- Priced per division
- Diamond costs the most
- Operators cost nothing
- Live checkout prices
Rainbow Six Siege boosting prices look arbitrary until you know what sets them. This guide explains the few things that decide what a boost costs — the tier each division sits in, the service you pick and the options you add — with every price taken live from the same engine our checkout uses: each tier from Copper to Diamond, the step to Champion, placements, net wins and coaching, plus what our dated price check of 1 November 2026 found.
- The tier is the price. Each division step is priced by the tier it starts in, so Gold III → Gold II costs the same as Gold I → Platinum V.
- Diamond is where the cost climbs: our boosters manage 5 Copper divisions a day but about 1.2 in Diamond, and only Champion boosters take Emerald and Diamond orders.
- Champion V is the top of what we sell. Champion IV to I and the Legend Division aren't for sale.
- Placements, net wins and coaching are priced per game, per win or per hour.
- Region, operators and appear offline cost nothing — the options that do are listed with their live percentages.
What sets the price of an R6 boost
A boost is paid work, so the bill follows the games it takes. Ranked 3.0's ladder has eight ranks — Copper, Bronze, Silver, Gold, Platinum, Emerald, Diamond and Champion — with five divisions each, V the lowest and I the highest. We sell every step from Copper V to Champion V: 35 division steps, the last of them Diamond I → Champion V. Our engine prices every step by the tier it starts in. Four things decide the total:
- The tiers you cross.
Higher tiers mean better opponents, closer rounds and fewer boosters able to win them reliably.
- The service.
A target rank, a number of net wins, placement games or coaching hours are priced differently.
- The options.
Duo, solo queue only, express and a custom schedule add a percentage.
- What doesn't count.
Your region, the operators you name and appear offline cost nothing extra.
Rank boost prices, tier by tier
Every price below is today's checkout figure for the climb as written, piloted, with no add-ons. The pace is ours: the divisions a booster climbs in a day in that tier.
| Tier | One division | The whole tier | Pace | Time for the tier |
|---|---|---|---|---|
| $3.24 | $16.20 Copper V → Bronze V | 5 a day · 0.2 of a day each | about 1 day | |
| $3.42 | $17.10 Bronze V → Silver V | 5 a day · 0.2 of a day each | about 1 day | |
| $4.41 | $22.05 Silver V → Gold V | 4 a day · 0.25 of a day each | about 2 days | |
| $5.67 | $28.35 Gold V → Platinum V | 3.5 a day · 0.29 of a day each | about 2 days | |
| $9.00 | $45.00 Platinum V → Emerald V | 3 a day · 0.33 of a day each | about 2 days | |
| $14.13 | $70.65 Emerald V → Diamond V | 2.2 a day · 0.45 of a day each | about 3 days | |
| $35.10 | $175.50 Diamond V → Champion V | 1.2 a day · 0.83 of a day each | about 5 days |
So a Copper division takes our boosters about a fifth of a day and a Diamond division the best part of a whole one — and the quote rounds a whole order up to full days.
Piloted, any region (all four are priced the same), no add-ons. The Diamond row includes the step from Diamond I to Champion V. A sitewide sale, when one is running, is already in these figures. Very small orders are held at the minimum order price, so a single Copper division is $4.00.
Read down the second column and the shape is clear: from Copper to Gold a division costs only a little more at each step up, then Platinum, Emerald and Diamond each multiply it. A Diamond division is about 11 times a Copper one, and about 2.5 times an Emerald one.
What common climbs cost today
Longer climbs simply add the divisions together. These are the spans customers ask about most, priced live:
| Climb | Divisions | Price today | Delivery |
|---|---|---|---|
| 5 | $16.20 | about 1 day | |
| 5 | $22.05 | about 2 days | |
| 5 | $28.35 | about 2 days | |
| 5 | $41.67 | about 2 days | |
| 5 | $45.00 | about 2 days | |
| 5 | $70.65 | about 3 days | |
| 5 | $175.50 | about 5 days | |
| 35 | $374.85 | about 13 days |
Notice how much of the whole ladder sits in its last five steps: Diamond V → Champion V is about 47% of the price of the full Copper V → Champion V climb, because those games take our boosters the longest and only a Champion booster can take them.
Why Diamond and Champion cost so much more
Three things stack at the top of the ladder. The games take longer: our boosters climb about 1.2 Diamond divisions a day against 2.2 in Emerald and 3 in Platinum. Fewer people can play them: Diamond or higher for orders up to Platinum; Champion for Emerald and Diamond orders. And Siege's own squad rules are tighter there — Diamond and Champion players may only queue with teammates "within 2 full Ranks", against three below Diamond — so a duo order there needs a booster whose own rank sits within two ranks of yours.
Champion V is the top of what we sell. Ubisoft gave
Champion five divisions with Ranked 3.0, its
leaderboard "starts with Champion I", and above it sits the
Legend Division — a separate
solo-queue playlist with its own entry requirements, including security checks on the player's own PC. We don't sell
Champion IV to I or the Legend Division.
