LoL Baron, Herald and Voidgrubs Guide (2026): The Top-Side Plan
The top side of Summoner's Rift on patch 26.22: why Atakhan is gone and Baron is back at 20:00, Voidgrubs and their 26.11 buff, the Rift Herald and her charge, Baron's 2026 rewards and comeback XP, the Baron setup, and how to spend three minutes of Hand of Baron.
Updated 2026-11-08 · 13 min read
· by the BoostPirate crew
The top side of Summoner's Rift has one pit and three monsters that take turns in it. Three Voidgrubs arrive at 8:00, the
Rift Herald at 15:00 and Baron Nashor at 20:00, then every 6:00 after he dies. In 2025 a fourth monster,
Atakhan, sat between them and Baron waited until 25:00. Riot removed Atakhan in patch 26.1, saying he added to "objective overload", and moved
Baron back to 20 minutes. This guide covers the 2026 top side as it is on patch 26.22: what each monster gives, how the
grubs got stronger in 26.11, the Herald's charge, Baron's new rewards and comeback experience, setting Baron up, spending three minutes of Hand
of Baron well, and defending against it.
Short answer:Voidgrubs spawn once at 8:00 (three of them, gone at 14:45) and make your team
better at taking turrets; the Rift Herald spawns once at 15:00 and her Eye summons a charge that deals 3,000 damage to a
turret; Baron spawns at 20:00 — not 25:00 any more — and every 6:00 after a kill. Baron gives 100 gold to
the killer and 150 to every player, 650 experience each and Hand of Baron for 180 seconds, whose minion aura is what
breaks bases. Atakhan was removed in patch 26.1 and hasn't returned.
Key takeaways
2026 timers: grubs 8:00, Herald 15:00, Baron 20:00 — all in the same top-side pit.
Grubs got a buff in 26.11: more Touch of the Void damage per grub and sturdier Voidmites.
Baron pays less gold than in 2025 (850 instead of 1,525 for the team) but more comeback experience to a team that's behind.
Hand of Baron is a siege tool: buffed minions take 50–70% less damage from champions and siege minions get +750 range.
Set up Baron from the side lanes, not from the pit.
What changed in 2026: no more Atakhan
Riot announced the change in its 2026 season preview on 1 December 2025 and shipped it in patch 26.1 on 7 January 2026. Atakhan
"contributed to objective overload", the Summoner's Rift team wrote, and earlier changes to him and the grubs hadn't fixed that. With him gone,
"Baron will now return to spawning at 20 minutes".
Removed in 26.1
Atakhan and his Blood Roses and petals
Feats of Strength (and its Tier 3 boots reward)
Baron at 25:00
Late-game global red and blue buffs after 25:00
The 2026 top side
Baron at 20:00, from level 11, scaling with champion levels
Epic monsters about 15% more durable
Stronger comeback experience from Baron and dragons
Turret plates on every turret, kept all game
If you came back to League after a break: the Tier 3 boots that Feats of Strength used to hand out now come from the mid lane's Role Quest
instead, and First Blood and the first turret pay their old bonuses again. None of this changed in the patches since, up to
26.22 on 3 November 2026.
Voidgrubs (8:00)
Three Voidgrubs spawn once at 8:00 in the top-side pit and leave at 14:45 if nobody takes them. Since patch 26.1 each grub pays
30 gold to the killer only and 65 experience to allies within a large radius, and grubs start at level 7.
What makes them worth fighting for is the buff: each grub gives your whole team a stack of Touch of the Void, bonus true damage against
structures, stronger for melee champions. With all three you get Hunger of the Void, which summons Voidmites to attack the turret
you're hitting.
1 grub · meleeranged: 2 per tick4
2 grubs · meleeranged: 6 per tick12
3 grubs · meleeranged: 8 per tick16
Touch of the Void damage per tick against structures, patch 26.11 (27 May 2026; it was 3 / 9 / 12 melee and 1.5 / 4.5 / 6 ranged). Voidmites now have 100% of a melee minion's health.
Riot called 26.11 "a straight buff to Grubs", and it shows in how teams play them: three grubs make an early turret fall much faster, and
since plates no longer fall off at 14:00, that extra turret damage keeps paying. Fight for them when your top and mid have priority around
8:00; if the enemy takes the drake at the same time, the trade is usually fair early on — see the trade table below.
