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Marvel Rivals · Rank distribution

Marvel Rivals Rank Distribution (2026): What Percent Is Your Rank?

Where Marvel Rivals players sit on the ladder in Season 10.5: every tier and division with the share of players at or above it, the median rank, why Silver III is crowded, and why these community figures are not an official census.

Updated 2026-11-02 · 9 min read · by the BoostPirate crew
  • Community data, not NetEase's
  • 583,229 tracked PC profiles
  • Median: Platinum III
  • Celestial and up: top 3.7%

"Is my rank good?" is the question every Marvel Rivals player asks sooner or later, and NetEase doesn't answer it: the game shows your rank and the Top 500, but no distribution. The best public picture comes from RivalsTracker, a third-party site that counts the ranks of the profiles it tracks. This guide uses its Season 10.5 data for PC, read on 2 November 2026: every tier and division, the share of players at or above each one, the median, and what the numbers can and can't tell you.

Short answer: NetEase doesn't publish rank percentages. In RivalsTracker's Season 10.5 data for PC (583,229 tracked profiles, not every player), Platinum is the biggest tier at 21.48% and the median player is Platinum III. Diamond III and up is about the top third, Grandmaster III and up the top 15%, Celestial the top 3.7%, and Eternity plus One Above All under 0.4%.
Key takeaways
  • Community data, not NetEase's. RivalsTracker itself calls it "not an official census", and it covers PC only.
  • Platinum is the largest tier (21.48%), and the median tracked player is Platinum III.
  • Silver III is the biggest single division (12.31%), the rank every new player places from.
  • Top 1% sits inside Celestial II: 1.5% are Celestial II or higher.
  • Every number resets with Season 11 on 13 November 2026, when everyone plays placements again.

Where these numbers come from

NetEase shows each player their own rank and publishes the Top 500 leaderboards, but no share of players per rank. The figures on this page come from RivalsTracker's rank page, which "summarizes the player profiles included in RivalsTracker's PC rank dataset". On 2 November 2026 it showed Season 10.5 on PC with 583,229 profiles (rounded to 583.2K on the page), and it adds the caveat itself: the chart "is not an official census of the full Marvel Rivals player base".

Three things follow from that. It's PC only: PlayStation and Xbox keep their own ranks and leaderboards, and they aren't in this sample. It counts tracked profiles, players whose profiles the site has picked up, which can lean toward players who look themselves up. And the page shows no date, so treat it as a snapshot read on 2 November 2026. The shares "at or above" each rank are our arithmetic on its counts.

Rank distribution by tier

TierTracked profilesShareAt or above this tier
Bronze rank iconBronze43,0667.38%100.0%
Silver rank iconSilver116,42519.96%92.6%
Gold rank iconGold99,69317.10%72.7%
Platinum rank iconPlatinum125,24021.48%55.6%
Diamond rank iconDiamond111,63619.14%34.1%
Grandmaster rank iconGrandmaster65,78511.29%14.9%
Celestial rank iconCelestial19,2623.30%3.7%
Eternity rank iconEternity1,4990.26%0.36%
One Above All rank iconOne Above All6230.11%0.11%

RivalsTracker, Season 10.5, PC, read 2 November 2026 (community figure). Shares as the site shows them, summed per tier; "at or above" is our arithmetic on its counts.

The ladder bulges in the middle: Silver, Gold, Platinum and Diamond each hold between 17% and 22% of tracked profiles, then the numbers fall away. Grandmaster holds 11.29%, Celestial 3.30%, and the two ranks above it, Eternity and One Above All, about 0.4% together.

Every division and the share above it

Marvel Rivals has 21 divisions from Bronze III to Celestial I, then Eternity and One Above All without divisions. Here's each one, with the share of tracked PC profiles at or above it, the number most people mean by "top X%":

RankShareBelow youAt or above (top X%)
One Above All rank iconOne Above All0.11%99.9%0.11%
Eternity rank iconEternity0.26%99.6%0.36%
Celestial I rank iconCelestial I0.37%99.3%0.74%
Celestial II rank iconCelestial II0.78%98.5%1.5%
Celestial III rank iconCelestial III2.15%96.3%3.7%
Grandmaster I rank iconGrandmaster I2.09%94.2%5.8%
Grandmaster II rank iconGrandmaster II3.36%90.9%9.1%
Grandmaster III rank iconGrandmaster III5.84%85.1%14.9%
Diamond I rank iconDiamond I4.91%80.1%19.9%
Diamond II rank iconDiamond II5.99%74.2%25.8%
Diamond III rank iconDiamond III8.24%65.9%34.1%
Platinum I rank iconPlatinum I6.30%59.6%40.4%
Platinum II rank iconPlatinum II6.72%52.9%47.1%
Platinum III rank iconPlatinum III8.46%44.4%55.6%
Gold I rank iconGold I5.69%38.8%61.2%
Gold II rank iconGold II5.34%33.4%66.6%
Gold III rank iconGold III6.07%27.3%72.7%
Silver I rank iconSilver I3.84%23.5%76.5%
Silver II rank iconSilver II3.81%19.7%80.3%
Silver III rank iconSilver III12.31%7.4%92.6%
Bronze I rank iconBronze I2.61%4.8%95.2%
Bronze II rank iconBronze II2.17%2.6%97.4%
Bronze III rank iconBronze III2.60%0.0%100.0%

