- Pos 1–5 = farm priority
- Ranked is queued by position
- One MMR for every position
- Up to 60 Role Queue Games
"Pos 4, can you rotate?" If that sentence means nothing yet, this guide is for you. Dota 2 players number the five roles on a team from 1 to 5, and ranked is queued by those positions. Below you'll find what each position does in the lane, the mid game and the late game, example heroes from the ones Valve rates simplest, how Ranked Roles and Role Queue Games work after the July 2026 change, and how to pick a position to climb with. Checked 2 November 2026, on patch 7.41f.
- The number is farm priority: 1 takes gold first, 5 last. It's a player convention, not a rule the game enforces.
- Ranked queues by position (Ranked Roles), but one MMR covers all five since 3 March 2020.
- Flexible queuing earns Role Queue Games: 4 for a solo all-roles search, up to 60 stored (community wikis).
- Playing a role you didn't queue can cost behaviour score, and Valve's matchmaker uses behaviour scores.
- Master two or three heroes for one position before widening your pool.
The five positions at a glance
A team usually splits into three cores (1, 2, 3), who need gold and levels to matter, and two supports (4, 5), who spend early gold on the team and win games through vision, stuns and saves. The lane set-up below is the usual one from Radiant's side; for Dire the side lanes are mirrored.
| Position | Lane | Farm priority | Main job | Examples* |
|---|---|---|---|---|
| Pos 1 · Carry | Safe lane | ●●●●● | Farm, then win the late fights | |
| Pos 2 · Mid | Middle lane | ●●●●○ | Out-level the map, make early plays | |
| Pos 3 · Offlane | Off lane | ●●●○○ | Pressure the enemy carry, start fights | |
| Pos 4 · Soft support | Off lane, then roaming | ●●○○○ | Rotate, set up kills, stack camps | |
| Pos 5 · Hard support | Safe lane | ●○○○○ | Ward, pull, keep the carry alive |
*Example heroes many players use in each position, all rated 1 (simplest) for complexity on Valve's hero list (read 2 November 2026). Positions are a community convention: most heroes can fill more than one.
Position 1: carry
The carry is the hero the team is built to protect early so that it can win late. In the safe lane (bottom for Radiant, top for Dire), next to the hard support, your job is last hits: every creep you finish is gold, every one you deny is gold the enemy doesn't get. Patch 7.41 sped up the safe-lane creeps (and slowed the off-lane ones) until 7:30, so the first creep clash in your lane comes a little differently than in older guides.
In the mid game, keep farming the lanes and jungle and join fights when your items make you strong, not before; your teammates create space for exactly that. Late, you're the team's main damage: stand where you can hit, stay alive, and keep gold for buyback when the game hangs on one fight. The classic carry mistake is farming on while your team loses fights four against five.
Juggernaut
Wraith King
Drow Ranger
Position 2: mid
The mid player has the middle lane alone, which means the most experience early and a straight one-on-one against the other mid. Win that and you hit your key levels first. Then the job changes: rotate to the side lanes to turn your level lead into kills, and fight for the river runes so your trips land.
Mids carry a lot of the early-game tempo, so the role rewards sharp mechanics and map awareness: you need to know where the enemy supports are before you leave lane. In the late game a mid is a second damage dealer or a playmaker, depending on the hero. If you can't win your lane, don't feed it: a mid who stays even and alive still keeps the team on schedule.
Lina
Zeus
Death Prophet
Position 3: offlane
The offlaner plays the off lane (top for Radiant, bottom for Dire) against the enemy carry and hard support, usually with your own soft support beside you. It's a hard lane on purpose: survive it, take the experience you can, and make the enemy carry's farm miserable. Offlaners are often durable heroes who can stand in front.
From the mid game the offlaner is the team's initiator: the hero who starts the fight, often with an initiation item such as a Blink Dagger, and soaks the first spells. Good offlaners also pressure towers when the enemy carry is farming elsewhere. Lose your lane but keep your levels and you're still on time; a dead offlaner is the one result that hurts.
Axe
Tidehunter
Mars
Position 4: soft support
The soft support starts in the off lane beside the offlaner, then leaves early to rotate: a gank on the enemy mid, a smoke into the safe lane, a stun that turns a two-against-two into a kill. Pos 4s take a little more farm than pos 5s and are often the team's main playmaker before the cores come online. Stacking neutral camps for your cores, and buying Smoke of Deceit for your team's moves, are part of the job.
The best pos 4 habit is timing: leave lane when your offlaner can survive alone, and be back where the fight will happen before it
starts. Dota's newest hero,
Largo (patch 7.40, December 2025), is a Strength support Valve tags as
Support, Durable and Disabler and rates 2 for complexity: one to try once the basics are in. See our
Largo guide.
