Lowest price The cheapest boosting of any established site we checked · 11 sites compared · found it lower? We match it See the comparison
BoostPirate logo BoostPirate
Become a booster
EN
WoW Forever · Races & classes

WoW Forever Races and Classes: Every Combo and Racial

The official Forever race/class table in one interactive grid, the six new combinations from Human Hunter to Undead Paladin, every race's racials at their launch values and a simple way to pick.

Updated 2026-11-08 · 12 min read · by the BoostPirate crew
  • 10 race options, 9 classes
  • 6 new race/class combos
  • Every race: 2 active + 2 passive racials
  • Paladin and Shaman on both factions
Official table · 10 races × 9 classes Who can be what in Forever Tap a class or a faction to light up its races. marks the six new combinations.
56 race/class combinations — 10 race options, 9 classes, no Burning Crusade races. Warrior: 10 races — Human, Dwarf, Night Elf, Gnome, High Order Skyborne, Orc, Undead, Tauren, Troll, Windshaper Skyborne. Paladin: 3 races — Human, Dwarf, Undead. Hunter: 8 races — Human, Dwarf, Night Elf, High Order Skyborne, Orc, Tauren, Troll, Windshaper Skyborne. Rogue: 9 races — Human, Dwarf, Night Elf, Gnome, High Order Skyborne, Orc, Undead, Troll, Windshaper Skyborne. Priest: 6 races — Human, Dwarf, Night Elf, Gnome, Undead, Troll. Shaman: 5 races — Dwarf, Orc, Tauren, Troll, Windshaper Skyborne. Mage: 6 races — Human, Gnome, High Order Skyborne, Orc, Undead, Troll. Warlock: 5 races — Human, Gnome, Orc, Undead, Troll. Druid: 4 races — Night Elf, High Order Skyborne, Tauren, Windshaper Skyborne. Alliance: Human, Dwarf, Night Elf, Gnome and the High Order Skyborne — all nine classes, Shaman now included through the Dwarf. Horde: Orc, Undead, Tauren, Troll and the Windshaper Skyborne — Paladin now included, through the Undead.
RaceWaPaHuRoPrShMaWlDr
Human Human Warrior Human Paladin Human Hunter (new in Forever) Human Rogue Human Priest no Shaman Human Mage Human Warlock no Druid
Dwarf Dwarf Warrior Dwarf Paladin Dwarf Hunter Dwarf Rogue Dwarf Priest Dwarf Shaman (new in Forever) no Mage no Warlock no Druid
Night Elf Night Elf Warrior no Paladin Night Elf Hunter Night Elf Rogue Night Elf Priest no Shaman no Mage no Warlock Night Elf Druid
Gnome Gnome Warrior no Paladin no Hunter Gnome Rogue Gnome Priest (new in Forever) no Shaman Gnome Mage Gnome Warlock no Druid
High Order SkyborneHigh Order High Order Skyborne Warrior no Paladin High Order Skyborne Hunter High Order Skyborne Rogue no Priest no Shaman High Order Skyborne Mage no Warlock High Order Skyborne Druid
Orc Orc Warrior no Paladin Orc Hunter Orc Rogue no Priest Orc Shaman Orc Mage (new in Forever) Orc Warlock no Druid
Undead Undead Warrior Undead Paladin (new in Forever) no Hunter Undead Rogue Undead Priest no Shaman Undead Mage Undead Warlock no Druid
Tauren Tauren Warrior no Paladin Tauren Hunter no Rogue no Priest Tauren Shaman no Mage no Warlock Tauren Druid
Troll Troll Warrior no Paladin Troll Hunter Troll Rogue Troll Priest Troll Shaman Troll Mage Troll Warlock (new in Forever) no Druid
Windshaper SkyborneWindshaper Windshaper Skyborne Warrior no Paladin Windshaper Skyborne Hunter Windshaper Skyborne Rogue no Priest Windshaper Skyborne Shaman no Mage no Warlock Windshaper Skyborne Druid

Source: Blizzard, "Create the Hero You Want to Be" and "Return to Azeroth" (29 Oct 2026).

