- Last 20 games in the client
- 10 replay downloads an hour
- Replays expire next patch
- /note saves to MyNotes.txt
Pause where it went wrong. Rewind one minute.
The replay knows everything you didn't: where their jungler was, who had vision and what you could have done sixty seconds earlier.
- Enemy jungler last seen 20 s ago, 300 units away
- Their ward covered the river — yours had expired
- Rift Herald spawns in 48 s: why were you alone here?
Objective times: patch 26.1 notes. Replay facts and keys: Riot Support Replays FAQ (27 Mar 2026) and patch 26.21 notes. The map and deaths are an illustrative example.
Every high-ranked player you've heard of reviews games — their own and other people's. Not because watching yourself is fun, but because a League game hides most of what matters while you're playing it. In the moment you see one screen, your own health bar and a minimap you glance at when you remember. In a replay you can pause, switch to any champion, turn the enemy's fog of war on and off and rewind the sixty seconds that decided a fight. This guide shows how to get your replays before the patch deletes them, the controls worth knowing, a four-pass method that fits in half an hour, the death autopsy, the timestamps to check and how to turn a review into one change for your next game.
- Review this week's games: replays only play on the patch that created them — the next one is 26.23 on 18 November 2026.
- Deaths first: they're the fastest, most honest list of your mistakes.
- Rewind one minute: the mistake is almost never the moment you died, it's the decision before it.
- Switch views: the enemy jungler's camera explains most early deaths.
- One habit per review: a list of ten things changes nothing; one written action changes the next game.
Why replays beat another ranked game
Playing more games teaches you slowly because the game never tells you why you lost a fight. You see the result — dead, lost the drake, lost the lane — and you guess the reason, usually wrongly and usually in someone else's favour. A replay removes the guessing. With the fog of war switched to the enemy team you see what they saw: the ward that spotted you, the jungler who'd been waiting in the bush for twenty seconds, the support who roamed while you pushed. That's information you can't get by playing, and it's why every coaching session we run starts with a replay.
BoostPirate's coaches put it simply: one game reviewed properly teaches more than five games played on autopilot, because it turns a vague feeling ("I keep dying in the mid game") into a specific habit ("I walk into the river without checking where their jungler was last seen").
Getting the replay before it disappears
Riot Support's Replays FAQ (27 March 2026) and the 26.21 patch notes give the rules that decide when you can review a game:
The download button sits in the top right of the End of Game screen; the same games appear in your profile's Match History. After the download the button reads Watch Replay.
The client only keeps the last 20 games, and since patch 26.21 you can download up to ten replays an hour — yours or other players'.
"They'll expire once you patch up." A replay is a .rofl file that re-simulates the match, so it only plays on its own patch.
That last rule shapes the whole routine. Patch 26.22 went live on 4 November 2026, and Riot's schedule puts 26.23 on 18 November 2026 — every replay you download before then stops working that day. Review within a few days, and if a moment is worth keeping, record it: Ctrl+V starts and stops a Highlight recording, saved as a .webm video (720p by default) that you can keep, share or send to a coach. Replays don't include chat, so they're no use as evidence for a report — Riot asks you to use the post-game Instant Feedback report instead.
The replay controls that matter
You don't need every button. These are the ones Riot documents and the ones a coach uses on every game:
Which games to review
Not every game is worth thirty minutes. BoostPirate's coaches pick games in this order:
The game was winnable and the difference was a few decisions — exactly what a review can find.
Your team covered for you. The deaths are still habits that will cost you a closer game.
Watch the first ten minutes only. Write down when the enemy is strong and when they aren't.
Games decided by an AFK or a 0–10 lane at minute eight teach little about your normal play.
The four-pass method
Watching a whole game at normal speed takes as long as playing it and teaches less. Split the review into passes with one question each. This is the method our coaches use, and it fits in 20 to 30 minutes:
- Pass 1Every death — 5 to 8 minutes
Jump to each death on the timeline, rewind 60 seconds, watch at normal speed. Run the death autopsy below on each one.
- Pass 2The first ten minutes — 8 minutes
Watch at higher speed. Your wave, your recalls, your trades, and where the enemy jungler started and went.
