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CS2 Β· Settings

CS2 Sensitivity Guide: eDPI, cm/360, Pro Settings and Converters

How CS2 sensitivity really works: eDPI and centimetres per 360Β°, what professional players use, how to convert from Valorant, Overwatch, Apex, Fortnite or Siege, the zoom ratio and the old mouse commands to delete.

Updated 2026-10-25 Β· 9 min read Β· by the BoostPirate crew
  • eDPI = DPI Γ— sensitivity
  • Pro median β‰ˆ 800 eDPI
  • Valorant Γ— 3.18 = CS2
  • Raw input always on

Your sensitivity decides how far your crosshair moves for every centimetre of mouse β€” and it's the one setting that changes every duel you take. Too high and you overshoot heads; too low and you can't turn in time. This guide explains how CS2's sensitivity actually works, the two numbers that let you compare any setup (eDPI and centimetres per 360Β°), what professional players use, how to convert from Valorant, Overwatch, Apex, Fortnite or Siege, and the old CS:GO mouse commands you can delete. Checked 2026-10-25.

Short answer: multiply your mouse DPI by your in-game sensitivity to get your eDPI, then divide 41,563.6 by your eDPI for the centimetres of mouse travel a full turn takes. The median professional plays at about 800 eDPI β€” 52 cm per 360Β° (community data, 19 October 2026). CS2 always uses raw mouse input, the zoom ratio defaults to 1, and a Valorant sensitivity Γ— 3.18 gives the same turn in CS2.
Key takeaways
  • eDPI = DPI Γ— sensitivity β€” compare setups with it, not with the sensitivity number alone.
  • cm/360 = 41,563.6 Γ· eDPI, because CS2's yaw is 0.022Β° per mouse count.
  • Pros cluster around 800 eDPI (middle half 707–960) β€” community data.
  • No raw-input or acceleration settings: CS2 reads the mouse directly.
  • Zoom sensitivity 1 is the default and what 80% of tracked pros use.

How CS2 sensitivity works

CS2 has one main control: Settings β†’ Keyboard / Mouse β†’ Mouse Sensitivity, which sets the console variable sensitivity (the slider runs from 0.1 to 8). Every mouse count turns your view by m_yaw degrees β€” 0.022 by default in Valve's variable list β€” multiplied by that sensitivity. Your mouse's DPI decides how many counts it sends per inch, which is why the same sensitivity feels completely different on a 400 and a 1,600 DPI mouse.

  • Raw input: CS2 always reads raw mouse input β€” there's no raw-input or acceleration setting to change. Your Windows pointer speed and "enhance pointer precision" don't affect the game.
  • Invert: Reverse Mouse flips the vertical axis (!pitch) rather than using a negative m_pitch.
  • Leave m_yaw and m_pitch at 0.022. Changing them stretches horizontal and vertical aim differently and breaks every conversion below.

eDPI and centimetres per 360Β°

eDPI ("effective DPI") puts every setup on one scale: 400 DPI at 2.0 and 800 DPI at 1.0 are both 800 eDPI and turn exactly the same. Centimetres per 360Β° turns that into something you can feel β€” how far you slide the mouse to spin all the way round.

eDPIcm per 360Β°Sensitivity at 400 DPIat 800 DPIat 1,600 DPI
400103.9 cm10.50.25
60069.3 cm1.50.750.375
800 β€” pro median52 cm210.5
1,00041.6 cm2.51.250.625
1,20034.6 cm31.50.75
1,60026 cm421

cm/360 = 360 Γ— 2.54 Γ· (DPI Γ— sensitivity Γ— 0.022) = 41,563.6 Γ· eDPI. Our arithmetic from Valve's default yaw.

CS2 sensitivity in centimetres per 360 degree turn: 400 eDPI is 103.9 cm, 600 eDPI 69.3 cm, 800 eDPI 52 cm, 1,000 eDPI 41.6 cm, 1,200 eDPI 34.6 cm and 1,600 eDPI 26 cm; the median professional plays at about 800 eDPI in community data from 19 October 2026; eDPI is DPI times sensitivity and cm per 360 is 41,563.6 divided by eDPI; a Valorant sensitivity times 3.18 gives the same turn in CS2 and the zoom ratio defaults to 1
One number to compare every setup. Multiply DPI by sensitivity β€” then 41,563.6 Γ· eDPI is your full turn in centimetres.Graphic: BoostPirate

What sensitivity do pros use?

Two community databases track professional settings. Neither is Valve data, and they count slightly different player lists, but they agree on the shape: low sensitivity, big arm movements.

