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LoL · Improvement · VOD review

LoL VOD Review Guide (2026): Review Your Replays Like a Coach

How to review your League of Legends replays: getting the replay before the patch deletes it, the controls that matter, a four-pass method, the death autopsy, objective timestamps to check and notes that change your next game.

Updated 2026-11-08 · 12 min read · by the BoostPirate crew
  • Last 20 games in the client
  • 10 replay downloads an hour
  • Replays expire next patch
  • /note saves to MyNotes.txt
Improvement · VOD review

Pause where it went wrong. Rewind one minute.

The replay knows everything you didn't: where their jungler was, who had vision and what you could have done sixty seconds earlier.

ReplayPatch 26.22Fog of war: enemy teamCamera locked · you
✕ 20 s ago
14:12Paused on death 2
  • Enemy jungler last seen 20 s ago, 300 units away
  • Their ward covered the river — yours had expired
  • Rift Herald spawns in 48 s: why were you alone here?
Example game — the questions are the point.
1–5 / QWERT switch championPress twice: lock cameraCtrl+V record a Highlight
20last games in your client
10 / hourreplay downloads since 26.21
1 patchthen the replay expires
.roflre-simulated, not a video

Objective times: patch 26.1 notes. Replay facts and keys: Riot Support Replays FAQ (27 Mar 2026) and patch 26.21 notes. The map and deaths are an illustrative example.

Every high-ranked player you've heard of reviews games — their own and other people's. Not because watching yourself is fun, but because a League game hides most of what matters while you're playing it. In the moment you see one screen, your own health bar and a minimap you glance at when you remember. In a replay you can pause, switch to any champion, turn the enemy's fog of war on and off and rewind the sixty seconds that decided a fight. This guide shows how to get your replays before the patch deletes them, the controls worth knowing, a four-pass method that fits in half an hour, the death autopsy, the timestamps to check and how to turn a review into one change for your next game.

Short answer: Download the game from the End of Game screen or Match History — the client keeps your last 20 games, you can download ten replays an hour (since 26.21) and every replay expires when the next patch lands. Review in four passes: every death, the first ten minutes, the minute before each objective, then the enemy's view with their fog of war. For each death ask where the enemy jungler was last seen, what vision you had and what you were trying to do. Write one change for your next game, not ten.
Key takeaways
  • Review this week's games: replays only play on the patch that created them — the next one is 26.23 on 18 November 2026.
  • Deaths first: they're the fastest, most honest list of your mistakes.
  • Rewind one minute: the mistake is almost never the moment you died, it's the decision before it.
  • Switch views: the enemy jungler's camera explains most early deaths.
  • One habit per review: a list of ten things changes nothing; one written action changes the next game.

Why replays beat another ranked game

Playing more games teaches you slowly because the game never tells you why you lost a fight. You see the result — dead, lost the drake, lost the lane — and you guess the reason, usually wrongly and usually in someone else's favour. A replay removes the guessing. With the fog of war switched to the enemy team you see what they saw: the ward that spotted you, the jungler who'd been waiting in the bush for twenty seconds, the support who roamed while you pushed. That's information you can't get by playing, and it's why every coaching session we run starts with a replay.

BoostPirate's coaches put it simply: one game reviewed properly teaches more than five games played on autopilot, because it turns a vague feeling ("I keep dying in the mid game") into a specific habit ("I walk into the river without checking where their jungler was last seen").

Getting the replay before it disappears

Riot Support's Replays FAQ (27 March 2026) and the 26.21 patch notes give the rules that decide when you can review a game:

WhereEnd of Game or Match History

The download button sits in the top right of the End of Game screen; the same games appear in your profile's Match History. After the download the button reads Watch Replay.

How manyYour last 20 games

The client only keeps the last 20 games, and since patch 26.21 you can download up to ten replays an hour — yours or other players'.

How longUntil the next patch

"They'll expire once you patch up." A replay is a .rofl file that re-simulates the match, so it only plays on its own patch.

That last rule shapes the whole routine. Patch 26.22 went live on 4 November 2026, and Riot's schedule puts 26.23 on 18 November 2026 — every replay you download before then stops working that day. Review within a few days, and if a moment is worth keeping, record it: Ctrl+V starts and stops a Highlight recording, saved as a .webm video (720p by default) that you can keep, share or send to a coach. Replays don't include chat, so they're no use as evidence for a report — Riot asks you to use the post-game Instant Feedback report instead.

