- Five ways to earn a point
- Two orbs a round on most maps
- Reyna and Phoenix ults now 7
- Enemy ult points on Tab
Credits buy the round. Points buy the fight that decides it.
Every VALORANT team runs two economies. Credits reset with wins and losses; ultimate points only ever go up until you spend them. Here's how to earn them, track them and cash them in.
- +1Kill
- +1Orb
- +1Death
- +1Plant
- +1Kill
- +1A killEvery elimination
- +1A deathDying still charges you
- +1An ult orbFixed spots, reset every round
- +1Planting the SpikeThe planter only
- +1Defusing the SpikeThe defuser only
Plus, since patch 13.09: +1 for killing a Clove who used Not Dead Yet.
PhoenixRun It Back
READY
ReynaEmpress
1 away
KilljoyLockdown
5 away
An example check. Costs: Riot's 12.02 and 13.02 notes (Reyna, Phoenix: 7); Liquipedia (Killjoy: 9).
Point sources: Gfinity and Switchblade Gaming's ability-economy guides; Clove: Riot's 13.09 notes. The ring is an example round, not a specific agent.
Every round of VALORANT has two economies running at once. The first is credits — what you earn for wins, losses, kills and plants, and what you spend on guns, shields and abilities; our economy guide covers it in full. The second is ultimate points, and most ranked players ignore it until their ult is ready. That's a mistake: points carry over from round to round, they decide which team has the round-winning tool on the next full buy, and the enemy's are visible on your scoreboard. This guide covers how points are earned, what ultimates cost and how that changed in 2026, how ult orbs work and when to take one, how to track enemy ultimates, and when to spend yours or hold it.
- Five sources, one point each: kill, death, orb, plant, defuse — so even a bad round charges you.
- Orbs are fixed and reset every round: on most maps there are two, usually one toward each site.
- Costs move with patches: Reyna 6 → 7 (12.02), Phoenix 6 → 7 (13.02); Killjoy's Lockdown is listed at 9.
- Enemy ults are public: the Tab scoreboard shows them, and every ultimate cast plays a voice line everyone hears.
- An orb costs time: take it early in the round or once the round is decided, not while a teammate needs a trade.
- Stack ults on full buys: two ultimates on a full buy beat one ultimate on an eco.
How ultimate points work
Every agent's ultimate needs a set number of points, shown as pips around the ultimate icon on your HUD. You earn them five ways, one point each, and they carry over from round to round until you cast the ultimate:
The obvious one. Fraggers charge fastest, which is why Duelist ults come up often.
Yes, dying charges you. A player who keeps dying still gets their ult — just later than one who keeps killing.
Fixed spots on the map. Collecting one takes a moment and makes you a target while you do it.
The attacker who plants gets the point — one reason to give the Spike to the player closest to an ult.
The defender who completes the defuse gets the point — one more reason a retake should finish the job.
Patch 13.09 added a sixth, agent-specific source: killing a Clove after Not Dead Yet now gives the killer an ultimate point and a signature refresh point, so a revived Clove is worth shooting twice.
Two consequences matter more than they look. First, every round charges everyone: a player who dies without a kill still gains a point, so after a few rounds most of a team is within reach of its ultimates. Second, who plants and who defuses is a choice: hand the Spike to the attacker who's one point short, and let the defender who needs a point take the defuse when it's safe.
What an ultimate costs — and why you shouldn't memorise it
Ultimates don't all cost the same, and Riot changes the numbers. In 2026 alone:
- 12.02Reyna · Empress
6 → 7 points — 3 February 2026.
- 13.02Phoenix · Run It Back
6 → 7 points — 28 July 2026.
- 13.09Clove · Not Dead Yet
Killing a revived Clove gives the killer 1 ultimate point and a signature refresh point — 27 October 2026.
- ListedKilljoy · Lockdown
9 points on Liquipedia and the VALORANT wiki — one of the most expensive ultimates.
Third-party cost tables disagree with each other because they were written on different patches, which is exactly why we don't print one. The reliable number is on your screen: count the pips around your ultimate icon and the ones next to each player on Tab. When a patch changes a cost, the HUD changes the same day; a website may take months.
Ult orbs: where they are and how they work
Ultimate orbs are small pickups placed at fixed spots on every standard map. On most maps there are two per round, usually one toward each site, and they reset at the start of every round, according to Switchblade Gaming's 2026 ability-economy guide. Each one gives one ultimate point to the player who collects it, and collecting one shows on the scoreboard: when an enemy picks up an orb, their ult status on Tab goes up by one. In Spike Rush orbs work differently — they hand out abilities and extra charges instead of a plain point.
