- Bans from Gold III
- 3 bans per team
- 15-second ban rounds
- Turn-based vote since S10
Hit
Gold III in Marvel Rivals and Competitive gains a step before hero select: the ban phase. From then on your main
can disappear before the match starts, and since Season 10 the way teams ban has changed again. This guide covers the rules as they stand
on 2 November 2026: which ranks ban, how many heroes and how fast, the turn-based team vote, every change since launch, the heroes
banned most often in community data, and how to build a hero pool that survives.
- No bans below Gold III. NetEase lowered the line from Diamond in Season 2 (April 2025).
- Three bans per team since Season 7 (March 2026), 15 seconds per round.
- Teams ban in turns, by vote, since Season 10, as announced in the Season 10 Dev Vision video.
- Devil Dinosaur and Phoenix topped the Season 10.5 ban rates in community data; NetEase publishes none.
- Keep at least two heroes for every role you play, and more if your main is a ban magnet.
Which ranks have hero bans
Bans are a Competitive feature with a rank line. Until Season 2 only Diamond and above banned; NetEase's Season 2 notes (8 April 2025) moved it down: "Pick/ban will now come into play starting from Gold III rather than Diamond tier." That line still holds:
| Rank | Ban phase |
|---|---|
| None: every hero is available | |
| Three bans per team, 15-second rounds, teams in turns by vote |
NetEase doesn't spell out how a lobby that straddles Gold III is treated, so if you sit right on the line, expect bans in some games and not in others.
How many bans, and how fast
Season 7 (patch notes of 18 March 2026) set the numbers you play with today: "Both teams can now ban 3 heroes each (up from 2)", and "each ban round has been shortened to 15 seconds (was 20s)". Three per team means up to six heroes out of every match from Gold III up, out of a roster of 54.
The 15-second window is short. Agree on your team's priorities while the lobby loads, not when the timer starts, and have a backup ready in case your hero goes.
Turn-based voting since Season 10
Season 10 (11 September 2026) changed how the bans are chosen. NetEase announced it in the Season 10 Dev Vision video; as Beebom's recap reports, bans are no longer simultaneous, and "each team will get their turn to ban a character based on a voting system", still from Gold III. The Season 10 patch notes and balance post don't describe it in writing, so the video is the source.
- Turns, not at once. Teams alternate, so each ban can respond to what the other side just took out.
- A team vote. Your team's ban comes from what its players vote for, so one player can't decide alone.
- Unknowns. NetEase hasn't published how a tied vote is settled or the exact turn order. Ignore anyone who states it as fact.
How bans have changed since launch
| When | Ban rule |
|---|---|
| Until April 2025 | Bans only from |
| 11 Apr 2025 · Season 2 | Bans from |
| 20 Mar 2026 · Season 7 | Three bans per team (up from two); ban rounds cut from 20 to 15 seconds. |
| 11 Sep 2026 · Season 10 | Teams ban in turns, each ban decided by a team vote (Season 10 Dev Vision video). |
| 13 Nov 2026 · Season 11 | Check the Season 11 patch notes for changes. |
Two bans per team before Season 7: the Season 7 notes ("up from 2"); NetEase's Season 4 notes also gave a new mode "the same ban rules as Competitive".
The most-banned heroes (community data)
NetEase doesn't publish ban rates. The figures below are Season 10.5 Competitive ban rates as Beebom published them (updated 1 November 2026), citing third-party trackers such as RivalsTracker. The article doesn't say which ranks or platform they cover, so treat them as a rough picture, not a census.
| Hero | Role | Season 10.5 ban rate |
|---|---|---|
| Vanguard | 42.84% | |
| Vanguard | 28.22% | |
| Vanguard | 16.91% | |
| Duelist | 32.65% | |
| Duelist | 19.99% | |
| Duelist | 17.40% | |
| Strategist | 16.93% | |
| Strategist | 6.24% |
Community figures: Beebom citing third-party trackers, Season 10.5, bracket and platform not stated.
Three things to read from it.
Devil Dinosaur, the Season 8 newcomer, is still banned in more than two games
in five, far ahead of everyone else, even after the Season 10.5 balance post (6 October 2026) trimmed his health from 850 to 825.
Phoenix leads the Duelists at about a third of games, with the next Duelists, Elsa Bloodstone and Spider-Man,
under a fifth. And the most-banned Strategists are banned less often than the top Vanguards and Duelists; the same post nerfed
Gambit, who still leads them. Season 11's balance post will move all of it again.
Building a hero pool that survives bans
The roster is the starting point. Marvel Rivals has 54 heroes: 14 Vanguards, 27 Duelists and 12 Strategists, plus Deadpool, who can be played in all three roles (the Season 10 balance post lists him three times).
- Two heroes per role you queue, at least. Six bans can take a large bite out of a role: six of the 12 Strategists, in the extreme case where every ban lands there.
- Plan for the odds. On the Season 10.5 figures, a Devil Dinosaur main loses him in more than two games in five, a Phoenix main in about one in three and a Peni Parker main in more than one in four. If your main is on the list above, your second hero isn't optional.
- Pick backups that rarely get banned. A second hero who isn't on the most-banned list above is available far more often than one who is.
- Think about team-ups. Since the Season 9 rebuild, published guides report that a team-up works even without its partner, which only unlocks the enhanced effect, so a ban on your partner weakens a combo without killing it. More in our team-ups guide.
- Practise the backup in Quick Match, where no rank is on the line.
Devil Dinosaur
Peni Parker
Phoenix
Gambit
Bans and boosting: naming backup heroes
Bans matter when someone else plays for you too. On our Marvel Rivals orders you can name the heroes you want played, at no extra cost. List two or three: from Gold III up, when a ban takes one out, the booster plays the next on your list instead of improvising.
Prices come from the same engine as checkout. Five net wins at Platinum are $27.90 today, and two hours of coaching on your hero pool $32.22. Marvel Rivals orders aren't open yet: get the launch alert on the Marvel Rivals page. Know the rules first: NetEase's Terms of Use say you may not share, sell or transfer your account, and NetEase can restrict or close an account that breaks them. Read our Risk Disclosure and is Marvel Rivals boosting safe? before you order. Coaching is the option fully inside the rules.
- A set rank: Rank Boost, with the heroes you name.
- A bigger hero pool: 1-on-1 Coaching with a Celestial+ coach.
- A fixed push: Ranked Net Wins; losses don't count toward the total.
- NetEase Games, Marvel Rivals patch notes: Season 2 (8 April 2025: bans from Gold III) · Season 4 (4 September 2025: "same ban rules as Competitive") · Season 7 (18 March 2026: three bans per team, 15-second rounds) · Season 9 (8 July 2026: team-up revamp) · Season 10 (9 September 2026) · Season 10.5 balance post (6 October 2026: Devil Dinosaur, Gorr, Gambit)
- NetEase Games: Dev Vision Vol.21: Season 10 (9 September 2026, video) · Terms of Use (last updated 15 December 2024)
- Beebom: Season 10 Dev Vision recap (the turn-based ban vote; secondary) · Marvel Rivals ban rates (updated 1 November 2026, Season 10.5, citing third-party trackers such as RivalsTracker; community figure)
- Checked 2 November 2026.
All free tools: calculators, percentiles & season countdowns →
Common questions
What rank do you need to ban heroes in Marvel Rivals?
How many heroes can each team ban in Marvel Rivals?
How does the ban vote work in Marvel Rivals?
Who is the most banned hero in Marvel Rivals?
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