The Rift Herald (15:00)
The Herald spawns once at 15:00 in the Baron pit and, if nobody takes her, leaves at 19:45 so Baron can arrive at
20:00 (Nerfplz's 2026 objective guide; the wiki's infobox still lists an older value). Since patch 26.1 she pays a flat 100 gold to
the killer and 240 experience to allies within a wide radius, and starts at level 9.
Kill her.15:00+ She has a vulnerable Eye; patch 26.1 set its cooldown to 6 seconds and stopped attacks from reducing it.
Pick up the Eye.20 s It drops at the pit entrance and stays there for about 20 seconds (Nerfplz). One player picks it up.
Summon and ride.a lane The Eye summons the Herald as a mount you steer down a lane at a turret.
Charge the turret.3,000 The charge deals 3,000 damage to the structure (patch 26.1); a 26.12 fix made sure it's always true damage.
Where to use her: the lane where your team can take the plates and the turret right after, usually mid (it opens the map) or the side lane
of the next drake. A Herald used at a turret nobody follows up on is mostly wasted.
Objectives on the two sides of the map overlap, so you'll often trade one for another. The common ones on patch 26.22 — our view of
when each is fair:
8:00
Grubs ↔ drake 2
Usually fair. Grubs make your next turrets fall faster; an early drake is a single stack. Pick the side where your lanes have priority.
15:00
Herald ↔ drake 3
Depends on drakes. If drake 3 puts the enemy on three (soul point next), take the drake fight instead. See the Dragon Soul guide.
20:00+
Baron ↔ soul or Elder
Baron is the bigger push, the soul the bigger fight bonus. Elder usually wins a teamfight outright — don't give it up for Baron unless the Baron push ends the game.
Baron Nashor in 2026
Baron sits in the top-side pit, spawns at 20:00 and returns 6:00 after every kill. Patch 26.1 rebuilt his numbers:
100 + 150
Gold
100 to the killer and 150 to each player: 850 for the team, down from 1,525 in 2025.
650
Experience
To every player. A team that's behind gets 25% more XP per level behind, capped at 2×.
−50
Void Corruption
Baron's shred is back: 0.5 armour and magic resist per stack, up to 100 stacks — fighting him for long gets dangerous.
Lv 11
Scaling
He starts at level 11 and scales with champion levels, not with game time, since 26.1.
Two consequences for planning. The lower gold means Baron alone rarely decides a game the way it did in 2025; the buff does, through
the siege it enables. And the comeback experience means a team that's behind can catch up a lot by taking or stealing a Baron. Nerfplz's
2026 guide also notes that each game's Baron is one of three variants — Hunting, Territorial or All-Seeing — with different attacks, and two of
them reshape the pit; watch how he attacks in the first seconds of the fight.
Baron is a Void monster too. His acid and shred punish teams that start him without vision of the pit's entrances.Splash art: Riot Games via Data Dragon
Setting up Baron
A Baron isn't started at the pit — it's started in the side lanes a minute earlier. The setup we teach:
Push both side lanes.−1:30 Bot and top waves crash into the enemy turrets, so enemies must answer them or lose minions and plates.
Clear vision around the pit.−1:00 Sweep the river and the enemy jungle near the pit with Oracle Lens, then ward their entrances. The vision guide covers the spots.
Find a reason they can't contest.trigger Two enemies dead, their jungler shown bot side, or their carry on a recall. No reason, no Baron.
Start it with the right players.go Your highest damage hits Baron, the rest watch the entrances. Your jungler stays near the pit with Smite ready.
Plan the next minute.after Recall together with the empowered Recall, buy, and leave base as a group.
Spending Hand of Baron
Hand of Baron lasts 180 seconds. It gives 12–48 attack damage and 20–80 ability power (by the minute Baron dies, fixed when you
get it), an empowered Recall with half the channel time, and an aura that turns nearby minions into a siege force (official wiki):
MinionWhat the aura givesWhy it matters
Melee and caster50–70% less damage from champions, more range and speedDefenders can't clear the wave quickly with abilities
Siege (cannon)+750 attack range and heavy damage to buildingsHits turrets from outside their range — the turret falls while you wait
Super minionsFaster and with more attack speedAn open inhibitor plus Baron is a lane the enemy must answer
The aura only works while a buffed champion is near the minions — they lose it with nobody within 1500 units — and the buff is lost on
death. So the plan is always: recall, buy, walk out together, push two lanes with the buffed minions, and never fight in a bad spot.
Our three plays:
1-3-1 siege
Two buffed waves in side lanes, three players mid. The enemy can't stand under every turret at once.
Group and break
All five with one big buffed wave at an inhibitor turret. Strong when the enemy has waveclear but loses fights.
