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Rainbow Six Siege · Map guide · Clubhouse

R6 Clubhouse Guide (2026): Sites, Callouts, Attack and Defence

Rainbow Six Siege Clubhouse in Y11S3: Gym and Bedroom, CCTV and Cash Room, Bar and Stage, Church and Arsenal, the four spawns, the reworks that shaped it, and the plans that win each site on attack and defence.

Updated 2026-11-08 · 12 min read · by the BoostPirate crew
  • Biker clubhouse in Hanover
  • Church / Arsenal in the basement
  • Two Bar sites since Crystal Guard
  • Pro League and Ranked map
Rainbow Six Siege X · Clubhouse · Y11S3

Four riders, one clubhouse.

The bikers' clubhouse in Hanover is called Die Vier Reiter, the Four Horsemen. It has four bomb sites to match, and each one asks a different question of your team.

Main GateShipping DockWarehouseConstruction Site attacker spawns · 54% defence overall

Site defence rates and round counts: SiegeGG's Clubhouse page, tracked pro rounds, period not stated, read 8 November 2026. Sites, spawns and the clubhouse's name: Rainbow Six Wiki.

Clubhouse is the biker gang's base in Hanover, Germany, and one of the maps every Siege player meets in their first week. It mixes inside and outside fights, a basement with the map's most famous defence, and a first floor built around a bar. In 2026 it's one of the nine maps in Ubisoft's competitive pool, so it's in Ranked for the whole season, and it was one of the five maps modernized for Siege X. This guide covers the four sites one by one, the reworks that made it what it is, the spawns, and a practice routine to learn it quickly.

Short answer: Clubhouse has four bomb sites: Gym / Bedroom and CCTV Room / Cash Room on the second floor, Bar / Stage on the first floor, and Church / Arsenal Room in the basement. Attackers spawn at Main Gate, Shipping Dock, Warehouse or Construction Site. Church / Arsenal is the most played and one of the hardest to attack: defenders win 57% of SiegeGG's tracked rounds there.
Key takeaways
  • Two 2F sites, one 1F site and one basement site; the second floor connects between buildings since Para Bellum.
  • Bar / Stage replaced the old Stock Room site in Crystal Guard: both halves are in 1F Bar.
  • Church / Arsenal is the map's centre of gravity: over 9,000 tracked rounds in SiegeGG's table, 57% defence.
  • Four spawns: pick the one that matches the site your drones found.
  • Map Training's Landmark Drill is the fastest way to learn the room names.

Clubhouse in the 2026 pool

Ubisoft's BLAST R6 Global Rulebook for 2026 (last update September 2026) lists Clubhouse among the nine competitive maps. Ubisoft's Y11S2 season page (2 June 2026) says those Pro League maps stay fixed in Ranked for the whole season, and its 2 November 2026 recap says the Ranked pool from next season will be about 15 maps "including the nine maps currently played in Pro competition". In other words, Clubhouse will be in your ban phase this season and next. With five maps per ban phase under Ranked 3.0, you can't ban it every time and still ban your other weak map.

How Clubhouse got here

Clubhouse timeline: base game in December 2015, the Para Bellum interior rework, the Crystal Guard change that moved a site into the bar, the Siege X modernization in June 2025, and the 2026 competitive pool
Clubhouse, 2015 to 2026. Two reworks and a modernization, all still visible in today's layout.Graphic: BoostPirate

Two reworks explain most of what you'll see. Ubisoft's Para Bellum interior rework connected Bedroom to Cash Room, let defenders cross between buildings on the second floor without going outside, added a garage staircase and a basement staircase, split the bar and added a bathroom to sneak past it. Then Crystal Guard removed the 1F Stock Room site and put both halves of the new site in 1F Bar, "one behind the bar and one beside the stage", with a doorway between the two.

