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Dota 2 · Prices

How Much Does Dota 2 Boosting Cost? (2026 MMR Boost Prices)

What a Dota 2 boost costs in 2026, medal by medal and climb by climb, priced live by the same engine as checkout: MMR boosts, calibration games, ranked wins, Low Priority removal, coaching and options.

Updated 2026-11-02 · 9 min read · by the BoostPirate crew
  • Priced per star
  • Divine costs the most
  • Calibration by last medal
  • Live checkout prices

Dota 2 boosting prices look arbitrary until you know what sets them. This guide explains the few things that decide what a boost costs — the medal each star sits in, the service you pick and the options you add — with every price taken live from the same engine our checkout uses, for every medal from Herald to Immortal, plus calibration games, ranked wins, Low Priority removal and coaching, and what our dated price check of 1 November 2026 found.

Short answer: a Dota 2 MMR boost is priced per star, and the price of each star depends on the medal it starts in. At today's checkout prices a Herald star is $3.87 and a Divine star $18.45 — about 5 times as much. Crusader 1 → Archon 1 is $19.35, Ancient 1 → Immortal $134.55, and the whole ladder from Herald 1 to Immortal $241.87. Calibration games are priced by your last medal, ranked wins by your current medal and Low Priority games per game. Every figure on this page comes from the live engine, so it is the price you would see at checkout today.
Key takeaways
  • The medal is the price. Each star is priced by the medal it starts in, so Archon 3 → Archon 4 costs the same as Archon 5 → Legend 1.
  • Divine is where the cost climbs: our boosters manage 3 Herald stars a day but 0.8 of a Divine star.
  • A Divine star is bigger, too: about 200 MMR against about 154 below Divine, by the community figures.
  • Calibration, wins and Low Priority are priced per game or win at your medal; coaching per hour.
  • Position, heroes and region don't change the price — the options that do are listed with their live percentages.

What sets the price of a Dota 2 boost

A boost is paid work, so the bill follows the games it takes. Valve's ranked ladder has seven medals with five stars each — Herald rank iconHerald, Guardian rank iconGuardian, Crusader rank iconCrusader, Archon rank iconArchon, Legend rank iconLegend, Ancient rank iconAncient and Divine rank iconDivine — and Immortal rank iconImmortal on top. That makes 35 star steps from Herald 1 to Immortal. Valve doesn't publish the MMR behind each star, which is why we price medals and stars, the thing everyone sees on your profile. Four things decide the total:

  1. The medals you cross.

    Higher medals mean better opponents, slower stars and fewer boosters who can win those games reliably.

  2. The service.

    A target medal, a number of net wins, calibration games, Low Priority games or coaching hours are priced differently.

  3. The options.

    Duo, solo queue only, express and a custom schedule add a percentage.

  4. What doesn't count.

    The position you want queued, the heroes you name and your region cost nothing extra.

MMR boost prices, medal by medal

Every price below is today's checkout figure for the climb as written, piloted, with no add-ons. The pace is ours: the stars a booster climbs in a day in that medal.

MedalOne starThe whole medalPaceTime for the medal
Herald rank iconHerald$3.87 $19.35 Herald 1 → Guardian 1 3 a dayabout 2 days
Guardian rank iconGuardian$3.87 $19.35 Guardian 1 → Crusader 1 3 a dayabout 2 days
Crusader rank iconCrusader$3.87 $19.35 Crusader 1 → Archon 1 2.5 a dayabout 2 days
Archon rank iconArchon$4.01 $20.03 Archon 1 → Legend 1 2.2 a dayabout 3 days
Legend rank iconLegend$5.85 $29.25 Legend 1 → Ancient 1 1.8 a dayabout 3 days
Ancient rank iconAncient$8.46 $42.30 Ancient 1 → Divine 1 1.4 a dayabout 4 days
Divine rank iconDivine$18.45 $92.25 Divine 1 → Immortal 0.8 a dayabout 7 days

Piloted, any region (all three are priced the same), any position, no add-ons. The Divine row ends at Immortal: Divine 5 → Immortal is the fifth Divine step. A sitewide sale, when one is running, is already in these figures. Very small orders are held at the minimum order price, so a single Herald star is $4.30.

