- Priced per division
- Diamond costs the most
- Badges priced per legend
- Live checkout prices
Apex Legends boosting prices look arbitrary until you know what sets them. This guide explains the few things that decide what a boost costs β the tier each division sits in, how much RP and entry cost that tier asks of a player, the service you pick and the options you add β with every price taken live from the same engine our checkout uses, for every division from Rookie IV to Master, plus the 4K and 20-kill badges and coaching, and what our dated price check of 1 November 2026 found.
- The tier is the price. Each division step is priced by the tier it starts in, so Gold III β Gold II costs the same as Gold I β Platinum IV.
- Diamond is where the cost climbs: 1,000 RP a division, 65 RP to enter every match, and our boosters manage about 1 Diamond division a day against 6 in Rookie.
- Badges are flat: one price per legend for the 4K damage badge and the same for the 20-kill badge, up to five legends an order.
- Legends, region and appear offline cost nothing β the options that do are listed with their live percentages.
- PC only, up to Master. Apex Predator is the top 750 per platform, so we don't sell it.
What sets the price of an Apex boost
A boost is paid work, so the bill follows the games it takes. Apex Legends' Ranked ladder has Rookie, Bronze, Silver, Gold, Platinum and Diamond, each with four divisions from IV (the lowest) to I, then Master; Apex Predator above it is "the top 750 players per platform in the Master rank", a leaderboard rather than a division. That makes 24 division steps from Rookie IV to Master, and our engine prices every step by the tier it starts in. Four things decide the total:
- The tiers you cross.
Higher tiers mean longer divisions, dearer entry, stronger squads and fewer boosters able to win those games reliably.
- The service.
A target rank, a badge on a number of legends or hours of coaching are priced differently.
- The options.
Duo, solo queue only, express and a custom schedule add a percentage.
- What doesn't count.
The legends you name (up to 5), your data-centre region and appear offline cost nothing extra.
Rank boost prices, tier by tier
Every price below is today's checkout figure for the climb as written, piloted, with no add-ons. The pace is ours: the divisions a booster climbs in a day in that tier.
| Tier | One division | The whole tier | Pace | Time for the tier |
|---|---|---|---|---|
| $1.80 | $7.20 Rookie IV β Bronze IV | 6 a day | about 1 day | |
| $2.66 | $10.62 Bronze IV β Silver IV | 4 a day | about 1 day | |
| $3.96 | $15.84 Silver IV β Gold IV | 3 a day | about 2 days | |
| $5.31 | $21.24 Gold IV β Platinum IV | 2.5 a day | about 2 days | |
| $10.08 | $40.32 Platinum IV β Diamond IV | 1.8 a day | about 3 days | |
| $19.80 | $83.16 Diamond IV β Master | 1 a day | about 4 days |
Piloted, any region (all are priced the same), no add-ons. The Diamond row's single division is Diamond IV β III β II β I; the final step, Diamond I β Master, has its own rate β $23.76 today β and is included in the whole-tier figure. A sitewide sale, when one is running, is already in these figures. Very small orders are held at the minimum order price, so a single Rookie division is $4.00.
Read down the second column and the shape is clear: from Rookie to Gold a division costs a little more at each step up, then the jumps get big β a Platinum division is about 1.9 times a Gold one, and a Diamond division about 2.0 times a Platinum one. At our pace a whole climb from Rookie IV to Master takes about 11 days of booster time.
Why Diamond costs the most: the RP maths
The price follows what the climb asks of a player. EA Help lists how much RP each division takes and what every Ranked match costs to enter, and you only get the entry back by finishing in the top half of the 20 squads. Put next to our price per 1,000 RP, the table shows that division length alone doesn't explain the bill:
| Tier | RP a division | RP to cross the tier | Entry a match | Price per 1,000 RP today |
|---|---|---|---|---|
| 250 | 1,000 | 0 RP | $7.20 | |
| 500 | 2,000 | 10 RP | $5.31 | |
| 500β1,000* | 2,500 | 20 RP | $6.34 | |
| 750 | 3,000 | 38 RP | $7.08 | |
| 750β1,000 | 3,500 | 48 RP | $11.52 | |
| 1,000 | 4,000 | 65 RP | $20.79 | |
| no divisions | starts at 16,000 RP | 90 RP | not sold beyond Master |
* EA's step list gives Silver I β Gold IV as 750 RP, but its split-two reset table only works with Gold IV at 5,500 RP, which makes that step 1,000. We follow the reset table β it is also what puts Master at 16,000 RP. "Price per 1,000 RP" is the whole-tier price from the table above divided by the tier's RP; the Diamond row includes the step to Master.
