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— Dota 2 · Free tool

Dota 2 wins calculator

Set your MMR and the medal you want, then the MMR a game moves for you, your win rate and how much you play. You get the net wins, games and days to get there — and how long our booster would need for the same climb.

How many wins to your target medal?

Archon 3 — Dota 2 medal icon Archon 32,618–2,771 MMR
Legend 1 — Dota 2 medal icon Legend 13,080–3,233 MMR

Pick a medal and star and the MMR jumps to where that star starts on the community table — or type any MMR, up to 12,000.

Your numbers

±25 is Valve's figure, not a promise. Valve's 7.33c notes say a ranked game comes out closer to ±25 MMR once your Rank Confidence is high; while it is low — a new, calibrating or recalibrated account — each game moves more. Compare your MMR before and after a few games and type your own number.

Archon 3 — Dota 2 medal iconArchon 32,700 MMR Legend 1 — Dota 2 medal iconLegend 13,080 MMR
380MMR to Legend 1
16net wins at ±25 (wins − losses)
160games at a 55% win rate
54days at 3 games a day

The maths Legend 1 (3,080) − 2,700 = 380 MMR ÷ 25 a game = 16 net wins (15.2, rounded up).

At a 55% win rate you win 10 more games than you lose in every 100, so 16 net wins take about 160 games — 54 days at 3 games a day. With no losses at all: 16 wins in a row.

Or let a booster do it

Archon 3 → Legend 1 · our estimate from the start of Archon 3

MMR Boost · pilotedabout 33 hours
MMR Boost · duoabout 33 hours
MMR Boost · Expressabout 20 hours
Dota 2 boosting opens soon. When it opens, this exact climb is priced live by the same engine as checkout — the estimates above already are. Get the launch alert and we'll e-mail you once.

MMR per medal from the community table (Valve doesn't publish cut-offs: 154 MMR a star from Herald to Ancient, 200 in Divine, Immortal from about 5,620), applied to the MMR a game and win rate you type — real games swing around the average. The booster estimate is our checkout engine's, medal star to medal star: from the star your MMR is in to the star your target falls in, at our boosters' pace by medal (about 3 stars a day in Herald to about 0.8 in Divine). We boost to Immortal, not past it. Boosting conflicts with Valve's rules: the Steam Subscriber Agreement says your account is personal and forbids sharing or selling access to it, and on 14 December 2023 Valve game-banned accounts shared with other users or services. Read the Risk Disclosure before you order.

How Dota 2 MMR gains work

Every ranked win adds MMR and every loss takes it away, and since 7.33c (13 May 2023) Valve says the change comes out closer to ±25 MMR for players with high Rank Confidence. While your confidence is low — a new account, calibration or a recalibration — each game moves more, which is why early climbs and drops are fast. When a win and a loss are worth the same, only net wins count: wins minus losses. Ten wins and eight losses are two net wins, about 50 MMR.

So the climb is MMR to go ÷ MMR a game, rounded up, and your win rate decides how many games those net wins take: at a win rate of W% you win 2W − 100 more games than you lose in every 100. At 55% that is 10 net wins per 100 games; at 60% it is 20, so the same climb takes half the games. At 50% or less you don't climb on average, however much you play.

The MMR between medals comes from the community table, because Valve doesn't publish its cut-offs: 770 MMR a medal from Herald to Ancient (154 a star), 1,000 for Divine (200 a star), and Immortal from about 5,620. Above 8,500 MMR every ranked game is Immortal Draft, and Valve changed the MMR won and lost there to account for draft choices (19 March 2025).

Games to climb one medal, by win rate

At ±25 a game: a medal from Herald to Ancient is 770 MMR (31 net wins), Divine 1 to Immortal is 1,000 MMR (40 net wins). Your own numbers will differ.

Win rateNet wins per 100 gamesGames for a medal (770 MMR)Divine 1 → Immortal (1,000 MMR)
51%21,5502,000
52%47751,000
53%6517667
55%10310400
58%16194250
60%20155200
65%30104134

At 50% or below the games are endless — the losses take back what the wins bring.

The medals and our boosters' pace

Five stars a medal. The pace is ours — the stars a day our boosters average in each medal, the same figures checkout uses for the delivery estimate. It is not a Valve number.

MedalMMR to the next medalNet wins at ±25Games at 55%Our paceThe whole medal
Dota 2 Herald medal iconHerald 770 to Guardian 1313103 stars a day1–2 days
Dota 2 Guardian medal iconGuardian 770 to Crusader 1313103 stars a day1–2 days
Dota 2 Crusader medal iconCrusader 770 to Archon 1313102.5 stars a dayabout 2 days
Dota 2 Archon medal iconArchon 770 to Legend 1313102.2 stars a day2–3 days
Dota 2 Legend medal iconLegend 770 to Ancient 1313101.8 stars a day2–3 days
Dota 2 Ancient medal iconAncient 770 to Divine 1313101.4 stars a day3–4 days
Dota 2 Divine medal iconDivine 1,000 to Immortal404000.8 stars a day6–7 days
Sources

Related Dota 2 guides

FAQ

Common questions

How many wins does it take to rank up a medal in Dota 2?

About 31 net wins for a medal from Herald to Ancient — 770 MMR at ±25 a game, rounded up — and 40 from Divine 1 to Immortal (1,000 MMR). Net wins are wins minus losses: at a 55% win rate you gain 10 of them every 100 games, so one medal takes about 310 games; at 60% about 155. The MMR per medal is the community table's — Valve doesn't publish the cut-offs.

How much MMR do you gain per win in Dota 2?

Valve's 7.33c notes (13 May 2023) say a ranked game comes out closer to ±25 MMR for players with high Rank Confidence. While your confidence is low — a new, calibrating or recalibrated account — each game moves more. Compare your MMR before and after a few games and type your own number into the calculator.

Can you climb in Dota 2 with a 50% win rate?

Not on average. When a win and a loss are worth the same MMR, a 50% win rate cancels out and only the wins above 50% move you: at 52% you gain 4 net wins every 100 games, at 55% 10, at 60% 20. That is why a few points of win rate change the games to your target so much.

How long does a Dota 2 MMR boost take?

Our boosters' pace, by the medal each star starts in: about 3 stars a day in Herald and Guardian, 2.5 in Crusader, 2.2 in Archon, 1.8 in Legend, 1.4 in Ancient and 0.8 in Divine. The calculator adds it up for your exact climb with the same engine as checkout; Express runs at about 1.6 times that pace.

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Dota 2 boosting opens soon

Ranked Wins will add net wins at your medal — losses won't count toward the total — and MMR Boost will take any star from Herald 1 to Immortal. Ordering isn't open yet — get the launch alert and we'll e-mail you once, the day it opens.

Dota 2 is a trademark of Valve Corporation. BoostPirate isn't affiliated with or endorsed by Valve. Medal icons are Valve's official ranked medal icons — Game images © Valve Corporation. Boosting conflicts with Valve's rules: the Steam Subscriber Agreement says your account is personal and forbids sharing or selling access to it, and on 14 December 2023 Valve game-banned accounts shared with other users or services. Read the Risk Disclosure before you order.