Placements, net wins and coaching
Not every order is a target rank. These services are priced per unit at your rank; each figure is five units at today's checkout price.
| Your rank | 5 net wins | 5 placement games |
|---|---|---|
| $8.55 | $11.70 | |
| $9.45 | $12.15 | |
| $12.37 | $13.27 | |
| $13.27 | $15.30 | |
| $29.47 | $18.90 | |
| $45.90 | $24.30 | |
| $87.75 | $33.75 | |
| — | $45.00 |
Net wins are wins over losses at your current rank, from three to twenty, up to Diamond I: if the booster loses one, they win one more. Placement games are the five matches every season opens with, priced by the rank you held last season — a new account is priced at Copper — and you order only the games you have left; Ubisoft lifts squad restrictions during placements, so a duo booster can always queue with you. Coaching is a flat rate per hour with a Champion player ($14.90 an hour), from one to ten hours.
What none of these can tell you is how many wins a division takes: Ubisoft publishes no Rank Points per win, and the amount changes with the other team's rank. That's why net wins buy a number of wins and a rank boost buys a rank — if a particular rank has to show on your card, price the rank boost.
Options that change the price
| Option | Where | Effect on the price |
|---|---|---|
| Duo (you play, the booster joins your squad) | rank boost, placements, net wins | +40% |
| Coaching duo (calls explained on voice) | with duo | +40% |
| Solo queue only (the booster never squads) | piloted orders | +30% |
| Express completion (a faster track) | every service but coaching | +25% |
| Custom schedule (only the hours you choose) | every service | +10% |
| Operators (name up to 5, attack and defence) | every ranked service | no charge |
| Region (Europe, Americas, Asia, Oceania) | every service | no charge |
| Appear offline | piloted orders | no charge |
How our prices compare (1 November 2026)
On 1 November 2026 we read the live calculators and published price pages of 3 established Rainbow Six Siege boosting sites — piloted, default options, no add-ons and before coupons — and set our list prices below the lowest reading on every order we could compare: rank boosts, placements and net wins. That is the claim you'll see on our service pages: "Lowest prices of the 3 established Rainbow Six Siege boosting sites we checked on 1 November 2026." We don't name the sites or print their prices here; the price-match page explains how a lower quote for the same order is handled.
One caution when you compare yourself: sites that still sell the pre-June ladder may price "Champion" as one rank. Since Ranked 3.0, Champion has five divisions and our top step is Diamond I → Champion V, so compare the same start and end division.
How to pay less
- Order only the divisions you can't climb.
Copper to Gold divisions are inexpensive and quick to play yourself; most of the money in a long order sits in Platinum and above.
- Buy the goal, not the service.
Net wins buy a number of wins at your rank, a rank boost buys a rank. Price both in the calculators before you choose.
- Skip express when you're not in a hurry.
It adds 25% for a faster track; most orders don't need it.
- Choose duo for the right reason.
It costs more and takes longer — pick it because you want to play every game and keep your password, not to save money.
- Keep the rank once you have it.
If you keep dropping back, an hour of coaching costs less than buying the same divisions twice.
Get your exact price
Rainbow Six Siege boosting opens soon — get the launch alert on the R6 hub; the calculators already show live prices. Boosting conflicts with Ubisoft's rules: its Core Rules of 31 July 2026 list "Paying or using external services to artificially inflate your rank" as boosting, with sanctions up to a permanent ban. Read is R6 boosting bannable? and our Risk Disclosure before you order.
- A target rank: the rank boost, Copper V to Champion V on Ranked 3.0.
- A fixed push: net wins, or placement games at a season's start.
- Play every game yourself: coaching by the hour.
- Prices, delivery times and options: the live checkout engine and the Rainbow Six Siege catalogue at page load · our dated readings of 3 established Rainbow Six Siege boosting sites' calculators and price pages, 1 November 2026 (piloted, default options, no add-ons, EUR at 1.10).
- Ubisoft — Ranked 3.0 Update (17 May 2026: five Champion divisions, squads within 2 full Ranks in Diamond and Champion, no squad limits in placements) · Operation System Override (Y11S2) (the Champion leaderboard starts with Champion I) · Operation Split Fire (Legend Division)
- Ubisoft — Player Protection Core Rules (31 July 2026: paid boosting is a violation)
- Checked 2 November 2026.
All free tools: calculators, percentiles & season countdowns →
Common questions
How much does an R6 rank boost cost?
Why is a Diamond to Champion boost so expensive?
Are net wins cheaper than a rank boost?
Do you boost Champion I or the Legend Division?
Ready to climb?
Rank Boost
Any division from Copper V to Champion V, priced live per division.
Placement Matches
One to five placement games, priced by last season's rank.
Ranked Net Wins
Three to twenty wins over losses at your rank.
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Tom Clancy's Rainbow Six Siege is a trademark of Ubisoft Entertainment. BoostPirate isn't affiliated with or endorsed by Ubisoft. Game images © Ubisoft Entertainment.





