- Boost Player Contrast: on
- Shadows: High
- FPS cap default: 400
- Reflex on, V-Sync off
CS2's video settings do two jobs at once: they decide how many frames per second you get, and how easily you can see a player against a wall. The best competitive setup isn't "everything on Low" β a few settings, like shadows, actually help you spot enemies, while others cost frames for nothing. This guide goes through every setting in CS2's video menu with our pick and the reason, explains Valve's frame pacing options (FPS caps, V-Sync, G-Sync and NVIDIA Reflex), and covers the resolutions professional players use. Setting names come from the game's own settings files. Checked 2026-10-25.
- Visibility first: Boost Player Contrast on, shadows High with Dynamic Shadows on All.
- Frames second: shader, particles and ambient occlusion cost FPS without helping you see players.
- Frame Pacing (added 25 June 2024) holds V-Sync, G-Sync, Reflex and both FPS caps.
- FPS cap: 400 in game by default; since 14 August 2025 it can't be changed while you're connected to a server.
- 1280Γ960 is the most common pro resolution (53% in prosettings.net's data).
Where the settings are
The Video menu has two tabs. Simple holds the display basics: Display Mode (Windowed, Fullscreen or Fullscreen Windowed), Aspect Ratio, Resolution, Refresh Rate and Brightness. Advanced holds everything that changes how the game is drawn, with presets from Low to Very High plus Custom. Pick Custom and set each line yourself β the presets mix visibility settings and performance settings in ways that suit neither.
Resolution and aspect ratio can be changed in fullscreen windowed mode (14 August 2025). Exclusive Fullscreen is still the usual choice for the lowest input delay; Fullscreen Windowed makes alt-tabbing painless.
Every advanced setting β and our pick
| Setting | Options | Our pick | Why |
|---|---|---|---|
| Boost Player Contrast | Disabled / Enabled | Enabled | Player models stand out more from the background |
| Wait for Vertical Sync | Disabled / Enabled | Disabled | V-Sync on its own adds input delay β the exception is Valve's G-Sync + V-Sync + Reflex combination |
| NVIDIA Reflex Low Latency | Disabled / Enabled / Enabled + Boost | Enabled | Lower input latency on NVIDIA cards |
| Maximum FPS In Game | 64β1000 (fps_max) | 400 β or about 2Γ your refresh rate | A steady cap feels smoother than an uncapped, jumpy frame rate |
| Maximum FPS In Menus | 64β1000 (fps_max_ui) | 200 (the default) | Nothing to gain in menus |
| Multisampling Anti-Aliasing Mode | off or one of several MSAA levels | 4Γ MSAA if your FPS allows, 2Γ if not | Cleaner edges on distant player models |
| Global Shadow Quality | Low / Medium / High / Very High | High | Shadows give away players around corners |
| Dynamic Shadows | Sun Only / All | All | Lights other than the sun cast player shadows too |
| Model / Texture Detail | Low / Medium / High | Low or Medium | Little visibility gain from High |
| Texture Filtering Mode | Bilinear, Trilinear, Anisotropic 2Γβ16Γ | Anisotropic 4Γ | Sharper floors and walls for almost no FPS |
| Shader Detail | Low / High | Low | Costs FPS without helping you spot players |
| Particle Detail | Low / Medium / High / Very High | Low | Less clutter in fights |
| Ambient Occlusion | Disabled / Medium / High | Disabled | Darker corners and lower FPS |
| High Dynamic Range | Performance / Quality | Performance | The lighter option |
| FidelityFX Super Resolution | Disabled to Performance | Disabled | Upscaling softens distant heads β only use it if your PC can't hold a steady frame rate |
Names and options: the game's video settings file (SteamDB GameTracking-CS2, read 2026-10-25). Picks: ours, for competitive play.
Frame pacing: FPS caps, V-Sync, G-Sync and Reflex
Valve added a Frame Pacing section to the Advanced tab on 25 June 2024, with an NVIDIA G-Sync status row and two
sliders: Maximum FPS In Game (fps_max) and Maximum FPS In Menus (fps_max_ui), each from
64 to 1,000. The same update raised the menu default from 120 to
200 FPS. On G-Sync monitors Valve recommends a specific combination β G-Sync, V-Sync and Reflex together:
It will limit your frame rate to your display's refresh rate or slightly lower⦠usually the smoothest-looking and lowest input latency settings combination.
β Valve, CS2 update notes, 25 June 2024
Without G-Sync or FreeSync
- V-Sync off β it adds input delay
- Reflex on
- Cap at 400 or roughly twice your refresh rate, whichever your PC holds steadily
With G-Sync
- G-Sync on in the NVIDIA driver
- V-Sync on and Reflex on β Valve's combination
- The game then limits FPS to your refresh rate or slightly below
Two rules to know: since 14 August 2025 fps_max can't be changed while you're connected to a server, so set it in the
menu or with a launch option before you queue. And the same 2024 update
removed three menu options β Main Menu Background Scenery, Item Inspect Background Scenery, Laptop Power Savings.
Resolution and aspect ratio
Resolution is personal: a 4:3 resolution stretched to fill a 16:9 screen makes player models wider, a native 16:9 resolution shows more of the screen's edges. prosettings.net's 25 September 2026 data on 948 professionals:
- 53%play at 1280Γ960
- 15%play at 1024Γ768
- 13%play at 1920Γ1080
- 19%everything else
Whatever you choose, keep the Refresh Rate on your monitor's maximum β a 240 Hz screen left at 60 Hz throws away most of what you paid for.
On a low-end PC: what to turn down first
- Ambient Occlusion off.
The easiest frames in the menu.
- Shader and Particle Detail to Low.
Smoke, fire and explosions get cheaper β and less cluttered.
- Anti-aliasing to a lower MSAA level.
MSAA is expensive at high resolutions.
- Model / Texture Detail to Low.
Saves video memory on older cards.
- Shadows to Medium last.
They're worth keeping β drop them only when everything else is already low.
- Then try FidelityFX.
Ultra Quality or Quality upscaling is the final step, not the first.
Check each change with the FPS and ping display on a busy deathmatch server β the lowest FPS in a big fight matters more than the average in an empty map.
Settings outside the video menu
Two other menus shape how the game feels: your mouse sensitivity (Keyboard / Mouse) and the crosshair, which has its own Crosshair/Scopes tab since September 2026.
Help with settings and aim
- A full setup check: 1-on-1 coaching β from $18.00 an hour.
- See what you miss in real rounds: demo analysis.
- Climb while you tune: a Premier boost β orders from $3.50.
- Setting names: the game's video settings file Β· FPS defaults: gameinfo.gi (SteamDB GameTracking-CS2, read 2026-10-25) Β· Valve β CS2 Video Settings Recommendations (Steam Support)
- Valve's notes: 25 June 2024 (via GamingOnLinux) Β· 14 August 2025 (via pley.gg) Β· pro resolutions: prosettings.net (25 September 2026)
All free tools: calculators, percentiles & season countdowns β