At those rates one star takes our boosters about a third of a day in Herald and Guardian, 0.4 of a day in Crusader, 0.45 in Archon, 0.56 in Legend, 0.71 in Ancient and about a day and a quarter (1.25 days) in Divine.

Read down the second column and the shape is clear: Herald, Guardian and Crusader stars cost the same, Archon costs only a little more, and from Legend up each medal multiplies the price. A Divine star is about 2.2 times an Ancient star, and the quote rounds a whole order up to full days.

What common climbs cost today

Longer climbs simply add the stars together. These are the spans customers ask about most, priced live:

ClimbStarsPrice todayDelivery
Guardian 1 rank iconGuardian 1 from Herald 1 5$19.35about 2 days
Crusader 1 rank iconCrusader 1 from Guardian 1 5$19.35about 2 days
Archon 1 rank iconArchon 1 from Crusader 1 5$19.35about 2 days
Legend 1 rank iconLegend 1 from Archon 1 5$20.03about 3 days
Ancient 1 rank iconAncient 1 from Legend 1 5$29.25about 3 days
Divine 1 rank iconDivine 1 from Ancient 1 5$42.30about 4 days
Immortal rank iconImmortal from Divine 1 5$92.25about 7 days
Immortal rank iconImmortal from Ancient 1 10$134.55about 10 days
Immortal rank iconImmortal from Herald 1 · the whole ladder 35$241.87about 21 days
What sets the price of a Dota 2 boost: the stars our boosters climb in a day by medal — 3 in Herald and Guardian, 2.5 in Crusader, 2.2 in Archon, 1.8 in Legend, 1.4 in Ancient and 0.8 in Divine, so one star takes about a third of a day in Herald and about a day and a quarter in Divine; every star is priced by the medal it starts in; a star is about 154 MMR below Divine and about 200 in Divine by the community figures; Ancient and Divine orders go to Immortal boosters only; region, heroes, position and appear offline cost nothing
Time is the price. Each medal up the ladder takes our boosters longer per star — and fewer players can win those games.Graphic: BoostPirate · medal icons: Valve Corporation

Why Ancient and Divine cost so much more

Three things stack at the top of the ladder. The stars are slower: our boosters climb 1.8 Legend stars a day, 1.4 in Ancient and only 0.8 of a Divine star — a Divine star takes about 1.25 days. The stars are bigger: the community figures put a star at about 154 MMR from Herald to Ancient and about 200 in Divine (Valve doesn't publish them), and Valve's own 7.33c notes say a ranked game is worth "closer to +/-25 MMR" once your Rank Confidence is high. That is roughly six net wins a star below Divine and eight in Divine. Fewer people can play them: Divine or Immortal for orders up to Legend; Immortal for Ancient and Divine orders.

Immortal is the top of what we sell. Leaderboard places and Immortal Draft — every ranked game with a player above 8,500 MMR since 19 March 2025 — are solo-queue territory and aren't sold. The Immortal guide explains them.

Calibration, ranked wins, Low Priority and coaching

Not every order is a target medal. These services are priced per unit at your medal; each figure is five units at today's checkout price.

Your medal5 calibration games5 net wins
Herald rank iconHerald$8.55$8.55
Guardian rank iconGuardian$8.55$8.55
Crusader rank iconCrusader$9.00$9.00
Archon rank iconArchon$10.80$10.35
Legend rank iconLegend$14.40$13.50
Ancient rank iconAncient$19.35$18.90
Divine rank iconDivine$29.25$38.25
Immortal rank iconImmortal$42.75not sold — wins stop at Divine 5

Calibration games are priced by your last medal — Herald if the account is new — from one to ten. Since patch 7.33 there's no fixed number of calibration games: the medal shows once your Rank Confidence reaches 30%, so order what you need and add more later. The same applies to the optional once-a-year recalibration. Ranked wins are net wins at your current medal, three to twenty: if the booster loses one, they win one more. Low Priority removal is priced per game won, one to five — the number your client shows:

Low Priority gamesPrice todayDelivery
1 game$3.35about 1 day
3 games$9.05about 1 day
5 games$15.07about 1 day

Coaching is a flat rate per hour with an Immortal coach, one to ten hours ($14.90 an hour).

