- 27 operators tagged Intel
- Jackal's Eyenox range 12 → 15 m
- Snake's precision charges 4 → 3
- Checked on the Y11S3.3 patch
Siege is a game of hidden information. These operators take it.
Every intel gadget answers one question — where they are, where they're going, or what they've set up. The team that knows first gets to choose the fight.
Jackal Eyenox Model III · range 15 m since 3 November 2026
Lion EE-ONE-D · detects movement · warning 1.4 s
Solid Snake Soliton Radar · 3 precision charges
Dokkaebi Jegeo Payload · blocks observation tools
Valkyrie Black Eye · live feed for the whole team
Pulse Cardiac Sensor · tracks attackers through surfaces
Echo Yokai · Sonic Burst refill 15 s
Intel tags and gadget wording from Ubisoft's operator pages, read 8 November 2026; numbers from the Split Fire, Y11S3.2 and Y11S3.3 notes. The scope is decorative and stops moving if you prefer reduced motion.
Most of a Rainbow Six Siege round happens without anyone firing a shot. Attackers drone, defenders hide; attackers scan, defenders move; somebody's camera sees somebody's boot. The team that wins that silent part of the round usually wins the loud part too, because it gets to choose where the first fight happens. Ubisoft tags 27 operators with the Intel specialty, 14 on attack and 13 on defence. This guide sorts them by the kind of information they gather, explains how to deny that information, covers the 2026 changes to Jackal, Solid Snake, Lion, Valkyrie and Dokkaebi, and shows how to turn what you learn into a won round. Everything is current for Y11S3 Operation Split Fire and the Y11S3.3 patch of 3 November 2026.
- 14 attackers and 13 defenders carry Ubisoft's Intel tag; most pair it with Anti-Gadget or Support.
- Five ways to know: scan, track, watch, hack and sense. Each has its own counter.
- Attack intel decides where to go; defence intel decides when the attack arrives.
- Counter-intel is a role too: Vigil, Nøkk, Mute, Mozzie and the Observation Blocker take information away.
- 2026 changes: Jackal's Eyenox reaches 15 m (3 Nov), Solid Snake has 3 precision charges and Valkyrie the Glaive-12 (13 Oct).
Why intel wins rounds
Siege gives each side a different information problem. The attackers know nothing about the building when the round starts: which site the defenders picked, which walls are reinforced, where the roamers are hiding. The defenders know exactly where the objective is but not where the attack will come from or when. Intel operators exist to close those gaps.
On attack, good intel answers three questions before the execute: which rooms hold defenders, where the traps and denial gadgets are, and whether a roamer is waiting on the flank. Each answer removes a way to lose the round. On defence, intel is about timing: seeing the attackers commit to a side lets the roamers rotate, the anchors set their crossfire and the team hit the plant at the right moment. Information is also the most transferable thing in the game. A kill helps the player who gets it; a callout helps four people.
Five ways to gather information
We sort the Intel operators by what their gadget does, not by side, because the counters follow the method:
The split matters because each method has a different weakness. Scans warn you before they reveal, so you can stop moving. Trackers need you to leave a trail. Cameras can be shot, jammed or blocked. Hacks need the other side to have devices out. Sensors read through walls but leave their user holding a gadget instead of a gun: Ubisoft's Pulse page says it plainly, "you cannot shoot back instantly".
The attack intel operators
On attack the job is to find the defenders before the execute. The core picks, with what Ubisoft's pages say their gadget does:
Scan. The EE-ONE-D detects movement in an area and can stay airborne indefinitely, but Lion has to pick the right moment to scan. Since Split Fire the warning before a scan is 1.4 seconds.
Track. The Eyenox Model III identifies and trails defenders by their footprints. Its range went from 12 to 15 metres on 3 November 2026.
Scan. The Soliton Radar Mk III marks nearby hostiles on a handheld minimap. Precision mode pinpoints them but alerts them, and since 13 October it has 3 charges, not 4.
