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Rainbow Six Siege · Prices

How Much Does R6 Boosting Cost? (2026 Prices by Rank)

What a Rainbow Six Siege boost costs in 2026, tier by tier and climb by climb, priced live by the same engine as checkout: rank boosts, placements, net wins, coaching and options.

Updated 2026-11-02 · 9 min read · by the BoostPirate crew
  • Priced per division
  • Diamond costs the most
  • Operators cost nothing
  • Live checkout prices

Rainbow Six Siege boosting prices look arbitrary until you know what sets them. This guide explains the few things that decide what a boost costs — the tier each division sits in, the service you pick and the options you add — with every price taken live from the same engine our checkout uses: each tier from Copper to Diamond, the step to Champion, placements, net wins and coaching, plus what our dated price check of 1 November 2026 found.

Short answer: an R6 boost is priced per division, and the price rises with the tier each division starts in. At today's checkout prices a Copper division is $3.24 and a Diamond division $35.10 — about 11 times as much. Silver V → Gold V is $22.05, Emerald V → Diamond V $70.65, Diamond V → Champion V $175.50, and the whole ladder from Copper V to Champion V $374.85. Every figure on this page comes from the live engine, so it is the price you would see at checkout today.
Key takeaways
  • The tier is the price. Each division step is priced by the tier it starts in, so Gold III → Gold II costs the same as Gold I → Platinum V.
  • Diamond is where the cost climbs: our boosters manage 5 Copper divisions a day but about 1.2 in Diamond, and only Champion boosters take Emerald and Diamond orders.
  • Champion V is the top of what we sell. Champion IV to I and the Legend Division aren't for sale.
  • Placements, net wins and coaching are priced per game, per win or per hour.
  • Region, operators and appear offline cost nothing — the options that do are listed with their live percentages.

What sets the price of an R6 boost

A boost is paid work, so the bill follows the games it takes. Ranked 3.0's ladder has eight ranks — Copper, Bronze, Silver, Gold, Platinum, Emerald, Diamond and Champion — with five divisions each, V the lowest and I the highest. We sell every step from Copper V to Champion V: 35 division steps, the last of them Diamond I → Champion V. Our engine prices every step by the tier it starts in. Four things decide the total:

  1. The tiers you cross.

    Higher tiers mean better opponents, closer rounds and fewer boosters able to win them reliably.

  2. The service.

    A target rank, a number of net wins, placement games or coaching hours are priced differently.

  3. The options.

    Duo, solo queue only, express and a custom schedule add a percentage.

  4. What doesn't count.

    Your region, the operators you name and appear offline cost nothing extra.

Rank boost prices, tier by tier

Every price below is today's checkout figure for the climb as written, piloted, with no add-ons. The pace is ours: the divisions a booster climbs in a day in that tier.

TierOne divisionThe whole tierPaceTime for the tier
Copper rank iconCopper$3.24 $16.20 Copper V → Bronze V 5 a day · 0.2 of a day eachabout 1 day
Bronze rank iconBronze$3.42 $17.10 Bronze V → Silver V 5 a day · 0.2 of a day eachabout 1 day
Silver rank iconSilver$4.41 $22.05 Silver V → Gold V 4 a day · 0.25 of a day eachabout 2 days
Gold rank iconGold$5.67 $28.35 Gold V → Platinum V 3.5 a day · 0.29 of a day eachabout 2 days
Platinum rank iconPlatinum$9.00 $45.00 Platinum V → Emerald V 3 a day · 0.33 of a day eachabout 2 days
Emerald rank iconEmerald$14.13 $70.65 Emerald V → Diamond V 2.2 a day · 0.45 of a day eachabout 3 days
Diamond rank iconDiamond$35.10 $175.50 Diamond V → Champion V 1.2 a day · 0.83 of a day eachabout 5 days

So a Copper division takes our boosters about a fifth of a day and a Diamond division the best part of a whole one — and the quote rounds a whole order up to full days.

Piloted, any region (all four are priced the same), no add-ons. The Diamond row includes the step from Diamond I to Champion V. A sitewide sale, when one is running, is already in these figures. Very small orders are held at the minimum order price, so a single Copper division is $4.00.

Read down the second column and the shape is clear: from Copper to Gold a division costs only a little more at each step up, then Platinum, Emerald and Diamond each multiply it. A Diamond division is about 11 times a Copper one, and about 2.5 times an Emerald one.

