- 10 placement matches
- Start: last rank minus 3
- Cap: Celestial I
- ±100 points on performance
On 13 November 2026, the Season 11 date on NetEase's Season 10.5 roadmap, every Marvel Rivals player goes back into placement matches. Ten games decide where you spend the season, and most players don't know the rules that frame them: where the game starts you, how far up you can go, what your own performance adds, and what a disconnect costs. This guide sets them out as they stand on 2 November 2026, from NetEase's own patch notes, with worked examples for every rank.
- Ten placements per full season since Season 5 (November 2025). Half-seasons (x.5) add none.
- Predicted rank = last final rank minus three divisions, Grandmaster II for Celestial II and higher.
- The cap is Celestial I, and no more than one or two divisions above your old rank. Eternity is always won back in normal games.
- Performance counts: since Season 7 the result moves by up to 100 points either way.
- While anyone is placing, a party is three players at most, under three divisions apart.
How many placement matches, and since when
NetEase's Season 5 notes (12 November 2025) put it in one line: "From Season 5 onward, your first 10 ranked matches are Placement Matches." Before that, Marvel Rivals simply knocked everyone down a set number of divisions at each season start: seven in Season 1, nine in Season 2, seven in Seasons 3 and 4. Placements replaced that flat cut with ten games that can move you up as well as down.
| Situation | Placements | What happens |
|---|---|---|
| A new full season (Season 11, 13 November 2026) | 10 | Everyone starts from a predicted rank and plays ten games. |
| A half-season (Season 10.5 began 9 October 2026) | 0 | Your rank and points carry on; placements finished in the first half count for the second. |
| Your first Competitive season | 10 | From a predicted Silver III once you reach account level 15. |
| You stopped after a few | the rest | No season rewards until all ten are done. |
Your predicted starting rank: the minus-three rule
When a full season starts, the game looks at your final rank from the season before, takes off three divisions and uses the
result as your predicted rank: the level you are matched at during placements. Two limits apply. Nobody starts below
Bronze III, so every final rank from Bronze III to Silver III predicts Bronze III, and anyone who finished
Celestial II or higher (Celestial II, Celestial I, Eternity, One Above All) starts from
Grandmaster II. NetEase
adds a warning worth remembering: "Predicted rank is not your final rank."
| You finished last season | Predicted start | Highest possible finish |
|---|---|---|
| New: never ten ranked matches in a season | set by your results |
Predicted start: final rank minus three divisions, floor Bronze III, Grandmaster II for Celestial II and higher. Highest possible finish: two divisions above the final rank, capped at Celestial I. Both from NetEase's Season 5 patch notes.
New to Competitive? "If you have never played 10 ranked matches in a season, you are considered a new player", and new players
start from a predicted
Silver III. That shows in the community data: Silver III is the most crowded single division in
RivalsTracker's Season 10.5 figures for PC, at about 12.3% of tracked players, which fits every newcomer placing from there (our reading,
not a NetEase statement). Competitive itself unlocks at account level 15; see our
unlock guide.
Skipped a season? NetEase hasn't said for Season 11 how it predicts a player who played earlier seasons but sat out Season 10. If that's you, check the predicted rank the game shows before your first placement.
What the ten games change
Three rules from NetEase's notes frame the outcome:
- Results move you from the prediction. "If you go 5 wins and 5 losses, your final placement will be close to your initial estimated rank." Win more and you climb from there; lose more and you drop.
- There is a ceiling. "You can be placed up to 1–2 divisions above your previous season's final rank, but you will not be placed higher than Celestial I." The floor is Bronze III.
- Performance adds or removes up to 100 points. Since Season 7 (March 2026) the game tracks your individual performance in every placement match, and after the tenth your rank is "adjusted between -100 and +100 competitive points". By the 100-points-per-division figure published guides use, that is up to one division either way.
A worked example. You finish Season 10.5 in
Diamond I. Season 11 predicts
Platinum I, three
divisions lower, and matches you there. Go 5-5 and you land close to Platinum I. Win most of your games and you can finish as high as
Grandmaster II, two divisions above where you ended, but no higher. Play strongly on your heroes throughout and the
performance adjustment can add up to 100 points on top; play badly and it takes them away.
What NetEase doesn't publish is a table turning a record into a rank, so nobody can honestly tell you that 7-3 means a particular division. The direction is all that's certain: more wins and better performance push you towards the ceiling.
At the top the rules bite hardest. A player who finished in Eternity starts from Grandmaster II and can't place above Celestial I, so every season the climb back into Eternity happens in regular games. Our ranks guide explains how Eternity and One Above All work.
Placements in a party
You can place with friends, but the rules are stricter than in normal Competitive. NetEase's Season 5 notes set them for any party that includes a player in placements:
- Three players at most.
- Under three divisions between the highest and lowest player.
- The usual rules for Celestial and above still apply: from Celestial up it's solo or duo only.
