- Pro League and Ranked map
- Four bomb sites on three floors
- Lobby hatch drops into Vault
- Modernized for Siege X
From the Boulevard to the Vault.
Ubisoft built Bank so attackers feel a progression through "increasingly fortified areas". Read it as rings: the street, two floors of offices, then the basement that guards the Vault.
Site defence rates: SiegeGG's Bank page, read 8 November 2026; tracked pro rounds, period not stated. Sites and spawns: Rainbow Six Wiki. Hatch: Ubisoft's Crystal Guard notes.
Bank is one of the original Rainbow Six Siege maps and still one of the most played: a Los Angeles bank with two floors of offices over a basement that guards the Vault. It's in the competitive pool for 2026, which keeps it in Ranked all season, and it was one of the five maps Ubisoft modernized for Siege X. This guide walks through all four bomb sites, the callouts on every floor, the spawns, a default attack and a defence setup for each site, and the Siege X destructibles that changed how fights play out.
- Bank is in the 2026 Pro League pool, and Ubisoft keeps those maps in Ranked for the whole season.
- Three levels of sites: one in the basement, two on 1F, one on 2F, with eight hatches tying them together.
- The 1F Lobby hatch drops into B Vault since the Crystal Guard rework, and the Vault lost its metal bars.
- Siege X added fire extinguishers, metal detectors and gas pipes to Bank; gas-pipe fire hits harder since the Y11S3 mid-season.
- Learn the basement and one 1F site first; they're where most Bank rounds are played.
Bank in the 2026 ranked pool
Ubisoft doesn't publish a single Y11S3 Ranked list, but two of its own documents settle Bank's place. The BLAST R6 Global Rulebook for the 2026 season (last updated September 2026) lists the nine competitive maps, and the Operation System Override season page (2 June 2026) says the Pro League maps "remain fixed for the full season" in Ranked while the seasonal maps rotate. Bank is first on that list alphabetically:
The pool is stable going forward too. In its 2 November 2026 Community Checkpoint recap Ubisoft said "starting next season, there will no longer be seasonal Ranked map pool rotations", and that each Ranked season will have about 15 maps "including the nine maps currently played in Pro competition". In the map ban, Ranked 3.0 shows five maps (three from the Pro Pool and two seasonal), so Bank will turn up in most of your ban phases. If it's your weakest map, banning it costs you a ban every game; learning it is the better deal. The ban itself is explained in our Ranked 3.0 guide.
Layout and callouts by floor
Bank has a basement, a first floor, a second floor and a set of roofs. The names below are the ones the Rainbow Six Wiki uses, which match what most players call out. Learn the bold ones first: they're the rooms every site fight runs through.
- Meeting Hallway
- Stock Hallway
- Elevators
- Stock
- Janitor
- Top Square
- CEO Office
- Executive Lounge
- Meeting
- Banana
- Front Office
- Exec Hallway
- Terrace
- ATMs
- Lobby
- Loan
- Open Space Hallway
- Elevators
- Main Stairway
- Open Space
- Admin
- Printer
- Kitchen (Staff Room)
- Square (Skylight Stairwell)
- Electrical
- Archives
- Tellers' Office
- Tellers
- Garage
- Elevators
- Vault Lobby
- Vault Entrance
- Vault
- Gold Vault
- Red Hallway
- Lockers Hallway
- Lockers
- CCTV Room
- Server
- Blue Stairs
- Tunnel
- Boulevard
- Jewelry
- Alley
- Plaza
- Parking
- Garage Ramp
- Garage Roof
- Low Roof
- High Roof
- Side Alley
Three connections matter more than any single room. The Square (the Skylight Stairwell) links the floors in the middle of the building, and Crystal Guard made the railing at the top of it destructible. The elevator shafts run through every floor. And the 1F Lobby hatch now drops straight into the Vault, which gives attackers a vertical way into the basement from the front of the building.
Spawns and the outside
Attackers pick one of three spawns. The wiki places them at the north-west (Boulevard), north-east (Jewelry) and south-east (Alley) of the map. Your spawn decides your first ten seconds, so choose it for the site you're attacking, not out of habit.
