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Rainbow Six Siege · Mechanics · Drones

R6 Siege Drone Guide (2026): Prep Droning, Scans and Pings

How to drone in Rainbow Six Siege X: what the attacker drone can do, a plan for the 45-second preparation phase, scanning and pinging after the System Override ping changes, where to park, live droning for your entry, and everything that kills or steals a drone in Operation Split Fire.

Updated 2026-11-08 · 12 min read · by the BoostPirate crew
  • Two drones per attacker
  • 45-second preparation phase
  • Double-tap for a danger ping
  • Mozzie's reach is 1.75 m
Drone feed · preparation phase

Forty-five seconds. Two drones. Bring back four answers.

Where is the site, who is on it, what did they build, and where will your drone watch from when the round goes live?

7 M SPOTTED BY SCAN wire PREP 0:31 DRONE 1 / 2 JUMP SCAN
Our illustration of a drone feed, not a game screenshot. Red ping: a scanned defender. Yellow ping: a gadget.
  • 2Drones per attackerthe first is placed for you in prep
  • 45Preparation phaseseconds to find the site and the defenders
  • 3Jump cooldownseconds between spring jumps
  • 1Hits to destroyany damage source except falling
  • ~1Scansecond holding the scan key

The drone is the most important tool in Rainbow Six Siege, and every attacker carries two of them. A good drone round wins the round before anyone fires a shot: you know where the site is, who is on it, which walls are reinforced and where the roamer stands. A bad one gives away your entry, burns both drones in the first ten seconds and leaves your team guessing. This guide covers what the drone can and can't do in Siege X, a second-by-second plan for the preparation phase, scanning and the new ping options from System Override, where to park, live droning for an entry player, every defender tool that kills or steals a drone in Operation Split Fire, and the habits that separate players who drone from players who just drive.

Short answer: you get two drones and 45 seconds of preparation. Use the first drone to find the site, scan the defenders and ping their gadgets, then park it where it can watch your team's way in. Keep the second drone for the action phase: drone the room right before your entry swings, not thirty seconds earlier. Avoid Mute jammers, electrified wire and Mozzie's Pests, and treat every drone that dies as information about where a defender is.
Key takeaways
  • Two drones per attacker, one hit kills a drone, and the spring jump has a 3-second cooldown (community wiki).
  • Prep has four jobs: find the objective, count defenders, read gadgets, park the drone.
  • Ping, don't just look. Since System Override a double-tap turns a yellow ping into a danger ping.
  • Electricity is neutral since Siege X and destroys any device it touches, drones included.
  • The second drone is for the action phase: clear the room your entry is about to take.

What your drone can and can't do

The attacker drone is a small two-wheeled robot that enters a building through open or barricaded doorways and the small vents built into every map. According to the community Rainbow Six wiki, each attacker has two, and the first one is placed on the ground for you as the preparation phase starts. Drones you deploy later are thrown by your operator, which lets you land them on higher ledges or through windows. The drone jumps with a spring, with a 3-second cooldown between jumps, and it makes noise while it moves; jumps and landings are louder. It also has no armour at all: a single hit from any damage source except a fall destroys it.

A drone you stop driving stays where you left it, you can pick it up and throw it again, and you can still use it after your operator is eliminated. That last point matters more than most players realise. A dead attacker with a drone parked in the right corner is still a useful teammate for the rest of the round.

CanJump, scan, ping

Spring jump every 3 s, a scan when you hold the key, manual pings on players and gadgets.

CanWait for you

A parked drone stays put, and you can keep driving it and calling what it sees after you die.

Can'tTake a hit

One bullet, one melee, any explosion. Cover matters more than speed.

The 45-second preparation phase

With Siege X Ubisoft raised Quick Match's preparation phase from 35 to 45 seconds, and the community wiki lists the same 45 seconds for attackers to find objectives, identify defenders and leave drones in good spots. It feels long and it isn't. Our coaches split it into four jobs, and the order matters, because each job only works once the one before it is done:

45→35 sFind the objective

Drive straight in through the nearest door or vent and find the site. Ping it.

