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Dota 2 · MMR

Dota 2 MMR Explained (2026): MMR per Win and Rank Confidence

How Dota 2 MMR works: what a ranked win is worth by Valve's own rule, why underdogs gain more, what Rank Confidence does, the community MMR behind every star and how many net wins a star takes.

Updated 2026-11-02 · 10 min read · by the BoostPirate crew
  • About ±25 a game (Valve)
  • Underdogs gain more
  • About 6 net wins a star
  • Your MMR is private to you

You win a ranked game and gain 21 MMR; your friend wins one and gains 29. Neither number is a bug. Dota 2's matchmaking rating follows a small set of rules that Valve has described in its own patch notes, plus a few things it has never published. This guide separates the two as they stand on 2 November 2026: what MMR is, what a win is worth and why, how Rank Confidence changes the size of every swing, the community MMR behind every star, how many net wins a star or a medal takes, and which games never touch your ranked MMR at all.

Short answer: MMR (matchmaking rating) is the hidden number behind your Dota 2 medal. You can see your own; everyone else sees only your medal. Valve says that once your Rank Confidence is high, a ranked game is worth close to ±25 MMR, adjusted for each team's expected chance of winning, so underdogs gain more for a win and favourites less. At the community's 154 MMR a star, that's about six net wins per star below Divine and eight in Divine.
Key takeaways
  • About ±25 a game at high Rank Confidence (Valve, patch 7.33c, May 2023).
  • Uneven teams change the stakes: the lower-rated team wins more MMR and loses less.
  • Low confidence means bigger swings, so new and recalibrating accounts move fast in both directions.
  • About 6 net wins per star, 31 per medal (40 from Divine 1 to Immortal) at ±25, on community thresholds.
  • Turbo, unranked and Low Priority games never touch ranked MMR.

What MMR is, and who can see it

MMR is the rating the matchmaker uses to put players of similar skill in the same game. Dota 2 keeps one ranked MMR per account: Valve merged the separate core and support ratings on 3 March 2020, so the same number goes up and down whether you play carry or hard support. Ranked is still queued by position, but the position doesn't have its own rating.

Your exact MMR is visible only to you. Everyone else sees the medal and its stars, from Herald 1 rank iconHerald 1 to Divine 5 rank iconDivine 5, or Immortal rank iconImmortal with a leaderboard place at the top. Valve doesn't publish the MMR where each star starts. The figures everyone uses come from the community, and the table further down lists every one.

How much MMR a win is worth

The rule comes from Valve's patch 7.33c notes (May 2023). Valve "modified the MMR gained and lost from matches when teams have varying skill" to better match each team's expected chance of winning, and said that for players with high Rank Confidence the change is "closer to +/-25 MMR". Valve didn't publish a formula, and we won't invent one. The rule is enough to read your own results, though:

Your gameA winA lossWhy
Even teams, settled accountabout +25about −25Valve's figure at high Rank Confidence
Your team rated higherless than 25more than 25You were expected to win, so winning proves less
Your team rated lowermore than 25less than 25An upset tells the system more than an expected result
Low Rank ConfidencebiggerbiggerThe system is still finding your level

So once your confidence is settled, a +21 after a win usually means your team was the favourite, and a +29 that it was the underdog. Over many games those differences tend to even out: the matchmaker tries to make games close, and the MMR change tracks how close they really were.

What a Dota 2 ranked game is worth: diverging bars showing that a favoured team wins less and loses more, even teams move about 25 MMR either way, and an underdog team wins more and loses less, with bar lengths marked illustrative; two panels comparing low Rank Confidence (bigger swings) with high Rank Confidence (close to 25 a game); net wins per star at 25 MMR a game, 6.2 for each medal from Herald to Ancient and 8 in Divine; and notes that your exact MMR is visible only to you, Turbo, unranked and Low Priority never move ranked MMR, and Immortal Draft MMR counts draft choices
Same result, different stakes. Bar lengths are illustrative; the ±25 is Valve's figure for players with high Rank Confidence.Graphic: BoostPirate · medal icons © Valve Corporation

Rank Confidence: why some games move you more

Rank Confidence is Valve's name for how sure the system is that your MMR is right. When it is low, each game moves your MMR a long way; as your results line up with what the system expects, confidence rises and the swings settle toward the ±25 Valve describes. Two moments put you in the low-confidence zone for certain:

  • A new account. Since patch 7.33 (April 2023) calibration has no fixed number of games: your first medal appears once Rank Confidence reaches 30 %.
  • A recalibration. The optional once-a-year reset lowers your confidence on purpose so the system can re-measure you.

Valve hasn't published how much a streak of surprising results, such as beating stronger teams again and again, affects your confidence once it's settled. If your gains stay well above 25 for many games, though, the system is still finding your level.