- Pass 3Objective windows — 6 minutes
Jump to one minute before each drake, Voidgrubs, Herald and Baron. Were you there first, with vision, with a pushed wave?
- Pass 4The enemy's view — 5 minutes
Switch fog of war to the enemy team and rewatch your worst fight. What could they see that you couldn't?
The death autopsy
Deaths are the most honest data in a replay: the game tells you exactly when something went wrong. For each one, rewind a minute and answer five questions before you watch the fight itself:
- Where was the enemy jungler last seen?And how long ago? If you didn't know, that's the finding.
- What vision did you have — and they?Switch the fog to their side. Find the ward that spotted you.
- What were you trying to do?Farm, push, ward, fight? If you can't name it, you were on autopilot.
- Where was your wave and your team?A pushed wave and a nearby team make the same play safe that killed you alone.
- What was the cheaper option?Back off, ward first, wait for a cooldown, ping and group. Pick the one you'll do next time.
After three or four deaths a pattern usually appears: the same river entrance, the same "one more wave" before a recall, the same fight without Flash. That pattern is your note for the week. Our vision guide and wave management guide cover the two most common causes.
Timestamps worth pausing on
Summoner's Rift runs on a fixed clock, which makes reviews easy: the important moments happen at the same times every game. These are the 2026 spawn times from patch 26.1:
The full set of respawn timers is in our objective timers guide, and the CS per minute guide gives the farm benchmarks for the ten-minute checkpoint.
Notes that change your next game
A review only works if it changes what you do. Write it down in a fixed format, and keep it short enough to read in the loading screen. BoostPirate's coaching template:
- Pattern
- 3 of 4 deaths in the bot-side river after 12:00, alone, jungler unseen.
- Cause
- Walked to ward without checking the jungler's last position.
- Next game
- Before entering the river: look at the minimap and ping where their jungler was last seen.
- Check
- Deaths in the river after 12:00 — goal: zero.
A useful trick during the game itself: type /note followed by a line in chat and League writes it to a file called
MyNotes.txt, so you can mark a moment ("14:10 died river again") without stopping to remember it. Read those lines first when you open the
replay. Our tilt guide uses the same one-line habit between games.
Reviewing other players' games
Your own games show your mistakes; better players' games show the alternative. Riot's FAQ confirms the hourly download limit covers downloads of your own matches and other players' alike, so you can open a high-ranked player's match history and download their games on the current patch. Pick a player on your main and your role, and watch with one question — not "what do they do?" but something specific: "where do they ward before the first drake?", "when do they recall in a losing lane?". Then copy one habit into your next game.
Two cautions. A replay of a Challenger game shows decisions that rely on teammates who respond to them, so not everything transfers to your rank. And a highlights video is not a VOD: it shows the plays that worked, never the ten minutes of setup that made them possible.
Common VOD review mistakes
- Download the replay right after the game — it expires with the patch.
- Start with deaths and rewind a full minute.
- Switch the fog of war to the enemy team.
- Write one habit and check it next game.
- Record a Highlight of anything you want to keep.
- Watch the whole game at normal speed.
- Review only your wins, or only your teammates' mistakes.
- Leave the camera on yourself the whole time.
- Write a list of ten fixes.
- Wait until after the next patch — the file won't play.
- Riot Support — Replays FAQ and pro tips (27 Mar 2026: download points, last 20 games, ten an hour, expiry on patch, Highlights, Ctrl+V, champion keys, camera lock, chat not included) · Chat commands (7 Mar 2025: /note and MyNotes.txt) · Patch schedule (26.23 on 18 Nov 2026)
- Riot Games — Patch 26.21 notes (20 Oct 2026: ten replay downloads an hour) · Patch 26.1 notes (2026 objective spawns and the 0:30 first wave)
- Insights.gg — LoL replay: how to watch, download and keep replays (6 Nov 2026: fog of war toggle, timeline scrubbing, speed controls, free camera, .rofl re-simulation)
- The four-pass method, death autopsy, game selection and note template are BoostPirate's coaching advice; the hero's map and deaths are an illustrative example. Checked 8 November 2026, live patch 26.22.
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