The replay controls that matter

You don't need every button. These are the ones Riot documents and the ones a coach uses on every game:

ControlWhy it matters in a review
1–5 or Q W E R TJump to a champion — or click their portrait. Use it to follow the enemy jungler before your death.
Press the key twiceLocks the camera on that champion; their kills on the timeline brighten, everything else fades.
Fog of war toggleShows what one team could see. Switch to the enemy's view to find the ward that spotted you.
Timeline and speedScrub to an event, slow down a fight, speed through farming. Rewind 60 seconds before every death.
Hold middle mouseSmoother free-camera panning to look at waves and wards away from the champions.
Ctrl+VRecords a Highlight (.webm) — the only way to keep a moment past the next patch.
League of Legends splash art of Ekko, the Boy Who Shattered Time, crouched in a Zaun workshop with his time device
A replay is Ekko's ultimate for your decisions. Rewind a few seconds and the mistake is usually somewhere you weren't looking.Splash art: Riot Games via Data Dragon

Which games to review

Not every game is worth thirty minutes. BoostPirate's coaches pick games in this order:

BestA close loss on your main

The game was winnable and the difference was a few decisions — exactly what a review can find.

GoodA win where you died a lot

Your team covered for you. The deaths are still habits that will cost you a closer game.

GoodYour worst matchup

Watch the first ten minutes only. Write down when the enemy is strong and when they aren't.

SkipA stomp either way

Games decided by an AFK or a 0–10 lane at minute eight teach little about your normal play.

The four-pass method

Watching a whole game at normal speed takes as long as playing it and teaches less. Split the review into passes with one question each. This is the method our coaches use, and it fits in 20 to 30 minutes:

  1. Pass 1Every death — 5 to 8 minutes

    Jump to each death on the timeline, rewind 60 seconds, watch at normal speed. Run the death autopsy below on each one.

  2. Pass 2The first ten minutes — 8 minutes

    Watch at higher speed. Your wave, your recalls, your trades, and where the enemy jungler started and went.

  3. Pass 3Objective windows — 6 minutes

    Jump to one minute before each drake, Voidgrubs, Herald and Baron. Were you there first, with vision, with a pushed wave?

  4. Pass 4The enemy's view — 5 minutes

    Switch fog of war to the enemy team and rewatch your worst fight. What could they see that you couldn't?

The four-pass League of Legends VOD review, about 25 minutes: pass 1, every death, rewind 60 seconds and ask five questions; pass 2, the first ten minutes at higher speed for waves, recalls, trades and the enemy jungler; pass 3, the minute before each objective — dragon from 5:00, Voidgrubs at 8:00, Rift Herald at 15:00, Baron at 20:00; pass 4, the enemy team’s fog of war on your worst fight. Finish with one written habit for the next game.
Four passes, one question each. Objective times are the patch 26.1 spawns; the time budget is BoostPirate's.Graphic: BoostPirate

The death autopsy

Deaths are the most honest data in a replay: the game tells you exactly when something went wrong. For each one, rewind a minute and answer five questions before you watch the fight itself:

  1. Where was the enemy jungler last seen?And how long ago? If you didn't know, that's the finding.
  2. What vision did you have — and they?Switch the fog to their side. Find the ward that spotted you.
  3. What were you trying to do?Farm, push, ward, fight? If you can't name it, you were on autopilot.
  4. Where was your wave and your team?A pushed wave and a nearby team make the same play safe that killed you alone.
  5. What was the cheaper option?Back off, ward first, wait for a cooldown, ping and group. Pick the one you'll do next time.

After three or four deaths a pattern usually appears: the same river entrance, the same "one more wave" before a recall, the same fight without Flash. That pattern is your note for the week. Our vision guide and wave management guide cover the two most common causes.

Timestamps worth pausing on

Summoner's Rift runs on a fixed clock, which makes reviews easy: the important moments happen at the same times every game. These are the 2026 spawn times from patch 26.1:

ClockEventWhat to check in the replay
0:30First minion waveYour level-1 position and the enemy jungler's start side.
5:00First drakeBot and mid priority at 4:00 — who could move first?
8:00VoidgrubsTop and mid wave state; did your jungler have help?
10:00Laning checkpointCS, level and items against your lane opponent.
15:00Rift HeraldWho rotated, and where the Eye of the Herald was used.
20:00Baron NashorVision in the top river from 19:00; side waves pushed before the call?

