- Biker clubhouse in Hanover
- Church / Arsenal in the basement
- Two Bar sites since Crystal Guard
- Pro League and Ranked map
Four riders, one clubhouse.
The bikers' clubhouse in Hanover is called Die Vier Reiter, the Four Horsemen. It has four bomb sites to match, and each one asks a different question of your team.
Site defence rates and round counts: SiegeGG's Clubhouse page, tracked pro rounds, period not stated, read 8 November 2026. Sites, spawns and the clubhouse's name: Rainbow Six Wiki.
Clubhouse is the biker gang's base in Hanover, Germany, and one of the maps every Siege player meets in their first week. It mixes inside and outside fights, a basement with the map's most famous defence, and a first floor built around a bar. In 2026 it's one of the nine maps in Ubisoft's competitive pool, so it's in Ranked for the whole season, and it was one of the five maps modernized for Siege X. This guide covers the four sites one by one, the reworks that made it what it is, the spawns, and a practice routine to learn it quickly.
- Two 2F sites, one 1F site and one basement site; the second floor connects between buildings since Para Bellum.
- Bar / Stage replaced the old Stock Room site in Crystal Guard: both halves are in 1F Bar.
- Church / Arsenal is the map's centre of gravity: over 9,000 tracked rounds in SiegeGG's table, 57% defence.
- Four spawns: pick the one that matches the site your drones found.
- Map Training's Landmark Drill is the fastest way to learn the room names.
Clubhouse in the 2026 pool
Ubisoft's BLAST R6 Global Rulebook for 2026 (last update September 2026) lists Clubhouse among the nine competitive maps. Ubisoft's Y11S2 season page (2 June 2026) says those Pro League maps stay fixed in Ranked for the whole season, and its 2 November 2026 recap says the Ranked pool from next season will be about 15 maps "including the nine maps currently played in Pro competition". In other words, Clubhouse will be in your ban phase this season and next. With five maps per ban phase under Ranked 3.0, you can't ban it every time and still ban your other weak map.
How Clubhouse got here
Two reworks explain most of what you'll see. Ubisoft's Para Bellum interior rework connected Bedroom to Cash Room, let defenders cross between buildings on the second floor without going outside, added a garage staircase and a basement staircase, split the bar and added a bathroom to sneak past it. Then Crystal Guard removed the 1F Stock Room site and put both halves of the new site in 1F Bar, "one behind the bar and one beside the stage", with a doorway between the two.
Floors and spawns
Clubhouse has a basement, two floors and a roof, and the wiki notes the garage gives access to both the basement and the second floor. Attackers choose between four spawns:
The obvious way in, so expect defenders to watch it. Good when you want to reach the front of the building quickly.
A change of angle from the front. Pair it with a drone on the windows you'll cross.
Useful for splitting the team across two faces of the clubhouse.
The fourth option. Crystal Guard also added a path between EXT Kennels and EXT Graffiti Area, a new way to move around the outside.
Pick the spawn after the drone phase, not before. A spawn that lands you on the wrong side of the map wastes the first part of the round, and Clubhouse's outside has enough cover for defenders to punish a long walk.
Church / Arsenal Room (basement)
- Why it's hard
- Attackers have to come down a level through a few narrow ways, and the floor above is the only real vertical angle.
- Attack plan
- Take the floor above first, drone the basement stairs, then open a second entrance with a breacher so the defenders face two directions.
- Defence plan
- Hold the stairs and the garage approach early, keep one roamer upstairs, and reinforce the walls attackers open toward the site.
- Pitfall
- Defenders who all sit inside Church lose to a slow attack that takes the floor above and plants from the stairs.
Church / Arsenal is the site Clubhouse is known for. In SiegeGG's table it has the most rounds of any site on the map, 9,341, and defenders win 57% of them. The basement got a new staircase in the Para Bellum rework, the one by what players called the "Blue Room", which Ubisoft marked with a navy banner and blue flares. Learn every way down before you learn anything else on this map. Our hard breachers guide covers the operators who open the walls here.
CCTV Room / Cash Room (2F)
- Why it's tricky
- The Para Bellum connector between Bedroom and Cash Room means defenders can rotate between the two 2F sites without going outside.
- Attack plan
- Take the roof and the second floor's outer rooms, cut the Bedroom connector, then push from two sides.
