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Rainbow Six Siege · Map guide · Chalet

R6 Chalet Guide (2026): Sites, Callouts and Defence Setups

Rainbow Six Siege Chalet in Y11S3: the four bomb sites from Wine Cellar to Master Bedroom, the rework that added Dining, the Solarium and the roof rappel points, and how to attack and hold each floor in the snow.

Updated 2026-11-08 · 12 min read · by the BoostPirate crew
  • Courchevel, French Alps
  • Dining replaced the Trophy site
  • Solarium and roof rappel points
  • Pro League and Ranked map
Rainbow Six Siege X · Chalet · Y11S3

Warm inside, blind outside.

An après-ski chalet in Courchevel. Ubisoft built it to contrast "warm, cozy" interiors with "the cold, constrained visibility of its exteriors", then rebuilt the sites so all four are worth defending.

Defence by site 48%Wine Cellar / Snowmobile GarageB 52%Kitchen / Dining1F 52%Bar / Gaming Room1F 50%Master Bedroom / Office2F SiegeGG, tracked pro rounds, period not stated · read 8 November 2026

Rooms and changes: Ubisoft's Shadow Legacy rework notes. Site pairs and rates: SiegeGG. Schematic: rooms grouped by floor, not to scale.

Chalet is a ski lodge in the French Alps and one of the original Siege maps. For years it wasn't taken seriously in competitive play, and Ubisoft said so itself when it rebuilt the map: "in its previous state it was not as viable as other maps". The rework changed that, and in 2026 Chalet is one of the nine maps in Ubisoft's competitive pool, which keeps it in Ranked for the whole season. It was also one of the five maps modernized for Siege X in June 2025. This guide goes floor by floor through the four sites, what the rework changed, the outside and roof play the snow makes tricky, and a plan for each site.

Short answer: Chalet has four bomb sites: Wine Cellar / Snowmobile Garage in the basement, Kitchen / Dining and Bar / Gaming Room on the first floor, and Master Bedroom / Office upstairs. The rework replaced the old Trophy site with Dining, added the Solarium and roof rappel points, and turned the Bathroom into a rotation point. SiegeGG's tracked pro rounds put the map at 50% defence, as even as maps get.
Key takeaways
  • Dining replaced Trophy as a site; Trophy is now the room the moved stairs lead up from, to the new Solarium.
  • Bar and Gaming are joined by a south hallway, and their doors were moved in the rework.
  • The basement got one extra hallway between its sites, and Wine Cellar is a single room now.
  • Outside is dark and snowy by design; drone the windows before you walk past them.
  • All four sites sit between 48% and 52% defence in SiegeGG's numbers: no site is a free win for either side.

Chalet in the 2026 pool

The BLAST R6 Global Rulebook for the 2026 season (last update September 2026) lists nine competitive maps, Chalet among them. Ubisoft's Operation System Override page (2 June 2026) says those Pro League maps "remain fixed for the full season" in Ranked, and its 2 November 2026 recap ends the seasonal Ranked rotations from next season, with about 15 maps per season "including the nine maps currently played in Pro competition". So the time you put into Chalet now carries into Y11S4. Its Ubisoft page lists Courchevel, France, the base game (December 2015) and the Siege X rework of June 2025.

The rework that made Chalet competitive

Ubisoft's rework write-up says it "focused on the Objectives and how balanced they were", keeping the look players recognise while changing cover, access points and rotations. Here is everything it lists:

  • BasementAlready strong: minor changes, plus one hallway to improve rotation between the basement sites.
  • Wine CellarNo longer split into two rooms.
  • DiningA new site in Dining replaced the Trophy site.
  • Bar and GamingDoors moved; a new hallway on the south side links them.
  • Stairs and SolariumThe stairs from the first floor now connect Trophy and the new Solarium, which replaces the balcony next to Master Bedroom.
  • BathroomNo longer opens straight into Bedroom; it's a rotation point now.
  • MezzanineExtended to the Office Balcony, where most windows were blocked.
  • RoofRoof access with new rappel points.
Chalet rework card: before and after for the basement, Dining replacing Trophy, Bar and Gaming, the Solarium and stairs, Bathroom, Mezzanine and roof rappel points, with each site pair and its SiegeGG defence rate
Chalet, before and after the rework. What moved, what was added, and where each site stands today.Graphic: BoostPirate