The long front of the bank with the parked vehicles. Ubisoft moved them in the Crystal Guard rework "to prevent runout eliminations", so a defender running out of the Lobby has less cover.
The other end of the front. Pick it when your drones put the site on that side of the building; it lets the team split high and low without crossing the whole street.
Back Alley sightlines were adjusted "to prevent spawn peaks", and the new Side Alley now joins Boulevard to Back Alley, so attackers can switch sides of the map without crossing open street.
Defenders who want to punish the spawn should know what changed: some Low Roof and High Roof skylights were blocked and Terrace was updated, both to stop easy spawn peeks. A runout on Bank in 2026 is a calculated risk, not a free kill. Read our anchor and roamer guide before you make it a habit.
Site 1 · Basement: Lockers / CCTV Room
- Drone the Garage, Red Hallway and Lockers Hallway before anyone commits; this is where roamers wait.
- Take Server as your foothold next to CCTV, then open a wall with a hard breacher once the anti-breach gadgets are gone.
- Use the floor above: the 1F Lobby hatch into the Vault and the stairs give you a second angle to trade the first one.
- Plant where your team can see the defuser from two rooms, not deep in a corner.
- Reinforce the walls attackers use to open the site and stack anti-breach on them.
- Keep one roamer upstairs to delay the Lobby and stairs pushes; the basement falls when attackers reach it unopposed.
- Hold the Vault side: the Lobby hatch lets attackers drop in behind you, so reinforce it or watch it.
- Anchor from a spot that sees the plant without peeking the breach.
Lockers / CCTV is Bank's classic defence, and SiegeGG's tracked rounds have defenders winning 53% there. It's strong because attackers have to get down a floor through narrow routes before they can even see the site. On attack, the fix is patience: take the floor above first, then threaten the basement from two directions at once. One breach is easy to stop. A breach plus a vertical threat isn't. Our hard breachers guide covers the operators who open those walls.
Site 2 · 1F Open Space / Kitchen
- Clear Admin, Printer and the Open Space Hallway first; they're the rooms that wrap around the site.
- Send one player upstairs: vertical pressure from 2F stops defenders sitting comfortably in Open Space.
- Use the Square to cross the building and cut rotations from Tellers.
- The site is open and fast to rotate; set it up so you can fall back into Kitchen instead of fighting in the open.
- Deny the floor above with a roamer and a trap; it's the attackers' best angle on the site.
- Keep a teammate who can rotate to the Square and punish attackers crossing it.
Open Space / Kitchen sits at 51% defence in SiegeGG's tracked rounds, the most even of the four. Open Space is exactly that: a wide office with lots of soft cover, so whoever controls the rooms around it, not the site itself, usually wins. Defenders who try to hold every entrance from inside Open Space get traded one at a time.
Site 3 · 1F Tellers' Office / Archives
- Fight for Lobby and Tellers first; the Crystal Guard rework removed the filing cabinets between ATMs and Lobby, so the interior balcony is less of a free angle for defenders.
- Open a second angle, from the floor above or another side, so the plant isn't a single doorway.
- Watch the Square for rotating defenders.
- This is Bank's best defence in SiegeGG's numbers; keep it compact and make attackers come to you.
- A roamer in the Lobby area buys the time this site needs; the front of the bank is where the attack builds up.
- Keep a deny gadget on the most likely plant spot.
Tellers' Office / Archives is where defenders do best on Bank: 54% in SiegeGG's table. The site is wrapped in small rooms, and every entrance can be watched from somewhere else. Attackers who win it usually do so by taking the Lobby early and then attacking from two sides at the same time, which is where a good drone at the right moment pays off. Our drone guide covers when to save your second drone for exactly that moment.
Site 4 · 2F CEO Office / Executive Lounge
- Take the roofs and Terrace early; the top floor is the one you can reach from outside without going through the building.
- Push Top Square and the Exec Hallway together; defenders have little space to fall back to.
- Shoot the destructible Skylight Stairwell railing to open angles over the Square.
- This is the site defenders lose most in SiegeGG's tracked rounds (48%). Play it only if your team has the setup ready.
- Use 1F below as your rotation space so you're not trapped with nowhere to go.
- Watch the windows: Siege X rappel lets attackers run along walls and hop corners.