Forever keeps the nine classic classes and the eight classic races, adds one new race in two versions and opens up six race/class combinations that never existed before. The table above is Blizzard's own, filterable; below it you'll find what each new combo really involves, every race's racials as they launched after the late beta changes, and a quick way to choose without overthinking 1% numbers.

Short answer: Forever has nine classes and ten race options — the eight classic races plus the Skyborne as Windshaper (Horde) or High Order (Alliance). Six combinations are new: Human Hunter, Dwarf Shaman, Gnome Priest for the Alliance and Orc Mage, Troll Warlock, Undead Paladin for the Horde — so Paladins and Shamans now exist on both sides. Every race has two active and two passive racials, tuned for similar damage.
Key takeaways
  • No Burning Crusade races: no Blood Elves, no Draenei — the Skyborne are the only new race.
  • Both factions have every class. Undead Paladins and Dwarf Shamans end the old split.
  • Warrior is open to every race; Paladin to three (Human, Dwarf, Undead); Druid to four.
  • Racials were rebuilt late in beta — Human crit is 1%, Dwarves got Artisan's Precision, Undead lost Fear immunity.
  • Pick class first, faction second, race last. Racial differences are deliberately small.

Reading the table: who gets what

Count the columns and a few things jump out. Warrior is the only class every race can play. Rogue is open to all but the Tauren, and Hunter to eight of ten races now that Humans have it. The narrow classes are Paladin (Human, Dwarf and Undead), Druid (Night Elf, Tauren and both Skyborne) and Shaman (Dwarf on the Alliance; Orc, Tauren, Troll and Windshaper on the Horde). The most flexible races are Human and Troll with seven classes each; the Tauren have four.

Warrior10 / 10
Paladin3 / 10
Hunter8 / 10
Rogue9 / 10
Priest6 / 10
Shaman5 / 10
Mage6 / 10
Warlock5 / 10
Druid4 / 10

The six new race/class combinations

Blizzard announced the six at BlizzCon and confirmed them in the 29 October launch post, adding that "more are planned" — none named yet. Each one fills a gap on its faction:

Alliance

Human Hunter

Needs its own taming quest line at 10; no source describes it yet.

Alliance

Dwarf Shaman

Totem quests from Anvilmar, Loch Modan and Arathi — an Air totem quest at 30 is new (Warcraft Tavern).

Alliance

Gnome Priest

Gnome Priest racial spells: Confounding Flash at 10, Contingency Plan at 20.

Horde

Orc Mage

Command's +5% pet damage does nothing for a Mage — take the Orc for Blood Fury and Shatter Curse.

Horde

Troll Warlock

Berserking (15 s) for burst; Voidwalker at 10, Succubus or Incubus at 20, Felhunter at 30 (Warcraft Wiki).

Horde

Undead Paladin

Hub: Bandarion Keep in western Tirisfal; "A Lesson in Divinity" chain at 12 (Warcraft Wiki).

Two of these change faction identity more than the others. The Undead Paladin gives the Horde its first Paladin, with its own hub at Bandarion Keep — a Forever-only subzone in western Tirisfal Glades that Warcraft Wiki says was formerly Dawn's Watch, with trainer Hilda the Breaker and leader Danitha Morr. Warcraft Tavern adds that Horde Paladins get an Undead Warhorse at 40 and a Charger chain at 60; that's a single community source, so expect details to shift. The Dwarf Shaman gives the Alliance a Shaman with its own totem quests from Anvilmar, Loch Modan and the Arathi Highlands — again per Warcraft Tavern only.

World of Warcraft Forever new race and class combinations: Human Hunter, Dwarf Shaman and Gnome Priest for the Alliance; Orc Mage, Troll Warlock and Undead Paladin for the Horde; Paladins can be Human, Dwarf or Undead, Shamans Dwarf, Orc, Tauren, Troll or Windshaper Skyborne, Druids Night Elf, Tauren or either Skyborne
Six new combos, two classes on both sides. Who can be a Paladin, Shaman or Druid now.Graphic: BoostPirate

Paladin and Shaman on both factions

In Classic, Paladins were Alliance-only and Shamans Horde-only. Forever ends that, and Blizzard adjusted around it: the Warrior Battle Shout's attack power was reduced "since both factions now have Shaman and Paladin buffs". In practice:

Paladin

Alliance: Human, Dwarf. Horde: Undead. All three specs work: Blizzard set out to make Paladins "effective as tanks, healers, or Retribution melee". Horde Paladins have their own class quest chain from Bandarion Keep.

