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VALORANT · Map guide · Haven

VALORANT Haven Guide (2026): Three Sites, Callouts and Rotations

Haven, the only map in VALORANT's pool for all of 2026: all 21 callouts, how far each site sits from both spawns, defender splits for three sites, attack plans for A, B and C, rotations and the pro agent picks.

Updated 2026-11-08 · 13 min read · by the BoostPirate crew
  • Three sites: A, B and C
  • 21 official callouts
  • In the pool all of 2026
  • C is the far site for defenders
VALORANT · Haven · in the pool all of 2026

Three sites. Five defenders.

Haven makes defenders cover three sites with five players. The tiles show how far each site is from the defender spawn; the triangle shows the rotations.

C65 m from the defender spawn
B36 m from the defender spawn
A48 m from the defender spawn

Positions and distances: the game's callout coordinates via valorant-api.com (our arithmetic, 1 Unreal unit = 1 cm), straight lines between callout points — real routes are longer. Map turned so attackers start at the bottom; zones are outlines, not walls.

Haven is the map that never left. Every Competitive rotation of 2026 — six of them, from patch 12.00 in January to 13.08 in October — kept it in the pool, so it's the map most ranked players have the most games on. Riot sums it up as a forgotten monastery where agents fight "to control three sites", and adds the twist: "there's more territory to control, but defenders can use the extra real estate for aggressive pushes." This guide covers Haven's 21 callouts, how far apart its sites really are, defender splits, attack plans for A, B and C, rotations and the agents pros picked on it at VALORANT Champions 2026.

Short answer: Haven has three sites, so defenders can't stack all of them. From the game's own coordinates, C is the far site for defenders (about 65 m in a straight line, against 48 m for A and 36 m for B), and A to C is the longest rotation (about 87 m). Attackers should make defenders guess and punish slow rotations; defenders should play a 2-1-2 split with B as the hinge and rotate on information, not on noise. At Champions 2026 pros favoured Neon (85%), Sova (80%) and Omen (70%).
Key takeaways
  • 21 official callouts: seven on A, two on B, seven on C, three in Mid and the two spawns.
  • In the pool all year: Haven survived every 2026 rotation and 13.09 changed no maps.
  • B is the hinge: closest to the defender spawn and about the same distance from A (44 m) and C (43 m).
  • C is the long way round for defenders; A to C is roughly double either rotation through B.
  • Mid matters on Haven: Doors, Courtyard and Window connect the attackers to B and both outer lanes.
  • Balanced in pro play: attackers won 51% of rounds over 10 Haven maps at Champions 2026.

Haven in the 2026 pool

Haven is one of the pool's two three-site maps — Lotus is the other. In 2026 it was the one constant: Breeze, Sunset, Lotus, Fracture, Abyss, Corrode, Bind, Ascent, Summit, Split and Pearl all moved in or out at some point, and Haven stayed put. We found no Haven layout change in the 2026 patch notes, and patch 13.09 on 27 October changed no maps. It was also in the pro pool at VALORANT Champions 2026, where teams played it 10 times.

6 / 62026 rotations Haven survived (12.00 → 13.08)
10Haven maps at Champions 2026 (24 Sep – 18 Oct 2026)
51 / 49attack / defence round win % there

Every Haven callout

These are the game's own names. On Haven they're shorter than most maps' lists — B has only two — because the middle of the map is named as Mid: Mid Doors, Mid Courtyard and Mid Window.

C — 7

  • C Cubby
  • C Garage
  • C Link
  • C Lobby
  • C Long
  • C Site
  • C Window

Long, Lobby and Cubby lead in; Garage and Window connect C toward Mid and B; Link is the defenders' side.

Mid — 3

  • Mid Courtyard
  • Mid Doors
  • Mid Window

Courtyard sits between the attacker spawn and B; Doors leads toward C's side, Window toward A's.

B — 2

  • B Back
  • B Site

The middle site — Back is the defenders' side of it.

A — 7

  • A Garden
  • A Link
  • A Lobby
  • A Long
  • A Sewer
  • A Site
  • A Tower

Garden, Lobby, Sewer and Long are the attackers' approaches; Tower and Link watch from the defenders' side.

Spawns

  • Attack spawn
  • Defence spawn

Attackers start at the bottom of our map, defenders at the top.