Floors and spawns

Clubhouse has a basement, two floors and a roof, and the wiki notes the garage gives access to both the basement and the second floor. Attackers choose between four spawns:

Main GateThe front entrance

The obvious way in, so expect defenders to watch it. Good when you want to reach the front of the building quickly.

Shipping DockThe loading side

A change of angle from the front. Pair it with a drone on the windows you'll cross.

WarehouseThe storage side

Useful for splitting the team across two faces of the clubhouse.

Construction SiteThe building works

The fourth option. Crystal Guard also added a path between EXT Kennels and EXT Graffiti Area, a new way to move around the outside.

Pick the spawn after the drone phase, not before. A spawn that lands you on the wrong side of the map wastes the first part of the round, and Clubhouse's outside has enough cover for defenders to punish a long walk.

Church / Arsenal Room (basement)

Church / Arsenal RoomBasement · 57% defence · 9,341 rounds
Why it's hard
Attackers have to come down a level through a few narrow ways, and the floor above is the only real vertical angle.
Attack plan
Take the floor above first, drone the basement stairs, then open a second entrance with a breacher so the defenders face two directions.
Defence plan
Hold the stairs and the garage approach early, keep one roamer upstairs, and reinforce the walls attackers open toward the site.
Pitfall
Defenders who all sit inside Church lose to a slow attack that takes the floor above and plants from the stairs.

Church / Arsenal is the site Clubhouse is known for. In SiegeGG's table it has the most rounds of any site on the map, 9,341, and defenders win 57% of them. The basement got a new staircase in the Para Bellum rework, the one by what players called the "Blue Room", which Ubisoft marked with a navy banner and blue flares. Learn every way down before you learn anything else on this map. Our hard breachers guide covers the operators who open the walls here.

CCTV Room / Cash Room (2F)

CCTV Room / Cash RoomSecond floor · 53% defence · 5,992 rounds
Why it's tricky
The Para Bellum connector between Bedroom and Cash Room means defenders can rotate between the two 2F sites without going outside.
Attack plan
Take the roof and the second floor's outer rooms, cut the Bedroom connector, then push from two sides.
Defence plan
Use the connector as your rotation, and keep a player on 1F so attackers can't open the floor under you.
Pitfall
Forgetting that the connector works both ways: attackers who take Bedroom can come through it too.

Gym / Bedroom (2F)

Gym / BedroomSecond floor · 54% defence · 6,081 rounds
Why it matters
It's the other 2F site, joined to Cash Room by the Bedroom connector, so the two upstairs sites share their defenders.
Attack plan
Come in from above and through the windows at once; Siege X's advanced rappel makes window entries faster.
Defence plan
Reinforce the outer walls, deny the windows and keep the connector open for your own rotation.
Pitfall
Leaving the roof uncontested: the top floor is the one attackers can reach from above.

SiegeGG lists this pair as "Master/Gym" and has defenders winning 54% there. Because both 2F sites share the same rotation, a good drone on the Bedroom connector tells you which one the defence is really playing.

Bar / Stage (1F)

Bar / StageFirst floor · 58% defence · 423 rounds
What's new
Since Crystal Guard both halves are in 1F Bar: one behind the bar, one beside the stage, with a doorway between them and new props in the bar area.
Attack plan
Split the site at the doorway: take one half and you can see the other's plant spot.
Defence plan
Use the doorway to rotate inside the site, and the bathroom the Para Bellum rework added as a way around the bar.
Pitfall
Reading too much into the 58%: SiegeGG's sample is only 423 rounds.
Rainbow Six Siege Clubhouse map interior: the biker bar with a long wooden counter, red bar stools, wood-panelled walls and a glowing screen at the back
The Clubhouse bar after the Siege X modernization. Since Crystal Guard, both halves of this site are in this room. Game images © Ubisoft Entertainment

Siege X on Clubhouse

Clubhouse was one of the five maps Ubisoft "updated for Siege X" in June 2025: modernized materials, a new lighting system and the destructible ingredients. Three to remember here: fire extinguishers (shoot one to concuss and smoke a doorway), metal detectors (loud when someone walks through; they can be switched off for a while or destroyed) and gas pipes (fire that blocks a route, then an explosion). Gas-pipe fire does a little more damage since the Y11S3 mid-season update (15 October 2026: 12 to 14 HP). Our Bank guide has the full rundown, and the sound guide explains why a metal detector beep is free information.

