- Launched with Season 8
- 1.1 = platform average
- Doesn't move your Elo
- Fed the Season 9 reset
Since Season 8, every FACEIT match ends with a second number next to your Elo change: your FACEIT Rating. It looks like the familiar "1.05" performance scores from stat sites, but FACEIT builds it differently — from how much each thing you do changes your team's chance of winning. This guide explains what the number measures, what 0.7, 1.1 and 1.4 mean, why it doesn't move your Elo, and how it fed the Season 9 reset.
- Impact, not kills. The same kill scores high when it swings a round and low when the round was already decided.
- 1.1 is average on FACEIT — a higher bar than "1.0 is average" on most stat sites.
- Your Elo is still decided by wins and losses, weighted by the Elo gap between the teams.
- It can matter at a reset. Season 9's personalised soft reset used it; whether Season 10 will isn't announced.
- Everyone can see it on the match page, and your profile shows a running average.
What FACEIT Rating measures
FACEIT describes the rating as a measure of how much your actions change your team's chance of winning the round and the match. Its model keeps a live win probability for every round, built from the situation — round score, players alive, health, weapons and economy, equipment, bomb status — and every action you take (kills, utility, objectives) moves that probability up or down. Your rating adds those swings up across the match, so the same action scores differently depending on the round situation. FACEIT says the model was built from millions of completed FACEIT matches.
How to read the number
| FACEIT Rating | What FACEIT calls it | In practice |
|---|---|---|
| 1.4 | Advanced statistical performance | You won rounds for your team, game after game. |
| 1.1 | The platform's baseline average | A normal FACEIT match — you held your share. |
| 0.7 | Below the baseline average | Your actions moved the rounds less than most players'. |
FACEIT publishes only those three points — there are no official bands in between, and no rating "per level". Read single matches loosely: one bad map says little; your profile's running average over recent matches is the useful number.
Rating, Elo and level: what each one does
Elo
Decides your level. It moves after every match by your team's chance of winning — not a fixed ±25 (±30 in Premium Match): beat a stronger team and you gain more. Disconnect for more than 5 minutes and you lose 2× the Elo if your team loses. See FACEIT levels and Elo.
FACEIT Rating
A performance score for each match and an average on your profile. FACEIT calls it a diagnostic tool that exists alongside your level: it doesn't change the Elo you gain or lose, or who you're matched against.
Level
Ten bands of Elo — Level 10 starts at 2,001. The top 1,000 Level 10 players by Elo carry the Challenger badge.
Small Elo adjustments
Separate from the rating, FACEIT's Elo includes small adjustments for notable in-game performances, Levels 1–9 only (since 2024) — team result and win probability stay the main factors.
Want to see what one match is worth? The FACEIT Elo gain calculator estimates the Elo on the line from both teams' average Elo.
FACEIT Rating and the Season 9 reset
Season 9 started on 5 August 2026 with a lighter, personalised soft reset built from activity, win rate and FACEIT Rating over your last 50 games. Fewer than 20 wins in Season 8 added an extra inactivity penalty, and players above 2,500 Elo usually started lower — the top end was compressed. That's the one place the rating has touched Elo so far — at a reset, as one input among three. FACEIT hasn't announced Season 10 or its format (it says "We run resets when the ecosystem needs them"), so nobody knows yet whether the next reset will read the rating again; the Season 10 guide tracks what's known.
How to raise your FACEIT Rating
Because the rating rewards actions that change who wins the round, the habits that raise it are the ones that win rounds — our coaches' reading of FACEIT's description, not FACEIT rules:
- Trade your teammates.
A trade kill right after a teammate dies swings the round back — the kind of action the model weighs heavily.
- Use utility that wins fights.
A flash that gets a teammate the opening kill or a smoke that lets your side take a site moves the win probability; a random nade doesn't.
- Play the objective.
Planting, defusing and holding the bomb site count — objectives are one of the three action types FACEIT names.
- Take the fights that matter.
Opening duels on an even buy are worth more than chasing kills when the round is already decided.
- Review your low-rated matches.
Find the rounds where you died first without a trade — a demo review shows them in minutes.
Does a boost change your FACEIT Rating?
A FACEIT Elo boost raises your Elo and level — the numbers that decide your matches and your badge. The rating on each match reflects whoever played it; with the duo option you play every match yourself, so the rating stays yours. If the goal is a better rating rather than a higher level, a coaching hour or a demo analysis works on the habits behind it. FACEIT's zero-tolerance list includes rank manipulation and smurfing — read is CS2 boosting safe before you order.
- FACEIT — Season 8 FACEIT Rating FAQ (published 2 April 2026, updated 26 May 2026) · FACEIT — Season 9 soft reset FAQ · FACEIT — Elo calculation · FACEIT — bans and penalties
- The "how to raise it" list is our coaches' reading of FACEIT's description, not a FACEIT rule. Checked 2026-10-16.
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