Lion
Spirit Breaker
Skywrath Mage
Position 5: hard support
The hard support plays the safe lane with the carry and gives up farm so the carry can have it. In lane you block, harass, pull neutral creeps to reset the lane in your carry's favour, and keep them alive. All game you buy most of the team's Observer and Sentry Wards: vision wins Dota fights before they start, and removing the enemy's wards is half the work.
A good pos 5 dies for the right reasons: in a fight that the cores win, or to buy the carry a few seconds. A bad one dies alone in the jungle placing a ward nobody needed. Your items are cheap utility that keeps your team alive, and your gold goes on vision before anything for yourself.
Crystal Maiden
Witch Doctor
Ogre Magi
How ranked queues positions
Ranked is queued by position through Ranked Roles: you tick the positions you'll play and the matchmaker builds both teams around them. Your rating doesn't change with the role. Valve merged core and support MMR on 3 March 2020, so one ranked MMR covers all five positions, and your medal is the same whichever you play.
What keeps the queue fair is Role Queue Games. By the community wikis' count, a solo search with every role ticked earns 4, a party of two earns 2 each, a party of three 1 each and a party of five none, and you can store up to 60. You spend one when you queue without the high-demand roles. On 1 July 2026 Valve eased that: "solo players need to select at least one of the high-demand roles" instead of both. Valve doesn't name them; players generally read them as the two support positions, an inference rather than Valve's wording. The full rules are in our ranked requirements guide.
Then play what you queued. Community wikis say playing off-role lowers your behaviour score, and Valve confirmed in March 2024 that the matchmaker weighs "an estimate of skill range and player behavior scores" when it builds a match.
Which position suits your climb?
Valve publishes no win rates by position, so any "this role climbs the most" claim is opinion. Here is ours, as a judgement rather than data:
Cores (pos 1–3)
- Carry decides many late games but depends on the team buying time for the farm.
- Mid has the most direct early control: a won lane snowballs, a lost one hurts everyone.
- Offlane suits players who like starting fights and reading the map.
Supports (pos 4–5)
- Less dependent on farm, so a bad lane hurts less.
- If supports are the high-demand roles, ticking one keeps your Role Queue Games.
- Vision and saves win fights at every medal, and many players skip them.
What matters more than the choice is consistency. Pick the position you win most on, check it in your own match history over twenty or thirty games, and keep a pool of two or three heroes for it. Valve rates 55 of its 127 heroes 1 for complexity, so there's plenty of choice. Our beginner heroes guide lists them, and hero attributes explained covers what Strength, Agility, Intelligence and Universal mean for each role.
Help with your position
Every MMR boost order lets you pick the position the booster queues, carry to hard support, and the heroes you'd like played where the draft allows. Prices come from the same engine as checkout. Archon 1 to Legend 1 is $20.03 today, and two hours of coaching on your position $26.82. Dota 2 boosting isn't open for orders yet: get the launch alert on the Dota 2 page.
Know the rules first. The Steam Subscriber Agreement (updated 10 September 2026) forbids sharing your account or charging others to use it, and in December 2023 Valve game-banned accounts "shared with other users or services". Read the Risk Disclosure and is Dota 2 boosting bannable? before you order. Coaching on your position stays inside the rules.
- Climb: MMR Boost, in the position and heroes you pick.
- Learn the role: 1-on-1 coaching: laning, rotations, warding and replay review.
- Push: Ranked Wins at your medal; losses don't count toward the total.
- Valve, Dota 2: hero list (complexity ratings, read 2 November 2026: 55 of 127 heroes rated 1) · patch 7.41 (24 March 2026: lane creep speeds until 7:30) · Introducing Largo and Patch 7.40 (16 December 2025 UTC) · Dota 2 Update 1 July 2026 (high-demand roles) · Gameplay Patch 7.35d and Matchmaking Features (21 March 2024: behaviour scores) · Dota 2 Update 14 December 2023 · Steam Subscriber Agreement (10 September 2026)
- Ranked by position and one MMR since 3 March 2020: BoostPirate fact check of 1 November 2026
- Community: Liquipedia Matchmaking and Dota 2 Wiki Matchmaking (Role Queue Game counts, off-role behaviour). Position numbers, lanes and jobs: the players' convention, described in our own words.
- Checked 2 November 2026.
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Common questions
What does pos 4 mean in Dota 2?
What is the easiest position for beginners in Dota 2?
Is there a separate MMR for each position in Dota 2?
What happens if I don't play the role I queued for?
Ready to climb?
MMR Boost
Herald 1 to Immortal star by star, piloted or duo, in the position and heroes you pick.
1-on-1 Coaching
Sessions with an Immortal coach: laning, farm, map awareness, drafting and replay review.
Ranked Wins
Net ranked wins at your medal; a loss doesn't count toward the total.
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