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WARDOGS · Combat · Anti-vehicle

WARDOGS Anti-Vehicle Guide (2026): Rockets, C4, CIWS and Payouts

Every way to kill a vehicle in WARDOGS after Season 2: the RPG-7, MAAWS, Verba, C4, IEDs and the AMR 50, the CIWS and the Gepard against helicopters, what each vehicle kill pays against its spawn price, and how a squad hunts armour.

Updated 2026-11-08 · 12 min read · by the BoostPirate crew
  • Armed vehicle kill ≈ half its spawn price
  • CIWS kills a Havoc in ~6 s
  • C4 moved to Assault 4
  • MAAWS now Support 18
Anti-vehicle · checked 8 November 2026

Every armed vehicle carries half its price on its back.

What a kill pays, set against what the owner paid to spawn it — and the tool the Season 2 notes give you for each.

Spawn prices and destroyed rewards from BULKHEAD's Season 02 patch notes (14 Oct 2026). Season 3 starts 12 November 2026 and may reprice them.

Vehicles decide a lot of WARDOGS matches. They carry squads and supply pallets into the Control Zone, they hold streets with miniguns and cannons, and the most expensive of them cost their owner more than most players' whole loadout. That is exactly why they are worth killing: Season 2 pays a bounty on every one, and an armed vehicle you destroy pays you half of what its owner just spent. This guide covers the tools BULKHEAD gives each role, how to use them against tanks, light vehicles and helicopters, the buildables that shoot back, and how a squad turns anti-vehicle work into steady cash and XP.

Short answer: The RPG-7 (Support 5, $1,800 a spawn) and MAAWS (now Support 18, $2,400) are the rockets, C4 with the Remote Detonator moved to Assault 4, and the CIWS buildable destroys a HAVOC in about 6 seconds. Season 2 pays per variant — $8,000 for a T-72B3, $11,000 for an L2A6, $14,000 for a HAVOC — which works out to roughly half the vehicle's spawn price for every armed variant and about a fifth for unarmed transports, plus 1.5× XP for the armed ones.
Key takeaways
  • Half of the owner's spend: every armed vehicle BULKHEAD priced pays about 50% of its spawn price when you kill it (our arithmetic on the Season 2 notes).
  • Support carries the rockets, and the MAAWS got cheaper and earlier: Support 18 for $100,000 instead of 20 for $125,000.
  • C4 and IEDs are Assault tools now — the kills, and destroyed buildables, pay Assault XP since Season 2.
  • Helicopters have counters: the CIWS (about 6 seconds on a HAVOC since the 2 October hotfix) and the new Flakpanzer Gepard.
  • Mark first, shoot second. Spotting pays more for valuable targets, but only 25% if another faction finishes your mark.
  • Season 2 numbers. Season 3 starts on 12 November 2026; its Limited Mode servers will have no vehicles at all.

Why vehicles are worth hunting

Every vehicle in WARDOGS is bought from its owner's cash bank, and every one has a "destroyed" reward the killer collects. The Season 02 patch notes list both numbers for each variant, and put side by side they show a clear rule: the armed variants pay almost exactly half of their spawn price, the unarmed transports about a fifth. Those shares are our arithmetic; the rows are BULKHEAD's.

VehicleSpawn priceKill paysShare
HAVOC $28,000 $14,000 50%
L2A6 $22,000 $11,000 50%
Little Bird AH-6R [Rockets] $18,800 $9,400 50%
T-72B3 $16,000 $8,000 50%
Z20 Lakota [Miniguns] $15,000 $7,500 50%
Flakpanzer Gepard $14,000 $7,000 50%
Little Bird AH-6M [Miniguns] $12,000 $6,000 50%
Humvee [Minigun] $10,000 $5,000 50%
Ural Defender [M249] $9,500 $4,750 50%
Humvee [M249] $8,500 $4,250 50%
Wolf-110 [M2 Browning] $7,800 $3,900 50%
Ural Defender $7,200 $3,600 50%
Kodiak [M249] $6,750 $3,400 50%
Z20 Lakota $7,400* $1,500 20%
MH-6 Little Bird $6,250* $1,250 20%
Wolf-110 $2,200 $450 20%

* Spawn price is a Season 1 community-tracked figure the Season 2 notes did not change. Armed variants also pay 1.5× the XP of the base vehicle, per the notes.