What common climbs cost today

Longer climbs simply add the divisions together. These are the spans customers ask about most, priced live:

ClimbDivisionsPrice todayDelivery
Bronze V rank icon Copper V → Bronze V 5$16.20about 1 day
Gold V rank icon Silver V → Gold V 5$22.05about 2 days
Platinum V rank icon Gold V → Platinum V 5$28.35about 2 days
Platinum I rank icon Gold I → Platinum I 5$41.67about 2 days
Emerald V rank icon Platinum V → Emerald V 5$45.00about 2 days
Diamond V rank icon Emerald V → Diamond V 5$70.65about 3 days
Champion V rank icon Diamond V → Champion V Diamond I → Champion V included 5$175.50about 5 days
Champion V rank icon Copper V → Champion V the whole ladder we sell 35$374.85about 13 days

Notice how much of the whole ladder sits in its last five steps: Diamond V → Champion V is about 47% of the price of the full Copper V → Champion V climb, because those games take our boosters the longest and only a Champion booster can take them.

What sets the price of a Rainbow Six Siege boost: the divisions our boosters climb in a day by tier — 5 in Copper and Bronze, 4 in Silver, 3.5 in Gold, 3 in Platinum, 2.2 in Emerald and 1.2 in Diamond, so one division takes about a fifth of a day in Copper and about 0.8 of a day in Diamond; every division step is priced by the tier it starts in and the Diamond tier includes the step to Champion V; Emerald and Diamond orders go to Champion boosters only; region, operators and appear offline cost nothing
Time is the price. Each tier up the ladder takes our boosters longer per division — and fewer players can win those games.Graphic: BoostPirate · rank icons: Ubisoft

Why Diamond and Champion cost so much more

Three things stack at the top of the ladder. The games take longer: our boosters climb about 1.2 Diamond divisions a day against 2.2 in Emerald and 3 in Platinum. Fewer people can play them: Diamond or higher for orders up to Platinum; Champion for Emerald and Diamond orders. And Siege's own squad rules are tighter there — Diamond and Champion players may only queue with teammates "within 2 full Ranks", against three below Diamond — so a duo order there needs a booster whose own rank sits within two ranks of yours.

Champion V is the top of what we sell. Ubisoft gave Champion rank iconChampion five divisions with Ranked 3.0, its leaderboard "starts with Champion I", and above it sits the Legend Division — a separate solo-queue playlist with its own entry requirements, including security checks on the player's own PC. We don't sell Champion IV to I or the Legend Division.

Placements, net wins and coaching

Not every order is a target rank. These services are priced per unit at your rank; each figure is five units at today's checkout price.

Your rank5 net wins5 placement games
Copper rank iconCopper$8.55 $11.70
Bronze rank iconBronze$9.45 $12.15
Silver rank iconSilver$12.37 $13.27
Gold rank iconGold$13.27 $15.30
Platinum rank iconPlatinum$29.47 $18.90
Emerald rank iconEmerald$45.90 $24.30
Diamond rank iconDiamond$87.75 $33.75
Champion rank iconChampion— $45.00

Net wins are wins over losses at your current rank, from three to twenty, up to Diamond I: if the booster loses one, they win one more. Placement games are the five matches every season opens with, priced by the rank you held last season — a new account is priced at Copper — and you order only the games you have left; Ubisoft lifts squad restrictions during placements, so a duo booster can always queue with you. Coaching is a flat rate per hour with a Champion player ($14.90 an hour), from one to ten hours.

What none of these can tell you is how many wins a division takes: Ubisoft publishes no Rank Points per win, and the amount changes with the other team's rank. That's why net wins buy a number of wins and a rank boost buys a rank — if a particular rank has to show on your card, price the rank boost.

