- Core Rules since 31 Jul 2026
- 4 sanctions, stackable
- 5 reputation standings
- Abandons: time-based
Rainbow Six Siege has one rulebook for what gets an account sanctioned — Ubisoft's Player Protection Core Rules, published on 31 July 2026 — and two systems that watch everyday behaviour: the abandon penalty and your reputation standing. This guide lays out what the Core Rules cover, the four sanctions Ubisoft can stack, how leaving a match has been penalised since June 2026, what the five standings mean and whether they touch Ranked, and what changes with Year 11 Season 4. Every rule here is quoted or summarised from Ubisoft's own pages.
- Six areas, one page: cheating, circumvention, competitive integrity, player experience, account and fraud abuse, and intentional disruption.
- Four sanctions that can stack, decided by "the severity, frequency, and intent" of what you did — and a permanent one is permanent.
- Leaving costs more the longer you're gone. When a game is lost, surrender: down in rounds, or a teammate disconnected for six minutes.
- Five standings; Respectable is the aim. A positive standing is required for the Legend Division.
- A mandatory Code of Conduct starts with Y11S4, expected in early December.
The Core Rules at a glance
Ubisoft published the Core Rules on 31 July 2026 to "clarify what behaviors are acceptable and which ones will get a sanction", as its August recap put it. They sit alongside the general Ubisoft Code of Conduct rather than replacing it, and they reach beyond the match itself: "Actions taken outside the game that affect matches, other accounts, or our enforcement systems can also result in sanctions." The page groups the rules into six areas:
| Area | Rule | What Ubisoft's page says |
|---|---|---|
| Cheating | Software | “Installing, running, or using programs designed to give unfair advantages, even if not actively used in-game” |
| Hardware | Mouse and keyboard on console “while emulating a controller to bypass platform restrictions”, adapters that run “macros, rapid-fire scripts, or automation”, and spoofing a device's identity | |
| In-game exploits | Using bugs or exploits on purpose, or causing input lag, network delay or desync to gain an advantage | |
| Circumvention | Ban bypass and interference | Interfering with detection or enforcement, “Using another account to evade an existing ban”, and getting round regional or platform restrictions with modified clients, emulators or private servers |
| Competitive integrity | Smurfing | “Using alternate accounts to dominate lower-skilled lobbies, bypass matchmaking rules” |
| Boosting | “Playing in a squad with cheaters”, “Allowing a higher-skilled player to use your account to gain rank”, “Paying or using external services to artificially inflate your rank” and Elo trapping | |
| Match dodging | “Leaving or avoiding matches to dodge specific players or teams, including when you suspect cheating” | |
| Stream sniping | Watching an opponent's live stream to track them, or queuing at set times to land in a streamer's match | |
| Player experience | Toxic communication | “Bullying, harassment, threats, or hateful language directed at other players”, and trolling in chat |
| Gameplay abuse | Harassing or griefing with game mechanics, and “Intentionally throwing matches rather than surrendering or trying your best” | |
| Fake playing | Bots or scripts that farm XP, and “Simulating participation without actually playing” | |
| Account and fraud abuse | Sharing, selling, buying | “Using an account you didn't create, or allowing others to access yours”, false account details, economy exploits, and trading currency, items or accounts on unofficial third-party sites |
| Intentional disruption | Promotion, report abuse, impersonation | Advertising cheating or boosting services, “Spamming or misusing the report system”, and posing as Ubisoft staff, a developer, a creator or a pro |
Two of those lines are easy to miss. Cheating covers tools "even if not actively used in-game", so having a cheat installed is enough. And match dodging includes leaving "when you suspect cheating" — the rules want a report, not a walk-out.
The four sanctions, and how they stack
"Depending on the severity, frequency, and intent of your behavior", the Core Rules say, you could face any of these:
| Sanction | Ubisoft's wording |
|---|---|
| Feature restrictions | “Temporary restrictions on game features (e.g. being muted or having friendly fire reversed against you)” |
| Temporary ban | “A temporary ban from online play” |
| Permanent ban | “A permanent ban from online play” |
| Revocation | “Permanent revocation of access to the game” |
"Sanctions can be applied individually or stacked on top of each other", so a muted player can also be banned, and the top of the scale is final: "Permanent sanctions mean exactly what they say, your access is gone, forever." Ubisoft publishes no fixed durations for temporary bans or restrictions. Don't confuse the reverse-friendly-fire sanction with Beginner Friendly Fire, a protection Split Fire added on 1 September 2026: players below clearance level 10 deal reduced damage to their teammates while they learn the game.
