- Priced per star
- Divine costs the most
- Calibration by last medal
- Live checkout prices
Dota 2 boosting prices look arbitrary until you know what sets them. This guide explains the few things that decide what a boost costs — the medal each star sits in, the service you pick and the options you add — with every price taken live from the same engine our checkout uses, for every medal from Herald to Immortal, plus calibration games, ranked wins, Low Priority removal and coaching, and what our dated price check of 1 November 2026 found.
- The medal is the price. Each star is priced by the medal it starts in, so Archon 3 → Archon 4 costs the same as Archon 5 → Legend 1.
- Divine is where the cost climbs: our boosters manage 3 Herald stars a day but 0.8 of a Divine star.
- A Divine star is bigger, too: about 200 MMR against about 154 below Divine, by the community figures.
- Calibration, wins and Low Priority are priced per game or win at your medal; coaching per hour.
- Position, heroes and region don't change the price — the options that do are listed with their live percentages.
What sets the price of a Dota 2 boost
A boost is paid work, so the bill follows the games it takes. Valve's ranked ladder has seven medals with five stars each —
Herald,
Guardian,
Crusader,
Archon,
Legend,
Ancient and
Divine — and
Immortal on top. That makes 35 star steps from Herald 1
to Immortal. Valve doesn't publish the MMR behind each star, which is why we price medals and stars, the thing everyone sees
on your profile. Four things decide the total:
- The medals you cross.
Higher medals mean better opponents, slower stars and fewer boosters who can win those games reliably.
- The service.
A target medal, a number of net wins, calibration games, Low Priority games or coaching hours are priced differently.
- The options.
Duo, solo queue only, express and a custom schedule add a percentage.
- What doesn't count.
The position you want queued, the heroes you name and your region cost nothing extra.
MMR boost prices, medal by medal
Every price below is today's checkout figure for the climb as written, piloted, with no add-ons. The pace is ours: the stars a booster climbs in a day in that medal.
| Medal | One star | The whole medal | Pace | Time for the medal |
|---|---|---|---|---|
| $3.87 | $19.35 Herald 1 → Guardian 1 | 3 a day | about 2 days | |
| $3.87 | $19.35 Guardian 1 → Crusader 1 | 3 a day | about 2 days | |
| $3.87 | $19.35 Crusader 1 → Archon 1 | 2.5 a day | about 2 days | |
| $4.01 | $20.03 Archon 1 → Legend 1 | 2.2 a day | about 3 days | |
| $5.85 | $29.25 Legend 1 → Ancient 1 | 1.8 a day | about 3 days | |
| $8.46 | $42.30 Ancient 1 → Divine 1 | 1.4 a day | about 4 days | |
| $18.45 | $92.25 Divine 1 → Immortal | 0.8 a day | about 7 days |
Piloted, any region (all three are priced the same), any position, no add-ons. The Divine row ends at Immortal: Divine 5 → Immortal is the fifth Divine step. A sitewide sale, when one is running, is already in these figures. Very small orders are held at the minimum order price, so a single Herald star is $4.30.
At those rates one star takes our boosters about a third of a day in Herald and Guardian, 0.4 of a day in Crusader, 0.45 in Archon, 0.56 in Legend, 0.71 in Ancient and about a day and a quarter (1.25 days) in Divine.
Read down the second column and the shape is clear: Herald, Guardian and Crusader stars cost the same, Archon costs only a little more, and from Legend up each medal multiplies the price. A Divine star is about 2.2 times an Ancient star, and the quote rounds a whole order up to full days.
What common climbs cost today
Longer climbs simply add the stars together. These are the spans customers ask about most, priced live:
| Climb | Stars | Price today | Delivery |
|---|---|---|---|
| 5 | $19.35 | about 2 days | |
| 5 | $19.35 | about 2 days | |
| 5 | $19.35 | about 2 days | |
| 5 | $20.03 | about 3 days | |
| 5 | $29.25 | about 3 days | |
| 5 | $42.30 | about 4 days | |
| 5 | $92.25 | about 7 days | |
| 10 | $134.55 | about 10 days | |
| 35 | $241.87 | about 21 days |
Why Ancient and Divine cost so much more
Three things stack at the top of the ladder. The stars are slower: our boosters climb 1.8 Legend stars a day, 1.4 in Ancient and only 0.8 of a Divine star — a Divine star takes about 1.25 days. The stars are bigger: the community figures put a star at about 154 MMR from Herald to Ancient and about 200 in Divine (Valve doesn't publish them), and Valve's own 7.33c notes say a ranked game is worth "closer to +/-25 MMR" once your Rank Confidence is high. That is roughly six net wins a star below Divine and eight in Divine. Fewer people can play them: Divine or Immortal for orders up to Legend; Immortal for Ancient and Divine orders.
Immortal is the top of what we sell. Leaderboard places and Immortal Draft — every ranked game with a player above 8,500 MMR since 19 March 2025 — are solo-queue territory and aren't sold. The Immortal guide explains them.