How far apart are Haven's sites?

Riot doesn't publish distances, but the game's map data includes the coordinates of every callout, and Unreal Engine — which VALORANT runs on — measures one unit as one centimetre. From those numbers, here is how far each site is from each spawn and from each other, in straight lines between callout points. Walls make every real route longer, so compare these; don't time rotations with them.

Haven straight-line distances from the game callout coordinates: from the defender spawn A is 48 metres, B 36 and C 65; from the attacker spawn A is 80, B 66 and C 76; A to B is 44 metres, B to C 43 and A to C 87; real routes are longer
Haven, measured. Straight-line distances between callout points from the game's own coordinates.Graphic: BoostPirate

Three things follow. B is the hinge: it's the closest site to the defender spawn and sits about halfway between A and C. C is the defenders' far site, so a fast C hit forces the longest answer. And A to C is the longest rotation on the map — about 87 m in a straight line, roughly the sum of the two rotations through B — which is why a convincing fake on one outer site is so strong on Haven.

Defending three sites: splits and rotations

There's no official way to split five defenders over three sites, and the right answer changes with your agents. BoostPirate's default is a 2-1-2: two on A, one anchoring B, two on C — with the B player as the first rotator to whichever side gets hit, and everyone else waiting for a call before leaving their site.

2-1-2
CBA

Our default. B can reach either side; both outer sites get a crossfire.

1-2-2
CBA

Stronger at C — the site that's hardest to rotate to. A becomes a delay site.

2-2-1
CBA

Mirror for teams that want A and B locked; C must be a sentinel who can stall alone.

Whatever split you choose, Riot's own line about Haven is the key: defenders "can use the extra real estate for aggressive pushes". A controlled early peek through Mid or down a Long can tell you where the attackers are before they choose a site — just don't take that fight alone and without utility. For holds, stacks and retakes in general, read the defending guide.

Attacking on Haven

Attackers on Haven win by making defenders choose wrong. With three sites to cover, every defender who rotates too early leaves a gap, and every one who rotates late loses a site. BoostPirate's ranked plans:

Execute · CLong + Garage
  1. Smoke C's defender side (toward C Link) to slow the rotation.
  2. Push C Long while one or two come through Garage from Mid Doors.
  3. Plant fast: C is the far site, so the retake arrives late.
Execute · BThrough Mid
  1. Take Mid Courtyard and Mid Window with a flash or reveal.
  2. Smoke B Back so the anchor plays alone.
  3. Hold both rotations afterwards: B is close to everything.
Execute · ALong + Sewer
  1. Clear A Garden and A Lobby, then split Long and Sewer.
  2. Smoke A Tower and A Link — both on the defenders' side.
  3. Fake C first: A to C is the longest rotation on the map.

Haven also rewards a good default: spread across Mid and both Longs for the first 30 seconds, collect information, then collapse onto the weak site. Pros won 51% of attack rounds on the map at Champions 2026 — almost exactly even — so Haven rounds are decided by execution, not by a side advantage. The attacking guide covers defaults, executes and lurks in more depth.

Retakes and post-plants on Haven

Three sites change the maths of a retake. Because the defenders started spread out, a retake on Haven usually arrives in pieces: the B anchor first, then the players from the nearer outer site, then — if it was C or A — the players from the far side, who have the longest walk on the map. BoostPirate's rule for ranked is simple: wait for the third player before you commit, unless the Spike timer forces you. Two players retaking into three set attackers is how Haven rounds are thrown.

Call the planted site and how many are on it B rotates first — the others group up Smoke the attackers' post-plant angles before you peek Retake from two directions, not one door Save if the far site is lost with no utility left

On the attacking side, post-plants should face the rotation you expect. On C, the defenders arrive from C Link and the Garage side, so plant where you can watch those entrances from cover. On A, the retake comes through A Link and Tower on the defenders' side, and on B the retake can come from almost anywhere — which is why B plants are better held from outside the site, through Mid Window and the Courtyard, than on it. If you're unsure where to stand after a plant, the ult orbs and economy guide explains when saving beats a hopeless retake.

