- Three sites: A, B and C
- 21 official callouts
- In the pool all of 2026
- C is the far site for defenders
Three sites. Five defenders.
Haven makes defenders cover three sites with five players. The tiles show how far each site is from the defender spawn; the triangle shows the rotations.
Positions and distances: the game's callout coordinates via valorant-api.com (our arithmetic, 1 Unreal unit = 1 cm), straight lines between callout points — real routes are longer. Map turned so attackers start at the bottom; zones are outlines, not walls.
Haven is the map that never left. Every Competitive rotation of 2026 — six of them, from patch 12.00 in January to 13.08 in October — kept it in the pool, so it's the map most ranked players have the most games on. Riot sums it up as a forgotten monastery where agents fight "to control three sites", and adds the twist: "there's more territory to control, but defenders can use the extra real estate for aggressive pushes." This guide covers Haven's 21 callouts, how far apart its sites really are, defender splits, attack plans for A, B and C, rotations and the agents pros picked on it at VALORANT Champions 2026.
- 21 official callouts: seven on A, two on B, seven on C, three in Mid and the two spawns.
- In the pool all year: Haven survived every 2026 rotation and 13.09 changed no maps.
- B is the hinge: closest to the defender spawn and about the same distance from A (44 m) and C (43 m).
- C is the long way round for defenders; A to C is roughly double either rotation through B.
- Mid matters on Haven: Doors, Courtyard and Window connect the attackers to B and both outer lanes.
- Balanced in pro play: attackers won 51% of rounds over 10 Haven maps at Champions 2026.
Haven in the 2026 pool
Haven is one of the pool's two three-site maps — Lotus is the other. In 2026 it was the one constant: Breeze, Sunset, Lotus, Fracture, Abyss, Corrode, Bind, Ascent, Summit, Split and Pearl all moved in or out at some point, and Haven stayed put. We found no Haven layout change in the 2026 patch notes, and patch 13.09 on 27 October changed no maps. It was also in the pro pool at VALORANT Champions 2026, where teams played it 10 times.
Every Haven callout
These are the game's own names. On Haven they're shorter than most maps' lists — B has only two — because the middle of the map is named as Mid: Mid Doors, Mid Courtyard and Mid Window.
C — 7
- C Cubby
- C Garage
- C Link
- C Lobby
- C Long
- C Site
- C Window
Long, Lobby and Cubby lead in; Garage and Window connect C toward Mid and B; Link is the defenders' side.
Mid — 3
- Mid Courtyard
- Mid Doors
- Mid Window
Courtyard sits between the attacker spawn and B; Doors leads toward C's side, Window toward A's.
B — 2
- B Back
- B Site
The middle site — Back is the defenders' side of it.
A — 7
- A Garden
- A Link
- A Lobby
- A Long
- A Sewer
- A Site
- A Tower
Garden, Lobby, Sewer and Long are the attackers' approaches; Tower and Link watch from the defenders' side.
Spawns
- Attack spawn
- Defence spawn
Attackers start at the bottom of our map, defenders at the top.
How far apart are Haven's sites?
Riot doesn't publish distances, but the game's map data includes the coordinates of every callout, and Unreal Engine — which VALORANT runs on — measures one unit as one centimetre. From those numbers, here is how far each site is from each spawn and from each other, in straight lines between callout points. Walls make every real route longer, so compare these; don't time rotations with them.
Three things follow. B is the hinge: it's the closest site to the defender spawn and sits about halfway between A and C. C is the defenders' far site, so a fast C hit forces the longest answer. And A to C is the longest rotation on the map — about 87 m in a straight line, roughly the sum of the two rotations through B — which is why a convincing fake on one outer site is so strong on Haven.
Defending three sites: splits and rotations
There's no official way to split five defenders over three sites, and the right answer changes with your agents. BoostPirate's default is a 2-1-2: two on A, one anchoring B, two on C — with the B player as the first rotator to whichever side gets hit, and everyone else waiting for a call before leaving their site.
Our default. B can reach either side; both outer sites get a crossfire.
Stronger at C — the site that's hardest to rotate to. A becomes a delay site.
Mirror for teams that want A and B locked; C must be a sentinel who can stall alone.
Whatever split you choose, Riot's own line about Haven is the key: defenders "can use the extra real estate for aggressive pushes". A controlled early peek through Mid or down a Long can tell you where the attackers are before they choose a site — just don't take that fight alone and without utility. For holds, stacks and retakes in general, read the defending guide.
Attacking on Haven
Attackers on Haven win by making defenders choose wrong. With three sites to cover, every defender who rotates too early leaves a gap, and every one who rotates late loses a site. BoostPirate's ranked plans:
- Smoke C's defender side (toward C Link) to slow the rotation.
