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Rainbow Six Siege · Operator guide · Intel

R6 Intel Operators Guide (2026): Scans, Cameras and Counter-Intel

Every Rainbow Six Siege X intel operator by what their gadget actually tells you: scans, trackers, cameras, hacks and sensors on both sides, the operators who deny intel, the 2026 changes to Jackal, Solid Snake, Lion and Dokkaebi, and how to turn information into a won round.

Updated 2026-11-08 · 13 min read · by the BoostPirate crew
  • 27 operators tagged Intel
  • Jackal's Eyenox range 12 → 15 m
  • Snake's precision charges 4 → 3
  • Checked on the Y11S3.3 patch
Operator guide · Intel

Siege is a game of hidden information. These operators take it.

Every intel gadget answers one question — where they are, where they're going, or what they've set up. The team that knows first gets to choose the fight.

Scopeboth sides
scan track drone camera sense hack
14attackers tagged Intel
13defenders tagged Intel
Intel feedY11S3.3
  • Jackal operator iconJackal Eyenox Model III · range 15 m since 3 November 2026
  • Lion operator iconLion EE-ONE-D · detects movement · warning 1.4 s
  • Solid Snake operator iconSolid Snake Soliton Radar · 3 precision charges
  • Dokkaebi operator iconDokkaebi Jegeo Payload · blocks observation tools
  • Valkyrie operator iconValkyrie Black Eye · live feed for the whole team
  • Pulse operator iconPulse Cardiac Sensor · tracks attackers through surfaces
  • Echo operator iconEcho Yokai · Sonic Burst refill 15 s

Intel tags and gadget wording from Ubisoft's operator pages, read 8 November 2026; numbers from the Split Fire, Y11S3.2 and Y11S3.3 notes. The scope is decorative and stops moving if you prefer reduced motion.

Most of a Rainbow Six Siege round happens without anyone firing a shot. Attackers drone, defenders hide; attackers scan, defenders move; somebody's camera sees somebody's boot. The team that wins that silent part of the round usually wins the loud part too, because it gets to choose where the first fight happens. Ubisoft tags 27 operators with the Intel specialty, 14 on attack and 13 on defence. This guide sorts them by the kind of information they gather, explains how to deny that information, covers the 2026 changes to Jackal, Solid Snake, Lion, Valkyrie and Dokkaebi, and shows how to turn what you learn into a won round. Everything is current for Y11S3 Operation Split Fire and the Y11S3.3 patch of 3 November 2026.

Short answer: intel operators find the enemy before the fight. On attack, Lion scans for movement, Jackal tracks footprints, Solid Snake marks nearby enemies on a radar, Zero plants cameras through walls and Dokkaebi hacks the defenders' phones and cameras. On defence, Valkyrie adds cameras the whole team can use, Pulse senses heartbeats through walls, Maestro and Echo watch and punish from turrets and drones, and Mozzie steals attacker drones. Deny their intel with Vigil, Nøkk, Mute jammers and the Observation Blocker, and always say what you see: intel nobody hears doesn't exist.
Key takeaways
  • 14 attackers and 13 defenders carry Ubisoft's Intel tag; most pair it with Anti-Gadget or Support.
  • Five ways to know: scan, track, watch, hack and sense. Each has its own counter.
  • Attack intel decides where to go; defence intel decides when the attack arrives.
  • Counter-intel is a role too: Vigil, Nøkk, Mute, Mozzie and the Observation Blocker take information away.
  • 2026 changes: Jackal's Eyenox reaches 15 m (3 Nov), Solid Snake has 3 precision charges and Valkyrie the Glaive-12 (13 Oct).

Why intel wins rounds

Siege gives each side a different information problem. The attackers know nothing about the building when the round starts: which site the defenders picked, which walls are reinforced, where the roamers are hiding. The defenders know exactly where the objective is but not where the attack will come from or when. Intel operators exist to close those gaps.

On attack, good intel answers three questions before the execute: which rooms hold defenders, where the traps and denial gadgets are, and whether a roamer is waiting on the flank. Each answer removes a way to lose the round. On defence, intel is about timing: seeing the attackers commit to a side lets the roamers rotate, the anchors set their crossfire and the team hit the plant at the right moment. Information is also the most transferable thing in the game. A kill helps the player who gets it; a callout helps four people.