Shaman

Horde: Orc, Tauren, Troll, Windshaper. Alliance: Dwarf. Enhancement, Elemental and Restoration all exist; Enhancement "can temporarily tank in small groups", but there's no Shaman tank spec.

If you've wanted a Horde Paladin tank or an Alliance Shaman healer, this is the version that allows it. The class guides cover the specs: the Paladin guide and the Shaman guide.

Every race's racials at launch

Blizzard's deep dive says every race now has two active and two passive racials, "tuned for similar offensive power" while each keeps its signature utility. The names come from Warcraft Wiki and Wowhead; the effects below are the launch values from Blizzard's dev notes where one was published. Where a card says "not yet published", no source we trust gives a Forever value yet — don't trust a site that invents one.

Human Alliance

  • PerceptionEffect not yet published for Forever
  • RuthlessReplaced Sword Specialization; +1% crit after the 3 Nov notes (2% on 16 Oct)
  • The Human SpiritRaised to 10% (from 5%) on 3 Nov
  • Will to SurviveEffect not yet published for Forever

Dwarf Alliance

  • StoneformReduces Physical damage taken instead of adding Armor
  • Find TreasureStays on alongside other tracking; can give extra items from chests
  • Big Game HunterMore damage against Beasts
  • Artisan's Precision+1% spell and attack hit — replaced Earth Fury on 3 Nov

Night Elf Alliance

  • ShadowmeldWorks in Druid forms
  • QuicknessIts movement speed stacks with other speed effects
  • Elune's LightEffect not yet published for Forever
  • Wisp SpiritEffect not yet published for Forever

Gnome Alliance

  • Eureka!8 s buff: 10% cheaper Mana, Rage and Energy abilities; no longer affects periodics
  • Escape ArtistEffect not yet published for Forever
  • Engineering SpecializationEffect not yet published for Forever
  • Expansive MindEffect not yet published for Forever

Orc Horde

  • Blood Fury2 min cooldown
  • CommandRe-added: +5% Hunter and Warlock pet damage (6 Nov hotfix trimmed some Warlock pet abilities)
  • Shatter CurseDispels Curses and Banes; −5% magic damage taken
  • HardinessEffect not yet published for Forever

Undead Horde

  • Will of the ForsakenStill removes Charm, Fear and Sleep — no longer grants immunity
  • CannibalizeRestores Mana as well as Health
  • Touch of the GraveChance to drain life, 15 s internal cooldown
  • Underwater BreathingEffect not yet published for Forever

Tauren Horde

  • War Stomp90 s cooldown; works in Druid forms
  • Cultivation15 min cooldown
  • Endurance+5% Health
  • Plainsrunning2% speed per stack up to 60%; no longer affects mounted speed

Troll Horde

  • BerserkingLasts 15 s
  • Regeneration20% bonus
  • Beast SlayingEffect not yet published for Forever
  • Rapid RegenerationEffect not yet published for Forever

Skyborne Both factions

  • Walk on AirGlide downward for 10 s; 1.5 min cooldown
  • Wind Blessed+2% haste (1% announced, 3% on 16 Oct, 2% on 3 Nov)
  • Elemental Insight+5% damage to Elementals
  • Skysight / Read LeylineWindshaper: 15% speed for 15 s · High Order: 50% regen for 15 s

Priests get one more race layer. Each race's Priest spells were re-evaluated and are learned through a race-specific quest — the new Gnome Priest gets Confounding Flash at 10 and Contingency Plan at 20, the Undead Touch of Weakness and the new Dark Sacrifice, Humans the new Divine Grace and Feedback. Fear Ward and Devouring Plague are now baseline for every Priest at 20, so they no longer decide your race.

How the racials changed before launch

If you read a racial list from September, it's out of date. The big changes, in order:

  1. BlizzCon deep dive: Stoneform reduces Physical damage instead of adding Armor; Will of the Forsaken no longer grants immunity; Cannibalize restores Mana too.