From Rookie to Gold the price per 1,000 RP stays between $5.31 and $7.20. Platinum and Diamond break out of that band because a tier's length is only part of the work. Entry climbs to 48 RP a match in Platinum and 65 in Diamond, so every bottom-half finish without kills sets the booster back, and the squads are stronger β at the very top, EA says "85% of Masters squads are premade three-stacks". That is why our pace falls from 2.5 divisions a day in Gold to 1.8 in Platinum and 1 in Diamond. The RP guide has the scoring in full.
Season 31 "Cipher" (3 November 2026) adds two things at the top: entry cost now also depends on your squad's tier against the lobby's median tier β cheaper as a Challenger two or more tiers below it, dearer as a Goliath two or more above β and matches with Diamond or higher players run Legend bans. EA hasn't published the exact entry adjustments, and our prices are set per division, so they don't move with them; the Season 31 guide follows the details.
What common climbs cost today
Longer climbs simply add the divisions together. These are the spans customers ask about most, priced live:
| Climb | Divisions | Price today | Delivery |
|---|---|---|---|
| 4 | $7.20 | about 1 day | |
| 4 | $10.62 | about 1 day | |
| 4 | $15.84 | about 2 days | |
| 4 | $21.24 | about 2 days | |
| 4 | $40.32 | about 3 days | |
| 4 | $83.16 | about 4 days | |
| 8 | $37.08 | about 3 days | |
| 8 | $61.56 | about 4 days | |
| 8 | $123.48 | about 7 days | |
| 24 | $178.38 | about 11 days |
Diamond IV β Master is four divisions, the same count as Rookie IV β Bronze IV, yet it costs about 12 times as much and takes about 4 days of booster time against about 1 day. That gap is the whole story of Apex pricing in one row.
Badges and coaching
The 4K and 20-kill badges aren't tied to your rank, so they're priced per legend, the same for every legend you pick. Legend's Wrath IV is 4,000 damage in one match with one legend; Legend's Wake is 20 kills in one match. Both are earned per legend, so each legend you pick is its own badge.
| Legends | 4K damage badge | 20 kill badge | Delivery |
|---|---|---|---|
| 1 legend | $8.70 | $8.70 | about 1 day |
| 2 legends | $15.66 | $15.66 | about 2 days |
| 3 legends | $23.49 | $23.49 | about 3 days |
| 5 legends | $39.15 | $39.15 | about 5 days |
A badge order is always played on your account β the badge has to be earned by the account that shows it β so it is piloted, appear offline, with a clip or screenshot of each badge match in the order chat. EA's Apex rules name "badge boosting" among the third-party services they call unauthorized; the safety guide explains what that means for you. Coaching is a flat rate per hour ($16.90 an hour), one to ten hours with a Master+ coach, live or on your clips β no login needed.
Options that change the price
| Option | Where | Effect on the price |
|---|---|---|
| Duo (you play, the booster joins your squad) | rank boost | +40% |
| Coaching duo (calls explained on voice) | rank boost, with duo | +40% |
| Solo queue only (the booster never queues in a premade) | piloted rank boost | +30% |
| Express completion (a faster track) | rank boost and badges | +25% |
| Custom schedule (only the hours you choose) | every service | +10% |
| Legends (name up to 5) | rank boost and badges | no charge |
| Data-centre region (North America, Europe, South America, Asia-Pacific, Oceania) | every service | no charge |
| Appear offline | piloted orders and badges | no charge |
Duo is dearer and slower for a reason: you play every match, and Apex matches a premade "using the highest RP value in your premade squad", inside a two-rank limit. Pick it to keep your password and play every game, not to save money.
