Lowest price The cheapest boosting of any established site we checked · 11 sites compared · found it lower? We match it See the comparison
BoostPirate logo BoostPirate
Become a booster
EN
Rainbow Six Siege · Map guide · Bank

R6 Bank Guide (2026): Sites, Callouts, Attack and Defence

Rainbow Six Siege Bank in Y11S3: the four bomb sites from the basement Lockers to the CEO Office, every callout by floor, the three spawns, default attacks and defence setups, and the Siege X destructibles that changed it.

Updated 2026-11-08 · 12 min read · by the BoostPirate crew
  • Pro League and Ranked map
  • Four bomb sites on three floors
  • Lobby hatch drops into Vault
  • Modernized for Siege X
Rainbow Six Siege X · Bank · Y11S3

From the Boulevard to the Vault.

Ubisoft built Bank so attackers feel a progression through "increasingly fortified areas". Read it as rings: the street, two floors of offices, then the basement that guards the Vault.

Site defence rates: SiegeGG's Bank page, read 8 November 2026; tracked pro rounds, period not stated. Sites and spawns: Rainbow Six Wiki. Hatch: Ubisoft's Crystal Guard notes.

Bank is one of the original Rainbow Six Siege maps and still one of the most played: a Los Angeles bank with two floors of offices over a basement that guards the Vault. It's in the competitive pool for 2026, which keeps it in Ranked all season, and it was one of the five maps Ubisoft modernized for Siege X. This guide walks through all four bomb sites, the callouts on every floor, the spawns, a default attack and a defence setup for each site, and the Siege X destructibles that changed how fights play out.

Short answer: Bank has four bomb sites: Lockers / CCTV Room in the basement, Open Space / Kitchen and Tellers' Office / Archives on the first floor, and CEO Office / Executive Lounge on the second floor. Attackers spawn at Boulevard, Jewelry or Alley. The basement is the classic defence; the 2F site is the one defenders lose most often in SiegeGG's tracked rounds. Drone first, take the floor above or below the site, and plant from the side the defenders can't trade.
Key takeaways
  • Bank is in the 2026 Pro League pool, and Ubisoft keeps those maps in Ranked for the whole season.
  • Three levels of sites: one in the basement, two on 1F, one on 2F, with eight hatches tying them together.
  • The 1F Lobby hatch drops into B Vault since the Crystal Guard rework, and the Vault lost its metal bars.
  • Siege X added fire extinguishers, metal detectors and gas pipes to Bank; gas-pipe fire hits harder since the Y11S3 mid-season.
  • Learn the basement and one 1F site first; they're where most Bank rounds are played.

Bank in the 2026 ranked pool

Ubisoft doesn't publish a single Y11S3 Ranked list, but two of its own documents settle Bank's place. The BLAST R6 Global Rulebook for the 2026 season (last updated September 2026) lists the nine competitive maps, and the Operation System Override season page (2 June 2026) says the Pro League maps "remain fixed for the full season" in Ranked while the seasonal maps rotate. Bank is first on that list alphabetically:

BankBorderChaletClubhouseFortressKafeLairNighthaven LabsVilla

The pool is stable going forward too. In its 2 November 2026 Community Checkpoint recap Ubisoft said "starting next season, there will no longer be seasonal Ranked map pool rotations", and that each Ranked season will have about 15 maps "including the nine maps currently played in Pro competition". In the map ban, Ranked 3.0 shows five maps (three from the Pro Pool and two seasonal), so Bank will turn up in most of your ban phases. If it's your weakest map, banning it costs you a ban every game; learning it is the better deal. The ban itself is explained in our Ranked 3.0 guide.

Layout and callouts by floor

Bank has a basement, a first floor, a second floor and a set of roofs. The names below are the ones the Rainbow Six Wiki uses, which match what most players call out. Learn the bold ones first: they're the rooms every site fight runs through.

2F
  • Meeting Hallway
  • Stock Hallway
  • Elevators
  • Stock
  • Janitor
  • Top Square
  • CEO Office
  • Executive Lounge
  • Meeting
  • Banana
  • Front Office
  • Exec Hallway
  • Terrace
1F
  • ATMs
  • Lobby
  • Loan
  • Open Space Hallway
  • Elevators
  • Main Stairway
  • Open Space
  • Admin
  • Printer
  • Kitchen (Staff Room)
  • Square (Skylight Stairwell)
  • Electrical
  • Archives
  • Tellers' Office
  • Tellers
B
  • Garage
  • Elevators
  • Vault Lobby
  • Vault Entrance
  • Vault
  • Gold Vault
  • Red Hallway
  • Lockers Hallway
  • Lockers
  • CCTV Room
  • Server
  • Blue Stairs
  • Tunnel
EXT
  • Boulevard
  • Jewelry
  • Alley
  • Plaza
  • Parking
  • Garage Ramp
  • Garage Roof
  • Low Roof
  • High Roof
  • Side Alley
Bank callout sheet: the basement, first floor, second floor and exterior rooms in four columns with the four bomb sites highlighted, the three spawns, and the eight changes of the Crystal Guard rework
The Bank callout sheet. Every room by floor with the four sites highlighted, plus what the Crystal Guard rework changed.Graphic: BoostPirate

