- 9 ranks, 21 divisions
- One Above All = top 500
- Unlocks at level 15
- Bans from Gold III
Marvel Rivals gives you one Competitive rank per platform, not one per role or per hero, and it moves after every match. What trips players up is everything around it: three divisions per tier counted backwards, two top ranks that work
nothing like the others, a reset into placements every full season and rules that switch on as you climb. This guide lays the ladder out as
it stands on 2 November 2026, in Season 10.5, with NetEase's own rank icons: every rank in order, how points move you, how
Eternity and
One Above All differ from the tiers below, where most players actually sit, and how the ladder has
changed since Season 1.
- 21 divisions, then Eternity and One Above All. Celestial, the newest tier, arrived in Season 1 (January 2025).
- Points follow the result and your own performance, so a strong loss costs less and a strong win pays more.
- One Above All is the top 500, with separate leaderboards for PC, PlayStation and Xbox.
- Rules switch on as you climb: hero bans from Gold III, solo or duo only from Celestial.
- Platinum is the biggest tier in community data; Celestial and above is under 4% of tracked PC players.
Every Marvel Rivals rank in order
Seven tiers carry divisions, numbered from III at the bottom of the tier to I at the top, so Gold I sits directly below Platinum III. Climbing from Bronze III to Celestial I takes you through all 21. Above that the divisions stop. These are the icons you see in game:
Bronze
III · II · I
Silver
III · II · I
Gold
III · II · I
Platinum
III · II · I
Diamond
III · II · I
Grandmaster
III · II · I
Celestial
III · II · I
Eternity
no divisions
NetEase's Competitive rank icons, lowest first. Bronze to Celestial have three divisions each (III is the bottom of the tier); Eternity has none. One Above All, the top 500, sits above Eternity. Game images © MARVEL · © NetEase, Inc.
The table adds where each tier sits among the 21 divisions and the one thing worth knowing about it in 2026.
| Rank | Divisions | Steps (of 21) | Worth knowing |
|---|---|---|---|
| III · II · I | 1–3 | Bronze III is step 1 and the floor for placements: nobody places lower. | |
| III · II · I | 4–6 | Silver III is where a new player's placements start, which makes it the most crowded single division in community data. | |
| III · II · I | 7–9 | Hero bans start at Gold III. Finish a half-season at Gold or higher, after at least 10 ranked matches in it, and you earn that half's Gold costume. | |
| III · II · I | 10–12 | The biggest tier in community data. Platinum and Diamond add a nameplate frame to the season rewards, a reward added in Season 3. | |
| III · II · I | 13–15 | From Diamond III you can switch on Hide Own Name (Competitive), added in Season 1.5. | |
| III · II · I | 16–18 | The last tier where you can queue as three, four or six (never five). Grandmaster II is also where Celestial II and higher start their placements. | |
| III · II · I | 19–21 | Added in Season 1 between Grandmaster and Eternity. Solo or duo only, and Celestial I is the highest rank placements can give you. | |
| none | above 21 | No divisions, just points. You can't place into it, so it is won back in regular games every season. Solo or duo only. | |
| none | top 500 | The top 500 of the leaderboard for your platform: PC, PlayStation and Xbox are kept separately. Solo or duo only. |
Steps count Bronze III as step 1 and Celestial I as step 21. Celestial: NetEase's Season 1 patch notes describe it as "a tier above Grandmaster and below Eternity, consisting of 3 divisions".
Divisions and points: how you move up
Each division is a bar of Competitive points. Win and it fills, lose and it empties; fill it and you move up a division, run it dry and you drop one. Published guides give a division as 100 points, so a full tier is 300. NetEase's patch notes don't print that figure, though the 100-point placement adjustment introduced in Season 7 fits it.
How many points a match is worth isn't fixed. Since Season 2 the result is weighed against how you played: in NetEase's words, "The better you perform, the more points you will earn in victory, and the fewer points you will lose in defeat." A dev talk in April 2025 explained the yardstick: the performance rating "is calculated based on the average key combat data for that hero at the player's current rank", weighted by how long you spent on each hero in the match. So you are compared with players on the same hero at your own rank, not with your teammates.
- Two players lose the same match. The one whose numbers beat the average for their hero at their rank loses fewer points.
- A hero swap mid-match splits the rating by time played on each hero.
- A confirmed thrower on your team no longer costs you: since 9 March 2026 the game restores the points you lost automatically and tells you by in-game mail. More in our penalties guide.