Agents for Haven

At VALORANT Champions 2026 (24 Sep – 18 Oct 2026) teams played Haven 10 times. The bars show the share of team-maps each agent was picked on — pro play, not ranked:

Neon agent icon NeonDuelist85%
Sova agent icon SovaInitiator80%
Omen agent icon OmenController70%
Chamber agent icon ChamberSentinel60%
Yoru agent icon YoruDuelist45%
Phoenix agent icon PhoenixDuelist45%
Astra agent icon AstraController25%
Fade agent icon FadeInitiator20%
Cypher agent icon CypherSentinel20%
Killjoy agent icon KilljoySentinel20%
Viper agent icon ViperController15%
Harbor agent icon HarborController5%
Raze agent icon RazeDuelist5%
Waylay agent icon WaylayDuelist5%
Neon, VALORANT Duelist, with blue hair in two buns and crackling blue electricity around her, official agent art
Neon — the top pick on Haven at Champions 2026, 85% of team-maps.Image: Riot Games
Phoenix, VALORANT Duelist, in a white and black jacket with a curling flame in his hand, official agent art
Phoenix — 45%, level with Yoru.Image: Riot Games
Why speed on Haven?

Three sites mean long distances, and Neon is built for speed: her sprint covers ground fast — useful both for hitting the far site before the rotation and for rotating on defence. Sova (80%) gives information across a wide map, and Chamber (60%) can hold a site and teleport out. For ranked, BoostPirate's advice is one recon initiator, one controller and a sentinel who can stall a site alone, so your split survives the first contact.

Role guides: duelist · initiator · sentinel.

Common Haven mistakes

Do
  • Keep a player on B ready to rotate either way.
  • Fake one outer site to hit the other.
  • Plant C fast: the retake comes from furthest away.
  • Collect Mid information before committing.
  • Rotate on bodies and utility, not on one sound.
Don't
  • Stack five on one site on a guess.
  • Leave C to a player who can't stall alone.
  • Run A to C through spawn mid-round and expect to arrive in time.
  • Push Mid on defence without a flash or a trade.
  • Ignore your Map Rating — Haven is your biggest sample.

A 15-minute Haven routine

  1. 4 minTime your rotations

    A custom game: run defender spawn to each site and A to C through B with a stopwatch. Your times beat any distance table.

  2. 3 minWalk the three Mid exits

    Mid Doors, Courtyard and Window — learn which site each one threatens.

  3. 3 minPick your split

    Agree a default split with your duo or five-stack before the match, not in agent select.

  4. 5 minDeathmatch on Haven

    The Deathmatch pool matches Competitive, so you can drill Haven's angles without risking RR.

Then check your Haven Map Rating: since it's probably your most-played map, it's the most reliable grade you have. Four more pool maps are covered in our Abyss, Bind, Corrode and Lotus guides — Lotus is the other three-site map — and the map pool guide lists all seven.

Losing Haven rounds to slow rotations? An Immortal+ coach can review your Haven defence, or a rank boost takes the climb off your hands. Boosting is against Riot's terms — read is VALORANT boosting safe first.
Sources
Free: VALORANT RR Calculator Your rank, RR, RR per win and loss and win rate in — the RR, net wins, games and days to your target rank, and the live booster quote.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

How many sites does Haven have?
Three: A, B and C. Riot describes Haven as a forgotten monastery where agents fight to control three sites, with more territory to cover but extra room for defenders to push aggressively.
Has Haven ever left the map pool?
Not in 2026. Every rotation this year — patches 12.00, 12.05, 12.08, 13.00, 13.04 and 13.08 — kept Haven in Competitive and Deathmatch, so it is the one map in the pool that never rested this year.
Which Haven site is furthest from the defender spawn?
C. Measured in a straight line from the game's own callout coordinates, C Site is about 65 metres from the defender spawn, against about 48 for A and 36 for B. Real walking routes are longer, but the order holds.
What are the best agents for Haven?
At VALORANT Champions 2026 the ten Haven maps had Neon on 85% of team-maps, Sova on 80%, Omen on 70% and Chamber on 60%. That's pro play; BoostPirate's ranked advice is a recon initiator, one controller and a sentinel who can watch a flank while the team spreads across three sites.
How should defenders split on Haven?
There's no official answer. BoostPirate's starting point is two players on A, one on B and two on C (or the mirror), because B is the closest site to the defender spawn and the easiest to reach from both sides.

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