- Matchmaking uses the top player: "If a team contains any player in placement matches, the matchmaking will use the highest-ranked player in the team."
| Party (anyone placing) | Apart | Allowed? |
|---|---|---|
| 2 | Yes, matched at Platinum II | |
| 3 | No: the gap has to be under three | |
| 2 | Yes, three players, matched at Diamond I | |
| Four friends, any ranks | n/a | No: three at most while anyone places |
The practical effect: placing with a higher-ranked friend puts you in that friend's lobbies, so expect harder games than your own prediction would give you. The full party rules outside placements are in who can queue ranked together.
Leaving, AFK and disconnects during placements
A placement game abandoned is worse than a normal loss. NetEase's Season 5 notes spell out what happens when a player disconnects or goes AFK and the match ends more than 90 seconds later:
| Who | What they get |
|---|---|
| The player who left or went AFK | A placement loss, a ranked suspension and an offence count, whatever the result of the match. |
| Their party members | A loss if the match is lost, but no ranked suspension. |
| The other teammates | A defeat is "deemed invalid" and doesn't count against them. |
| Anyone, if the match ends within 90 seconds of the disconnect | Normal settlement: the result counts as usual. |
So play your placements when you have the time for ten full matches, on a connection you trust. NetEase also tightened the penalties for leaving and inactivity in September 2026, with suspensions that grow longer with each offence; our penalties guide has the details.
Rewards depend on finishing them
"If you don't finish all placement matches this season, you will not receive any season rewards." That is NetEase's rule, and it covers everything the season gives for rank:
- The Gold costume for each half-season needs ten ranked matches in that half and Gold or higher when the half ends. Season
10.5's is
Jeff the Land Shark's Razor-Tooth costume. - Crests of Honor and nameplate frames are granted once per season, at the season's end.
- Placements carry over the half. Finish them in the first half and your rank simply continues into the x.5 half; you don't place again until the next full season.
Every reward by rank is listed in our ranked rewards guide.
A placement checklist for 13 November
- Finish Season 10.5 where you want to start.
Your final 10.5 rank sets your Season 11 prediction: three divisions below it. One division more before the switch means one division higher in your placements.
- Collect the 10.5 Gold costume first.
Ten ranked matches in the half and Gold or higher when it ends on 13 November.
- Plan your party.
Three players at most, under three divisions apart, and only a duo if anyone is Celestial or higher. Matchmaking uses the highest-ranked player.
- Block out the time.
Leave a placement match more than 90 seconds before the end and you take a loss and a ranked suspension.
- Play all ten.
No season rewards without them.
- Read the Season 11 notes.
NetEase usually posts them in the days before a season; check them for any placement change before your first game. Recent seasons went live after maintenance, with the update starting at 09:00 UTC; the Season 11 time isn't announced yet.
What else changes on the day is in our Season 11 rank reset guide.
Help with placements
If you'd rather have a Celestial+ player take the ten games, our placement service is priced per game by the rank you finished last season, from the same engine as checkout. Ten games from Silver III, where new players start, are $21.60 today, and ten after a Diamond III finish $45.00. Order only the games you have left. Pick duo and the booster queues with you inside the placement party rules, from an account within your range. Marvel Rivals orders aren't open yet: get the launch alert on the Marvel Rivals page.
Be clear about the rules. NetEase's Terms of Use say you may not share, sell or transfer your account, and NetEase can restrict or close an account that breaks them. Read our Risk Disclosure and is Marvel Rivals boosting safe? before you order.
- Place: Placement Matches, one to ten games, piloted or duo.
- Then climb: Rank Boost from wherever you land, division by division.
- Play them yourself, with a pro: Pro Teammate (Duo Queue), no login shared.
- NetEase Games, Marvel Rivals patch notes: Season 5 (12 November 2025: placements, predicted rank, caps, new players, placement parties, the 90-second rule, rewards) · Season 7 (18 March 2026: −100 to +100 points on performance) · Season 1, Season 2, Season 3, Season 4 (the flat resets) · Season 10.5 (6 October 2026: no reset, Jeff the Land Shark Razor-Tooth) · Terms of Use (last updated 15 December 2024)
- NetEase Games: Stricter Penalties for Inactivity, Throwing, and Leaving Matches Early (17 September 2026)
- Beebom: Season 7 Competitive changes (19 March 2026; secondary) · Marvel Rivals ranks (updated 1 October 2026: 100 points per division; secondary) · Season 10.5 roadmap (7 October 2026: Season 11 on 13 November)
- RivalsTracker: rank distribution (Season 10.5, PC; community figure, read 2 November 2026) · RivalsMeta: home page (Season 10.5 ends 13 November 2026; community)
- Checked 2 November 2026.
All free tools: calculators, percentiles & season countdowns →
Common questions
How many placement matches are there in Marvel Rivals?
What is the highest rank you can place in Marvel Rivals?
Do I lose rank if I go 5-5 in placements?
What rank do new players start placements at?
Ready to climb?
Placement Matches
Your ten placement games at the start of a season, priced by last season's rank; order only the ones left.
Rank Boost
Bronze III to Eternity, division by division, piloted or duo, with the heroes you name.
Pro Teammate (Duo Queue)
A Celestial+ player in your party on your own account, from an account inside the party range for your rank.
More Marvel Rivals guides
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