Leaving a match: the abandon penalty
Y11S2 changed how leaving is punished. Since 2 June 2026, "Abandon penalties will be calculated based on time spent away from a match, rather than a fixed penalty", and "Matchmaking penalties will scale based on the amount of negative units a player accumulates" under the Abandon action in your Reputation Center. Ubisoft publishes no minutes or unit values, so the Reputation Center and the in-game notice are the only places your own figure shows — but the logic is plain: the sooner you reconnect, the less time counts against you.
If a match is beyond saving, surrender instead. Since Split Fire, "If a team is down in rounds or a teammate is disconnected for at least 6 minutes, the team can try to surrender", and the vote no longer disappears before you can use it. A surrendered match is still a loss, but it's an honest one; the alternative is a rule break, because gameplay abuse includes "Intentionally throwing matches rather than surrendering or trying your best".
- Crashed or disconnected?
Rejoin straight away — the penalty follows the time you're away.
- Team out of the game?
Call the surrender vote once you're down in rounds, or after a teammate has been gone six minutes.
- Suspect a cheater?
Report and play it out. Leaving to dodge specific players is match dodging, even when you suspect cheating.
The five reputation standings
Siege's Reputation System files every player into one of five bracket standings. Ubisoft's last status update on it, on 19 April 2024, describes them like this (best to worst, as those descriptions place them):
| Standing | What Ubisoft says about it |
|---|---|
| Exemplary | Reached with consistent positive behaviour; Ubisoft says it “can be more challenging” to keep. |
| Esteemed | Also for consistently positive players, and also harder to hold. |
| Respectable | “A great place to be and should be the aim” — the core of the community. |
| Disruptive | “Doesn't necessarily mean your behavior is always negative”, but not to Siege's ideals overall. |
| Dishonorable | “There are clear negative trends”, and behaviour has to change. |
What moves you between them: Ubisoft's December 2023 activation post lists "in-game reports, Commendations, Reverse Friendly Fire, abandon abuse, and more", run through safeguarding logic, and promises that "players will not be sanctioned based on in-game reports alone". By April 2024 Commendations were "affecting Standings promptly and correctly", so commending good teammates after a match isn't just politeness. Your Reputation Center in game shows where you stand and what has been logged against you, abandons included.
Does your standing affect Ranked?
In one place, clearly: the Legend
Division, the solo-queue playlist above
Champion that opened in the middle of Split Fire, is
open only to players with "current Champion rank and Platinum rank last season, a positive reputation standing, and
completed security requirements". Ubisoft doesn't spell out which standings count as positive; the safe reading is
Respectable or better, which leaves Disruptive and Dishonorable players outside however well they play.
Beyond that, be careful with what you read. Ubisoft's 2023 design promised rewards for good standing — "Improved Renown gain", "Increased experience points", "Bonus Alpha Pack progress" — and penalties for bad: "Reduced experience and rewards", "Ranked rewards locks", "Playlist locks". It switched none of those on: in December 2023 the locks were marked as not active during a grace period, and in April 2024 Ubisoft said standing impacts "will instead come in a later season", to be announced ahead of time. It hasn't announced them since; its August 2026 recap says only that "Year 12 will introduce features that recognize and encourage good behaviour". The penalties that do work today are the direct ones — communication penalties and reverse friendly fire were already live in 2023.
Smurfing, boosting and account sharing
Ubisoft introduces this part of the rules bluntly: "The ranked ladder means nothing if the results aren't earned." Smurfing is "Using alternate accounts to dominate lower-skilled lobbies, bypass matchmaking rules". Boosting covers four things: "Playing in a squad with cheaters", "Allowing a higher-skilled player to use your account to gain rank", "Paying or using external services to artificially inflate your rank" and Elo trapping — "deliberately matchmaking against specific accounts to force losses or manipulate others' ranking progression". Separately, account abuse includes "Using an account you didn't create, or allowing others to access yours".
