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Dota 2 · Ranks

Dota 2 Ranks Explained (2026): Every Medal from Herald to Immortal

Every Dota 2 medal in order with Valve's icons: the seven five-star medals and Immortal, the community MMR behind each star, how a ranked game moves you, where most players sit and what changed since seasons ended.

Updated 2026-11-02 · 9 min read · by the BoostPirate crew
  • 8 medals, 36 steps
  • About 154 MMR a star (community)
  • Immortal from about 5,620
  • No seasonal resets since 2020

Dota 2 doesn't print a rating on your profile. Other players see a medal with up to five stars, and the number behind it, your matchmaking rating (MMR), is visible only to you. That makes the ladder easy to read and hard to measure. This guide lays it out as it stands on 2 November 2026, on patch 7.41f: every medal in order with Valve's own icons, the community MMR behind each star, how a ranked game moves you, how Immortal and the regional leaderboards work, where most players sit, and what you need before your first medal.

Short answer: Dota 2 has eight ranked medals. Herald, Guardian, Crusader, Archon, Legend, Ancient and Divine have five stars each, and Immortal sits on top with a leaderboard per region. That makes 36 steps from Herald 1 to Immortal. Valve doesn't publish the MMR behind each star, but the community puts a star at about 154 MMR (200 in Divine), with Immortal from about 5,620. Once your Rank Confidence is high, a ranked game moves you about 25 MMR either way.
Key takeaways
  • 36 steps: seven medals of five stars, then Immortal. Stars count up: Herald 1 is the bottom, Divine 5 the last step before Immortal.
  • Medals are public, MMR is private. Everyone sees your medal; only you see the exact number.
  • About ±25 MMR a game once your Rank Confidence is high (Valve, patch 7.33c), more while it's low.
  • No seasonal resets since 2020. Your medal carries over; recalibration is optional, once a year.
  • Archon is the single biggest medal in third-party data (about 20 % of tracked accounts); Valve publishes no distribution.

Every Dota 2 medal in order

The ladder has seven medals with five stars each, then Immortal, which has no stars. Stars count upward, so a Herald 5 who gains a star becomes Guardian 1 rank iconGuardian 1, and the climb from Herald 1 rank iconHerald 1 to Immortal rank iconImmortal passes 36 steps. These are the medals you see in the game:

Herald rank icon Herald 1 · 2 · 3 · 4 · 5
Guardian rank icon Guardian 1 · 2 · 3 · 4 · 5
Crusader rank icon Crusader 1 · 2 · 3 · 4 · 5
Archon rank icon Archon 1 · 2 · 3 · 4 · 5
Legend rank icon Legend 1 · 2 · 3 · 4 · 5
Ancient rank icon Ancient 1 · 2 · 3 · 4 · 5
Divine rank icon Divine 1 · 2 · 3 · 4 · 5
Immortal rank icon Immortal no stars

Valve's ranked medals, lowest first. Herald to Divine have five stars each (1 is the lowest); Immortal has none and shows a leaderboard place instead. Game images © Valve Corporation

The table adds where each medal sits on the 36-step ladder, the community MMR range behind it, and how many of the players OpenDota tracks hold it. The MMR figures are not Valve's: Valve has never published them, and they are a guide, not a rule.

MedalSteps (of 36)Community MMRMMR a starTracked players*
Herald rank iconHerald1–50–769 1548.0 %
Guardian rank iconGuardian6–10770–1,539 15414.9 %
Crusader rank iconCrusader11–151,540–2,309 15418.7 %
Archon rank iconArchon16–202,310–3,079 15420.0 %
Legend rank iconLegend21–253,080–3,849 15417.7 %
Ancient rank iconAncient26–303,850–4,619 15410.7 %
Divine rank iconDivine31–354,620–5,619 2006.1 %
Immortal rank iconImmortal365,620+ no stars3.9 %

*OpenDota's rank distribution, read 2 November 2026: 8,768,869 accounts with a medal. It counts only accounts OpenDota tracks and is a community figure, not Valve's. MMR ranges: community table (Valve doesn't publish cut-offs).

Medals and MMR: what the numbers mean

Your medal is a picture of a hidden number. MMR is the rating the matchmaker uses to build fair games, and since 3 March 2020 there has been one ranked MMR for every position (the old separate core and support ratings were merged). You can see your own exact MMR; other players see only the medal and its stars, or your leaderboard place if you're high enough.

Because Valve doesn't publish the line between stars, the numbers players quote come from the community: 154 MMR a star from Herald to Ancient (770 a medal), 200 a star in Divine (1,000 for the medal), and Immortal from about 5,620. That last figure has some official backing. In patch 7.33c (May 2023) Valve "raised the minimum MMR to be eligible for Immortal Draft from 5620 to 6500", so 5,620 was a line Valve itself used at the top of the ladder.