Rainbow Six Siege key art of Dokkaebi in a beanie and green tactical gear, crouched and holding a tablet against a bright, glitching background
Dokkaebi, the hacker. Her Jegeo Payload blocks the defenders' observation tools and, since Split Fire, needs a constant connection while it uploads. Image: Ubisoft

Five ways to gather information

We sort the Intel operators by what their gadget does, not by side, because the counters follow the method:

ScanReveal an area at once: Lion, Solid Snake
TrackFollow one player: Jackal, Deimos, Grim
WatchCameras and drones: Zero, Twitch, Valkyrie, Maestro, Echo
HackTake theirs: Dokkaebi, Brava, Mozzie
SenseThrough walls: Pulse, IQ, Solis

The split matters because each method has a different weakness. Scans warn you before they reveal, so you can stop moving. Trackers need you to leave a trail. Cameras can be shot, jammed or blocked. Hacks need the other side to have devices out. Sensors read through walls but leave their user holding a gadget instead of a gun: Ubisoft's Pulse page says it plainly, "you cannot shoot back instantly".

The attack intel operators

On attack the job is to find the defenders before the execute. The core picks, with what Ubisoft's pages say their gadget does:

Lion operator icon
LionEE-ONE-D · Intel · Map Control

Scan. The EE-ONE-D detects movement in an area and can stay airborne indefinitely, but Lion has to pick the right moment to scan. Since Split Fire the warning before a scan is 1.4 seconds.

Jackal operator icon
JackalEyenox Model III · Intel · Map Control

Track. The Eyenox Model III identifies and trails defenders by their footprints. Its range went from 12 to 15 metres on 3 November 2026.

Solid Snake operator icon
Solid SnakeSoliton Radar Mk III · Intel · Front Line

Scan. The Soliton Radar Mk III marks nearby hostiles on a handheld minimap. Precision mode pinpoints them but alerts them, and since 13 October it has 3 charges, not 4.

Zero operator icon
ZeroArgus Launcher · Anti-Gadget · Intel

Watch. Argus cameras lodge in breakable and reinforced surfaces and see both sides; each fires a single laser shot to destroy a key gadget.

Dokkaebi operator icon
DokkaebiJegeo Payload · Intel · Front Line

Hack. Jegeo Payloads block the defenders’ observation tools and blow up their phones for 40 hp. Since Split Fire the upload needs a constant connection.

Twitch operator icon
TwitchShock Drone · Anti-Gadget · Intel

Watch. Ubisoft calls her “a disabler and intel Operator”: the Shock Drone scouts, baits and shoots defender gadgets.

The rest of the attack Intel list fills specific jobs. Brava's Kludge Drone takes over the defenders' devices; IQ's Electronics Detector finds gadgets through walls; Glaz's HDS Flip Sight highlights enemies in yellow and sees through all smoke; Deimos's DeathMARK Tracker hunts one chosen target but reveals him to them as well; Iana's hologram draws fire; Flores's Ratero scouts and blows up gadgets; and Montagne and Osa gather intel from behind their shields. Grim isn't tagged Intel, but his Kawan Hive Launcher tracks anyone who walks through its swarm.

Rainbow Six Siege art of Solid Snake in a sneaking suit and bandana, crouched with a sidearm under green light
Solid Snake. The 2026 attacker's Soliton Radar Mk III lost one precision charge in the Y11S3.2 patch so it's used "more deliberately". Image: Ubisoft · Solid Snake © Konami Digital Entertainment

The defence intel operators

On defence, intel tells the team when and where the attack is coming. The picks you'll see most:

Valkyrie operator icon
ValkyrieBlack Eye · Intel · Support

Watch. Black Eye cameras stick where you throw them and their live feed is available to every operator on your team. Since 13 October she also has the Glaive-12, to set camera lines of sight “without increasing her overall power”.

Pulse operator icon
PulseCardiac Sensor · Intel · Support

Sense. The HB-5 Cardiac Sensor tracks attackers through surfaces. His page suggests combining it with a Nitro Cell to stop plants or hit groups from below.

Maestro operator icon
MaestroEvil Eye · Anti-Gadget · Intel

Watch. Evil Eye is a turret camera that provides overwatch and sees through smoke. It suits an anchor who wants eyes on a door he isn’t standing at.

Echo operator icon
EchoYokai · Intel · Crowd Control

Watch. Ubisoft calls him a turret defender who can “hold up the siege and support roamers”. The Yokai drone fires ultrasonic bursts that disorient; refill is 15 s since Split Fire.