There is no official points-per-win number, so treat any you see quoted as someone's observation, not a rule. Our rank points guide goes deeper.
Eternity and One Above All: the top of the ladder
Above
Celestial I the divisions end.
Eternity is a single rank with a points total that keeps
climbing, and
One Above All is not a threshold at all but a place on the leaderboard: NetEase's February 2025 dev talk speaks of "the Crest of
Honor for the top 500 (One Above All)". The leaderboard is split by platform. NetEase's cross-progression Q&A says "your battle data,
rank, and leaderboard on PC, PlayStation, and Xbox are saved separately", so there are three top-500 lists, not one.
Three rules shape life at the top:
- Solo or duo only. Since Season 5, "Celestial/Eternity/One Above All: Only solo or duo queue allowed". Published guides add that an Eternity or One Above All player can only duo with a Celestial II or higher player within 200 points; NetEase's notes don't state that part.
- No placing into it. Placements stop at Celestial I, and anyone who finished Celestial II or higher starts the next season's
placements from
Grandmaster II. Read the rule through and Eternity has to be won back in regular games every season. - Unknowns. NetEase hasn't published a rank-decay rule for Eternity, and doesn't say whether the top 500 is also split by server. Don't trust anyone who states either as fact. More in our Eternity and One Above All guide.
Your first rank, seasons and placements
Unlocking. Competitive opens at account level 15. NetEase set it in Season 2 (April 2025): "The minimum level required for new players to participate in Competitive has been adjusted to 15." Our unlock guide covers the details.
Your first placements. Since Season 5 (November 2025) "your first 10 ranked matches are Placement Matches". A player who has never
played ten ranked matches in a season counts as new and starts from a predicted
Silver III; the ten games move you from there.
Every full season after that. The game predicts your start three divisions below last season's final rank (Celestial II and higher start at Grandmaster II, and nobody starts below Bronze III), uses it for matchmaking, and lets the ten games decide. A 5-5 record lands close to the prediction, you can finish at most one or two divisions above your old rank, never above Celestial I, and since Season 7 your own performance adds or removes up to 100 points. Skip placements and you get no season rewards. The placement matches guide has worked examples.
Half-seasons don't reset. Each season is split in two, and the second half (Season 10.5 began on 9 October 2026) keeps your rank and points. Only full seasons send you back into placements; the next is Season 11 on 13 November 2026, the date on NetEase's Season 10.5 roadmap. What changes on the day is in our Season 11 rank reset guide.
Rules that change as you climb
The ladder isn't only a number. Several rules switch on at fixed ranks, and they change how you queue and what you can play:
| From | What changes | Since |
|---|---|---|
| Competitive opens at account level 15. Any party size except five. | Season 2 · Season 5 | |
| Hero bans: three per team, 15-second ban rounds; since Season 10 the teams ban in turns, by team vote. | Season 2 · Season 7 · Season 10 | |
| Parties have to sit within three divisions of each other: the limit published guides and players report. NetEase's notes don't print it. | reported | |
| Hide Own Name (Competitive) becomes available. | Season 1.5 | |
| Solo or duo queue only. | Season 5 | |
| Solo or duo only; the partner has to be Celestial II or higher, within 200 points (reported). | Season 2 · Season 5 |
The full party rules, including the stricter limit while anyone is in placements, are in who can queue ranked together; the ban phase is explained in hero bans explained.
Where most players sit
NetEase doesn't publish a rank distribution, so every percentage you see comes from a third-party tracker. The figures below are RivalsTracker's for Season 10.5 on PC: about 583,000 tracked profiles, read on 2 November 2026, and in the site's own words not an official census. Console players aren't in it.
| Tier | Share of tracked players | This tier or higher |
|---|---|---|
| 7.4% | 100.0% | |
| 20.0% | 92.6% | |
| 17.1% | 72.7% | |
| 21.5% | 55.6% | |
| 19.1% | 34.1% | |
| 11.3% | 14.9% | |
| 3.3% | 3.7% | |
| 0.26% | 0.36% | |
| 0.11% | 0.11% |
Community figure: RivalsTracker, Season 10.5, PC, 583.2K tracked profiles, read 2 November 2026. Shares sum to 100.02% because of rounding.
- Platinum is the biggest tier at about 21.5%, and the middle of the ladder (the 50th percentile) falls inside Platinum III.
- Silver III alone holds about 12.3%, more than any other division. Every new player's placements start there, which is the likely reason (our reading, not NetEase's).