The full set of respawn timers is in our objective timers guide, and the CS per minute guide gives the farm benchmarks for the ten-minute checkpoint.

Notes that change your next game

A review only works if it changes what you do. Write it down in a fixed format, and keep it short enough to read in the loading screen. BoostPirate's coaching template:

Review noteGame 14 · Patch 26.22 · loss
Pattern
3 of 4 deaths in the bot-side river after 12:00, alone, jungler unseen.
Cause
Walked to ward without checking the jungler's last position.
Next game
Before entering the river: look at the minimap and ping where their jungler was last seen.
Check
Deaths in the river after 12:00 — goal: zero.

A useful trick during the game itself: type /note followed by a line in chat and League writes it to a file called MyNotes.txt, so you can mark a moment ("14:10 died river again") without stopping to remember it. Read those lines first when you open the replay. Our tilt guide uses the same one-line habit between games.

League of Legends splash art of Caitlyn, the Sheriff of Piltover, sitting with her rifle in front of a large clock face
Review like an investigator. Evidence first — positions, vision, timers — and the verdict last.Splash art: Riot Games via Data Dragon

Reviewing other players' games

Your own games show your mistakes; better players' games show the alternative. Riot's FAQ confirms the hourly download limit covers downloads of your own matches and other players' alike, so you can open a high-ranked player's match history and download their games on the current patch. Pick a player on your main and your role, and watch with one question — not "what do they do?" but something specific: "where do they ward before the first drake?", "when do they recall in a losing lane?". Then copy one habit into your next game.

Two cautions. A replay of a Challenger game shows decisions that rely on teammates who respond to them, so not everything transfers to your rank. And a highlights video is not a VOD: it shows the plays that worked, never the ten minutes of setup that made them possible.

Common VOD review mistakes

Do
  • Download the replay right after the game — it expires with the patch.
  • Start with deaths and rewind a full minute.
  • Switch the fog of war to the enemy team.
  • Write one habit and check it next game.
  • Record a Highlight of anything you want to keep.
Don't
  • Watch the whole game at normal speed.
  • Review only your wins, or only your teammates' mistakes.
  • Leave the camera on yourself the whole time.
  • Write a list of ten fixes.
  • Wait until after the next patch — the file won't play.
A second pair of eyes finds more. In a 1-on-1 coaching session a Master+ coach reviews your replays with you live and leaves you with the one habit worth changing. Short on time to grind while you work on it? Ranked net wins keep your rank moving.
Sources
  • Riot Support — Replays FAQ and pro tips (27 Mar 2026: download points, last 20 games, ten an hour, expiry on patch, Highlights, Ctrl+V, champion keys, camera lock, chat not included) · Chat commands (7 Mar 2025: /note and MyNotes.txt) · Patch schedule (26.23 on 18 Nov 2026)
  • Riot Games — Patch 26.21 notes (20 Oct 2026: ten replay downloads an hour) · Patch 26.1 notes (2026 objective spawns and the 0:30 first wave)
  • Insights.gg — LoL replay: how to watch, download and keep replays (6 Nov 2026: fog of war toggle, timeline scrubbing, speed controls, free camera, .rofl re-simulation)
  • The four-pass method, death autopsy, game selection and note template are BoostPirate's coaching advice; the hero's map and deaths are an illustrative example. Checked 8 November 2026, live patch 26.22.
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FAQ

Common questions

How do I watch my replays in League of Legends?
Download the game from the End of Game screen or from Match History in your profile, then press Watch Replay. The client keeps your last 20 games, and since patch 26.21 you can download up to ten replays an hour.
Why can't I watch an old League replay?
Replays only last one patch cycle: Riot Support says they expire once you patch up, because the .rofl file re-simulates the match in the current client. Review this week's games before the next patch, or record the parts you want to keep as Highlights.
How long should a VOD review take?
BoostPirate's coaches spend 20 to 30 minutes on one game: a fast pass through every death, then the first ten minutes, then the objective windows. Reviewing one game properly beats skimming five.
Can I download other players' replays?
Yes. Riot's replay FAQ says the ten-an-hour limit applies whether you download your own matches or other players', so you can review a high-ranked player of your champion from their match history while the game is on the current patch.
What should I look for in a LoL VOD review?
Start with deaths: where your vision was, where the enemy jungler was last seen and what you were trying to do. Then check your first ten minutes of waves and recalls and where you were 60 seconds before each objective spawned.

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