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VALORANT · Map pool

VALORANT Map Pool (2026): Every Competitive Map and Rotation in Act VI

The seven maps in VALORANT's Competitive pool for Act VI, every rotation of 2026 patch by patch, what each map asks of you, the new Map Rating and how to learn a map that has just come back.

Updated 2026-10-31 · 9 min read · by the BoostPirate crew
  • 7 maps in Competitive
  • Bind and Corrode back in 13.08
  • Summit: new in 2026
  • Map Rating: 0 to 500

VALORANT never plays every map in ranked at once. Seven maps make up the Competitive pool, and Riot swaps some of them out at the start of most Acts — six times in 2026 alone. This guide lists the pool as it stands on 31 October 2026 (V26 // Act VI, patch 13.09), every rotation of the year patch by patch, what each map asks of you, the maps that are resting, how the new Map Rating grades you on each one and a quick routine for learning a map that has just come back.

Short answer: the Competitive and Deathmatch pool for Act VI is Abyss, Bind, Corrode, Haven, Lotus, Summit and Sunset. Patch 13.08 on 13 October 2026 brought Bind and Corrode back and rotated out Ascent and Split. Summit is the year's new map, added in patch 13.00. Out of rotation right now: Ascent, Breeze, Fracture, Icebox, Pearl, Split.
Key takeaways
  • Seven maps, two queues: Riot's rotations apply to Competitive and Deathmatch together.
  • Rotations follow the Acts: every 2026 swap came with the first patch of a new Act — 12.00, 12.05, 12.08, 13.00, 13.04 and 13.08.
  • Haven never left in 2026 — the only map in the pool for the whole year.
  • New or reworked maps cost less to learn: Riot halved RR losses for two weeks on the reworked Breeze and the new Summit.
  • Map Rating grades you C to S on a 0–500 scale for each map, from patch 13.08 — and only you see it.

The seven Competitive maps in Act VI

These are the maps you can get in a Competitive or Deathmatch match today. The "in since" column is the patch that last put each map back in the pool.

MapIn sinceWhat it isWhat to know
Abyss13.04 · 18 Aug 2026A base inside an endless chasm with open edges — fall off and you dieKnow where the drops are; never fight with your back to the edge
Bind13.08 · 13 Oct 2026Two sites, no middle, and two one-way teleportersTrack the teleporters — a rotate can be one step away
Corrode13.08 · 13 Oct 2026A castle town turned salt mine with a three-lane layout13.08 shortened defender paths into both sites and moved the Mid half wall
Havenin all yearThree sites (A, B and C) in a monasteryDefenders spread thin: call rotations early
Lotus12.05 · 17 Mar 2026Three sites with stone doors that open new paths12.05 reworked the A side and its plant zone
Summit13.00 · 23 Jun 2026New in 2026: a Radiant academy in the mountains of China, three lanes, two sitesDroppable walls reshape the map for the rest of the round
Sunset13.00 · 23 Jun 2026A city neighbourhood with a three-lane layoutMid control decides most rounds

Haven and Lotus are the pool's three-site maps, which stretches defenders thin and rewards fast rotations; the other five have an A and a B site. Bind, Corrode and Summit all came back or arrived with changes worth relearning: Corrode's defender paths and Mid were reworked in 13.08, and Summit's droppable walls change the map partway through a round.

VALORANT Competitive map pool for Act VI 2026: Abyss, Bind, Corrode, Haven, Lotus, Summit and Sunset; patch 13.08 on 13 October added Bind and Corrode and removed Ascent and Split; out of rotation are Ascent, Breeze, Fracture, Icebox, Pearl and Split; Haven stayed in the pool all year; Summit was added in patch 13.00 on 23 June 2026
The pool on one card. Seven maps for Competitive and Deathmatch, and the six that are resting.Graphic: BoostPirate

Every map rotation in 2026

Riot announces each rotation in the patch notes of the patch that makes it. In 2026 that was always the first patch of an Act:

PatchDateActMaps inMaps out
12.006 JanAct IBreeze (reworked)Sunset
12.0517 MarAct IILotus, FractureAbyss, Corrode
12.0828 AprAct IIIAscentBind
13.0023 JunAct IVSummit (new), SunsetFracture, Pearl
13.0418 AugAct VAbyssBreeze
13.0813 OctAct VIBind, CorrodeAscent, Split

Read down the table and two patterns stand out. Maps rarely leave for long: Sunset sat out from January to June, Abyss from March to August, Bind from April to October and Corrode from March to October. And Riot tends to rework a map while it is resting — Breeze came back in January after what Riot called its biggest map rework yet, and Corrode returned in October with new defender paths and a rebuilt Mid.

What each map asks of you

Abyss

A base inside an endless chasm with open edges. Falling off kills you, so movement abilities, jumps and where you stand near the drops decide a lot of fights.

Bind

Two sites and no middle, joined by two one-way teleporters. A rotation can be a single step away, so listen for the teleporter and never assume a site is safe because the other team was just seen.