Watch. Argus cameras lodge in breakable and reinforced surfaces and see both sides; each fires a single laser shot to destroy a key gadget.
Hack. Jegeo Payloads block the defenders’ observation tools and blow up their phones for 40 hp. Since Split Fire the upload needs a constant connection.
Watch. Ubisoft calls her “a disabler and intel Operator”: the Shock Drone scouts, baits and shoots defender gadgets.
The rest of the attack Intel list fills specific jobs. Brava's Kludge Drone takes over the defenders' devices; IQ's Electronics Detector finds gadgets through walls; Glaz's HDS Flip Sight highlights enemies in yellow and sees through all smoke; Deimos's DeathMARK Tracker hunts one chosen target but reveals him to them as well; Iana's hologram draws fire; Flores's Ratero scouts and blows up gadgets; and Montagne and Osa gather intel from behind their shields. Grim isn't tagged Intel, but his Kawan Hive Launcher tracks anyone who walks through its swarm.
The defence intel operators
On defence, intel tells the team when and where the attack is coming. The picks you'll see most:
Watch. Black Eye cameras stick where you throw them and their live feed is available to every operator on your team. Since 13 October she also has the Glaive-12, to set camera lines of sight “without increasing her overall power”.
Sense. The HB-5 Cardiac Sensor tracks attackers through surfaces. His page suggests combining it with a Nitro Cell to stop plants or hit groups from below.
Watch. Evil Eye is a turret camera that provides overwatch and sees through smoke. It suits an anchor who wants eyes on a door he isn’t standing at.
Watch. Ubisoft calls him a turret defender who can “hold up the siege and support roamers”. The Yokai drone fires ultrasonic bursts that disorient; refill is 15 s since Split Fire.
Hack. The Pest Launcher hacks attacker drones, either one target at a time or as an area that blocks drone access. A captured drone is your camera now.
Track. Silent Step lets her move quietly, and Ubisoft says the Luison lets her “incapacitate her target discreetly and conduct an interrogation” — information taken straight from an attacker.
Also tagged Intel on defence: Alibi's Prisma holograms mark and ping anyone who shoots or touches them; Solis's Spec-IO Electro-Sensor marks and pings the attackers' electronic devices; Skopós switches between two V10 Pantheon Shells, one of them an observation tool behind a reinforced shield; Mira's Black Mirror is a one-way window; Warden's Glance glasses see through smoke while he stays still; Clash tasers from behind her shield; and Melusi's Banshee screams and slows anyone who gets close. Mute isn't tagged Intel, but his jammers are the most common way a defence keeps attacker drones out.
Counter-intel: taking information away
Every intel method has an answer, and several operators exist mainly to provide it. The matchups worth knowing:
The secondary gadget list adds one more tool. The Observation Blocker is on 11 defender loadouts on Ubisoft's pages:
Alibi
Caveira
Denari
Fenrir
Jäger
Kaid
Lesion
Maestro
Pulse
Sentry
Warden
Since the Y11S3.3 patch, Ubisoft has also fixed a bug where some throwable gadgets stayed off after the Disrupt Electronics effect ended, so EMP-style denial now wears off as intended.
When intel matters in a round
BoostPirate's view of where intel pays off, phase by phase:
- Preparation phaseattack
Drones are free information: find the site, the reinforced walls and the denial gadgets. Every drone the defenders shoot now is one fewer for later, so the defence's counter-intel starts here too.
- Early action phaseboth
Attackers clear the roamers off the map; defenders use cameras and Pulse to see where the attack is spreading out. This is where Lion's scans and Jackal's tracks catch roamers rotating.
- The executeattack
Intel decides the site take: a live drone or Snake's radar on the site tells the entry which angle to clear first. Our entry guide starts from here.
- Plant and post-plantattack
Cameras and drones on the defuser let the attackers play away from it and catch the defenders who come to stop it.