- Grandmaster and up is roughly the top 15%, Celestial and up about 3.7%, and Eternity plus One Above All under 0.4%.
Expect these numbers to collapse and rebuild after every placement reset. Division-by-division figures are in our rank distribution guide.
How the ladder has changed since launch
The tiers have stayed the same since Celestial arrived in January 2025. The rules around them have changed almost every season:
| When | Change |
|---|---|
| 10 Jan 2025 · Season 1 | |
| Feb 2025 | A four-division reset for the half-season is announced, then withdrawn a day later: "there will be no rank reset". |
| 21 Feb 2025 · Season 1.5 | No reset at the half; Hide Own Name for Diamond III and up. |
| 11 Apr 2025 · Season 2 | Level 15 to unlock; bans from Gold III instead of Diamond; reset nine divisions; performance counts for more; Eternity and One Above All parties limited to solo or duo. |
| 11 Jul 2025 · Season 3 | Reset seven divisions; Platinum and Diamond nameplate rewards. |
| 12 Sep 2025 · Season 4 | Reset seven divisions, the last flat reset. |
| 14 Nov 2025 · Season 5 | Ten placement matches replace the flat reset; no five-player parties; Celestial and up solo or duo. |
| 20 Mar 2026 · Season 7 | Three bans per team (up from two), 15-second ban rounds; placements adjust you by up to 100 points on performance. |
| 11 Sep 2026 · Season 10 | Teams ban in turns, by team vote (announced in the Season 10 Dev Vision video). |
| 9 Oct 2026 · Season 10.5 | Half-season: ranks carry on. |
| 13 Nov 2026 · Season 11 | Ten placements for everyone. Check the Season 11 patch notes for rule changes. |
Help with the climb
If the rank is the goal and the hours aren't there, our Marvel Rivals services are priced division by division from the same engine as checkout. Gold III to Platinum III is $10.93 today, and Platinum III to Diamond III $15.12. Low tiers cost less because they move faster. Marvel Rivals boosting opens soon: get the launch alert on the Marvel Rivals page.
Know the rules first. NetEase's Terms of Use say you may not share, sell or transfer your account, and NetEase can restrict or close an account that breaks them; a piloted boost means someone else plays yours. Read our Risk Disclosure and is Marvel Rivals boosting safe? before you order. Coaching is the option that stays inside the rules.
- Climb: Rank Boost from any division to Eternity, piloted or duo, with the heroes you name.
- Place: Placement Matches, one to ten games, priced by last season's rank.
- Improve: 1-on-1 Coaching with a Celestial+ coach.
- NetEase Games, Marvel Rivals patch notes: Season 1 (8 January 2025: Celestial, reset) · Season 1.5 (20 February 2025: no reset, Hide Own Name) · Season 2 (8 April 2025: level 15, bans from Gold III, performance, reset) · Season 3 (3 July 2025) · Season 4 (4 September 2025) · Season 5 (12 November 2025: placements, party sizes) · Season 7 (18 March 2026: three bans, placement performance) · Season 10.5 (6 October 2026)
- NetEase Games: Dev Talk Vol.10 and Vol.11 (11 February 2025: the withdrawn reset, top 500) · Dev Talk Vol.13 (25 April 2025: performance rating) · Account Cross-Progression Q&A (per-platform rank and leaderboard) · Anti-throwing and point compensation (9 March 2026) · Terms of Use (last updated 15 December 2024)
- Beebom: Marvel Rivals ranks (updated 1 October 2026: 100 points per division, party gap, 200-point partner rule; secondary) · Season 10 Dev Vision recap (ban vote; secondary) · Season 10.5 roadmap (7 October 2026: Season 11 on 13 November)
- RivalsTracker: rank distribution (Season 10.5, PC; community figure, read 2 November 2026)
- Checked 2 November 2026.
All free tools: calculators, percentiles & season countdowns →
Common questions
What is the highest rank in Marvel Rivals?
How many ranks are there in Marvel Rivals?
How many points is a division in Marvel Rivals?
What rank is average in Marvel Rivals?
Ready to climb?
Rank Boost
Bronze III to Eternity, division by division, piloted or duo, with the heroes you name.
Placement Matches
Your ten placement games at the start of a season, priced by last season's rank; order only the ones left.
1-on-1 Coaching
Sessions with a Celestial+ coach: team-ups, ultimate timing, hero pools and replay review.
More Marvel Rivals guides
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