every option
These are competitive values, not the prettiest ones. Most settings guides agree on every row; they differ only on anti-aliasing (MSAA 2x looks cleaner, switching it off is faster) and Improve Clarity (some leave it on for sharper edges at a small cost).
| Setting | Competitive value | Why |
|---|---|---|
| Multithreaded Rendering | On (8+ threads) | Riot: helps CPU performance on stronger PCs |
| Material Quality | Low | Small visual change, real FPS gain |
| Texture Quality | Low or Medium | Medium if your card has VRAM to spare |
| Detail Quality | Low | Removes clutter, big FPS impact |
| UI Quality | Low | No gameplay effect |
| Vignette | Off | Darkens the screen edges |
| VSync | Off | Adds input lag |
| Anti-Aliasing | MSAA 2x or off | 2x smooths edges; off gives the most FPS |
| Anisotropic Filtering | 1x–4x | Texture sharpness at angles |
| Improve Clarity | Off | A post-process that costs frames |
| Experimental Sharpening | Off | A beta post-process |
| Bloom | Off | Glow around light sources |
| Distortion | Off | Warps the screen around abilities |
| First-person shadows | Off | Shadows from your own model |
Change one thing at a time and watch the in-game performance counter (Video › Stats, set to text) — on a strong PC several of these make no measurable difference, and you can keep the ones you like the look of.
Latency: NVIDIA Reflex and AMD Anti-Lag 2
NVIDIA Reflex Low Latency
In Video › General on NVIDIA cards. On lowers system latency with no real cost; On + Boost also keeps the GPU clocked high, which can help when the CPU limits your frame rate but adds heat. Try both and keep the one with the steadier frame time.
AMD Anti-Lag 2
Supported since patch 12.09 in May 2026 on compatible AMD hardware with drivers dated 9 March 2026 or later, so update the AMD driver before you look for it.
Network latency is a separate number. The Network Buffering option on Minimum keeps the delay lowest on a stable connection; raise it only if your connection drops packets and enemies stutter.
Multithreaded rendering
Riot describes multithreaded rendering as a setting that can improve CPU performance and graphics quality on high-spec PCs. Its support article lists the bar: a CPU with at least 8 threads (physical and virtual cores, so many four-core CPUs with hyper-threading qualify), 8 GB of RAM and 2 GB of video memory. It is the first option in Graphics Quality. If your PC meets the bar, turn it on; on an older machine, try it both ways and keep whichever gives the higher and steadier frame rate.
Mouse, HUD and visibility
- Raw Input Buffer: On. It makes mouse input more consistent. Your sensitivity, eDPI and crosshair have their own guide — the crosshair and sensitivity guide.
- Enemy Highlight Color: the outline drawn around enemies. Try the alternatives against the maps in the pool and keep the one that stands out most for your eyes — it matters more than any graphics option for spotting a peek.
- Stats: show FPS and latency as text only, so you notice a drop without a graph covering the screen.
- Minimap: make it large enough to read at a glance and check it after every kill sound — most rotations start there.
Audio and servers
Footsteps matter more than most graphics options. Riot's sound troubleshooting article gives three checks that fix most problems: turn off surround sound in Windows unless you actually have surround speakers (otherwise you can lose sounds), set the output to the device you really use, and turn off exclusive mode for your headphones in Windows. In the game itself, lower the music and agent voice lines so footsteps and reloads stand out.
For servers, Riot places you on the best server automatically, but a solo player or a party leader can choose another server in the same region. Pick the lowest ping you see, not the one your friends use if it costs you 30 ms.
How we can help
- Have it checked live: 1-on-1 coaching with an Immortal+ coach — settings, crosshair and replays in one session.
- Climb while you settle in: a rank boost to any tier up to Immortal 3, piloted or duo. Boosting is against Riot's terms — read the safety guide first.
- Play with a pro: a Pro Teammate in your party on your own account — no login shared.
- Riot Games support — minimum and recommended PC specs · multithreaded rendering · supported resolutions · refresh rate and VSync · sound issues · server select
- Riot Games patch notes — 11.02 (Unreal Engine 5.3) · 12.09 (AMD Anti-Lag 2) · The Spike — patch 11.02 and the new specs
- Settings guides — setup.gg graphics settings · hone.gg FPS settings
- Checked 31 October 2026.
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Common questions
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