What that means for you, as BoostPirate's advice: one HAVOC kill pays for seven RPG-7 spawns, and one T-72B3 pays for three MAAWS spawns. Transports pay little, but killing a Wolf-110 or a Lakota full of players stops a delivery streak and a squad reaching the zone, which is often worth more to your team than the bounty. The cash farming guide puts these payouts next to every other way to earn.

WARDOGS Season 2 vehicle kill rewards as a share of the vehicle spawn price: about 50 percent for every armed variant from the HAVOC, L2A6, rocket Little Bird, T-72B3, minigun Lakota, Gepard, minigun Little Bird, armed Humvees, Wolf-110 with M2, Ural Defenders and Kodiak M249, and about 20 percent for the unarmed Wolf-110, Z20 Lakota and MH-6 Little Bird; spotting pays 25 percent when another faction finishes your mark
The bounty rule in one picture. Shares rounded; spawn prices and rewards from the Season 02 notes.Graphic: BoostPirate

The anti-vehicle toolkit, role by role

Most of the tools sit on the Support track; Assault got the explosives in Season 2 and Recon has the heaviest rifle. These are the Season 2 gates and spawn prices — where a figure is older, the card says so:

RPG-7Support 5
$1,800 a spawn

Spawn price cut from $2,000. Level and $30,000 unlock fee are Season 1 figures the notes left alone.

MAAWSSupport 18
$2,400 a spawn

Unlock moved from level 20 to 18 and from $125,000 to $100,000; spawn price was $2,600.

9K333 VerbaSupport 14
—

Moved from level 16 to 14. The notes list no price or damage.

C4 + Remote DetonatorAssault 4
$650 a spawn

The Remote Detonator's spawn price (was $550). Moved from Support 2 to Assault 4; C4 and IED kills now pay Assault XP.

MGL-40Support
$7,500 a spawn

Muzzle velocity −25%, weaker outer blast, sway and slower aim from the Little Bird bench; unlock fee $250,000.

AMR 50Recon
$14,800 a spawn

Spawn price up from $8,800; the .50 Cal lost 16% base damage.

BULKHEAD publishes no damage figures for any of them, so nobody can tell you from official data how many rockets a T-72B3 takes. Our advice is to treat the first fight against each vehicle as a test, count your hits, and share the number with your squad. The Support guide covers the rest of that kit and the Assault guide the explosives.

Rockets: the RPG-7 and the MAAWS

The two launchers are the everyday answer to armour. The RPG-7 got a little cheaper in Season 2 ($2,000 → $1,800 a spawn) and still sits at Support level 5 by its Season 1 gate. The MAAWS moved down from level 20 to 18, its unlock fell from $125,000 to $100,000 and its spawn price from $2,600 to $2,400. WARDOGS' own pitch is that you can "destroy apartment blocks with rocket launchers", so rockets also open walls and the buildings a tank hides behind.

  • Shoot from where the gun isn't looking. A tank turret has to turn to answer you; a rocket from the side or behind buys the second shot. (BoostPirate's advice — BULKHEAD publishes no armour zones.)
  • Two launchers beat one. Two Support players firing together give the crew no time to back out or repair.
  • Fire, then move. The backblast and smoke give your position away; reload behind something solid.
  • Don't waste rockets on a full-health tank from the front if a teammate can reach its rear in ten seconds.

C4, IEDs and close work

Season 2 moved the Remote Detonator and C4 Charge to the Assault track at level 4 (they were Support level 2) and made IED and C4 kills pay Assault XP instead of Support XP. Destroying buildables now pays Assault XP too. The Remote Detonator costs $650 a spawn (was $550). Explosives are the lowest-cost way to kill a vehicle that comes to you: a road into the zone, a supply drop point, or a tank parked in a street.