  2. Eureka! becomes an 8-second, 10% cost discount that no longer affects periodics. Night Elf Quickness stacks with other speed. Sword Spec becomes Ruthless; Mace Spec becomes Earth Fury; Axe Spec becomes Savage.

  3. Troll Berserking lasts 15 s and Regeneration is a 20% bonus. Tauren Endurance drops to 5% Health.

  4. Launch notes: Human crit to 1%, The Human Spirit to 10%; Earth Fury removed for Artisan's Precision (+1% hit); Savage removed and Command back (+5% Hunter and Warlock pet damage); Blood Fury on a 2 min cooldown; Touch of the Grave on a 15 s internal cooldown; Plainsrunning no longer affects mounts.

  5. Hotfix: some Warlock pet abilities stop benefiting too much from Command. More class tuning lands 10 Nov — check the current notes.

How to choose your race

Because Blizzard tuned racials for similar offensive power, the honest advice is: choose the class you want to play, then the faction your friends are on, then the race you like looking at for a few hundred hours. Racials break ties. A few ties worth knowing:

Questing and travel

Speed and sustain matter more than burst: Windshaper Skysight, Tauren Plainsrunning (up to 60% in stacks, not on mounts), Night Elf Quickness, High Order Read Leyline or Undead Cannibalize for less downtime.

Hunter or Warlock pets

Orc Command adds 5% pet damage — the only racial built for pet classes. Blizzard trimmed some Warlock pet abilities on 6 Nov, so the gain is smaller than it first looked.

Dungeons and raids

Hit is one combined stat in Forever, so Dwarf Artisan's Precision (+1% hit) helps every class; Troll Berserking and Orc Blood Fury are burst buttons.

World PvP

Defensive actives decide fights: Undead Will of the Forsaken (no immunity any more), Dwarf Stoneform (less Physical damage), Tauren War Stomp (90 s cooldown), Orc Shatter Curse (−5% magic damage taken). See the PvP ranks guide.

A Skyborne man in green and gold robes stands in a village at dusk above an Alliance lion crest and a Horde crest separated by the word OR
Alliance or Horde — decided once. The Skyborne pick a faction at creation; on the PvP ruleset your whole account follows that choice.Image: Blizzard Entertainment

Faction first: the ruleset catch

Faction matters more than race because of one rule: on the PvP ruleset an account can only have characters of one faction. Normal, Roleplay and the later Hardcore ruleset allow both. Blizzard also warns it may temporarily limit character creation on one faction for balance, as it did in Season of Discovery. And Horde and Alliance can never group, on any ruleset. If you plan to play with friends, agree on the faction before anyone makes a character — the rulesets guide explains the rest.

Where the Skyborne fit

The Skyborne are the tenth and eleventh lines of the table — one race, two factions. Both can be Druid, Hunter, Rogue or Warrior; the Windshaper adds Shaman, the High Order adds Mage. They start on their own island at levels 1–12 and need the Skyborne Heroic Pack or a higher upgrade. Their shared racials are a short glide, 2% haste and 5% damage against Elementals. Everything about them — lore, unlock, starting zone and the racial changes — is in the Skyborne guide.

Class quests for the new combos

New combos come with new quest givers, and a couple of them are still thinly documented:

  • Undead Paladin: "A Lesson in Divinity", a seven-part chain at level 12 from Danitha Morr at Bandarion Keep (Warcraft Wiki).
  • Dwarf Shaman: Earth at 4 from Anvilmar, Fire at 10 in Dun Morogh and Loch Modan, Water at 20 with samples from the Wetlands, Redridge and Ashenvale (about two hours of travel), and a new Air totem quest at 30 in the Arathi Highlands (Warcraft Tavern only).
  • Human Hunter: needs its own taming quest line at level 10 — no source describes it yet.
  • Gnome Priest: the two racial spell quests at 10 and 20; Orc Mage and Troll Warlock use the normal class quests.
Want the chores done? Our class quest service covers totems, pets, forms and mounts as you reach them, and power leveling takes any race to 60. Piloted orders share your login, which Blizzard's terms don't allow; self-play options keep you on your own character.
Painted art of four heroes on a cliff — a dwarf, a gnome, a human knight with a sword and a robed caster — looking out over a green valley toward a giant tree
Nine classes, ten races. The classic line-up with a few new faces in places they've never been before.Image: Blizzard Entertainment
Sources
Free: WoW Leveling Calculator Pick a version and two levels — the delivery time and the exact price of every way to buy it (piloted, self-play, Express), from the checkout engine.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