- Defence plan
- Use the connector as your rotation, and keep a player on 1F so attackers can't open the floor under you.
- Pitfall
- Forgetting that the connector works both ways: attackers who take Bedroom can come through it too.
Gym / Bedroom (2F)
- Why it matters
- It's the other 2F site, joined to Cash Room by the Bedroom connector, so the two upstairs sites share their defenders.
- Attack plan
- Come in from above and through the windows at once; Siege X's advanced rappel makes window entries faster.
- Defence plan
- Reinforce the outer walls, deny the windows and keep the connector open for your own rotation.
- Pitfall
- Leaving the roof uncontested: the top floor is the one attackers can reach from above.
SiegeGG lists this pair as "Master/Gym" and has defenders winning 54% there. Because both 2F sites share the same rotation, a good drone on the Bedroom connector tells you which one the defence is really playing.
Bar / Stage (1F)
- What's new
- Since Crystal Guard both halves are in 1F Bar: one behind the bar, one beside the stage, with a doorway between them and new props in the bar area.
- Attack plan
- Split the site at the doorway: take one half and you can see the other's plant spot.
- Defence plan
- Use the doorway to rotate inside the site, and the bathroom the Para Bellum rework added as a way around the bar.
- Pitfall
- Reading too much into the 58%: SiegeGG's sample is only 423 rounds.
Siege X on Clubhouse
Clubhouse was one of the five maps Ubisoft "updated for Siege X" in June 2025: modernized materials, a new lighting system and the destructible ingredients. Three to remember here: fire extinguishers (shoot one to concuss and smoke a doorway), metal detectors (loud when someone walks through; they can be switched off for a while or destroyed) and gas pipes (fire that blocks a route, then an explosion). Gas-pipe fire does a little more damage since the Y11S3 mid-season update (15 October 2026: 12 to 14 HP). Our Bank guide has the full rundown, and the sound guide explains why a metal detector beep is free information.
Operators that suit Clubhouse
BoostPirate's suggestions for solo queue, not a dated meta list. Gadget roles are from Ubisoft's operator pages.
Thermite
Maverick
Kali
Sledge
IQ
Bandit
Kapkan
Lesion
Tachanka
Doc
Tachanka's Shumikha Launcher gained an impact mode that sets off its incendiary grenades on contact in the Y11S3 mid-season update, which makes it better at closing a doorway on the moment you need it. For the roles behind these picks, see the entry operators guide and the intel operators guide.
A 30-minute Clubhouse routine
- 10 minutes · Landmark Drill.
Run Clubhouse until you can name the four sites and the ways into the basement without thinking.
- 5 minutes · Blueprints.
Ubisoft's Clubhouse page has a blueprint download. Trace the Bedroom–Cash Room connector and the garage staircase.
- 15 minutes · One Unranked game.
Map filters carry over to Unranked with Ranked settings. Defend Church every round you can, then watch the replay for where the attackers came from.
- Ubisoft — Clubhouse map page (Hanover, base game December 2015, Siege X June 2025, description, playlists, blueprints; read 8 November 2026) · Operation Para Bellum (interior rework) · Operation Crystal Guard (Bar / Stage site, Kennels path) · Operation Daybreak / Siege X (modernized maps, destructibles, rappel, map filters)
- Ubisoft — BLAST R6 Global Rulebook, Season 2026 (last update September 2026) · Operation System Override (2 June 2026: Pro League maps fixed in Ranked; Landmark Drill) · Community Checkpoint recap (2 November 2026) · Designer's Notes: Y11S3 Mid-Season (15 October 2026: Shumikha impact mode, fire 12 → 14 HP) · Ranked 3.0 Update (17 May 2026) · Operators
- Rainbow Six Wiki — Clubhouse (spawns, site pairs, floors, Die Vier Reiter; read 8 November 2026)
- SiegeGG — Clubhouse map stats (site defence rates and round counts from tracked pro rounds; no period stated; read 8 November 2026)
- Checked 8 November 2026. Recheck after the Y11S4 reveal on 15 November 2026.
All free tools: calculators, percentiles & season countdowns →
Common questions
What are the bomb sites on Clubhouse?
Is Clubhouse in the ranked pool?
Where do attackers spawn on Clubhouse?
Which Clubhouse site is hardest to attack?
How do I learn Clubhouse quickly?
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