Corrode

A castle town turned salt mine with three lanes. Since 13.08 defenders reach the back of both sites faster, the Mid half wall is metal and set further out, and the A site plant zone no longer favours post-plants from A Link.

Haven

Three sites — A, B and C — in a monastery. Defenders can't stack everywhere, so information and early rotation calls matter more than anywhere else in the pool.

Lotus

Three sites and stone doors that open new paths. Patch 12.05 thickened walls, moved a jump-up and added a room outside the A site stairs, and you can no longer plant for breakable/link.

Summit

New in 2026: a Radiant training academy in the mountains of China with three lanes, two sites and droppable walls that reshape the map for the rest of the round once they come down.

Sunset

A city neighbourhood hit by a disaster at a Kingdom facility, laid out in three lanes. Back in the pool since 13.00 after sitting out the first half of the year.

VALORANT agent portrait of Miks, a smiling controller in a purple hood and orange vest, one hand raised inside a green and violet sound-wave ring, on a dark teal background with his name
Miks arrived in patch 12.05 — the same March patch that brought Lotus back with a reworked A side and sent Abyss and Corrode away until later in the year.Image: Riot Games

The maps resting right now

Six maps are out of the Competitive and Deathmatch pool: Ascent, Breeze, Fracture, Icebox, Pearl, Split. Ascent and Split left most recently, in patch 13.08; Breeze left in 13.04 after its January rework; Fracture and Pearl in 13.00; and Icebox wasn't in the pool at any point in 2026. Not one of them is gone for good — Riot rotates maps back in, often with changes, as Bind and Corrode showed this month. If you miss one, custom games still let you load it with friends.

How the rotation works

  • It changes with the Act. Each 2026 rotation landed in the patch that opened an Act, and Riot lists the maps going "in" and "out" in those notes.
  • Competitive and Deathmatch share it. Riot's notes move maps in and out of both queues together.
  • New and reworked maps come with a cushion. For the first two weeks after the reworked Breeze (12.00) and the new Summit (13.00), Competitive RR losses on that map were cut by 50% while wins paid in full. Summit also had a seven-day map-only Swiftplay queue at launch.
  • Premier has its own weekly map. Each week of Premier is played on one map shown in the Premier hub, and the weekly map resets on Tuesday — see our Premier guide.

Map Rating: your grade on every map

Patch 13.08 added Map Rating, a score from 0 to 500 with a letter grade from C to S for each map. It is built from your overall win rate, your attack and defence win rates and your Performance Score — the 0–500 score that replaced ACS in patch 13.06 — and recent matches count for more than old ones. You see it in Agent Select, at the end of a game and in your Career; other players can't. It covers Competitive and Premier, and everyone started from zero in 13.08. Patch 13.09 made your best match of the Act count for more.

Use it as a ban list in reverse: the map with your lowest grade is the one to practise, and the one where a duo partner or a calmer agent pick helps most.

How to learn a map that just came back

  1. Walk it alone first.

    A custom game with no opponents: every site, every lane, every spawn barrier. Ten minutes is enough to stop getting lost.

  2. Play Deathmatch on it.

    The pool is the same, so Deathmatch teaches the common angles of each new map without costing RR.

  3. Pick one agent for it.

    Learn one controller smoke set or one sentinel setup per site instead of trying four agents.

  4. Watch one pro game on the map.

    Note where the defenders stand at the start of the round and where the attackers default.

  5. Check your Map Rating after ten games.

    If the attack and defence win rates are far apart, the weaker side is where to spend your practice.

How we can help

  • Learn the new pool faster: 1-on-1 coaching with an Immortal+ coach on setups, rotations and your replays.
  • Climb while you learn: a Pro Teammate in your party on your own account — no login shared.
  • Skip the grind: a rank boost to any tier up to Immortal 3, piloted or duo. Boosting is against Riot's terms — read the safety guide first.
Climb on every map in the pool. Price a rank boost (from $3.15 a tier) or book coaching for the maps you grade lowest on — the booster is paid only after you approve the result.
Sources
Free: VALORANT RR Calculator Your rank, RR, RR per win and loss and win rate in — the RR, net wins, games and days to your target rank, and the live booster quote.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

What maps are in the VALORANT map pool right now?
Since patch 13.08 on 13 October 2026, Competitive and Deathmatch use seven maps: Abyss, Bind, Corrode, Haven, Lotus, Summit and Sunset. Ascent and Split left in that patch.
When does the VALORANT map pool change?
In 2026 every rotation came with the first patch of a new Act: 12.00, 12.05, 12.08, 13.00, 13.04 and 13.08. Riot announces the maps going in and out in that patch's notes.
What is Summit in VALORANT?
The map added in patch 13.00 in June 2026: a Radiant training academy in the mountains of China with three lanes, two sites and droppable walls that reshape the map for the rest of a round.
What is Map Rating in VALORANT?
A score from 0 to 500 with a C-to-S grade for each map, added in patch 13.08. It uses your overall, attack and defence win rates and your Performance Score, weights recent games more, and only you can see it.

Ready to climb?

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