Mozzie operator icon
MozziePest Launcher · Anti-Gadget · Intel

Hack. The Pest Launcher hacks attacker drones, either one target at a time or as an area that blocks drone access. A captured drone is your camera now.

Caveira operator icon
CaveiraSilent Step · Intel · Crowd Control

Track. Silent Step lets her move quietly, and Ubisoft says the Luison lets her “incapacitate her target discreetly and conduct an interrogation” — information taken straight from an attacker.

Also tagged Intel on defence: Alibi's Prisma holograms mark and ping anyone who shoots or touches them; Solis's Spec-IO Electro-Sensor marks and pings the attackers' electronic devices; Skopós switches between two V10 Pantheon Shells, one of them an observation tool behind a reinforced shield; Mira's Black Mirror is a one-way window; Warden's Glance glasses see through smoke while he stays still; Clash tasers from behind her shield; and Melusi's Banshee screams and slows anyone who gets close. Mute isn't tagged Intel, but his jammers are the most common way a defence keeps attacker drones out.

All 27 Rainbow Six Siege operators tagged Intel on Ubisoft's operator pages. Attack, 14: Brava, Deimos, Dokkaebi, Flores, Glaz, Iana, IQ, Jackal, Lion, Montagne, Osa, Solid Snake, Twitch and Zero. Defence, 13: Alibi, Caveira, Clash, Echo, Maestro, Melusi, Mira, Mozzie, Pulse, Skopós, Solis, Valkyrie and Warden, each with their gadget and how it gathers information
27 operators, one tag. The label on each row is our summary of how the gadget gathers information.Graphic: BoostPirate

Counter-intel: taking information away

Every intel method has an answer, and several operators exist mainly to provide it. The matchups worth knowing:

Threat
Deny it with
Why it works
Attacker drones
Mute operator iconMute Mozzie operator iconMozzie
Jammers stop drones; Pests take them over. Ubisoft's Mute page pairs a jammer with a Castle barricade so drones can't slip under
Cameras on both sides
Vigil operator iconVigil Nøkk operator iconNøkk
Vigil's ERC-7 and Nøkk's HEL hide them from the other side's observation tools
Defender cameras
Dokkaebi operator iconDokkaebi Zero operator iconZero Brava operator iconBrava
Jegeo Payload blocks observation tools; Argus lasers and the Kludge Drone remove or steal devices
Attacker electronics
Solis operator iconSolis Mozzie operator iconMozzie
Spec-IO marks and pings drones and devices for the team to shoot
Lion's scan
Stand still
The EE-ONE-D detects movement and warns you 1.4 s before it scans
Jackal's tracking
Move less, rotate early
Our reading: fewer footprints near the attackers means less to track

The secondary gadget list adds one more tool. The Observation Blocker is on 11 defender loadouts on Ubisoft's pages:

  • Alibi operator iconAlibi
  • Caveira operator iconCaveira
  • Denari operator iconDenari
  • Fenrir operator iconFenrir
  • Jäger operator iconJäger
  • Kaid operator iconKaid
  • Lesion operator iconLesion
  • Maestro operator iconMaestro
  • Pulse operator iconPulse
  • Sentry operator iconSentry
  • Warden operator iconWarden

Since the Y11S3.3 patch, Ubisoft has also fixed a bug where some throwable gadgets stayed off after the Disrupt Electronics effect ended, so EMP-style denial now wears off as intended.

When intel matters in a round

BoostPirate's view of where intel pays off, phase by phase:

  1. Preparation phaseattack

    Drones are free information: find the site, the reinforced walls and the denial gadgets. Every drone the defenders shoot now is one fewer for later, so the defence's counter-intel starts here too.

  2. Early action phaseboth

    Attackers clear the roamers off the map; defenders use cameras and Pulse to see where the attack is spreading out. This is where Lion's scans and Jackal's tracks catch roamers rotating.

  3. The executeattack

    Intel decides the site take: a live drone or Snake's radar on the site tells the entry which angle to clear first. Our entry guide starts from here.

  4. Plant and post-plantattack

    Cameras and drones on the defuser let the attackers play away from it and catch the defenders who come to stop it.

  5. Retakedefence

    A camera that survived the execute is worth a player: it tells the retake which way the planters are looking.