Calibration, ranked wins, Low Priority and coaching
Not every order is a target medal. These services are priced per unit at your medal; each figure is five units at today's checkout price.
| Your medal | 5 calibration games | 5 net wins |
|---|---|---|
| $8.55 | $8.55 | |
| $8.55 | $8.55 | |
| $9.00 | $9.00 | |
| $10.80 | $10.35 | |
| $14.40 | $13.50 | |
| $19.35 | $18.90 | |
| $29.25 | $38.25 | |
| $42.75 | not sold — wins stop at Divine 5 |
Calibration games are priced by your last medal — Herald if the account is new — from one to ten. Since patch 7.33 there's no fixed number of calibration games: the medal shows once your Rank Confidence reaches 30%, so order what you need and add more later. The same applies to the optional once-a-year recalibration. Ranked wins are net wins at your current medal, three to twenty: if the booster loses one, they win one more. Low Priority removal is priced per game won, one to five — the number your client shows:
| Low Priority games | Price today | Delivery |
|---|---|---|
| 1 game | $3.35 | about 1 day |
| 3 games | $9.05 | about 1 day |
| 5 games | $15.07 | about 1 day |
Coaching is a flat rate per hour with an Immortal coach, one to ten hours ($14.90 an hour).
Options that change the price
| Option | Where | Effect on the price |
|---|---|---|
| Duo (you play, the booster joins your party) | MMR boost, calibration, ranked wins | +40% |
| Coaching duo (calls explained on voice) | with duo | +40% |
| Solo queue only (the booster never parties) | piloted orders | +30% |
| Express completion (a faster track) | every service but coaching | +25% |
| Custom schedule (only the hours you choose) | every service | +10% |
| Position (carry, mid, offlane, soft or hard support) | MMR boost, calibration, ranked wins | no charge |
| Heroes (name up to 5) | MMR boost, calibration, ranked wins | no charge |
| Region (Europe, Americas, Southeast Asia) | every service | no charge |
| Appear offline | piloted orders | no charge |
Duo has one Dota-specific limit: the booster queues from their own account, and Valve caps the MMR gap in a ranked party, a party with an Immortal plays at the Immortal's rank, and above 8,500 MMR ranked is solo only. A duo booster therefore plays from an account inside those limits.
How our prices compare (1 November 2026)
On 1 November 2026 we read the live calculators and published price pages of 3 established Dota 2 boosting sites — piloted, default options, no add-ons and before coupons — and set our list prices below the lowest reading on every order we could compare: MMR boosts, calibration games, ranked wins and Low Priority games. That is the claim you'll see on our service pages: "Lowest prices of the 3 established Dota 2 boosting sites we checked on 1 November 2026." We don't name the sites or print their prices here; the price-match page explains how a lower quote for the same order is handled.
One caveat matters for Dota 2 in particular. Medal spans are compared at the community MMR cut-offs (Crusader 1 = 1,540 MMR, Archon 1 = 2,310 and so on). Several sites sell MMR rather than medals, so a span is only comparable once both ends are pinned to the same MMR.
How to pay less
- Order only the stars you can't climb.
Herald to Archon stars are inexpensive and quick to play yourself; most of the money in a long order sits in Ancient and Divine.
- Buy the goal, not the service.
Net wins buy MMR at your medal — at ±25 a game, roughly six of them make a star below Divine by the community figures — while an MMR boost buys the medal itself. If you only need a push, price both in the calculators before you choose.
- Skip express when you're not in a hurry.
It adds 25% for a faster track; most orders don't need it.
- Choose duo for the right reason.
It costs more and takes longer — pick it because you want to play every game and keep your password, not to save money.
- Keep the medal once you have it.
If you keep dropping back, an hour of coaching is cheaper than buying the same stars twice.
Get your exact price
Dota 2 boosting opens soon — get the launch alert on the Dota 2 hub; the calculators already show live prices. Boosting conflicts with Valve's rules: the Steam Subscriber Agreement (last updated 10 September 2026) forbids sharing or selling access to an account. Read is Dota 2 boosting bannable? and our Risk Disclosure before you order.
- A target medal: the MMR boost, Herald 1 to Immortal, in the position you pick.
- A new or recalibrating account: calibration games, priced by your last medal.
- Back into ranked: Low Priority removal; or a fixed push of ranked wins.
- Prices, delivery times and options: the live checkout engine and the Dota 2 catalogue at page load · our dated readings of 3 established Dota 2 boosting sites' calculators and price pages, 1 November 2026 (piloted, default options, no add-ons, EUR at 1.10).
- Valve — 7.33c Gameplay Patch (13 May 2023: "closer to +/-25 MMR" at high rank confidence) · Dota 2 Update – 3/19/2025 (Immortal Draft above 8,500 MMR) · Steam Subscriber Agreement (last updated 10 September 2026)
- MMR per star (154, 200 in Divine), calibration at 30% Rank Confidence and the party rules: BoostPirate's Dota 2 fact check of 1 November 2026 (the MMR figures are the community's; Valve doesn't publish them). Checked 2 November 2026.
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Common questions
How much does a Dota 2 MMR boost cost?
Why is a Divine to Immortal boost so expensive?
Is a duo boost more expensive?
How much is Dota 2 Low Priority removal?
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