Same source. Division icons are the tier's icon; the game shows the division number beside it.

Marvel Rivals rank distribution, Season 10.5 on PC, from RivalsTracker (583,229 tracked profiles, read 2 November 2026, a community figure): a bar for each of the 23 ranks from Bronze III to One Above All, with Silver III the tallest at 12.31% and Platinum III and Diamond III next at 8.46% and 8.24%; markers show Gold III and up as the top 72.7%, Platinum III the top 55.6% and the median, Diamond III the top 34.1%, Grandmaster III the top 14.9%, Celestial III the top 3.7% and Celestial I the top 0.74%
A bulge in the middle, a spike at Silver III. The tallest bar is where new players start; the median is Platinum III.Graphic: BoostPirate · data: RivalsTracker (community) · rank icons © MARVEL · © NetEase, Inc.

Why Silver III is so crowded

One division stands out: Silver III rank iconSilver III holds 12.31% of tracked profiles, more than three times either division next to it (3.81% in Silver II, 2.61% in Bronze I). The likely reason is a rule, not a skill cliff. Since Season 5, a player who has "never played 10 ranked matches in a season" is treated as new and starts placements from a predicted Silver III. A 5–5 record lands you close to the predicted rank, and a player who stops after placements stays there. That's our reading of the numbers; RivalsTracker doesn't explain the spike.

What counts as a good rank

"Good" is relative, but the sample gives some clear lines:

  • Average: 44.4% of tracked profiles are below Platinum III rank iconPlatinum III and 52.9% are below Platinum II, so the median player is in Platinum III.
  • Top half: Platinum III or higher (55.6%).
  • Top third: Diamond III rank iconDiamond III or higher (34.1%).
  • Top 15%: Grandmaster III rank iconGrandmaster III or higher (14.9%). Grandmaster is also where the first Crest of Honor is.
  • Top 5%: inside Grandmaster I: 5.8% are Grandmaster I or higher, 3.7% Celestial III or higher.
  • Top 1%: inside Celestial II, with 1.5% at Celestial II or higher and 0.74% at Celestial I or higher.

For rewards the useful line is Gold: 72.7% of tracked profiles were Gold III or higher, the rank that earns the half-season's Gold costume. Our ranked rewards guide has the details.

How it compares with a Season 10 snapshot

An earlier RivalsTracker snapshot for PC, from Season 10, is quoted in Beebom's ranks guide (updated 1 October 2026). Set side by side, the later snapshot has noticeably more players in the upper tiers:

TierSeason 10 (Beebom, Oct 2026)Season 10.5 (RivalsTracker, 2 Nov 2026)
Bronze rank iconBronze8.18%7.38%
Silver rank iconSilver22.71%19.96%
Gold rank iconGold21.28%17.10%
Platinum rank iconPlatinum23.47%21.48%
Diamond rank iconDiamond16.43%19.14%
Grandmaster rank iconGrandmaster6.73%11.29%
Celestial rank iconCelestial1.10%3.30%
Eternity rank iconEternity0.01%0.26%
One Above All rank iconOne Above All0.07%0.11%

Grandmaster went from 6.73% to 11.29% and Celestial from 1.10% to 3.30%, while Silver and Gold shrank. Players climbing may explain part of it: Season 10.5 didn't reset ranks, so by November the season was almost two months old. But we can't tell how much, because the two tables may not count the same profiles, and the older table's top rows look odd (more One Above All than Eternity). Treat it as a hint, not a trend.