Making intel count

Information only helps if it reaches the team. Three habits make intel count:

Do

  • Call position, then number, then gadget: "two in kitchen, one with a shield".
  • Call what you didn't see: "no one on the east stairs" is information too.
  • Put drones and cameras where your team will look again, not just where they see the most.
  • Ping when you can't speak: a marked enemy reaches everyone.

Don't

  • Narrate a whole camera feed. Short calls beat long ones.
  • Hold a scan for the "perfect" moment and never use it.
  • Waste a drone in the open in the first seconds; it's your execute camera.
  • Forget that your intel gadget can be your opponent's intel when they hack it.

Our callouts and comms guide covers how to say it, and the drone guide covers keeping the drone alive long enough to see it.

2026 changes to intel operators

Intel moved more than any other role in Y11S3 Operation Split Fire. As of the Y11S3.3 patch:

Two of these change how you play. Jackal's longer range means he can pick up a trail from further away, so defenders who roam need to rotate before the Eyenox finds their prints. Solid Snake's fewer precision charges, in Ubisoft's words, aim to "slightly reduce Snake's overall utility" and encourage "more deliberate usage": save them for the execute. Check the current patch notes before relying on these numbers; Ubisoft's next balance pass comes with Y11S4.

Choosing an intel operator

BoostPirate's advice, not a tier list:

Valkyrie operator icon
Solo queue, defenceValkyrie

Her cameras feed the whole team, so they help even when nobody talks. Put them where the attack has to cross.

Jackal operator icon
Solo queue, attackJackal or Lion

Both find roamers without needing a teammate to watch a feed. Lion's scan is the simpler of the two to learn.

Dokkaebi operator icon
Against a camera-heavy defenceDokkaebi or Zero

Take their eyes away before the execute; Zero also leaves you a camera of your own on the far side of the wall.

Mozzie operator icon
Against a drone-heavy attackMozzie or Mute

Deny the attackers' drones and their execute goes in blind. Mozzie turns their drone into your camera.

For the defensive roles those operators slot into, read the anchor and roamer guide; for the full list of Ubisoft's specialties, see operator roles explained.

Getting better with intel

Intel is the most coachable part of Siege, because it's about decisions, not reflexes: where to put the camera, when to scan, what to say. A replay review shows exactly which callouts your team missed and where your drone died for nothing. An hour with a Champion coach is $14.90 today, priced by the same engine as checkout.

Turn information into wins. Book 1-on-1 coaching on drones, cameras and comms, played on your own account. Paid boosting conflicts with Ubisoft's Core Rules — read is R6 boosting bannable? and the Risk Disclosure before ordering net wins.

Sources
Free: R6 Squad Rank Checker Pick two to five ranks — see whether your squad can queue Ranked 3.0 under Ubisoft's limits, which pair blocks it and who else could join.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

Who are the intel operators in Rainbow Six Siege?
On Ubisoft's operator pages 14 attackers and 13 defenders carry the Intel specialty. On attack they include Lion, Jackal, Dokkaebi, Zero, IQ, Twitch, Brava and Solid Snake; on defence Valkyrie, Pulse, Maestro, Echo, Mozzie, Caveira, Alibi, Solis and Skopós.
What changed for intel operators in 2026?
The Y11S3.3 patch of 3 November 2026 raised Jackal's Eyenox range from 12 to 15 metres. Y11S3.2 cut Solid Snake's Soliton Radar precision charges from 4 to 3 and gave Valkyrie the Glaive-12. At the Split Fire launch Lion's scan warning went from 1.5 to 1.4 seconds and Dokkaebi's Jegeo Payload began to need a constant connection.
How do you counter intel operators in R6?
Hide from or deny the gadget: Vigil's ERC-7 and Nøkk's HEL hide from observation tools, Mute's jammers and Mozzie's Pests stop drones, and the Observation Blocker secondary gadget blocks cameras. Against scans, stop moving: Lion's drone detects movement.
Is intel more important on attack or defence?
Both, in different ways. Attackers have to find the defenders before they commit to a site, so drones and scans matter most before the execute. Defenders already know where the objective is, so their intel is about timing: when and where the attack is coming from.
What is the best intel operator for solo queue?
BoostPirate's advice is to pick intel that shares itself. Ubisoft says the live feed of Valkyrie's Black Eye cameras is available to every operator on the team, so the information still helps when nobody is talking. On attack, a drone you keep alive does the same job for every teammate who checks it.

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