- 10 race options, 9 classes
- 6 new race/class combos
- Every race: 2 active + 2 passive racials
- Paladin and Shaman on both factions
Source: Blizzard, "Create the Hero You Want to Be" and "Return to Azeroth" (29 Oct 2026).
Forever keeps the nine classic classes and the eight classic races, adds one new race in two versions and opens up six race/class combinations that never existed before. The table above is Blizzard's own, filterable; below it you'll find what each new combo really involves, every race's racials as they launched after the late beta changes, and a quick way to choose without overthinking 1% numbers.
- No Burning Crusade races: no Blood Elves, no Draenei — the Skyborne are the only new race.
- Both factions have every class. Undead Paladins and Dwarf Shamans end the old split.
- Warrior is open to every race; Paladin to three (Human, Dwarf, Undead); Druid to four.
- Racials were rebuilt late in beta — Human crit is 1%, Dwarves got Artisan's Precision, Undead lost Fear immunity.
- Pick class first, faction second, race last. Racial differences are deliberately small.
Reading the table: who gets what
Count the columns and a few things jump out. Warrior is the only class every race can play. Rogue is open to all but the Tauren, and Hunter to eight of ten races now that Humans have it. The narrow classes are Paladin (Human, Dwarf and Undead), Druid (Night Elf, Tauren and both Skyborne) and Shaman (Dwarf on the Alliance; Orc, Tauren, Troll and Windshaper on the Horde). The most flexible races are Human and Troll with seven classes each; the Tauren have four.
The six new race/class combinations
Blizzard announced the six at BlizzCon and confirmed them in the 29 October launch post, adding that "more are planned" — none named yet. Each one fills a gap on its faction:
Human Hunter
Needs its own taming quest line at 10; no source describes it yet.
Dwarf Shaman
Totem quests from Anvilmar, Loch Modan and Arathi — an Air totem quest at 30 is new (Warcraft Tavern).
Gnome Priest
Gnome Priest racial spells: Confounding Flash at 10, Contingency Plan at 20.
Orc Mage
Command's +5% pet damage does nothing for a Mage — take the Orc for Blood Fury and Shatter Curse.
Troll Warlock
Berserking (15 s) for burst; Voidwalker at 10, Succubus or Incubus at 20, Felhunter at 30 (Warcraft Wiki).
Undead Paladin
Hub: Bandarion Keep in western Tirisfal; "A Lesson in Divinity" chain at 12 (Warcraft Wiki).
Two of these change faction identity more than the others. The Undead Paladin gives the Horde its first Paladin, with its own hub at Bandarion Keep — a Forever-only subzone in western Tirisfal Glades that Warcraft Wiki says was formerly Dawn's Watch, with trainer Hilda the Breaker and leader Danitha Morr. Warcraft Tavern adds that Horde Paladins get an Undead Warhorse at 40 and a Charger chain at 60; that's a single community source, so expect details to shift. The Dwarf Shaman gives the Alliance a Shaman with its own totem quests from Anvilmar, Loch Modan and the Arathi Highlands — again per Warcraft Tavern only.
Paladin and Shaman on both factions
In Classic, Paladins were Alliance-only and Shamans Horde-only. Forever ends that, and Blizzard adjusted around it: the Warrior Battle Shout's attack power was reduced "since both factions now have Shaman and Paladin buffs". In practice:
Paladin
Alliance: Human, Dwarf. Horde: Undead. All three specs work: Blizzard set out to make Paladins "effective as tanks, healers, or Retribution melee". Horde Paladins have their own class quest chain from Bandarion Keep.
Shaman
Horde: Orc, Tauren, Troll, Windshaper. Alliance: Dwarf. Enhancement, Elemental and Restoration all exist; Enhancement "can temporarily tank in small groups", but there's no Shaman tank spec.
If you've wanted a Horde Paladin tank or an Alliance Shaman healer, this is the version that allows it. The class guides cover the specs: the Paladin guide and the Shaman guide.
Every race's racials at launch
Blizzard's deep dive says every race now has two active and two passive racials, "tuned for similar offensive power" while each keeps its signature utility. The names come from Warcraft Wiki and Wowhead; the effects below are the launch values from Blizzard's dev notes where one was published. Where a card says "not yet published", no source we trust gives a Forever value yet — don't trust a site that invents one.