A worked example: an account on 2,700 MMR sits above Archon 1 (2,310) by 390. At 154 a star that is two full stars and part of a third, so the medal shows Archon 3 rank iconArchon 3, the band from 2,618 to 2,771. Our MMR guide has the floor of every star.

How you move between stars

Every ranked game moves your MMR, and the medal follows when you cross a star's line. There are no promotion games. How far one game moves you comes from Valve's patch 7.33c notes: Valve "modified the MMR gained and lost from matches when teams have varying skill" so that the change reflects each team's expected chance of winning, and for players with high Rank Confidence the result is "closer to +/-25 MMR". In practice:

  • Even teams, settled account: about +25 for a win and −25 for a loss.
  • Your team rated higher: a win pays less and a loss costs more.
  • Your team rated lower: a win pays more and a loss costs less.
  • Low Rank Confidence (a new or recalibrating account): every change is bigger, in both directions.

At ±25 a star below Divine is about six net wins (154 ÷ 25 = 6.2), a whole medal about 31, and Divine 1 to Immortal about 40 (1,000 ÷ 25). Net wins means wins minus losses: at a 55 % win rate you gain one net win every ten games, so Legend 1 to Ancient 1 takes roughly 310 games. That arithmetic uses community thresholds; your own gains depend on your teams.

The Dota 2 ranked ladder: eight medal icons from Herald to Immortal rising left to right, each with its community MMR floor (Herald 0, Guardian 770, Crusader 1,540, Archon 2,310, Legend 3,080, Ancient 3,850, Divine 4,620, Immortal 5,620 and above) and its steps of 36; a bar of OpenDota-tracked players per medal with Archon largest at 20 percent; and three cards: about 25 MMR a game at high Rank Confidence, the first medal at 30 percent Rank Confidence, and no seasonal resets since 2020
Eight medals, 36 steps. MMR floors and player shares are community figures; Valve publishes neither.Graphic: BoostPirate · medal icons © Valve Corporation

Your first medal: calibration

Ranked unlocks after 100 hours played with a unique phone number on your Steam account, and only while you're not in Low Priority (the full list is in our ranked requirements guide). Then you calibrate. Since patch 7.33 (April 2023) there is no fixed number of calibration games: your medal appears once your Rank Confidence reaches 30 %, so some accounts get it sooner than others. Guides that still say "ten calibration games" describe the old system.

While confidence is low your MMR moves a long way per game, so a few early wins or losses shift your first medal a lot, whether it lands in Crusader rank iconCrusader or Ancient rank iconAncient. Valve doesn't publish where a new account's MMR starts. The details, and when a recalibration is worth it, are in calibration and recalibration explained.

Immortal and the leaderboards

Immortal rank iconImmortal is the top medal, from about 5,620 MMR by the community table. It has no stars. Instead, players high enough on their region's leaderboard see their place number on the medal. There are four leaderboard divisions: Americas, Europe, Southeast Asia and China. When we read Valve's leaderboard feed on 1 November 2026, 15:13 UTC, it named its next update for 16:13 UTC, so the boards refresh about every hour.

At the very top the rules change. Since 19 March 2025, any ranked game with a player above 8,500 MMR uses Immortal Draft rules, and those players must register a permanent official name to queue ranked, can't queue ranked as a party, and don't appear in public match history. Valve put 8,500 at "the top 0.5% of players". Everything about the top is in our Immortal and leaderboard guide.

Where most players sit

Valve doesn't publish a medal distribution, so every percentage table online is third-party. The largest public one is OpenDota's. Read on 2 November 2026, it covered 8,768,869 accounts with a medal:

  • 20.0 %Archon, the largest medal
  • Archon 3the median tracked player
  • 10.1 %Divine 1 and above
  • 3.9 %hold the Immortal medal

Treat those as rough. OpenDota counts only the accounts it tracks, its data carries no date, inactive accounts may still be counted, and since March 2025 games with a player above 8,500 MMR are hidden from public APIs. Valve's own anchors measure something else: in March 2025 it called 6,500 MMR "roughly the top 1.5%" and 8,500 "the top 0.5%" of players. Our rank distribution guide has the star-by-star table.

All eight Dota 2 ranked medal icons in two rows over a blurred, orange-tinted scene of armoured heroes: Herald, Guardian, Crusader and Archon on top, Legend, Ancient, Divine and the winged Immortal medal below
Herald to Immortal. Valve's eight medals, lowest first; the first seven each hold five stars. Game images © Valve Corporation

No seasons, optional recalibration

Dota 2 used to reset ranks with numbered seasons. That ended in 2020: the last numbered season was in October 2020, and there have been no seasonal resets since. Your medal simply carries over, and it moves only when you play ranked.