Caveats before you quote a number

  • Not a census. RivalsTracker says so itself, and NetEase publishes nothing to check it against.
  • PC only. NetEase keeps "battle data, rank, and leaderboard on PC, PlayStation, and Xbox" separately; console ladders may look different.
  • The top rows don't add up. The sample counts 623 One Above All profiles on PC, more than the 500 the rank holds. Profiles are probably read at different times, or the Top 500 is split in a way NetEase doesn't document, so don't read the top end too precisely.
  • It's about to reset. Season 11 starts on 13 November 2026 with placements from three divisions below each player's final rank, so the whole chart drops and rebuilds over the following weeks.
Marvel Rivals key art of Thor in dark armour and a winged, golden-armoured warrior in a palace courtyard, with a row of all nine rank icons along the bottom from Bronze to One Above All
Nine ranks, one ladder. Bronze to Celestial with three divisions each, then Eternity and One Above All: the icons the distribution above is counted in. Game images © MARVEL · © NetEase, Inc.

Moving up the table

Knowing where you sit is the first step; the next is working out what keeps you there. Coaching on your own replays answers that inside the rules. If you'd rather move the rank itself: Platinum III to Diamond III, from the median into the top third, is $15.12 today, and Diamond III to Grandmaster III, into the top 15%, $43.61; an hour of coaching is $17.90, from the same engine as checkout.

NetEase's Terms of Use forbid sharing your account, and a piloted boost means someone else plays it, so an account can be penalised. Read the Risk Disclosure and is Marvel Rivals boosting safe? first. Marvel Rivals orders aren't open yet: get the launch alert on the Marvel Rivals page.

Marvel Rivals boosting opens soon. Get the launch alert on the Marvel Rivals page. The service pages already show live prices for a rank boost (orders from $4.00) and coaching.
Sources
Free: Marvel Rivals Rank Calculator Pick your rank — see what share of tracked players sits above and below you, and the games it takes to climb.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

What is the average rank in Marvel Rivals?
Platinum III is the median in RivalsTracker's Season 10.5 PC sample: 44.4% of tracked profiles are below it and 52.9% are below Platinum II. NetEase publishes no distribution of its own.
What rank is top 1% in Marvel Rivals?
The line falls inside Celestial II. In the same sample 1.5% of tracked PC profiles are Celestial II or higher and 0.74% are Celestial I or higher.
How many players are Eternity or One Above All?
About 0.26% of tracked PC profiles are Eternity and 0.11% One Above All, so roughly 0.4% together. One Above All is the Top 500 of each platform's leaderboard.
Are these official Marvel Rivals numbers?
No. They come from RivalsTracker's PC dataset of 583,229 profiles, which the site itself calls not an official census of the player base. Console players are not in it.

Ready to climb?

More Marvel Rivals guides

Marvel Rivals Ranks Explained (2026): Bronze to One Above AllEvery Marvel Rivals rank in order with NetEase's icons: the seven tiers and 21 divisions from Bronze III to Celestial I, Eternity and the top-500 One Above All, how points move you, the rules that change as you climb and where most players sit. Marvel Rivals Placement Matches (2026): How Your Rank Is DecidedHow Marvel Rivals placement matches work: the ten games, the predicted rank three divisions below your last finish, the Celestial I cap, the performance adjustment, party and leaver rules and a checklist for Season 11. Marvel Rivals Season 11 (2026): Start Date, Rank Reset, What StaysWhen Marvel Rivals Season 11 starts, what the rank reset does to you, what you keep, the Season 10.5 reward to collect first, every season so far and how the reset has changed since launch. Marvel Rivals Party Rules (2026): Who Can Queue Ranked TogetherWho can queue Marvel Rivals Competitive together: party sizes by rank, the solo-or-duo rule from Celestial, the rank gap from Gold, parties with someone in placements, platforms, and what it means for a duo. Marvel Rivals Hero Bans Explained (2026): Rules and Ban RatesHow hero bans work in Marvel Rivals Competitive: Gold III and up, three per team, 15-second rounds, the turn-based vote since Season 10, every change since launch and the most-banned heroes. How to Unlock Competitive in Marvel Rivals (2026): Level 15What opens Marvel Rivals Competitive in 2026: account level 15, the ten placement matches that start new players from Silver III, the ban, party and leaver rules from your first ranked game, and what a first season can pay. Marvel Rivals Ranked Rewards (2026): Every Gold Costume So FarWhat every Marvel Rivals rank earns in 2026: the Gold costume each half-season and its two conditions, nameplate frames, Crests of Honor and the Top 500 crest, when they arrive, and every Gold costume NetEase has named so far. Marvel Rivals Eternity and One Above All (2026): The Top Two RanksHow the two ranks above Celestial work in Marvel Rivals: Eternity's points ladder, the One Above All Top 500 on each platform, solo and duo queue, why every season starts from Grandmaster II, the crests, and what NetEase has not documented.

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