35→22 sCount the defenders

Scan everyone you can see; note who stands on site and who is out roaming.

22→12 sRead the gadgets

Wire, shields, reinforced walls, cameras: ping gadgets so the team sees them.

12→0 sPark the drone

Hide it where it watches your entry route for the opening seconds of the action phase.

Two rules make the plan work. First, don't all drone the same door. Five drones in one hallway find one site; agree before the round who drones which entrance, or let the player closest to the likely site go in while the others drone the outside for roamers. Second, say what you see as you see it: "site is basement, two on site, Mute in the corridor" is worth more than a perfect scan nobody heard. The second drone stays in your pocket. If the first one dies early, you now know where a defender is, and you still have one left for the moment that counts.

The Rainbow Six Siege preparation phase as a 45-second clock in four slices: 45 to 35 seconds find the objective, 35 to 22 seconds count the defenders, 22 to 12 seconds read the gadgets, 12 to 0 seconds park the drone; then the action phase with the second drone held back to clear the entry room just before teammates swing
One clock, four jobs. BoostPirate's prep plan; the 45 seconds are Ubisoft's Siege X Quick Match timer.Graphic: BoostPirate

Scanning and pinging

Holding the scan key for about a second scans what the drone sees, according to the community wiki. Every enemy you can clearly see gets a red ping at their feet that your team sees through walls, and a defender is only scanned when they are inside the drone camera's crosshair, so aim the drone at the player instead of hoping the edge of the screen counts. The scanned player gets a SPOTTED BY SCAN alert, so they know you have found them.

A manual ping is different. It puts a yellow marker where you are looking, it doesn't alert the target, and pinging an enemy gadget reveals that gadget's operator to your whole team. Use pings for things your team will need in thirty seconds: the reinforced wall, the Bandit battery, the Deployable Shield in the doorway. Ubisoft improved pings twice since the start of the year:

  • System Override (Y11S2, 2 June 2026): double-tapping the ping key turns a yellow ping into a danger ping (you can change this in the settings), and ping-to-text now also covers smart pings and shows the ping's location.
  • Siege X (Y10S2, June 2025): the Communication Wheel added preset non-verbal callouts, so a player without a microphone can still say "danger" or "watching here" from a drone.
  • Split Fire (Y11S3): the mini-map came to Quick Match too, which makes pinged positions easier to read in casual games.
Rainbow Six Siege drone camera view of a second-floor hall with a chandelier: two attackers in the room are marked with red location pins at 7 and 8 metres, the drone selector bar sits bottom left and an opponent-identified bonus of plus 20 shows on the right
A drone feed in play. Red pins mark players at 7 and 8 metres, the drone bar sits bottom left and the +20 notice says an opponent was identified. Image: Ubisoft

Where to park a drone

The last ten seconds of prep decide whether your drone helps when the round goes live. A parked drone has one job: to watch the space your team is about to walk into. Our coaches use three tests for a parking spot:

Test 1Out of the obvious sightlines

Under a table, behind a box, in a corner the defenders don't look at while they set up. Defenders hunt drones the moment the action phase starts.

Test 2Pointed at a doorway

A drone that watches the door your team enters shows who swings on them. A drone that watches an empty room shows nothing.

Test 3Away from the gadgets

Not next to a Mute jammer, an electrified wire or a Mozzie Pest spot. You'll lose it in the first second.

When a parked drone dies, call it. "My drone died in kitchen" tells your team a defender is in or near kitchen right now, which is often exactly the information the drone was there to find. That is why the wiki's dry note that drones die to one hit is good news as well as bad.

Live droning for your entry

The action phase is where most rounds are decided, and it is where the second drone earns its place. The pattern our coaches teach is simple: one player drones, one player swings. The droner sits safe, drives the second drone into the room the entry player is about to take and calls exactly where the defender is standing. The entry player swings on that call, not on a guess.