Trade into drake
Siege one lane until the enemy commits, then take the drake or Elder while they defend.
When the enemy has Baron, you have 180 seconds to survive. Clear waves before they reach your turrets — with the aura on, that's slower,
so use your waveclear early and from range. Don't fight a buffed team at the front of their wave; wait for the buff to run out or for them to
split up. If they started Baron without you seeing it, come from the side they can't watch and fight while Baron still hits them.
Being behind is not a reason to give up on Baron. Since patch 26.1, a team that's behind in levels gets 25% more XP per level behind, capped at 2× from him, so a stolen or
traded Baron can close a gap quickly. The counter-jungling guide
covers steals and Smite fights: Primal Smite deals 1,400 true damage once your Role Quest is done.
Build the siege, not just the kill. Baron's real reward is the three minutes after — buffed minions, a quick Recall and turrets that fall.Splash art: Riot Games via Data Dragon
Top-side mistakes
Do
Play for grubs at 8:00 when top and mid have priority.
Use the Herald where your team can take the turret right after.
Push both side lanes before you start Baron.
Recall together with Hand of Baron and push two lanes.
Contest a Baron when you're behind — the comeback experience helps you most.
Don't
Wait for Baron at 25:00 or look for Atakhan — both belong to 2025.
Start Baron with the enemy team unseen.
Fight in the enemy's jungle with the buff up — dying loses it.
Leave buffed minions alone: the aura needs you within 1500 units.
Give up soul point or the Elder for a Baron that won't end the game.
Baron calls are a team skill. In a Flex boost (from $2.90 a division) a booster leads the setups for your team,
or a coach walks you through your own Baron fights.
Sources
Riot Games — /dev: 2026 Season One gameplay preview (1 Dec 2025: Atakhan removed for "objective overload", Baron back at 20 minutes, epic monsters ~15% more durable, comeback XP) · Patch 26.1 notes (7 Jan 2026: Atakhan, Blood Roses and Feats of Strength removed; Baron 20:00, level 11, gold 100 + 150, 650 XP, shred; Voidgrubs and Herald rewards; Herald charge 3,000) · Patch 26.11 notes (27 May 2026: Touch of the Void and Voidmite buff) · Patch 26.22 notes (3 November 2026; no objective changes)
Official League of Legends wiki — Hand of Baron (180 s, AD and AP, minion aura) · Baron Nashor (pit, Void Corruption; its infobox still shows the 2025 timer) · Rift Herald — read 8 Nov 2026
Nerfplz — every Summoner's Rift objective (8 Aug 2026: grubs gone at 14:45, Herald gone at 19:45, Eye stays 20 s, Baron variants) · Riftpatchnotes — Voidgrubs, Rift Herald (26.12 true-damage fix), Baron (26.13 and 26.18 bug fixes only)
Setups, trades and siege plans: BoostPirate's own coaching view. Checked 8 November 2026 on patch 26.22; patch 26.23 is due 18 November 2026.
No. Riot removed Atakhan, his Blood Roses and the Feats of Strength in patch 26.1 (7 January 2026), saying he added to objective overload. Baron moved back to 20:00 as a result, and nothing through patch 26.22 brought him back.
When does Baron spawn in 2026?
At 20:00, and 6:00 after every kill. Patch 26.1 moved him back from 25:00, the 2025 timer, and he now starts at level 11 and scales with champion levels instead of game time.
What does Hand of Baron give?
For 180 seconds: 12 to 48 bonus attack damage and 20 to 80 ability power depending on the minute, a faster Recall and a minion aura. Nearby melee and caster minions take 50 to 70% less damage from champions and siege minions get 750 extra range (official wiki). You lose it when you die.
Do Voidgrubs respawn?
No. Three Voidgrubs spawn once at 8:00 in the top-side pit and leave at 14:45 if nobody takes them. Each grub gives your team a stack of Touch of the Void; with all three you get Hunger of the Void, which summons Voidmites against turrets.
What does the Rift Herald do?
She spawns once at 15:00 in the Baron pit. The killer gets 100 gold and the Eye of the Herald, which summons her as a mount that charges a turret for 3,000 damage (patch 26.1). She leaves at 19:45 if nobody takes her, so Baron can spawn at 20:00.
How much gold does Baron give in 2026?
850 in total since patch 26.1: 100 to the killer and 150 to each player on the team. Everyone also gets 650 experience, and a team that's behind in levels gets 25% more per level behind, capped at double.
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