Where are you on the rewards track?
- 10 points: 2,500 Competitive Coins 10
- 20 points: 2 Alpha Packs 20
- 30 points: Card Background 30
- 40 points: 2 Alpha Packs 40
- 50 points: 4,000 Competitive Coins 50
- 60 points: 2 Alpha Packs 60
- 70 points: 2,500 Competitive Coins 70
- 80 points: Charm 80
- 90 points: 2 Alpha Packs 90
- 100 points: 3,000 Competitive Coins 100
- 110 points: 2 Alpha Packs 110
- 120 points: 3,000 Competitive Coins 120
- 130 points: 2 Alpha Packs 130
- 140 points: 5,000 Competitive Coins 140
- 150 points: Headgear 150
Next: 2 Alpha Packs at 90 points — 3 points to go (2 wins, or 3 matches if you lose them all).
- Card Background
- Charm
The maths 2 × 30 wins + 1 × 27 losses = 87 track points.
29 days to 1 December 2026, when the Split Fire Battle Pass ends: at 4 matches a day you finish with 18 days to spare. Ubisoft gives no ranked season end date, so treat it as a guide.
Your season rank reward
Highest rank so far: Gold. Your season rank reward — a seasonal charm and card background — follows the highest rank you reach this season, even if you drop later, and arrives at the start of the next season.
The track as Ubisoft published it with Ranked 3.0 (17 May 2026): 2 points a win, 1 a loss, 15 rewards up to 150. Ubisoft says every Ranked match counts; that includes placements by its wording, though it doesn't say so outright. "At your win rate" is an average — real runs swing around it. Ubisoft can change the track and its rewards each season: we recheck at Y11S4. Checked 2 November 2026.
How the Competitive Rewards track works
Ranked 3.0 (live since 2 June 2026) added a progression track that every Ranked match feeds, win or lose: 2 points for a win and 1 for a loss. A reward unlocks at every 10 points, up to 150 — fifteen rewards, worth 20,000 Competitive Coins and 12 Alpha Packs in total, plus a card background at 30 points, a charm at 80 and the seasonal headgear at 150. Ubisoft says the headgear can be earned regardless of rank, so the track rewards playing, not climbing.
Because a loss still pays a point, the track takes between 75 matches (every one won) and 150 (every one lost); at a 50% win rate a match is worth 1.5 points on average, so it takes about 100. Your season rank reward is separate: a seasonal charm and card background for the highest rank you reach during the season — even if you derank afterwards — delivered at the start of the next season.
Every reward on the track
| Points | Reward | Coins so far | Packs so far |
|---|---|---|---|
| 10 | 2,500 Competitive Coins | 2,500 | 0 |
| 20 | 2 Alpha Packs | 2,500 | 2 |
| 30 | Card Background | 2,500 | 2 |
| 40 | 2 Alpha Packs | 2,500 | 4 |
| 50 | 4,000 Competitive Coins | 6,500 | 4 |
| 60 | 2 Alpha Packs | 6,500 | 6 |
| 70 | 2,500 Competitive Coins | 9,000 | 6 |
| 80 | Charm | 9,000 | 6 |
| 90 | 2 Alpha Packs | 9,000 | 8 |
| 100 | 3,000 Competitive Coins | 12,000 | 8 |
| 110 | 2 Alpha Packs | 12,000 | 10 |
| 120 | 3,000 Competitive Coins | 15,000 | 10 |
| 130 | 2 Alpha Packs | 15,000 | 12 |
| 140 | 5,000 Competitive Coins | 20,000 | 12 |
| 150 | Headgear | 20,000 | 12 |
From Ubisoft's Ranked 3.0 Update (17 May 2026). Totals are our sums of Ubisoft's list.
Matches to finish the track by win rate
From 0 points to 150. Days at 4 matches a day. An average: a lucky or unlucky run lands either side of it.
| Win rate | Matches | Wins | Losses | Days (4 a day) |
|---|---|---|---|---|
| 0% | 150 | 0 | 150 | 38 |
| 30% | 116 | 35 | 81 | 29 |
| 40% | 108 | 43 | 65 | 27 |
| 50% | 100 | 50 | 50 | 25 |
| 60% | 94 | 56 | 38 | 24 |
| 70% | 89 | 62 | 27 | 23 |
| 100% | 75 | 75 | 0 | 19 |
Season rank rewards
Copper to Champion. Ubisoft ties your season rank reward — a seasonal charm and card background — to the highest rank you reach in the season, not the rank you finish on, and delivers it at the start of the next season.
Copper
Bronze
Silver
Gold
Platinum
Emerald
Diamond
Champion
- Ubisoft — Ranked 3.0 Update — Rank Points only, squad restrictions, placements, the Competitive Rewards track, rank rewards by highest rank (17 May 2026)
- Ubisoft — Operation System Override (Y11S2) season page — squads within three ranks, or two for Diamond and Champion; headgear regardless of rank (undated; season launched 2 June 2026)
- Ubisoft News — Operation System Override: Dokkaebi Remaster, Calypso Casino Map, and Ranked 3.0 — the seasonal charm and card background, delivered at the start of the next season (17 May 2026)
- Ubisoft — Rainbow Six Siege home page — Operation Split Fire Battle Pass from 1 September to 1 December (live page, read 1 November 2026)
- Checked 2 November 2026.
Related Rainbow Six Siege guides
FAQ
Common questions
How many points does a win give on the R6 Competitive Rewards track?
2 points for a win and 1 for a loss, in every Ranked match, with a reward every 10 points up to 150 — 15 rewards in all: 20,000 Competitive Coins, 12 Alpha Packs, a card background, a charm and the seasonal headgear.
How many matches does the R6 competitive track take?
150 points: 75 matches if you win every game, 150 if you lose every game and about 100 at a 50% win rate. The calculator works it out from your own wins, losses and win rate.
Do you lose your R6 ranked reward if you derank?
No. Ubisoft ties the season rank reward to the highest rank you reached during the season, even if you drop later — so reaching a rank once is enough for its reward.
When do R6 ranked rewards arrive?
Track rewards unlock as you pass each 10-point step. The season rank reward — a seasonal charm and card background for your highest rank — is delivered at the start of the next season.
More free tools
Rainbow Six Siege boosting opens soon
More wins fill the track faster. Ranked Net Wins will add wins over losses at your rank — losses won't count toward the total. Ordering isn't open yet — get the launch alert and we'll e-mail you once, the day it opens.
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