How we would use them: place charges where vehicles must slow down — a bridge, a gate, a narrow street on the way to the zone — and wait out of sight. Against a parked tank, the explosives reach places a rocket can't, but the tank's crew and any infantry around it see you coming, so let a teammate's rocket or smoke pull the turret's attention first. Note that Season 2 also limited tank traps to a defined set of surfaces, so you can't block every road with them.

Killing helicopters: CIWS, Gepard and Verba

Helicopters are the hardest target for infantry, and BULKHEAD has tuned the counters twice. On 2 October 2026 a hotfix set the CIWS to destroy the HAVOC "in around 6 seconds as opposed to 12" — BULKHEAD said it had "overcorrected" in the previous patch. Season 2 then made the CIWS cheaper to build (1,500 → 1,200 supply), tuned its cannon to shred light cover but struggle against heavy fortifications, and reduced its damage to the spawn vehicle so that takes 2.25× longer to kill.

A Flakpanzer Gepard anti-aircraft tank with twin cannons raised, parked on wet grass in heavy rain
The Flakpanzer Gepard, new in Season 2. BULKHEAD's anti-air vehicle: Driver 25, a $300,000 unlock and $14,000 a spawn — and a $7,000 bounty for whoever kills it.Image: BULKHEAD / Team17 (Season 02 patch notes, Steam)

The Flakpanzer Gepard is the mobile answer: the anti-air vehicle Season 2 added at Driver level 25. On foot, the Support track carries the 9K333 Verba, which Season 2 moved from level 16 to 14; the notes list no other details, so test it before you rely on it. Two more Season 2 lines help against helicopters: the .50 Cal's 16% damage cut also hit the miniguns on the Little Bird, Lakota and Humvee, and helicopter cockpit glass now damages the helicopter when it's shot from inside, the same as incoming fire. Vehicles carry smoke screens and flares — Season 2 fixed them not showing for players who joined late — so expect them to be used against you.

A HAVOC attack helicopter in two-tone desert camouflage standing in a dark hangar
The most valuable target in the game. A HAVOC costs its pilot $28,000 every spawn and pays $14,000 to the player who brings it down — exactly half.Image: BULKHEAD / Team17 (Season 02 patch notes, Steam)

Buildables that shoot back — and pay when they fall

Teams fortify the zone and their FOBs, and since Season 2 destroying any buildable pays Assault XP and a cash reward close to its build cost. These are the combat buildables the notes changed:

CIWS (Vanguard)1,500 → 1,200$1,200Destroys a HAVOC in about 6 s since the 2 Oct hotfix; 2.25× slower on the spawn vehicle
MG Nestnew · 650$650A manned M2 Browning, built with the Large Hammer
Talon1,000 → 650$650Reload 2 s → 5 s, restock from munitions 50 → 200
Stingray150 → 650$650No description in the notes
L81 Mortar150 → 600$650New drop-in animation slows its fire; restock 75 → 150

The MG Nest is a manned M2 Browning — a .50 Cal, so the Season 2 cut applies to it. A CIWS near a FOB is the first thing to destroy before your helicopter comes in, and a cheap one: $1,200 to you when it falls. The team roles guide covers who builds them on your side.

Spot it before you shoot it

Recon players earn when a teammate kills what they marked, and Season 2 changed the maths: spotting rewards are about 30% lower than in Season 1 but now scale with the value of the target, and if another faction destroys your spotted target you get 25% of the reward instead of 50%. In practice a marked HAVOC or tank is the best spot in the game and a marked runner the worst. Rain reduces spotting range, so expect to see vehicles later in wet matches. The Recon guide covers the binoculars, range finders and marks.

A squad plan for hunting armour

  1. Mark it. A Recon or anyone with binoculars spots the vehicle so the squad sees where it is and what it is.
  2. Pick the angle. Two Support players with launchers move to the flank or rear; the rest stay out of the gun's view.
  3. Pull its attention. Rifle fire or smoke from the front makes the crew look the wrong way.
  4. Fire together. Both rockets in the same second, then reload behind cover. Assault closes with C4 if the vehicle stops.
  5. Clear the area. A destroyed vehicle doesn't mean a dead crew or escort; watch the wreck for a few seconds before you move on.