Options that change the price

OptionWhereEffect on the price
Duo (you play, the booster joins your party)MMR boost, calibration, ranked wins+40%
Coaching duo (calls explained on voice)with duo+40%
Solo queue only (the booster never parties)piloted orders+30%
Express completion (a faster track)every service but coaching+25%
Custom schedule (only the hours you choose)every service+10%
Position (carry, mid, offlane, soft or hard support)MMR boost, calibration, ranked winsno charge
Heroes (name up to 5)MMR boost, calibration, ranked winsno charge
Region (Europe, Americas, Southeast Asia)every serviceno charge
Appear offlinepiloted ordersno charge

Duo has one Dota-specific limit: the booster queues from their own account, and Valve caps the MMR gap in a ranked party, a party with an Immortal plays at the Immortal's rank, and above 8,500 MMR ranked is solo only. A duo booster therefore plays from an account inside those limits.

Two Dota 2 hero portraits in wide cards over a blurred background: Storm Spirit, a grinning blue spirit in a wide straw hat, and Ember Spirit, a fiery-skinned warrior with glowing eyes
Heroes cost nothing. Name up to 5 — Storm Spirit and Ember Spirit, say — and the price stays the same. Game images © Valve Corporation

How our prices compare (1 November 2026)

On 1 November 2026 we read the live calculators and published price pages of 3 established Dota 2 boosting sites — piloted, default options, no add-ons and before coupons — and set our list prices below the lowest reading on every order we could compare: MMR boosts, calibration games, ranked wins and Low Priority games. That is the claim you'll see on our service pages: "Lowest prices of the 3 established Dota 2 boosting sites we checked on 1 November 2026." We don't name the sites or print their prices here; the price-match page explains how a lower quote for the same order is handled.

One caveat matters for Dota 2 in particular. Medal spans are compared at the community MMR cut-offs (Crusader 1 = 1,540 MMR, Archon 1 = 2,310 and so on). Several sites sell MMR rather than medals, so a span is only comparable once both ends are pinned to the same MMR.

How to pay less

  1. Order only the stars you can't climb.

    Herald to Archon stars are inexpensive and quick to play yourself; most of the money in a long order sits in Ancient and Divine.

  2. Buy the goal, not the service.

    Net wins buy MMR at your medal — at ±25 a game, roughly six of them make a star below Divine by the community figures — while an MMR boost buys the medal itself. If you only need a push, price both in the calculators before you choose.

  3. Skip express when you're not in a hurry.

    It adds 25% for a faster track; most orders don't need it.

  4. Choose duo for the right reason.

    It costs more and takes longer — pick it because you want to play every game and keep your password, not to save money.

  5. Keep the medal once you have it.

    If you keep dropping back, an hour of coaching is cheaper than buying the same stars twice.

Get your exact price

Dota 2 boosting opens soon — get the launch alert on the Dota 2 hub; the calculators already show live prices. Boosting conflicts with Valve's rules: the Steam Subscriber Agreement (last updated 10 September 2026) forbids sharing or selling access to an account. Read is Dota 2 boosting bannable? and our Risk Disclosure before you order.