The biggest changes were upstairs, and they explain why Master Bedroom / Office plays so differently from the old version. The Bathroom no longer opens straight into Bedroom, so defenders can't use it as a free escape, but it's now a rotation point between rooms. The Solarium took over the old balcony next to Master Bedroom, and the stairs from the first floor now come up from Trophy into it. If you learned Chalet years ago, forget the old upstairs: it's a different site.

Basement: Wine Cellar / Snowmobile Garage

Attackers want
  • The floor above, first: basement sites fall to players who get on top of them.
  • Two entrances at once, so the extra hallway between the sites can't be used to trade.
  • A plant the floor above can protect.
Contestedthe hallway between the sitesSiegeGG defence 48%
Defenders want
  • Wine Cellar as one room to hold from, since it's no longer split in two.
  • The new hallway as their rotation, not the attackers' path.
  • A roamer upstairs who delays the vertical push.

Ubisoft called the basement "already quite strong" before the rework and only changed it a little. In SiegeGG's tracked pro rounds it's now the site defenders win least, at 48%. Our read: one long, narrow level is easy for a coordinated attack to squeeze from above and from two doors, and hard for five defenders to rotate inside once they're pinched. In solo queue, where attacks are less coordinated, it still plays as a strong defence; just don't let attackers settle on the floor above.

1F: Kitchen / Dining

Attackers want
  • Drones on Dining first: it's the newer site and defenders set it up in different ways.
  • Vertical pressure from 2F onto both rooms.
  • To cut the rotation from Bar.
Contestedthe line between Kitchen and DiningSiegeGG defence 52%
Defenders want
  • An anchor who can play both rooms.
  • Upstairs denied so the ceiling stays safe.
  • A roamer in the rooms between Kitchen and Bar.

Dining is the rework's new site and replaced Trophy; SiegeGG still lists the old Kitchen / Trophy pair at 56% over 449 rounds. The new pair is more balanced at 52%. Kitchen / Dining is a ground-floor site, so attackers can come through windows and walls from outside as well as through the house. Watch both. Our vertical play guide explains how to use the floor above a site without wasting your whole team on it.

1F: Bar / Gaming Room

Attackers want
  • The south hallway Ubisoft added: it links both rooms, so control it and you split the site.
  • Drones on the moved doors before the push.
  • A player on 2F above Bar.
Contestedthe south hallwaySiegeGG defence 52%
Defenders want
  • The south hallway as their own rotation between Bar and Gaming.
  • Reinforcements on the walls attackers open toward the site.
  • A roamer who keeps the floor above clear.

Bar / Gaming is the most played site in SiegeGG's Chalet table, and defenders win 52% there. Ubisoft says the rework changed it "mostly in access and rotation": doors moved and a new south-side hallway now links the two rooms. That hallway is the whole site. Defenders who own it can switch rooms freely, and attackers who take it have split the site in two.

2F: Master Bedroom / Office

Attackers want
  • The roof: the rework added rappel points, and the top floor is the one you can reach from above.
  • The Mezzanine and Office Balcony link, now that most of the balcony windows are blocked.
  • The Solarium stairs from Trophy as a second way in.
Contestedthe Solarium and the BathroomSiegeGG defence 50%
Defenders want
  • The Bathroom as a rotation between rooms.
  • The Solarium stairs watched or denied.
  • Someone on 1F under the site, so the floor below doesn't open behind them.
Rainbow Six Siege Chalet map interior: a warm wood-panelled lounge with a stone fireplace column, leather sofas and a staircase railing on the floor above
Chalet's interior after the Siege X modernization. Warm wood and stone, with the floor above always one railing away. Game images © Ubisoft Entertainment

Master Bedroom / Office sits at 50% in SiegeGG's table, and it's the site that changed most. It's where the snow and the roof matter, because attackers can come down from above or through the windows as well as up the stairs. The best defences here don't try to hold every way in; they hold the Solarium and the Bathroom and trade everything else.