Three connections matter more than any single room. The Square (the Skylight Stairwell) links the floors in the middle of the building, and Crystal Guard made the railing at the top of it destructible. The elevator shafts run through every floor. And the 1F Lobby hatch now drops straight into the Vault, which gives attackers a vertical way into the basement from the front of the building.

Spawns and the outside

Attackers pick one of three spawns. The wiki places them at the north-west (Boulevard), north-east (Jewelry) and south-east (Alley) of the map. Your spawn decides your first ten seconds, so choose it for the site you're attacking, not out of habit.

BoulevardNorth-west · the front street

The long front of the bank with the parked vehicles. Ubisoft moved them in the Crystal Guard rework "to prevent runout eliminations", so a defender running out of the Lobby has less cover.

JewelryNorth-east · the shop corner

The other end of the front. Pick it when your drones put the site on that side of the building; it lets the team split high and low without crossing the whole street.

AlleySouth-east · the back

Back Alley sightlines were adjusted "to prevent spawn peaks", and the new Side Alley now joins Boulevard to Back Alley, so attackers can switch sides of the map without crossing open street.

Defenders who want to punish the spawn should know what changed: some Low Roof and High Roof skylights were blocked and Terrace was updated, both to stop easy spawn peeks. A runout on Bank in 2026 is a calculated risk, not a free kill. Read our anchor and roamer guide before you make it a habit.

Site 1 · Basement: Lockers / CCTV Room

1
Lockers / CCTV RoomBasement · SiegeGG defence 53%
Attack
  • Drone the Garage, Red Hallway and Lockers Hallway before anyone commits; this is where roamers wait.
  • Take Server as your foothold next to CCTV, then open a wall with a hard breacher once the anti-breach gadgets are gone.
  • Use the floor above: the 1F Lobby hatch into the Vault and the stairs give you a second angle to trade the first one.
  • Plant where your team can see the defuser from two rooms, not deep in a corner.
Defence
  • Reinforce the walls attackers use to open the site and stack anti-breach on them.
  • Keep one roamer upstairs to delay the Lobby and stairs pushes; the basement falls when attackers reach it unopposed.
  • Hold the Vault side: the Lobby hatch lets attackers drop in behind you, so reinforce it or watch it.
  • Anchor from a spot that sees the plant without peeking the breach.

Lockers / CCTV is Bank's classic defence, and SiegeGG's tracked rounds have defenders winning 53% there. It's strong because attackers have to get down a floor through narrow routes before they can even see the site. On attack, the fix is patience: take the floor above first, then threaten the basement from two directions at once. One breach is easy to stop. A breach plus a vertical threat isn't. Our hard breachers guide covers the operators who open those walls.

Site 2 · 1F Open Space / Kitchen

2
Open Space / Kitchen (Staff Room)First floor · SiegeGG defence 51%
Attack
  • Clear Admin, Printer and the Open Space Hallway first; they're the rooms that wrap around the site.
  • Send one player upstairs: vertical pressure from 2F stops defenders sitting comfortably in Open Space.
  • Use the Square to cross the building and cut rotations from Tellers.
Defence
  • The site is open and fast to rotate; set it up so you can fall back into Kitchen instead of fighting in the open.
  • Deny the floor above with a roamer and a trap; it's the attackers' best angle on the site.
  • Keep a teammate who can rotate to the Square and punish attackers crossing it.

Open Space / Kitchen sits at 51% defence in SiegeGG's tracked rounds, the most even of the four. Open Space is exactly that: a wide office with lots of soft cover, so whoever controls the rooms around it, not the site itself, usually wins. Defenders who try to hold every entrance from inside Open Space get traded one at a time.

Site 3 · 1F Tellers' Office / Archives

3
Tellers' Office / ArchivesFirst floor · SiegeGG defence 54%
Attack
  • Fight for Lobby and Tellers first; the Crystal Guard rework removed the filing cabinets between ATMs and Lobby, so the interior balcony is less of a free angle for defenders.
  • Open a second angle, from the floor above or another side, so the plant isn't a single doorway.
  • Watch the Square for rotating defenders.
Defence
  • This is Bank's best defence in SiegeGG's numbers; keep it compact and make attackers come to you.
  • A roamer in the Lobby area buys the time this site needs; the front of the bank is where the attack builds up.
  • Keep a deny gadget on the most likely plant spot.