Price your exact climb. The MMR boost (from $4.30 a star), calibration (orders from $4.00) and Low Priority removal (from $3.35 a game) show the checkout figure before you sign in. Dota 2 boosting opens soon — get the launch alert.
Sources
  • Prices, delivery times and options: the live checkout engine and the Dota 2 catalogue at page load · our dated readings of 3 established Dota 2 boosting sites' calculators and price pages, 1 November 2026 (piloted, default options, no add-ons, EUR at 1.10).
  • Valve — 7.33c Gameplay Patch (13 May 2023: "closer to +/-25 MMR" at high rank confidence) · Dota 2 Update – 3/19/2025 (Immortal Draft above 8,500 MMR) · Steam Subscriber Agreement (last updated 10 September 2026)
  • MMR per star (154, 200 in Divine), calibration at 30% Rank Confidence and the party rules: BoostPirate's Dota 2 fact check of 1 November 2026 (the MMR figures are the community's; Valve doesn't publish them). Checked 2 November 2026.
Free: Dota 2 Wins Calculator Your MMR and target medal in — the net wins at ±25 a game, the games at your win rate and the days at your pace, and our booster's estimate for the same climb.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

How much does a Dota 2 MMR boost cost?
It depends on how many stars you climb and in which medals. Every star is priced by the medal it starts in, so Herald, Guardian and Crusader stars cost the least and Divine stars several times more. The tables on this page and the service calculator show today's exact figure for your climb.
Why is a Divine to Immortal boost so expensive?
Divine stars are slower and bigger: our boosters average under one Divine star a day, a Divine star is about 200 MMR by the community figures (about 154 below Divine), and only Immortal boosters take Ancient and Divine orders.
Is a duo boost more expensive?
Yes. Duo is an add-on, priced as a percentage that the options table on this page reads live. A duo booster also queues from an account inside Valve's party limits: an MMR-gap cap, and a party with an Immortal plays at the Immortal's rank.
How much is Dota 2 Low Priority removal?
It is priced per Low Priority game won, from one to five games: order the number your client shows. This page prints today's price for one, three and five games, straight from the checkout engine.

Ready to climb?

More Dota 2 guides

Dota 2 Ranks Explained (2026): Every Medal from Herald to ImmortalEvery Dota 2 medal in order with Valve's icons: the seven five-star medals and Immortal, the community MMR behind each star, how a ranked game moves you, where most players sit and what changed since seasons ended. Dota 2 MMR Explained (2026): MMR per Win and Rank ConfidenceHow Dota 2 MMR works: what a ranked win is worth by Valve's own rule, why underdogs gain more, what Rank Confidence does, the community MMR behind every star and how many net wins a star takes. Dota 2 Calibration and Recalibration (2026): How Many Games You NeedHow Dota 2 calibration works today: no fixed number of games, the medal at 30 % Rank Confidence, what you need before ranked unlocks, and when the once-a-year recalibration is worth it. Dota 2 Immortal Rank, Leaderboard and Immortal Draft (2026)Dota 2's top medal explained: the MMR where Immortal starts, the four regional leaderboards, the 8,500 MMR Immortal Draft rules with official names and solo queue, and how rare the top really is. Dota 2 Ranked Requirements (2026): 100 Hours, Phone and Party RulesWhat you need to play ranked Dota 2: 100 hours, a unique phone number and no Low Priority, the party rules, Ranked Roles and Role Queue Games after the July 2026 change, and a fix for every blocked queue. Dota 2 Positions 1–5 Explained (2026): Roles, Farm Priority, ClimbingDota 2's five positions explained: what carry, mid, offlane, soft support and hard support do in each phase, example heroes Valve rates easiest, how ranked queues positions and which one suits your climb. Dota 2 Low Priority and Behavior Score (2026): How to Get OutHow Dota 2's Low Priority queue works, how to win your way out, what puts an account there and what Valve itself has said about the behaviour score behind it, from the 2023 rebuild to matchmaking. Is Dota 2 Boosting Bannable? Valve's Rules on Account Sharing (2026)What the Steam Subscriber Agreement says about sharing and selling account access, what Valve has done about shared accounts and smurfs since 2023, and how piloted, duo and coaching orders compare.

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