What replaced the reset is recalibration: an optional re-measure you can choose once a year. It lowers the system's confidence in your MMR so the next games move you further, up or down, until it settles again. Valve's update of 7 August 2025 "fixed the MMR Recalibration button not functioning", which confirms the button is still in the game. Don't recalibrate on a whim: you get one a year.

Ranked is queued by position (Ranked Roles), but your medal is the same whichever position you play. Our positions guide explains the queue.

Help with the climb

If the medal is the goal and the hours aren't there, our Dota 2 services are priced star by star from the same engine as checkout. Archon 1 to Legend 1, five stars, is $20.03 today, and Divine 1 to Immortal $92.25, since the top stars are slower. Dota 2 boosting isn't open for orders yet: get the launch alert on the Dota 2 page.

Know the rules first. The Steam Subscriber Agreement (updated 10 September 2026) says your account is personal and forbids sharing it or charging others to use it, and in December 2023 Valve stated that accounts "shared with other users or services" received a game ban. Read our Risk Disclosure and is Dota 2 boosting bannable? before you order. Coaching is the option that stays inside the rules.

  • Climb: MMR Boost from any star to Immortal, piloted or duo, in the position you pick.
  • Calibrate: Calibration Games, priced by your last medal (Herald if the account is new).
  • Push: Ranked Wins at your medal; losses don't count toward the total.
Dota 2 boosting opens soon. Get the launch alert on the Dota 2 page. The service pages already show live prices for an MMR boost (from $4.30 a star) and calibration games (orders from $4.00).
Sources
Free: Dota 2 MMR Calculator Type your MMR or pick a medal — the star it is on the community table, its MMR range and the net wins to the next star and medal.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

What is the highest rank in Dota 2?
Immortal. It sits above Divine 5 and has no stars; players high enough on their region's leaderboard (Americas, Europe, Southeast Asia or China) see their place number on the medal. Above 8,500 MMR every ranked game is played under Immortal Draft rules.
How much MMR is each Dota 2 medal?
Valve doesn't publish it. The community figures are 154 MMR a star (770 a medal) from Herald to Ancient, 200 a star (1,000 for the medal) in Divine, and Immortal from about 5,620 MMR. Your own exact MMR is visible only to you in the game.
What rank are most Dota 2 players?
Valve doesn't publish a distribution. In OpenDota's tracked accounts (read 2 November 2026) Archon is the largest medal at about 20 %, followed by Crusader (18.7 %) and Legend (17.7 %), and the median player is Archon 3. That is a community figure, not Valve's.
Do Dota 2 ranks reset?
No. Dota 2 has had no seasonal rank resets since 2020, so your medal carries over. You can choose to recalibrate once a year, which makes the system re-measure you.

Ready to climb?

More Dota 2 guides

Dota 2 MMR Explained (2026): MMR per Win and Rank ConfidenceHow Dota 2 MMR works: what a ranked win is worth by Valve's own rule, why underdogs gain more, what Rank Confidence does, the community MMR behind every star and how many net wins a star takes. Dota 2 Calibration and Recalibration (2026): How Many Games You NeedHow Dota 2 calibration works today: no fixed number of games, the medal at 30 % Rank Confidence, what you need before ranked unlocks, and when the once-a-year recalibration is worth it. Dota 2 Immortal Rank, Leaderboard and Immortal Draft (2026)Dota 2's top medal explained: the MMR where Immortal starts, the four regional leaderboards, the 8,500 MMR Immortal Draft rules with official names and solo queue, and how rare the top really is. Dota 2 Ranked Requirements (2026): 100 Hours, Phone and Party RulesWhat you need to play ranked Dota 2: 100 hours, a unique phone number and no Low Priority, the party rules, Ranked Roles and Role Queue Games after the July 2026 change, and a fix for every blocked queue. Dota 2 Positions 1–5 Explained (2026): Roles, Farm Priority, ClimbingDota 2's five positions explained: what carry, mid, offlane, soft support and hard support do in each phase, example heroes Valve rates easiest, how ranked queues positions and which one suits your climb. Dota 2 Low Priority and Behavior Score (2026): How to Get OutHow Dota 2's Low Priority queue works, how to win your way out, what puts an account there and what Valve itself has said about the behaviour score behind it, from the 2023 rebuild to matchmaking. Is Dota 2 Boosting Bannable? Valve's Rules on Account Sharing (2026)What the Steam Subscriber Agreement says about sharing and selling account access, what Valve has done about shared accounts and smurfs since 2023, and how piloted, duo and coaching orders compare. Dota 2 Rank Distribution (2026): What Medal Are Most Players?How Dota 2 players spread across the medals, star by star, from OpenDota's 8.77 million tracked accounts (read 2 November 2026), the median rank, Valve's own percentiles and why the numbers differ.

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