The community Dota 2 Wiki describes the older "uncertainty" value as the standard deviation of a player's MMR and records a patch line that added Rank Confidence to the profile's Battle Stats. That's a community description, not a Valve explanation, but the idea is the same: the less certain the system is, the more each game counts.

From MMR to medal: every star

These are the community thresholds: 154 MMR a star from Herald to Ancient, 200 in Divine, and Immortal from about 5,620. Each cell is the MMR where that star starts. Valve has never published the cut-offs, so treat them as a close guide, not a guarantee; your own medal in the game is the only sure answer.

Medal★1★2★3★4★5
Herald rank iconHerald Herald 1 medal icon 0Herald 2 medal icon 154Herald 3 medal icon 308Herald 4 medal icon 462Herald 5 medal icon 616
Guardian rank iconGuardian Guardian 1 medal icon 770Guardian 2 medal icon 924Guardian 3 medal icon 1,078Guardian 4 medal icon 1,232Guardian 5 medal icon 1,386
Crusader rank iconCrusader Crusader 1 medal icon 1,540Crusader 2 medal icon 1,694Crusader 3 medal icon 1,848Crusader 4 medal icon 2,002Crusader 5 medal icon 2,156
Archon rank iconArchon Archon 1 medal icon 2,310Archon 2 medal icon 2,464Archon 3 medal icon 2,618Archon 4 medal icon 2,772Archon 5 medal icon 2,926
Legend rank iconLegend Legend 1 medal icon 3,080Legend 2 medal icon 3,234Legend 3 medal icon 3,388Legend 4 medal icon 3,542Legend 5 medal icon 3,696
Ancient rank iconAncient Ancient 1 medal icon 3,850Ancient 2 medal icon 4,004Ancient 3 medal icon 4,158Ancient 4 medal icon 4,312Ancient 5 medal icon 4,466
Divine rank iconDivine Divine 1 medal icon 4,620Divine 2 medal icon 4,820Divine 3 medal icon 5,020Divine 4 medal icon 5,220Divine 5 medal icon 5,420
Immortal rank iconImmortalfrom about 5,620 MMR · no stars, a leaderboard place when you're high enough

Community figures, as used on BoostPirate's Dota 2 pages. One indirect check from Valve: until patch 7.33c (May 2023), 5,620 was its minimum MMR for Immortal Draft.

How many wins a star takes

With a fixed gain per game the arithmetic is simple. A star below Divine is 154 MMR, so at ±25 it takes 154 ÷ 25 = 6.2 net wins; a Divine star is 200 MMR, or 8 net wins. "Net" matters: a loss cancels a win, so what moves you is how many more games you win than lose. To turn net wins into games, divide by your win rate's margin over 50 %:

Games ≈ net wins ÷ (2 × win rate − 1). At a 55 % win rate every ten games give one net win; at 50 % you don't climb on average, however much you play.
MedalMMR a starNet wins a starNet wins for the medalGames at 55 %Games at 60 %
Herald rank iconHerald1546.2 31about 310about 155
Guardian rank iconGuardian1546.2 31about 310about 155
Crusader rank iconCrusader1546.2 31about 310about 155
Archon rank iconArchon1546.2 31about 310about 155
Legend rank iconLegend1546.2 31about 310about 155
Ancient rank iconAncient1546.2 31about 310about 155
Divine rank iconDivine2008 40about 400about 200

Worked example: Archon 1 rank iconArchon 1 (2,310) to Legend 1 rank iconLegend 1 (3,080) is 770 MMR, or 31 net wins at ±25. At a 55 % win rate that's about 310 games, at 60 % about 155, and at 52 % nearly 800. Win rate matters far more than hours. The figures use community thresholds and Valve's settled ±25. Your real gains move with team ratings and with Rank Confidence.

Immortal Draft MMR

At the very top the rules shift again. Since 19 March 2025, any ranked game with a player above 8,500 MMR uses Immortal Draft rules, and Valve changed the MMR gained and lost in those games to take the draft choices into account. Players above 8,500 must register a permanent official name to queue ranked and can't queue ranked as a party, and their games are kept out of public match history and Valve's Web APIs. Valve put that line at "the top 0.5% of players". The whole top end is in our Immortal and leaderboard guide.

What doesn't change your ranked MMR

Only ranked games move ranked MMR. These don't:

  • Turbo. The fast mode is unranked: quicker respawns, hasted couriers and a different economy, and no MMR. See Turbo vs ranked.
  • Unranked matchmaking. Same maps and heroes, no change to your medal.
  • Low Priority. While you're in it you can play only Single Draft against other Low Priority players, and neither you nor any party you're in can queue ranked. The fix is in our Low Priority guide.