- Push C Long while one or two come through Garage from Mid Doors.
- Plant fast: C is the far site, so the retake arrives late.
- Take Mid Courtyard and Mid Window with a flash or reveal.
- Smoke B Back so the anchor plays alone.
- Hold both rotations afterwards: B is close to everything.
- Clear A Garden and A Lobby, then split Long and Sewer.
- Smoke A Tower and A Link — both on the defenders' side.
- Fake C first: A to C is the longest rotation on the map.
Haven also rewards a good default: spread across Mid and both Longs for the first 30 seconds, collect information, then collapse onto the weak site. Pros won 51% of attack rounds on the map at Champions 2026 — almost exactly even — so Haven rounds are decided by execution, not by a side advantage. The attacking guide covers defaults, executes and lurks in more depth.
Retakes and post-plants on Haven
Three sites change the maths of a retake. Because the defenders started spread out, a retake on Haven usually arrives in pieces: the B anchor first, then the players from the nearer outer site, then — if it was C or A — the players from the far side, who have the longest walk on the map. BoostPirate's rule for ranked is simple: wait for the third player before you commit, unless the Spike timer forces you. Two players retaking into three set attackers is how Haven rounds are thrown.
On the attacking side, post-plants should face the rotation you expect. On C, the defenders arrive from C Link and the Garage side, so plant where you can watch those entrances from cover. On A, the retake comes through A Link and Tower on the defenders' side, and on B the retake can come from almost anywhere — which is why B plants are better held from outside the site, through Mid Window and the Courtyard, than on it. If you're unsure where to stand after a plant, the ult orbs and economy guide explains when saving beats a hopeless retake.
Agents for Haven
At VALORANT Champions 2026 (24 Sep – 18 Oct 2026) teams played Haven 10 times. The bars show the share of team-maps each agent was picked on — pro play, not ranked:
Three sites mean long distances, and Neon is built for speed: her sprint covers ground fast — useful both for hitting the far site before the rotation and for rotating on defence. Sova (80%) gives information across a wide map, and Chamber (60%) can hold a site and teleport out. For ranked, BoostPirate's advice is one recon initiator, one controller and a sentinel who can stall a site alone, so your split survives the first contact.
Common Haven mistakes
- Keep a player on B ready to rotate either way.
- Fake one outer site to hit the other.
- Plant C fast: the retake comes from furthest away.
- Collect Mid information before committing.
- Rotate on bodies and utility, not on one sound.
- Stack five on one site on a guess.
- Leave C to a player who can't stall alone.
- Run A to C through spawn mid-round and expect to arrive in time.
- Push Mid on defence without a flash or a trade.
- Ignore your Map Rating — Haven is your biggest sample.
A 15-minute Haven routine
- 4 minTime your rotations
A custom game: run defender spawn to each site and A to C through B with a stopwatch. Your times beat any distance table.
- 3 minWalk the three Mid exits
Mid Doors, Courtyard and Window — learn which site each one threatens.
- 3 minPick your split
Agree a default split with your duo or five-stack before the match, not in agent select.
- 5 minDeathmatch on Haven
The Deathmatch pool matches Competitive, so you can drill Haven's angles without risking RR.
Then check your Haven Map Rating: since it's probably your most-played map, it's the most reliable grade you have. Four more pool maps are covered in our Abyss, Bind, Corrode and Lotus guides — Lotus is the other three-site map — and the map pool guide lists all seven.
- Riot Games — Patch notes 13.08 (13 Oct 2026: the Act VI pool) · 13.09 (27 Oct 2026: no map changes) · 12.05 · 12.08 · 13.04 (2026 rotations) · VALORANT maps (Haven description, read 8 Nov 2026)
- Game data — valorant-api.com, Haven (callout names and coordinates, read 8 Nov 2026) · Epic Games — Unreal Engine content standards (1 unit = 1 cm); distances are BoostPirate arithmetic
- vlr.gg — VALORANT Champions 2026 agent stats (24 Sep – 18 Oct 2026: maps played, attack and defence win rates, pick rates) · The Spike — Omen at Champions 2026 (22 Oct 2026)
- Checked 8 November 2026, on patch 13.09 (V26 Act VI). Maps rotate with new Acts — check the latest patch notes.
All free tools: calculators, percentiles & season countdowns →
Common questions
How many sites does Haven have?
Has Haven ever left the map pool?
Which Haven site is furthest from the defender spawn?
What are the best agents for Haven?
How should defenders split on Haven?
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