  • 800median eDPI, 820 active pros (csdb.gg, 19 October 2026)
  • 707–960the middle half of pros (same data); mean 856
  • 830median eDPI, 948 pros (prosettings.net, 25 September 2026)
  • 52 cma full turn at 800 eDPI
Mouse DPIShare of pros (csdb.gg)Share of pros (prosettings.net)
40047%66%
80046%28%
1,6005%5%

DPI itself doesn't make anyone better β€” 400 at 2.0 and 800 at 1.0 aim identically. What matters is the eDPI, and pros settle low because long, smooth arm movements are easier to repeat under pressure than tiny wrist flicks.

Counter-Strike 2 view up the CT ramp on Dust II, a sunlit stone stairway under an arch leading towards B site
Every angle is a mouse distance. A consistent sensitivity turns the same swing into the same crosshair movement, round after round.Screenshot: Valve via counter-strike.net

Convert your sensitivity from another game

Each game turns a different number of degrees per mouse count (its "yaw"). Multiply your old sensitivity by the factor below to turn exactly as far in CS2 at the same DPI. The yaw values are community-measured β€” no studio publishes them.

FromMultiply byExampleNote
ValorantΓ— 3.1820.4 β†’ 1.273
Overwatch 2Γ— 0.35 β†’ 1.5Also Call of Duty and Destiny 2
Apex LegendsΓ— 11.6 β†’ 1.6The same yaw as CS2
FortniteΓ— 0.25258 β†’ 2.02The percent slider
Rainbow Six SiegeΓ— 0.260410 β†’ 2.604Default multipliers, hip-fire only

Yaw values: csdb.gg's converter (community-derived). The Siege figure only holds with default multipliers and hip-fire.

Zoom sensitivity for the AWP and scoped rifles

zoom_sensitivity_ratio scales your sensitivity while scoped (slider 0.01–3, default 1). According to csdb.gg, 80% of 1,008 tracked pros keep it at 1 β€” change it only if your AWP flicks consistently over- or undershoot after a few hundred shots.

How to find your sensitivity

  1. Start from what you have.

    Work out your eDPI and cm/360 with the table above. If you came from another game, convert first.

  2. Check the full turn.

    Can you turn 180Β° with one comfortable arm movement on your mousepad? If not, you're too low for your space.

  3. Test on bots.

    Twenty minutes of flicks and tracking on an aim map. Over-flicking means too high; stopping short means too low.

  4. Change it in small steps.

    Move 5–10% at a time and play a few days before judging.

  5. Then stop changing it.

    Muscle memory needs a fixed target. Most "aim slumps" fixed by a new sensitivity are really a new habit forming.

The aim guide has a 20-minute routine to test it with, and a practice server gives you bots and infinite ammo.

CS:GO mouse commands you can delete

These still sit in old configs, launch lines and guides, but CS2 has no such variables or options:

  • m_rawinput
  • m_customaccel
  • m_mouseaccel1 / m_mouseaccel2
  • -noforcemaccel, -noforcemparms, -noforcemspd

Keep your config lean β€” your launch options and binds have the same CS:GO leftovers to clear out.

Help with aim and settings

Settings fixed β€” now the aim itself. A coach turns a good sensitivity into consistent first shots, or play next to a high-rated teammate with duo games.
Sources
Free: CS2 Rank Percentile & Rank-Up Calculators See what share of players your Premier rating or FACEIT Elo beats, how long the next tier takes, and when the season resets β€” instant, no login.

All free tools: calculators, percentiles & season countdowns β†’

FAQ

Common questions

What is a good sensitivity for CS2?
The middle half of professionals play between 707 and 960 eDPI (DPI Γ— sensitivity); the median is 800 in csdb.gg's data on 820 pros (19 October 2026) β€” about 52 cm of mouse travel for a full turn. Any sensitivity you control comfortably works; low settings are common because big arm movements are easier to repeat.
How do I convert Valorant sensitivity to CS2?
Multiply it by 3.18 (Valorant's yaw of 0.07 divided by CS2's 0.022) at the same DPI β€” a Valorant 0.4 becomes about 1.27 in CS2. The yaw values are measured by the community; Riot and Valve don't publish them.
Does CS2 have raw input?
Yes β€” there is no raw-input or mouse-acceleration variable in Valve's CS2 list (csdb.gg confirms raw input is always on), and m_rawinput no longer exists. Your Windows pointer speed doesn't affect the game.
What zoom sensitivity should I use in CS2?
Start with the default, zoom_sensitivity_ratio 1, which 80% of the 1,008 pros tracked by csdb.gg use. Change it only if your scoped flicks keep over- or undershooting.

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