- 20% off when 40+ points behind
- Wager: stake cash on objectives
- Black Market sells for gold
- Crate selling has diminishing returns
Three counters, three currencies of risk.
The spawn vendor takes cash every life, the Black Market takes gold that never comes back, and the Wager Vendor takes a bet on what you'll do next.
- AK74
$1,600$800-50% - Deagle
$900$750-17% - PKM
$4,500$4,100-9% - AMR 50
$8,800$14,800+68% - Super-45
$2,600$5,600+115% - HAVOC
$18,000$28,000+56% - Range Finder
$400$1,450+262%
Paid from your bank every spawn · lost on death
$150,000 unlock · 8 new camos in Season 2 · cash → gold one way at a daily rate
Spawn prices: BULKHEAD's Season 02 patch notes (14 Oct 2026). Wager Vendor: BULKHEAD's Season 02 Preview (9 Oct 2026) — the slip is our illustration of the mechanics it describes; no odds were published. Checked 8 November 2026.
WARDOGS has no shop in the usual sense — no item store between matches, no loot to sell. Money moves through a handful of counters, and each one has its own rules. The spawn vendor sells your kit every life from your own cash bank. The Black Market takes gold bars for cosmetics, and its Gold Exchange turns cash into gold one way. Supplies can be sold to other players, with limits Season 2 tightened. And Season 2 announced a new counter: the Wager Vendor, an experimental, optional bet on your own performance. This guide covers what each costs, the discounts that apply, what changed in Season 2 and what is — and isn't — known about the Wager Vendor as of 8 November 2026.
- The spawn vendor is the real cost of playing. Every life is a purchase; plan kits with the loadouts guide.
- Season 2 repriced both ends: cheap kit cheaper (AK74 −50%), top kit dearer (AMR 50 +68%, HAVOC +56%).
- The comeback discount: 20% off for a team at least 40 points behind second place.
- Selling supplies has diminishing returns per buyer, and selling to an enemy pays nothing.
- The Wager Vendor is a cash bet on objectives — experimental, optional, and possibly removed if it's exploited.
Every counter that takes your money
Weapons, armour, gear and vehicles you've unlocked, bought at spawn from your bank. Lost on death. Prices per item in the weapons guide and vehicles guide.
The one-off fee that makes an item buyable once its track reaches the gate — $5,000 for the Judge up to $650,000 for the HAVOC. See unlocks and progression.
Cosmetics for gold bars, plus the Gold Exchange that converts cash into gold at a daily rate. Gold and cosmetics survive the wipe.
Stake cash on objectives you set for yourself. Announced for Season 2 as experimental and optional.
The spawn vendor
When you spawn you pick a role and buy what you'll carry: a weapon, armour and helmet, role gear, a backpack, a parachute, sometimes a vehicle. The vendor only shows what you've unlocked, and everything is paid from the cash bank that carries between your matches for the whole season. Nothing is refunded: die and the purchase is gone, though the unlock stays and the cash the life earned is already banked. Season 2 added one ownership rule worth knowing if you drive: the inventory of a purchased vehicle is private to the driver's squad by default, so the kit you load into it isn't free for the whole team.
Prices aren't fixed across seasons. BULKHEAD rewrote much of the vendor list for Season 2, and Season 3's notes — promised for the week of 9 November — may do it again.
What Season 2 changed at the vendor
The Season 2 notes moved prices in both directions. The pattern is deliberate: the entry-level kit got cheaper, the power items got dearer.
Most muzzles, grips and foregrips also came down by up to a third — the Birdcage from $900 to $600, the GOL suppressor from $1,800 to $1,450. The biggest rises hit the items that win fights on their own: the Range Finder more than tripled ($400 → $1,450), the Super-45 more than doubled and the armed vehicles went up across the board. BoostPirate's reading: Season 2 pushed players toward cheap kit and objective play, and punished spawning the heaviest kit by habit.
Discounts: when the vendor is cheaper
- The comeback discount. Any team at least 40 points behind second place gets 20% off at vendors (Season 2 notes). On a losing team, a $7,900 armoured kit costs $6,320.
- Seeding servers. The notes say seeding servers get their rewards and vendor discount once the match begins — not while the server fills.
- New Recruit (unconfirmed). Season 1 halved vendor prices below Wardog level 9. The Season 2 notes don't mention it — check your own vendor before counting on it.
- No other sales. BULKHEAD hasn't announced vendor sales or bundles for cash; gold bars can't be bought with real money.
One related Season 2 rule: once a team leads by more than 10 points you can't switch teams again for 15 minutes after joining, and switchers see an obscured map and can't use the spawn vehicle until they reach the zone — so hopping to the losing side for the discount isn't free either.