Tellers' Office / Archives is where defenders do best on Bank: 54% in SiegeGG's table. The site is wrapped in small rooms, and every entrance can be watched from somewhere else. Attackers who win it usually do so by taking the Lobby early and then attacking from two sides at the same time, which is where a good drone at the right moment pays off. Our drone guide covers when to save your second drone for exactly that moment.

Site 4 · 2F CEO Office / Executive Lounge

4
CEO Office / Executive LoungeSecond floor · SiegeGG defence 48%
Attack
  • Take the roofs and Terrace early; the top floor is the one you can reach from outside without going through the building.
  • Push Top Square and the Exec Hallway together; defenders have little space to fall back to.
  • Shoot the destructible Skylight Stairwell railing to open angles over the Square.
Defence
  • This is the site defenders lose most in SiegeGG's tracked rounds (48%). Play it only if your team has the setup ready.
  • Use 1F below as your rotation space so you're not trapped with nowhere to go.
  • Watch the windows: Siege X rappel lets attackers run along walls and hop corners.
Rainbow Six Siege Bank map: the modernized marble lobby with a red-carpeted staircase, white columns, teller counters and an American flag
Bank's lobby after the Siege X modernization. Marble, columns and the main staircase: the room every attack on the first floor passes through. Game images © Ubisoft Entertainment

Siege X destructibles on Bank

When Siege X launched in June 2025, Ubisoft wrote that "Bank, Clubhouse, Border, Chalet, and Kafe have been updated for Siege X" with modernized materials, a new lighting system and new destructible ingredients. All three appear on Bank, and all three can win or lose a round:

Fire extinguisher

Shoot it: it concusses enemies nearby and releases a plume of smoke that blocks their view.

Metal detector

Makes a loud noise when someone walks through it; it can be deactivated for a while or destroyed.

Gas pipe

Shoot it for a patch of flame that blocks movement; after a short time it destabilises and explodes.

The gas pipes got a little more dangerous this season. Ubisoft's Y11S3 mid-season designer's notes (15 October 2026) raised fire-based hazard damage from 12 to 14 HP, and the list of things that change includes Gas Pipes alongside Capitão, Goyo and Tachanka. On a map with narrow basement hallways, a shot gas pipe can close a route for a few seconds, which is exactly what a defender needs to stop a plant or an attacker needs to cut off a rotation. Our gadgets and utility guide covers how to time them.

Operators that suit Bank

Bank doesn't need special picks, but some kits do more here than elsewhere. These are BoostPirate's suggestions for solo queue, not a dated meta list. Gadget roles are from Ubisoft's operator pages.

Attack

Thermite portraitThermite Hibana portraitHibana Thatcher portraitThatcher Buck portraitBuck Twitch portraitTwitch

Hard breach for the basement walls, anti-gadget to clear them, and Buck's vertical shotgun for the floor above any site.
Defence

Kaid portraitKaid Mute portraitMute Valkyrie portraitValkyrie Smoke portraitSmoke Vigil portraitVigil

Anti-breach for Lockers / CCTV, cameras for the long hallways, area denial for the plant and a roamer who's hard to drone.

Don't overthink it: a pool of two operators per side that you know well beats a perfect pick you haven't practised. Our operator roles guide explains what each specialty brings.

Common Bank mistakes

Do
  • Drone the basement routes before the first push; a roamer in Red Hallway or Garage is the most common way to lose the opening.
  • Control the floor above the site before you go for the plant.
  • Use the Side Alley to change sides of the map out of sight.
  • Shoot a gas pipe or extinguisher to cover a rotation.
Don't
  • Run out of the Lobby onto Boulevard because it worked before Crystal Guard; the cover has moved.
  • Leave the Lobby hatch open and unwatched when you defend the basement.
  • Defend CEO / Executive Lounge with no plan for the roofs and Terrace.
  • Walk through a metal detector you didn't mean to set off.

How to learn Bank fast

  1. Walk it empty.

    Ubisoft's Map Training includes a Landmark Drill that teaches the map and the location of its landmarks. Do one run and say each room's name out loud.

  2. Download the blueprints.

    Bank's page on Ubisoft's site has a blueprints download. Mark the four sites and the Lobby hatch on the basement and 1F plans.

  3. Play one site per side.

    Unranked keeps Ranked rules, and Siege X map filters carry over to it. Queue Bank and defend Lockers / CCTV every time until it's automatic.