Operators that suit Clubhouse

BoostPirate's suggestions for solo queue, not a dated meta list. Gadget roles are from Ubisoft's operator pages.

Attack

Thermite portraitThermite Maverick portraitMaverick Kali portraitKali Sledge portraitSledge IQ portraitIQ

Two ways to open reinforced walls for Church, anti-gadget from range, soft-destruction for the floor above, and gadget detection.
Defence

Bandit portraitBandit Kapkan portraitKapkan Lesion portraitLesion Tachanka portraitTachanka Doc portraitDoc

Anti-breach for the basement, traps on the stairs and doorways, and area denial on the plant.

Tachanka's Shumikha Launcher gained an impact mode that sets off its incendiary grenades on contact in the Y11S3 mid-season update, which makes it better at closing a doorway on the moment you need it. For the roles behind these picks, see the entry operators guide and the intel operators guide.

A 30-minute Clubhouse routine

Rainbow Six Siege Map Training menu with Clubhouse selected, a Landmark Drill card reading Learn to navigate the map and the location of landmarks, and a Target Drill card
Map Training with Clubhouse selected. Landmark Drill teaches the map and where its landmarks are; Calypso Casino was added to it in Y11S2. Game images © Ubisoft Entertainment
  1. 10 minutes · Landmark Drill.

    Run Clubhouse until you can name the four sites and the ways into the basement without thinking.

  2. 5 minutes · Blueprints.

    Ubisoft's Clubhouse page has a blueprint download. Trace the Bedroom–Cash Room connector and the garage staircase.

  3. 15 minutes · One Unranked game.

    Map filters carry over to Unranked with Ranked settings. Defend Church every round you can, then watch the replay for where the attackers came from.

Rather skip the grind? Our Champion boosters can win the games for you: five net wins at Gold are $14.75 today, or go division by division with the rank boost (from $4.00 a division). More maps: Bank, Border, Chalet and Kafe. New to ranked? Start with how to rank up in solo queue.
Sources
Free: R6 Squad Rank Checker Pick two to five ranks — see whether your squad can queue Ranked 3.0 under Ubisoft's limits, which pair blocks it and who else could join.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

What are the bomb sites on Clubhouse?
Gym and Bedroom, CCTV Room and Cash Room, Bar and Stage, and Church and Arsenal Room. Since Ubisoft's Crystal Guard update both Bar sites sit in 1F Bar, one behind the bar and one beside the stage, where Stock Room used to be a site.
Is Clubhouse in the ranked pool?
Yes. Clubhouse is in Ubisoft's nine-map competitive pool for the 2026 season, and Pro League maps stay in Ranked all season. Ubisoft's plan for Y11S4 keeps all nine in a stable Ranked pool of about 15 maps.
Where do attackers spawn on Clubhouse?
Four spawns: Main Gate, Shipping Dock, Warehouse and Construction Site. Which one you pick decides your first approach, so choose it for the site the drones found, not out of habit.
Which Clubhouse site is hardest to attack?
SiegeGG's map page (read 8 November 2026, period not stated) has Church / Arsenal at 57% defence over more than 9,000 tracked rounds, the most-played site on the map. Bar / Stage shows 58% from a much smaller sample.
How do I learn Clubhouse quickly?
Play Map Training's Landmark Drill, which Ubisoft describes as learning to navigate the map and the location of its landmarks, then a few Unranked games on Clubhouse only with a map filter. Learn one site per side before the rest.

Ready to climb?

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