Ubisoft acts on these. Its R6 ShieldGuard update of 7 November 2025 reported an Elo-trapping ban wave completed in October 2025, with "over 4300 cheaters being perma banned (including 36% of the top 100 console players)" — Ubisoft's latest dated figure for that kind of wave.
We sell boosting, so plainly: paying for a boost is exactly what the "external services" line describes, whether a booster plays your account or queues with you, and a piloted order also involves another person using your account. Coaching — you play every game yourself — is the paid help the rules don't list. Read is R6 boosting bannable? and our Risk Disclosure before you order anything.
How reports and bans are reviewed
The Core Rules end with a request: "keep reporting in-game, your data is essential to keep improving Player Protection's features & tools". What happens next depends on the kind of case:
- Manual bans are "only done after the team has physically reviewed evidence", and "Manual bans never happen based solely on a clip shared by players and content creators online"; "backend data is also reviewed to ensure all bans are justified" (7 August 2026).
- Recoil macros: a new detection model "will only issue account bans after several confirmed instances of cheating". It was due on PC in August 2026, with a console version in development.
- Mouse and keyboard in controller lobbies: Ubisoft's Mousetrap system watches for it, and the developers ask players to report suspected cases.
- Report abuse is itself a rule break: "Spamming or misusing the report system to generate false reports or trigger false detections" sits under intentional disruption.
What changes with Y11S4 and Year 12
Ubisoft's 7 August 2026 recap set out what's coming:
- "A new, mandatory Code of Conduct beginning in Year 11 Season 4". Its text isn't published yet; Y11S4 itself is expected in early December — see what to expect from Y11S4.
- "Updates to anti-toxicity voice chat programs before the end of the year".
- Good behaviour recognised: "Year 12 will introduce features that recognize and encourage good behaviour".
- Security: authenticator-app two-step verification, required for the Legend Division, "will be rolled out to other divisions" eventually; a kernel-level anti-cheat shared across Ubisoft's games is in development; and a program that analyses past matches so cheaters "can be retroactively caught and sanctioned". The ShieldGuard guide covers the PC side.
Keep your account in good standing
- Finish what you queue for.
Abandons are timed, so a quick reconnect costs far less than walking away.
- Surrender, don't throw.
The vote is there when you're down in rounds or a teammate has been gone six minutes.
- Report, don't dodge.
Leaving to avoid a suspected cheater is match dodging; a report is what the rules ask for.
- Commend teammates.
Commendations feed your standing, and a positive standing keeps the Legend Division open.
- Keep the account yours.
Turn on two-step verification with an authenticator app — Ubisoft strongly recommends 2FA, and the app is what the Legend Division requires.
- Plug in only legitimate hardware.
On console, adapters that emulate a controller or run macros count as cheating, installed or not.
If what you want is a higher rank without any of the risk above, the route inside the rules is improvement: Rainbow Six Siege coaching opens soon with the rest of our R6 services — get the launch alert on the R6 hub. Our solo-queue climbing guide covers the habits that win rounds.
- Ubisoft — Player Protection Core Rules (31 July 2026: the six areas, the four sanctions, stacking, reporting) · Community Checkpoint Recap: Core Rules, Legend Division, Balancing Updates & Player Protection (7 August 2026: severity, frequency and intent, manual bans and clips, the Y11S4 Code of Conduct, Year 12, voice chat, 2FA, kernel anti-cheat, recoil macros, Mousetrap)
- Ubisoft — Operation System Override (Y11S2) (2 June 2026: time-based abandon penalties) · Operation Split Fire (Y11S3) (1 September 2026: surrender rules, Beginner Friendly Fire, Legend Division eligibility)
- Ubisoft — Reputation System: Activation & More (18 December 2023: inputs, safeguards, planned impacts) · Reputation System Beta: Status Update (19 April 2024: the five standings, impacts delayed) · R6 ShieldGuard Y10S3 Update (7 November 2025: the October 2025 Elo-trapping wave, the 2FA recommendation)
- Checked 2 November 2026.
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Common questions
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