How our prices compare (1 November 2026)
On 1 November 2026 we read the live calculators and published price pages of 3 established Apex Legends boosting sites β piloted, default options, no add-ons and before coupons β and set our list prices below the lowest reading on every order we could compare: Silver IV β Gold IV, Gold IV β Platinum IV, Platinum IV β Diamond IV, Diamond IV β Master, and one legend of each badge. That is the claim you'll see on our service pages: "Lowest prices of the 3 established Apex Legends boosting sites we checked on 1 November 2026." We don't name the sites or print their prices here; the price-match page explains how a lower quote for the same order is handled.
One site's spans are the differences between its published per-rank prices. Coaching isn't boosting and isn't part of the comparison.
How to pay less β and what you can't buy
- Order only the divisions you can't climb.
Rookie to Gold divisions are inexpensive and quick to play yourself; most of the money in a long order sits in Platinum and Diamond.
- Time it with the split.
Ranked resets at the start of each season and again at split two, when a fixed table drops Diamond to Platinum III or II and Master to Platinum I. The season's rewards follow the highest rank you reach in either split, so a climb early in a split isn't wasted by the reset.
- Skip express when you're not in a hurry.
It adds 25% for a faster track; most orders don't need it.
- Keep the rank once you have it.
If you keep dropping back, an hour of coaching is cheaper than buying the same Diamond divisions twice.
Not for sale:
Apex Predator, because it is the top 750 Master players on
each platform β on 1 November 2026 apexlegendsstatus put the PC line at about 41,227 RP (community data,
updated hourly) β and console climbs, because we boost on PC only and Ranked is tracked separately per platform. When Season
32 brings Iron, Emerald, four Master divisions and Grandmaster in early 2027, an order placed before then is finished on
today's ladder.
Get your exact price
Apex Legends boosting opens soon β get the launch alert on the Apex hub; the calculators already show live prices. Boosting conflicts with EA's rules β read is Apex Legends boosting safe? and our Risk Disclosure before you order.
- A target rank: the rank boost, Rookie IV to Master, piloted or duo.
- A badge on your banner: the 4K damage badge or the 20 kill badge, per legend.
- Play every game yourself: coaching by the hour.
- Prices, delivery times and options: the live checkout engine and the Apex Legends catalogue at page load Β· our dated readings of 3 established Apex Legends boosting sites' calculators and price pages, 1 November 2026 (piloted, default options, no add-ons, EUR at 1.10).
- EA Help β How Apex Legends Ranked works (tiers and divisions, RP per division, entry costs, the top-half refund, the higher-tier kill bonus, the split-two reset table, premades, Predator the top 750 per platform)
- EA β Apex Legends Ranked Roadmap (Seasons 31 and 32) (20 October 2026: Challenger and Goliath entry, Legend bans, the Season 32 ladder)
- EA β Breaking Down Matchmaking Test Results (30 September 2026: premade three-stacks in Masters)
- apexlegendsstatus β Points for Predator (community data, read 1 November 2026)
- Checked 2 November 2026; the Season 31 patch notes could not be read at that time.
All free tools: calculators, percentiles & season countdowns β
Common questions
How much does an Apex Legends rank boost cost?
Why is a Diamond to Master boost so expensive?
How much does a 4K or 20 kill badge cost?
Does the price change with my legends or region?
Ready to climb?
Rank Boost
Any division from Rookie IV to Master, priced live per division.
4K Damage Badge
Legend's Wrath IV, one flat price per legend, up to five per order.
20 Kill Badge
Legend's Wake on each legend you pick, priced per legend.
More Apex Legends guides
Apex Legends is a trademark of Electronic Arts Inc. BoostPirate isn't affiliated with or endorsed by Electronic Arts or Respawn Entertainment. Game images Β© Electronic Arts Inc. Β· Respawn Entertainment.