- Retakedefence
A camera that survived the execute is worth a player: it tells the retake which way the planters are looking.
Making intel count
Information only helps if it reaches the team. Three habits make intel count:
Do
- Call position, then number, then gadget: "two in kitchen, one with a shield".
- Call what you didn't see: "no one on the east stairs" is information too.
- Put drones and cameras where your team will look again, not just where they see the most.
- Ping when you can't speak: a marked enemy reaches everyone.
Don't
- Narrate a whole camera feed. Short calls beat long ones.
- Hold a scan for the "perfect" moment and never use it.
- Waste a drone in the open in the first seconds; it's your execute camera.
- Forget that your intel gadget can be your opponent's intel when they hack it.
Our callouts and comms guide covers how to say it, and the drone guide covers keeping the drone alive long enough to see it.
2026 changes to intel operators
Intel moved more than any other role in Y11S3 Operation Split Fire. As of the Y11S3.3 patch:
Brava Kludge Drone cooldown after a miss1 → 0.9 s
Flores RCE-Ratero self-destruct time10 → 11 s
Jackal Eyenox Model III range12 → 15 m
Solid Snake Soliton Radar precision charges4 → 3
Valkyrie LoadoutGlaive-12 secondary added
Lion EE-ONE-D scan warning1.5 → 1.4 s
Echo Sonic Burst refill16 → 15 s
Dokkaebi Jegeo Payloadneeds a constant connection; Breach Charges replace Impact EMPs
Two of these change how you play. Jackal's longer range means he can pick up a trail from further away, so defenders who roam need to rotate before the Eyenox finds their prints. Solid Snake's fewer precision charges, in Ubisoft's words, aim to "slightly reduce Snake's overall utility" and encourage "more deliberate usage": save them for the execute. Check the current patch notes before relying on these numbers; Ubisoft's next balance pass comes with Y11S4.
Choosing an intel operator
BoostPirate's advice, not a tier list:
Her cameras feed the whole team, so they help even when nobody talks. Put them where the attack has to cross.
Both find roamers without needing a teammate to watch a feed. Lion's scan is the simpler of the two to learn.
Take their eyes away before the execute; Zero also leaves you a camera of your own on the far side of the wall.
Deny the attackers' drones and their execute goes in blind. Mozzie turns their drone into your camera.
For the defensive roles those operators slot into, read the anchor and roamer guide; for the full list of Ubisoft's specialties, see operator roles explained.
Getting better with intel
Intel is the most coachable part of Siege, because it's about decisions, not reflexes: where to put the camera, when to scan, what to say. A replay review shows exactly which callouts your team missed and where your drone died for nothing. An hour with a Champion coach is $14.90 today, priced by the same engine as checkout.
Turn information into wins. Book 1-on-1 coaching on drones, cameras and comms, played on your own account. Paid boosting conflicts with Ubisoft's Core Rules — read is R6 boosting bannable? and the Risk Disclosure before ordering net wins.
- Ubisoft — operator pages, read 8 November 2026: the Intel tag on Brava, Deimos, Dokkaebi, Flores, Glaz, Iana, IQ, Jackal, Lion, Montagne, Osa, Solid Snake, Twitch, Zero, Alibi, Caveira, Clash, Echo, Maestro, Melusi, Mira, Mozzie, Pulse, Skopós, Solis, Valkyrie, Warden; plus Mute, Vigil, Nøkk, Grim and the Observation Blocker loadouts
- Ubisoft — Y11S3.3 patch notes (3 November 2026: Jackal, Brava, Flores, Disrupt Electronics fix) · Y11S3.2 patch notes (13 October 2026: Solid Snake, Valkyrie) · Designer's Notes: Y11S3 Mid-Season (15 October 2026, quoted) · Operation Split Fire (1 September 2026: Lion, Dokkaebi, Echo)
- The five methods, the counter-intel reading of Jackal, the round phases and the picks are BoostPirate's advice. Checked 8 November 2026.
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Common questions
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