Selling supplies
You can't sell kit back, but supplies are a market of their own: players buy from supply crates, and the crate's owner gets paid. Season 1 players farmed that, so Season 2 put limits on it. Selling from a supply crate now has diminishing returns per buyer, until a sale only breaks even with no profit and no XP; selling to an enemy pays nothing; destroying an empty enemy crate pays half. Delivery is where logistics money comes from now: $1,250 and 400 XP for a pallet deployed in the zone, $250 / $500 for small and large crates, plus streak bonuses — +$250 per consecutive pallet and +$100 per crate, up to ten. The cash farming guide turns those into loops.
The Black Market, Gold Market and Gold Exchange
The Black Market is the only counter that takes gold. From the main menu, Black Market → Gold Market sells cosmetics for gold bars, and the Gold Exchange next to it converts cash into gold bars — one way, at a rate that resets every day at 00:00 UTC. Season 2 put the Gold Market behind Wardog level 35 and a $150,000 unlock, added 8 camos and removed the Black & Gold AK:
BULKHEAD didn't publish the prices in bars. Gold bars and the cosmetics they buy carry over every wipe, and at the end of a season leftover cash converts to gold automatically — CEO Joe Brammer confirmed on 27 October that this happens even without the Gold Market unlock. The rate has no published formula and has swung widely from day to day in both seasons, so check the panel before you convert. The full picture is in the Gold Exchange explained.
The Wager Vendor: how it works
BULKHEAD introduced the Wager Vendor in its Season 02 Preview (9 October) as an experimental, optional vendor. Instead of buying an item, you buy a bet on yourself:
- PickChoose objectives
Examples BULKHEAD gave: hot-zone kills and player deliveries. Stacking more objectives lengthens the odds and raises the potential payout.
- CommitSet your deaths
You decide how many deaths you're willing to spend on the wager.
- StakePut cash on it
The stake comes from your bank.
- PlayTrack it live
A tracker above the minimap shows your progress until you meet the objectives or run out of deaths.
Wager Vendor: status and the risk
The Season 2 patch notes (14 October) said the Wager Vendor would not be available at launch, would open later in Season 2 and was meant to come and go; the Preview added that BULKHEAD may remove it mid-season if it proves too exploitable. As of 8 November 2026 BULKHEAD hadn't published a Steam post announcing it live, an odds table or payout figures — so check the in-game vendors, and look for it in the Season 3 notes. If you do find it open, BoostPirate's advice is to treat it as a side bet on top of a life that already pays:
- Wager on objectives your role already does — a Driver betting on deliveries, an Assault player on hot-zone kills.
- Stake an amount you'd happily lose; it goes on top of the kit you lose when you die.
- Set deaths honestly: count how often you die per objective today, not on your best night.
- Stack objectives for the payout — longer odds mean you'll lose more stakes.
- Wager your unlock money in the last days of a season.
- Rely on it as income; BULKHEAD built it to come and go.
- Coordinate with an enemy team — BULKHEAD warned it may remove the feature if exploited, and it has banned and reset players for economy exploits before (its 15 October backend update).
Vendor habits that save a season's cash
- Price your kit before you spawn. If a life won't earn it back, drop a tier — the loadout planner does the sum.
- Buy role tools before guns. The Medical Bag, hammer and Range Finder earn every life; a dearer rifle doesn't.
- Use the comeback discount. On a team 40+ behind, buy the armour you'd normally skip.
- Convert spare cash on a good day. The Gold Exchange rate swings daily and the season-end conversion rate is never shown.
- Recheck prices on 12 November. Season 3 resets the bank and may reprice the vendor.
- BULKHEAD — "WARDOGS | Season 02 Preview" (Steam, 9 Oct 2026: the Wager Vendor's objectives, deaths, stake, odds, tracker and possible removal; the vendor image)
- BULKHEAD — "WARDOGS | Season 02 Patch Notes" (Steam, 14 Oct 2026: vendor price changes, 20% discount, seeding, team switching, crate selling, delivery rewards and streaks, vehicle inventories, Gold Market changes, Wager Vendor not at launch; the Black & Gold Little Bird image)
- BULKHEAD — "IR Goggles & CIWS Balance Hotfix" (Steam, early October 2026) · backend update on X (15 Oct 2026: bans and resets for exploiters) · Season 1 changelog (10 Sep 2026) · Joe Brammer on X (27 Oct 2026: cash converts to gold, Gold Market unlocked or not) · "Road to Season 3" (6 Nov 2026)
- AllThings.how — how to access the Gold Exchange (menu path, one-way conversion, 00:00 UTC reset)
- Checked 8 November 2026. Whether the Wager Vendor opened during Season 2 could not be confirmed from any official post.
All free tools: calculators, percentiles & season countdowns →
Common questions
What is the Wager Vendor in WARDOGS?
Is the Wager Vendor available in WARDOGS?
How do vendor discounts work in WARDOGS?
Can you sell items back in WARDOGS?
What does the Black Market sell?
Ready to level up?
Cash Farming
A bank for unlock fees and spawns, priced per 100K.
Wardog Level
The account track behind pallets, the Gold Market and the sidearms.
Class Leveling
Any role from your level to your target — Assault, Medic, Recon, Support, Driver or Pilot.