Siege X destructibles on Bank
When Siege X launched in June 2025, Ubisoft wrote that "Bank, Clubhouse, Border, Chalet, and Kafe have been updated for Siege X" with modernized materials, a new lighting system and new destructible ingredients. All three appear on Bank, and all three can win or lose a round:
Shoot it: it concusses enemies nearby and releases a plume of smoke that blocks their view.
Makes a loud noise when someone walks through it; it can be deactivated for a while or destroyed.
Shoot it for a patch of flame that blocks movement; after a short time it destabilises and explodes.
The gas pipes got a little more dangerous this season. Ubisoft's Y11S3 mid-season designer's notes (15 October 2026) raised fire-based hazard damage from 12 to 14 HP, and the list of things that change includes Gas Pipes alongside Capitão, Goyo and Tachanka. On a map with narrow basement hallways, a shot gas pipe can close a route for a few seconds, which is exactly what a defender needs to stop a plant or an attacker needs to cut off a rotation. Our gadgets and utility guide covers how to time them.
Operators that suit Bank
Bank doesn't need special picks, but some kits do more here than elsewhere. These are BoostPirate's suggestions for solo queue, not a dated meta list. Gadget roles are from Ubisoft's operator pages.
Thermite
Hibana
Thatcher
Buck
Twitch
Kaid
Mute
Valkyrie
Smoke
Vigil
Don't overthink it: a pool of two operators per side that you know well beats a perfect pick you haven't practised. Our operator roles guide explains what each specialty brings.
Common Bank mistakes
- Drone the basement routes before the first push; a roamer in Red Hallway or Garage is the most common way to lose the opening.
- Control the floor above the site before you go for the plant.
- Use the Side Alley to change sides of the map out of sight.
- Shoot a gas pipe or extinguisher to cover a rotation.
- Run out of the Lobby onto Boulevard because it worked before Crystal Guard; the cover has moved.
- Leave the Lobby hatch open and unwatched when you defend the basement.
- Defend CEO / Executive Lounge with no plan for the roofs and Terrace.
- Walk through a metal detector you didn't mean to set off.
How to learn Bank fast
- Walk it empty.
Ubisoft's Map Training includes a Landmark Drill that teaches the map and the location of its landmarks. Do one run and say each room's name out loud.
- Download the blueprints.
Bank's page on Ubisoft's site has a blueprints download. Mark the four sites and the Lobby hatch on the basement and 1F plans.
- Play one site per side.
Unranked keeps Ranked rules, and Siege X map filters carry over to it. Queue Bank and defend Lockers / CCTV every time until it's automatic.
- Watch one pro round.
The BLAST R6 Major in Osaka runs 6–15 November 2026, and Bank is in the 2026 competitive pool. Watch where the roamers stand.
- Ubisoft — BLAST R6 Global Rulebook, Season 2026 (last update September 2026: the nine-map pool) via the rulebooks page · Operation System Override (2 June 2026: Pro League maps fixed in Ranked) · Community Checkpoint recap (2 November 2026: end of seasonal rotations, ~15-map pool) · Ranked 3.0 Update (17 May 2026: five-map ban)
- Ubisoft — Bank map page (location, release, Siege X rework, playlists, blueprints; read 8 November 2026) · Operation Crystal Guard (Bank rework changes) · Operation Daybreak / Siege X (modernized maps, destructible ingredients, advanced rappel, map filters) · Designer's Notes: Y11S3 Mid-Season (15 October 2026: fire hazard 12 → 14 HP) · System Override (Landmark Drill) · Osaka Major event guide (3 Nov 2026) · Operators
- Rainbow Six Wiki — Bank (spawns, sites, callouts, hatch count; read 8 November 2026)
- SiegeGG — Bank map stats (site defence rates from tracked pro rounds; no period stated; read 8 November 2026)
- Checked 8 November 2026. Y11S4 is revealed on 15 November 2026; recheck the pool and any map changes then.
All free tools: calculators, percentiles & season countdowns →
Common questions
What are the bomb sites on Bank in R6?
Is Bank in the R6 ranked map pool?
Which Bank site do defenders win most?
What changed on Bank for Siege X?
Where do attackers spawn on Bank?
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