Options that change the price

OptionWhereEffect on the price
Duo (you play, the booster joins your squad)rank boost, placements, net wins+40%
Coaching duo (calls explained on voice)with duo+40%
Solo queue only (the booster never squads)piloted orders+30%
Express completion (a faster track)every service but coaching+25%
Custom schedule (only the hours you choose)every service+10%
Operators (name up to 5, attack and defence)every ranked serviceno charge
Region (Europe, Americas, Asia, Oceania)every serviceno charge
Appear offlinepiloted ordersno charge
Three Rainbow Six Siege operator badges in tall framed cards over a blurred background: Jackal's white eye on purple, Caveira's hushing hand with a knife on green, and Tachanka's mounted gun with flying shells on red
Operators cost nothing. Name up to 5 — Jackal, Caveira and Tachanka, say — and the price stays the same. Game images © Ubisoft Entertainment

How our prices compare (1 November 2026)

On 1 November 2026 we read the live calculators and published price pages of 3 established Rainbow Six Siege boosting sites — piloted, default options, no add-ons and before coupons — and set our list prices below the lowest reading on every order we could compare: rank boosts, placements and net wins. That is the claim you'll see on our service pages: "Lowest prices of the 3 established Rainbow Six Siege boosting sites we checked on 1 November 2026." We don't name the sites or print their prices here; the price-match page explains how a lower quote for the same order is handled.

One caution when you compare yourself: sites that still sell the pre-June ladder may price "Champion" as one rank. Since Ranked 3.0, Champion has five divisions and our top step is Diamond I → Champion V, so compare the same start and end division.

How to pay less

  1. Order only the divisions you can't climb.

    Copper to Gold divisions are inexpensive and quick to play yourself; most of the money in a long order sits in Platinum and above.

  2. Buy the goal, not the service.

    Net wins buy a number of wins at your rank, a rank boost buys a rank. Price both in the calculators before you choose.

  3. Skip express when you're not in a hurry.

    It adds 25% for a faster track; most orders don't need it.

  4. Choose duo for the right reason.

    It costs more and takes longer — pick it because you want to play every game and keep your password, not to save money.

  5. Keep the rank once you have it.

    If you keep dropping back, an hour of coaching costs less than buying the same divisions twice.

Get your exact price

Rainbow Six Siege boosting opens soon — get the launch alert on the R6 hub; the calculators already show live prices. Boosting conflicts with Ubisoft's rules: its Core Rules of 31 July 2026 list "Paying or using external services to artificially inflate your rank" as boosting, with sanctions up to a permanent ban. Read is R6 boosting bannable? and our Risk Disclosure before you order.

Price your exact climb. The rank boost (from $4.00 a division), placements (from $4.00 a game) and net wins (orders from $5.70) show the checkout figure before you sign in. Rainbow Six Siege boosting opens soon — get the launch alert.
Sources
  • Prices, delivery times and options: the live checkout engine and the Rainbow Six Siege catalogue at page load · our dated readings of 3 established Rainbow Six Siege boosting sites' calculators and price pages, 1 November 2026 (piloted, default options, no add-ons, EUR at 1.10).
  • Ubisoft — Ranked 3.0 Update (17 May 2026: five Champion divisions, squads within 2 full Ranks in Diamond and Champion, no squad limits in placements) · Operation System Override (Y11S2) (the Champion leaderboard starts with Champion I) · Operation Split Fire (Legend Division)
  • Ubisoft — Player Protection Core Rules (31 July 2026: paid boosting is a violation)
  • Checked 2 November 2026.
Free: R6 Squad Rank Checker Pick two to five ranks — see whether your squad can queue Ranked 3.0 under Ubisoft's limits, which pair blocks it and who else could join.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

How much does an R6 rank boost cost?
It depends on how many divisions you climb and where they sit. Each division is priced by the tier it starts in, so Copper and Bronze divisions cost the least and Diamond divisions, which include the step to Champion, by far the most. The tables on this page and the service calculator show today's exact figure for your climb.
Why is a Diamond to Champion boost so expensive?
Those games are slow and few players can win them reliably: our boosters climb about one Diamond division a day against five in Copper and Bronze, and only Champion boosters take Emerald and Diamond orders.
Are net wins cheaper than a rank boost?
They buy something different. Net wins are a fixed number of wins over losses at your rank, priced per win; a rank boost buys a target rank. Ubisoft publishes no Rank Points per win, so nobody can say exactly how many wins a division takes. Price both in the calculators before you choose.
Do you boost Champion I or the Legend Division?
No. We boost to Champion V. The higher Champion divisions and the Legend Division, Ubisoft's separate solo-queue playlist above Champion, aren't sold.

Ready to climb?

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Tom Clancy's Rainbow Six Siege is a trademark of Ubisoft Entertainment. BoostPirate isn't affiliated with or endorsed by Ubisoft. Game images © Ubisoft Entertainment.