  4. Watch one pro round.

    The BLAST R6 Major in Osaka runs 6–15 November 2026, and Bank is in the 2026 competitive pool. Watch where the roamers stand.

Want Bank fixed in an hour? A Champion coach can review your Bank rounds with you, from drone routes to where you stand on the plant. One hour of coaching is $14.90 today. If you'd rather the rank came first, our rank boost (from $4.00 a division) plays Ranked on your account. Next map: our Border guide, Clubhouse guide and Kafe guide.
Sources
Free: R6 Squad Rank Checker Pick two to five ranks — see whether your squad can queue Ranked 3.0 under Ubisoft's limits, which pair blocks it and who else could join.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

What are the bomb sites on Bank in R6?
Bank has four: Lockers and CCTV Room in the basement, Open Space and Kitchen (Staff Room) on the first floor, Tellers' Office and Archives on the first floor, and CEO Office and Executive Lounge on the second floor. Hostage and Secure Area use other rooms on the same floors.
Is Bank in the R6 ranked map pool?
Yes. Bank is one of the nine maps in Ubisoft's competitive map pool for the 2026 season, and Ubisoft says the Pro League maps stay fixed in Ranked for the whole season. Its 2 November 2026 update adds that future Ranked pools of about 15 maps will keep all nine.
Which Bank site do defenders win most?
On SiegeGG's map page (read 8 November 2026, no period stated) Tellers' Office / Archives has the best defence record at 54% and CEO Office / Executive Lounge the worst at 48%. Treat those as tracked pro-match rounds, not a ranked statistic.
What changed on Bank for Siege X?
Bank was one of five maps Ubisoft modernized for Siege X in June 2025, with new materials and lighting plus destructible ingredients: fire extinguishers that concuss and smoke, metal detectors that make noise, and gas pipes that burn and then explode. The layout itself dates from the 2021 Crystal Guard rework.
Where do attackers spawn on Bank?
Bank has three attacker spawns: Boulevard, Jewelry and Alley. Crystal Guard added a Side Alley between Boulevard and Back Alley and adjusted Terrace and Back Alley sightlines to cut down on spawn peeks.

Ready to climb?

More Rainbow Six Siege guides

R6 Ranked 3.0 Explained (2026): RP, No Hidden MMR and MatchmakingHow Rainbow Six Siege's ranked system works since June 2026: Rank Points without hidden MMR, what makes a match pay more or cost more, RP-only matchmaking, the Demotion Shield, map bans and what is still unpublished. R6 Siege Ranks Explained (2026): Every Rank, Copper V to Champion IEvery Rainbow Six Siege rank in order with Ubisoft's badges: eight ranks and 40 divisions from Copper V to Champion I, what the divisions mean, the Champion leaderboard, the Legend Division beside it and how rank rewards work. R6 Placement Matches (2026): 5 Games, the Rank Reset, Where You LandHow Rainbow Six Siege placement matches work under Ranked 3.0: five games every season, what the rank reset clears and keeps, what decides where you land, no squad limits, and when the next reset comes. R6 Legend Division Explained (2026): Requirements, Solo Queue, Top 100What the R6 Legend Division is and how to get in: Champion now and Platinum last season, a positive reputation, an authenticator app and the ShieldGuard Secure Platform on PC, the region lock, the leaderboards and the top-100 charm. R6 Squad Rank Restrictions (2026): Who You Can Queue Ranked WithWho you can queue Rainbow Six Siege ranked with: the three-rank and two-rank limits, a full 8 × 8 rank matrix, how the gap is counted, why placements are open to everyone, and what a big rank gap does to your lobbies. How to Unlock Ranked in R6 Siege (2026): Level 50, Premium and 2FAWhat Rainbow Six Siege needs before Ranked opens: what Free Access includes, the premium offer, level 50, 2-step verification, the PC specs and platforms, and what your first ranked games look like. R6 Ranked Rewards Explained (2026): The 150-Point Track and CharmsHow Rainbow Six Siege pays you for playing Ranked in 2026: the 150-point Competitive Rewards track with every reward listed, how many matches it takes, and the season rank reward that follows your highest rank. R6 Operator Roles Explained (2026): Attack, Defence, SpecialtiesEvery Rainbow Six Siege operator role explained: attack and defence, the ten specialties Ubisoft tags operators with, what players mean by entry, anchor and roamer, who counters whom, and how to build a balanced five.

All Rainbow Six Siege guides →

Tom Clancy's Rainbow Six Siege is a trademark of Ubisoft Entertainment. BoostPirate isn't affiliated with or endorsed by Ubisoft. Game images © Ubisoft Entertainment.