Behaviour still matters, though. Valve confirmed in March 2024 that the matchmaker weighs "an estimate of skill range and player behavior scores" when it builds a match, so a falling behaviour score can change who you play with even though it isn't part of your MMR.

The five Ancient medal icons in a row, Ancient 1 to Ancient 5, silver wings around a violet star topped by one to five gold stars, over a blurred, orange-tinted scene of a cat-shaped balloon, a dragon and armoured hunters
One medal, five stars. Ancient 1 to Ancient 5: about 154 MMR a star by community figures, or roughly six net wins each at ±25. Game images © Valve Corporation

Help with the climb

If your win rate says the climb is longer than your evenings, our services are priced from the same engine as checkout. Five net wins in Archon are $10.35 today, and a whole medal, Archon 1 to Legend 1, $20.03 with about 3 days of play estimated. Dota 2 boosting isn't open for orders yet: get the launch alert on the Dota 2 page.

Know the rules first. The Steam Subscriber Agreement (updated 10 September 2026) forbids sharing your account or charging others to use it, and in December 2023 Valve game-banned accounts "shared with other users or services". Read the Risk Disclosure and is Dota 2 boosting bannable? before you order. Coaching, which works on the win rate in the formula above, stays inside the rules.

  • Push: Ranked Wins, net wins at your medal; losses don't count toward the total.
  • Climb: MMR Boost, star by star to the medal you want.
  • Improve: 1-on-1 coaching with an Immortal coach.
Dota 2 boosting opens soon. Get the launch alert on the Dota 2 page. The service pages already show live prices for ranked wins (orders from $5.70) and an MMR boost (from $4.30 a star).
Sources
Free: Dota 2 MMR Calculator Your MMR and your own MMR a game in — your star, how far into it you are and the net wins to the next star and medal.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

How much MMR do you get per win in Dota 2?
Close to 25 once your Rank Confidence is high, by Valve's patch 7.33c notes (May 2023). While your confidence is low the swings are bigger, and the number shifts when the two teams' ratings differ.
Why did I gain fewer than 25 MMR for a win?
Most likely your team was rated higher than the other team. Since 7.33c the MMR change reflects each team's expected chance of winning, so the favourite gains less for a win and loses more for a loss, and the underdog the reverse.
What is Rank Confidence in Dota 2?
Valve's measure of how sure the system is about your MMR. While it is low, each game moves your MMR further; as your results match what the system expects, it rises and the swings settle near 25. Your first medal appears at 30 % Rank Confidence.
Can other players see my MMR?
No. Your exact MMR is visible only to you; everyone else sees your medal and its stars, or your leaderboard place if you are high enough.

Ready to climb?

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Dota 2 Ranks Explained (2026): Every Medal from Herald to ImmortalEvery Dota 2 medal in order with Valve's icons: the seven five-star medals and Immortal, the community MMR behind each star, how a ranked game moves you, where most players sit and what changed since seasons ended. Dota 2 Calibration and Recalibration (2026): How Many Games You NeedHow Dota 2 calibration works today: no fixed number of games, the medal at 30 % Rank Confidence, what you need before ranked unlocks, and when the once-a-year recalibration is worth it. Dota 2 Immortal Rank, Leaderboard and Immortal Draft (2026)Dota 2's top medal explained: the MMR where Immortal starts, the four regional leaderboards, the 8,500 MMR Immortal Draft rules with official names and solo queue, and how rare the top really is. Dota 2 Ranked Requirements (2026): 100 Hours, Phone and Party RulesWhat you need to play ranked Dota 2: 100 hours, a unique phone number and no Low Priority, the party rules, Ranked Roles and Role Queue Games after the July 2026 change, and a fix for every blocked queue. Dota 2 Positions 1–5 Explained (2026): Roles, Farm Priority, ClimbingDota 2's five positions explained: what carry, mid, offlane, soft support and hard support do in each phase, example heroes Valve rates easiest, how ranked queues positions and which one suits your climb. Dota 2 Low Priority and Behavior Score (2026): How to Get OutHow Dota 2's Low Priority queue works, how to win your way out, what puts an account there and what Valve itself has said about the behaviour score behind it, from the 2023 rebuild to matchmaking. Is Dota 2 Boosting Bannable? Valve's Rules on Account Sharing (2026)What the Steam Subscriber Agreement says about sharing and selling account access, what Valve has done about shared accounts and smurfs since 2023, and how piloted, duo and coaching orders compare. Dota 2 Rank Distribution (2026): What Medal Are Most Players?How Dota 2 players spread across the medals, star by star, from OpenDota's 8.77 million tracked accounts (read 2 November 2026), the median rank, Valve's own percentiles and why the numbers differ.

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