Snow, windows and the roof

Ubisoft's description of Chalet promises "the cold, constrained visibility of its exteriors", and it isn't marketing. Outside is darker and noisier to read than the inside, which shapes three habits:

  1. Drone the outside, too.

    Before you cross open snow to a window or a wall, run a drone along it. Runouts are hard to see coming here.

  2. Use the roof on purpose.

    The rework added roof access with new rappel points. Siege X's advanced rappel lets you sprint along walls and hop around corners, so a roof player can reach a 2F window faster than the defenders expect.

  3. Fight inside when you can.

    On attack, get into the building early and let the defenders come to you through the light.

  4. Use the Siege X ingredients.

    Chalet got fire extinguishers, metal detectors and gas pipes in June 2025. A shot extinguisher concusses and smokes a doorway; a gas pipe blocks a route with fire.

Operators that suit Chalet

BoostPirate's suggestions for solo queue, not a dated meta list. Ubisoft's operator pages list each gadget.

Attack

Hibana portraitHibana Buck portraitBuck Kali portraitKali Dokkaebi portraitDokkaebi Nomad portraitNomad

Breach, vertical shotguns and long sightlines, intel that works through walls, and a way to lock down flanks in the snow.
Defence

Kaid portraitKaid Maestro portraitMaestro Frost portraitFrost Goyo portraitGoyo Echo portraitEcho

Anti-breach, cameras that cover the hallways, traps on the stairs and fire to block a doorway.

Dokkaebi got Breach Charges in Y11S3, according to Ubisoft's Split Fire notes, which gives her more to do on soft walls. Goyo's fire hits a little harder since the mid-season (15 October 2026: fire hazard damage from 12 to 14 HP). Operators matter less than the plan, though: see the operator roles guide for what each specialty brings.

Common Chalet mistakes

Do
  • Play the rework, not the old map: Dining is a site, Trophy isn't.
  • Fight for the hallway between the basement sites and the south hallway between Bar and Gaming.
  • Drone the snow before you cross it.
  • Use the roof rappel points against the 2F site.
Don't
  • Walk the long way outside to a window without information.
  • Anchor in the Bathroom expecting a door into Bedroom: it's a rotation room now.
  • Leave the floor above a basement or 1F site to the attackers.
  • Ban Chalet out of habit; it's in Ranked all season and in the Y11S4 pool too.
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Sources
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FAQ

Common questions

What are the bomb sites on Chalet?
Four pairs: Wine Cellar and Snowmobile Garage in the basement, Kitchen and Dining, Bar and Gaming Room, and Master Bedroom and Office upstairs. Dining replaced the old Trophy site when Ubisoft reworked the map.
Is Chalet in ranked in 2026?
Yes. Chalet is in Ubisoft's nine-map competitive pool for the 2026 season, and Pro League maps stay in Ranked for the whole season. Ubisoft's 2 November 2026 update keeps all nine in the future Ranked pool.
What changed in the Chalet rework?
Ubisoft swapped the Trophy site for Dining, moved doors and added a south hallway between Bar and Gaming, moved the stairs to link Trophy with a new Solarium, extended the Mezzanine to the Office Balcony, added roof rappel points and merged the Wine Cellar into one room.
Which Chalet site is best for defenders?
SiegeGG's map page (read 8 November 2026, no period stated) shows Bar / Gaming and Kitchen / Dining at 52% defence, Master / Office at 50% and Wine Cellar / Snowmobile at 48%. The map overall sits at 50%, which SiegeGG calls equally balanced.
Why is outside visibility bad on Chalet?
It's by design: Ubisoft describes Chalet as contrasting warm, cozy interiors with the cold, constrained visibility of its exteriors. Snow and darkness make long outside peeks harder, so drone first and take window fights carefully.

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