Orb spots differ per map, and new or reworked maps can move them. On Summit, Hotspawn's first look noted the orbs sit slightly toward the attackers' side, though defenders can contest them, especially toward B. The safest way to learn them is in-game: at the start of a round, open the map and look for the orb icons — then decide whether each one is worth the walk.
When to take an orb — and when to deny one
An orb is a point, but it costs time, makes you predictable and takes you out of the fight while you collect it. BoostPirate's decision matrix:
Tracking enemy ultimates
The scoreboard you open with Tab shows every player's ultimate status — the enemy team's included — and it updates live, so an enemy picking up an orb or planting shows up immediately. Every ultimate cast also plays a voice line that all players hear, so you know when one was used. Between the two, you never have to guess. BoostPirate's tracking routine:
- Every buy phase, open Tab. Look for enemies who are ready or one point away.
- Name them in comms. "Their Killjoy has Lockdown", "Sova one away" — the IGL plans around it.
- Expect the obvious ult. A ready Lockdown or Hunter's Fury changes where you should hit or hold; a ready Run It Back means Phoenix will take the first fight.
- Count the voice lines. Once an ult is used, it's gone until they charge it again — that's your window.
- Watch the orbs. An enemy one point away near an orb is about to be ready.
When to spend an ultimate — and when to hold it
An ultimate is the most valuable thing you can buy without credits. Wasting one is like throwing away a rifle. BoostPirate's rules of thumb:
- It wins a fight that decides the round: an execute, a retake or a post-plant.
- You're on a full buy and so are they — the ult is the difference.
- It's the last round before the half and the enemy is on an eco — a cheap round to take with it.
- A teammate's ult combines with yours (a stun and a damage ult on the same site).
- The round is already won or lost — a 1v4 ult rarely changes it.
- You're on an eco and they're on a full buy, unless your ult is the whole plan.
- The enemy just used the ult your own counters; wait for the round they can't answer it.
- Two ults on the same round would overlap — spread them over two rounds instead.
The strongest teams line ultimates up. If three players will be ready in the same round, make it a full-buy round and execute together; three ultimates arriving one per round are three half-chances. On defence, a retake ult (a site-clearing or reveal ultimate) is often worth more than a hold ult, because a retake has to win a fight in a fixed time — the defending guide covers the 45-second maths.
Ult points across a half
Because points carry over, an ultimate is a resource you plan across several rounds, not just this one. A few patterns to recognise:
- After the pistol round, most players have a point or two. The team that won it also has the credits — expect their first ultimates a few rounds later on a full buy.
- On a losing streak, deaths keep charging you. A team that's lost three in a row often has several ultimates ready for its first full buy — exactly when it's most dangerous.
- Before the half, check what's left: an ultimate you never cast in twelve rounds did nothing for the score.
- In overtime, every player gets the same credits each round, so ultimates are often what separates the teams.
Plant and defuse points fit in here too: an attacking team that plants every round earns its planters a steady extra point, which adds up over a half. Our attacking guide explains why planting is almost always right.
Ult economy mistakes we see in ranked
- Hold an ultimate "for the right moment" for round after round.
- Walk to an orb while a teammate is in a 1v1 you could trade.
- Ult on an eco round alone when the team is saving.
- Trust a cost you read on a website months ago.
- Ignore the voice lines — they tell you the enemy's ult is gone.
- Open Tab every buy phase and call enemy ults.
- Take orbs early in the round or after it's decided.
- Give the Spike to the attacker closest to an ult.
- Line up ults on the same full buy.
- Shoot a revived Clove: it's a point since 13.09.
- Riot Games — patch notes 12.02 (3 Feb 2026: Reyna's Empress 6 → 7) · 13.02 (28 Jul 2026: Phoenix's Run It Back 6 → 7) · 13.09 (27 Oct 2026: Clove's Not Dead Yet gives the killer an ultimate point)
- Ult points and orbs — Gfinity Esports, how to get ultimate points (updated 30 Jun 2024) · Switchblade Gaming, ability economy (28 Apr 2026, modified 28 Aug 2026: two orbs, fixed spots, reset each round, Spike Rush) · Hotspawn, Summit first impressions (22 Jun 2026: orb positions)
- Costs and voice lines — Liquipedia: Killjoy · VALORANT wiki: Abilities (Lockdown 9 points; ultimates play a global voice line)
- Scoreboard — Dignitas, the VALORANT scoreboard explained (19 Aug 2021: ult status for both teams)
- Checked 8 November 2026 on patch 13.09. The orb decision matrix, spend-or-hold rules and tracking routine are BoostPirate's coaching advice.
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Common questions
How do you get ultimate points in VALORANT?
How many ult orbs are there on a VALORANT map?
Can you see enemy ultimate points in VALORANT?
How many points does an ultimate cost?
Is it worth picking up an ult orb?
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