This is BoostPirate's drill, not an official tactic. It turns a scary tank into the best-paying target on the map — and the Driver on the other side just lost a vehicle that cost more than most players' whole loadout. If you are that Driver, read the tanks guide and the vehicles and unlock levels guide for the other side of this fight.

Anti-vehicle mistakes

Do
  • Destroy the CIWS before your own helicopters fly in.
  • Hunt armoured and attack vehicles first — they pay half their price.
  • Kill transports when they carry a squad or a pallet into the zone.
  • Fire rockets in pairs and from the side.
  • Mark high-value vehicles for your team before engaging.
Don't
  • Spend a MAAWS on an empty Wolf-110.
  • Stand where you fired from after a rocket.
  • Expect a Season 1 count of hits — the .50 Cal and big calibres lost damage.
  • Fire through your own helicopter's cockpit glass — it damages your bird.
  • Assume a vehicle is dead because it stopped moving.

The launchers live on the Support track and the MAAWS waits until level 18. Our Support leveling gets you there, and cash farming builds the bank for rockets every life. Both reset with the season, so order early in one.

Sources
  • BULKHEAD — WARDOGS | Season 02 Patch Notes (Steam, 14 Oct 2026: spawn prices and destroyed rewards per variant, armed-variant XP, RPG-7, MAAWS, Verba, C4 and IED changes, CIWS, Talon, Stingray, MG Nest, mortar, Gepard, T-72B3, .50 Cal cut, cockpit glass, smoke and flares fix, tank traps, spotting), read in full on the WARDOGS Steam news hub (8 Nov 2026)
  • BULKHEAD — "IR Goggles & CIWS Balance Hotfix" (Steam news hub, 2 Oct 2026: CIWS destroys the HAVOC in about 6 s instead of 12) · "Update 0.1.2" (29 Sep 2026: Infantry Mode servers) · "Road to Season 3" (6 Nov 2026: Season 3 on 12 November)
  • BULKHEAD CEO Joe Brammer — developer response on Steam (23 Oct 2026: Limited Mode servers with no power weapons and no vehicles)
  • BULKHEAD — wardogs.com (rocket launchers and destruction, read 8 Nov 2026) · RPG-7 gate and fee, MH-6 and Z20 Lakota spawn prices: Season 1 figures kept in our WARDOGS data because the Season 2 notes did not change them
  • Checked 8 November 2026. Shares of spawn price are our arithmetic. Season 3 starts 12 November 2026.
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FAQ

Common questions

What is the best anti-tank weapon in WARDOGS?
BULKHEAD publishes no damage values, so there is no measured best. In Season 2 the Support track carries the two rocket launchers — the RPG-7 at $1,800 a spawn and the MAAWS, now unlocked at Support 18 and $2,400 a spawn — and C4 with the Remote Detonator moved to Assault level 4. Our advice: rockets for range, C4 when you can reach the hull.
How much do you get for destroying a vehicle in WARDOGS?
Season 2 pays per variant: $450 for a Wolf-110, $5,000 for a minigun Humvee, $7,000 for a Gepard, $8,000 for a T-72B3, $11,000 for an L2A6 and $14,000 for a HAVOC. By our arithmetic every armed variant pays about half of its own spawn price, and unarmed transports about a fifth. Armed variants also pay 1.5 times the XP.
How do you shoot down helicopters in WARDOGS?
Build a CIWS or bring a Gepard. BULKHEAD's 2 October hotfix set the CIWS to destroy a HAVOC in around 6 seconds instead of 12, and the Flakpanzer Gepard is the anti-air vehicle Season 2 added at Driver 25. Rockets and the Support track's 9K333 Verba are the infantry options.
Who gets XP for C4 and IED kills in WARDOGS?
Assault. Season 2 moved IED and C4 kills, and destroyed buildables, from Support XP to Assault XP, and moved the Remote Detonator and C4 Charge to Assault level 4.
Are there servers without vehicles in WARDOGS?
BULKHEAD's CEO Joe Brammer wrote on 23 October 2026 that Limited Mode servers with no power weapons and no vehicles arrive with Season 3, which starts on 12 November. Until then, Update 0.1.2 already steered players toward Infantry Mode servers in the server browser.

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