  1. 01Agree the room

    "I drone, you swing kitchen." One target room, one player each.

  2. 02Drone in late

    Enter the room a few seconds before the swing. A drone that arrives 30 seconds early just warns them.

  3. 03Call the angle

    Not "someone's in there" but "one, behind the counter, looking at main door".

  4. 04Swing on the call

    The entry player commits while the drone still watches. If the drone dies, swing anyway: the defender just looked away to shoot it.

  5. 05Keep watching

    After the swing, turn the drone to the next doorway. The trade usually comes from there.

This works best with an intel operator who can stay back: Twitch portraitTwitch, Brava portraitBrava or anyone with a Smoke Grenade to cover the droner. Our intel operators guide covers who brings what, and the entry operators guide covers the player who swings.

What kills or steals your drone

Every defender knows drones win rounds, so every defender team brings something against them. These are the threats in Operation Split Fire and how to play around each one:

Gunfire

One hit from any damage source destroys a drone.

Play it: Never park in a defender's line of sight; keep moving while they hunt you.

Mute portraitSignal Disruptor

Mute's jammer disables drones that get too close; with a Castle panel above it, drones can't slip under.

Play it: Treat a dead feed at a door as information: a jammer is there.

Bandit portraitElectricity

Since Siege X electricity is neutral and destroys any device that touches it.

Play it: Avoid electrified wire and walls; Bandit and Kaid both make it.

Mozzie portraitPest Launcher

A Pest latches onto the nearest drone and hands it to Mozzie; reach 1.75 m since Y11S2.

Play it: Keep moving past doors a Mozzie could cover; a drone that stops is an easy catch.

Kaid portraitObservation Blocker

Projects a barrier only observation tools see; drones can't see past it.

Play it: Drive past it or shoot it out; it means something is hidden behind.

Dokkaebi portraitJegeo Payload

Not a defender threat: Dokkaebi's malware blocks the defenders' Observation Tools.

Play it: Pair her with your droner so the defenders lose cameras while you keep drones.

Two details are worth knowing. Mozzie's Pests got a longer reach in System Override, 1.5 → 1.75 m, so give the doorways a Mozzie could cover a wider berth than you used to. And since Siege X, electricity is a neutral element: Ubisoft's wording is that it "will destroy any device that touches it" from either team. Bandit and Kaid have always fried drones; now a defender's own electrified wire also fries the defender's gadgets, so defenders now have to place it with their own gadgets in mind. Ubisoft's Bandit page adds that you hear "a loud zap" whenever something hits an electrified surface, so listen for it.

Some operators simply don't show up on your drone. Ubisoft's Nøkk page says her HEL Presence Reduction hides her from drones, Bulletproof Cameras and Evil Eyes, and the community wiki says Vigil's cloak hides him from drones too. An empty room on your drone feed is not always empty.

Special drones and drone-like tools

A few attackers carry a second kind of drone, and one defender flies his own:

Twitch portraitTwitchRSD Model 1 Shock Drone

Ubisoft's tips: it can't jump, so throw it through windows, deploy it on a rappel or drop it down a hatch. You only have a few shots; spend them on gadgets that would stop your hard breacher or entry players, then bait defenders into a teammate's sightline.

Brava portraitBravaKludge Drone

Takes over enemy devices and destroys the ones it can't control. Y11S3.3 (3 November 2026) cut the cooldown after a missed shot from 1 to 0.9 seconds.

Mozzie portraitMozzieStolen drones

A drone Mozzie captures belongs to the defenders. The community wiki says it shows a blue light instead of yellow, and Mozzie can even drive a stolen Shock Drone.

Echo portraitEchoYokai

The defenders' flying drone: it watches from the ceiling and fires ultrasonic bursts that disorient. Its Sonic Burst refill dropped from 16 to 15 s in Split Fire.