What are the new race and class combinations in WoW Forever?
Six are new: Human Hunter, Dwarf Shaman and Gnome Priest for the Alliance, and Orc Mage, Troll Warlock and Undead Paladin for the Horde. Blizzard says more are planned, but has not named them.
Can Horde play Paladin and Alliance play Shaman in Forever?
Yes. Undead can be Paladins and Dwarves can be Shamans, so both classes exist on both factions. Windshaper Skyborne can also be Shamans on the Horde side.
Are Blood Elves or Draenei playable in WoW Forever?
No. Races from The Burning Crusade onward are not playable. The only new race is the Skyborne, which comes as the Windshaper (Horde) or the High Order (Alliance).
Do racials still matter in Forever?
Blizzard gave every race two active and two passive racials and tuned them for similar offensive power while keeping each race's signature utility. Several changed late in beta, for example Human crit fell to 1% and the Dwarf racial became Artisan's Precision, so pick for utility and looks before small numbers.
Which races can be Druids in WoW Forever?
Night Elf, Tauren and both Skyborne: Windshaper on the Horde and High Order on the Alliance. The Skyborne get their own Druid form models.

Ready to climb?

More World of Warcraft guides

WoW Forever Launch Guide (2026): Release Times, Rulesets and What's NewWorld of Warcraft: Forever goes live worldwide on 4 November 2026 at 23:00 UTC. The launch time in every region, what you need to play, the rulesets that replace realms, everything new — and a plan for launch night. WoW Forever Leveling Guide 1–60 (2026): Route, Pace and XP TipsHow to level 1–60 in World of Warcraft: Forever: the route band by band through the new zones and dungeons, where the XP comes from now that dungeon kills give less, the milestones on the way and how long it takes. WoW Forever Dungeons Guide (2026): All 9 New Dungeons and Level RangesEvery new dungeon in World of Warcraft: Forever — Hall of Thanes to Shaper's Terrace — with its level range, where the entrance is, which ones need an attunement or a trip into enemy land, and how dungeon XP and loot changed. WoW Forever Raids Guide (2026): Barrow Deeps, Hyjal Summit and OnyxiaThe three raids that open in World of Warcraft: Forever on 9 December 2026 — Barrow Deeps, Hyjal Summit and Onyxia's Lair — their sizes, bosses and entrances, the Drakefire Amulet chain for both factions and how to be ready. WoW Forever Legacy Challenges (2026): All 65, Points, Perks and RewardsThe Legacy system in World of Warcraft: Forever explained — all 65 Legacy Challenges by category, how points are shared and spent, the three perk trees, the Spectral Bear rewards and a plan to reach them. WoW Mythic+ Guide: Midnight Season 2 Keys, Rating and Rewards (2026)Midnight Season 2 Mythic+ explained: the eight-dungeon pool, how keys upgrade and deplete, what every key level drops at the end and in the Great Vault, and the rating rewards from Keystone Conqueror to Keystone Myth. WoW Midnight Leveling Guide: 80–90 and 1–90 Routes and Pace (2026)How to level to 90 in World of Warcraft: Midnight — the 80–90 campaign route through Quel'Thalas, the 1–80 path for a new character, the XP buffs that stack, how alts skip the story, and how long each stretch takes. WoW Midnight Gearing Guide: Season 2 Item Levels, Crests and Vault (2026)How gear works in Midnight Season 2: the five upgrade tracks from 266 to 334, the Mistcrests that upgrade them, what raids, keys and Delves drop, the Great Vault, and the late-season catch-up.

All World of Warcraft guides →

World of Warcraft and all related assets are © Blizzard Entertainment; game images from Blizzard's official World of Warcraft news posts. BoostPirate isn't endorsed by Blizzard.