Defending against drones

Switch sides and the same rules apply in reverse. The fewer drones that survive the preparation phase, the less the attackers know when the round goes live. Shoot every drone you see during prep, then use the gadgets that deny them for the rest of the round: Mute portraitMute on a doorway (Ubisoft's tip is to pair his jammer with a Castle portraitCastle panel so drones can't slip under), an Observation Blocker to hide a setup, and Mozzie portraitMozzie to turn their drones into your cameras. Map design helps too: Ubisoft's Villa update in Split Fire explicitly reworked "droning lanes" along with the site layout, a reminder that some routes into a site are built to be droned and others aren't. The defense setup guide puts these pieces into full site setups.

Common drone mistakes

Do
  • Split the entrances so five drones search five places.
  • Scan with the defender in the crosshair, then ping their gadgets.
  • Park facing the doorway your team will enter.
  • Hold the second drone for the action phase.
  • Call where your drone died.
Don't
  • Sit still in the middle of a room in prep.
  • Drive straight into a jammer or an electrified wire twice.
  • Spend both drones before the round starts.
  • Watch the drone feed and forget to talk.
  • Trust an empty room against Nøkk or Vigil.

Drone work is also the least expensive skill to improve, because it costs no aim. Pair this guide with the sound guide (what a drone sounds like to a defender), the reinforcements and rotations guide (what the walls you just pinged mean) and our solo queue climbing guide.

Want your drone rounds reviewed? A Champion coach (from $14.90 an hour) watches your replays with you and fixes the prep plan, the parking spots and the calls.
Sources
  • Ubisoft, Operation Split Fire (Y11S3, from 1 September 2026: Villa droning lanes, Quick Match mini-map, Echo Sonic Burst, Wasteland Circuit drone racing) · Y11S3.3 Patch Notes (3 November 2026: Brava Kludge Drone)
  • Ubisoft, Operation System Override (Y11S2, from 2 June 2026: danger pings, ping-to-text, Mozzie range, Jegeo Payload) · Siege X / Operation Daybreak (Y10S2, June 2025: preparation phase, Communication Wheel, neutral electricity)
  • Ubisoft operator pages: Twitch · Brava · Mozzie · Mute · Bandit · Nøkk · Echo — read 8 November 2026
  • Community reference, Rainbow Six wiki: Drone (drone count, jump cooldown, scan, pings, noise, Vigil) · Observation Blocker — no edit dates shown; read 8 November 2026
  • The prep plan, the parking tests, the live-droning steps and the do/don't list are BoostPirate's coaching advice. Checked 8 November 2026.
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FAQ

Common questions

How many drones do you get in Rainbow Six Siege?
Each attacker has two drones. The community wiki says the first one is placed automatically when the preparation phase starts, and drones you use later are thrown, which lets them reach higher spots. A drone stays where you leave it, and you can still drive it after you are eliminated.
How long is the preparation phase in R6?
Forty-five seconds. Ubisoft raised Quick Match's preparation phase from 35 to 45 seconds with Siege X, and the community wiki gives attackers 45 seconds to find the objective, identify defenders and park drones. Check the round timer in your playlist, since modes can differ.
Do pings alert the enemy in Siege?
A manual ping doesn't, according to the community wiki, while a scan shows the enemy a SPOTTED BY SCAN alert. Since System Override (June 2026), double-tapping the ping key turns a yellow ping into a danger ping, and ping-to-text now also covers smart pings and shows the location.
What destroys or steals drones in Siege?
Any single hit destroys a drone. Mute's Signal Disruptor disables drones that get close, electricity from Bandit or Kaid destroys any device it touches since Siege X made it neutral, and Mozzie's Pests take control of a drone from up to 1.75 m. Observation Blockers hide what is behind them from drones.
Can Twitch's drone jump?
No. Ubisoft's Twitch page says the Shock Drone can't jump, so you have to be creative: throw it through a window, deploy it from a rappel or drop it down a hatch. Use its few shots on gadgets that would stop your hard breacher or entry players.

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