Human Alliance
- PerceptionEffect not yet published for Forever
- RuthlessReplaced Sword Specialization; +1% crit after the 3 Nov notes (2% on 16 Oct)
- The Human SpiritRaised to 10% (from 5%) on 3 Nov
- Will to SurviveEffect not yet published for Forever
Dwarf Alliance
- StoneformReduces Physical damage taken instead of adding Armor
- Find TreasureStays on alongside other tracking; can give extra items from chests
- Big Game HunterMore damage against Beasts
- Artisan's Precision+1% spell and attack hit — replaced Earth Fury on 3 Nov
Night Elf Alliance
- ShadowmeldWorks in Druid forms
- QuicknessIts movement speed stacks with other speed effects
- Elune's LightEffect not yet published for Forever
- Wisp SpiritEffect not yet published for Forever
Gnome Alliance
- Eureka!8 s buff: 10% cheaper Mana, Rage and Energy abilities; no longer affects periodics
- Escape ArtistEffect not yet published for Forever
- Engineering SpecializationEffect not yet published for Forever
- Expansive MindEffect not yet published for Forever
Orc Horde
- Blood Fury2 min cooldown
- CommandRe-added: +5% Hunter and Warlock pet damage (6 Nov hotfix trimmed some Warlock pet abilities)
- Shatter CurseDispels Curses and Banes; −5% magic damage taken
- HardinessEffect not yet published for Forever
Undead Horde
- Will of the ForsakenStill removes Charm, Fear and Sleep — no longer grants immunity
- CannibalizeRestores Mana as well as Health
- Touch of the GraveChance to drain life, 15 s internal cooldown
- Underwater BreathingEffect not yet published for Forever
Tauren Horde
- War Stomp90 s cooldown; works in Druid forms
- Cultivation15 min cooldown
- Endurance+5% Health
- Plainsrunning2% speed per stack up to 60%; no longer affects mounted speed
Troll Horde
- BerserkingLasts 15 s
- Regeneration20% bonus
- Beast SlayingEffect not yet published for Forever
- Rapid RegenerationEffect not yet published for Forever
Skyborne Both factions
- Walk on AirGlide downward for 10 s; 1.5 min cooldown
- Wind Blessed+2% haste (1% announced, 3% on 16 Oct, 2% on 3 Nov)
- Elemental Insight+5% damage to Elementals
- Skysight / Read LeylineWindshaper: 15% speed for 15 s · High Order: 50% regen for 15 s
Priests get one more race layer. Each race's Priest spells were re-evaluated and are learned through a race-specific quest — the new Gnome Priest gets Confounding Flash at 10 and Contingency Plan at 20, the Undead Touch of Weakness and the new Dark Sacrifice, Humans the new Divine Grace and Feedback. Fear Ward and Devouring Plague are now baseline for every Priest at 20, so they no longer decide your race.
How the racials changed before launch
If you read a racial list from September, it's out of date. The big changes, in order:
BlizzCon deep dive: Stoneform reduces Physical damage instead of adding Armor; Will of the Forsaken no longer grants immunity; Cannibalize restores Mana too.
Eureka! becomes an 8-second, 10% cost discount that no longer affects periodics. Night Elf Quickness stacks with other speed. Sword Spec becomes Ruthless; Mace Spec becomes Earth Fury; Axe Spec becomes Savage.
Troll Berserking lasts 15 s and Regeneration is a 20% bonus. Tauren Endurance drops to 5% Health.
Launch notes: Human crit to 1%, The Human Spirit to 10%; Earth Fury removed for Artisan's Precision (+1% hit); Savage removed and Command back (+5% Hunter and Warlock pet damage); Blood Fury on a 2 min cooldown; Touch of the Grave on a 15 s internal cooldown; Plainsrunning no longer affects mounts.
Hotfix: some Warlock pet abilities stop benefiting too much from Command. More class tuning lands 10 Nov — check the current notes.
How to choose your race
Because Blizzard tuned racials for similar offensive power, the honest advice is: choose the class you want to play, then the faction your friends are on, then the race you like looking at for a few hundred hours. Racials break ties. A few ties worth knowing:
Questing and travel
Speed and sustain matter more than burst: Windshaper Skysight, Tauren Plainsrunning (up to 60% in stacks, not on mounts), Night Elf Quickness, High Order Read Leyline or Undead Cannibalize for less downtime.
Hunter or Warlock pets
Orc Command adds 5% pet damage — the only racial built for pet classes. Blizzard trimmed some Warlock pet abilities on 6 Nov, so the gain is smaller than it first looked.
Dungeons and raids
Hit is one combined stat in Forever, so Dwarf Artisan's Precision (+1% hit) helps every class; Troll Berserking and Orc Blood Fury are burst buttons.
World PvP
Defensive actives decide fights: Undead Will of the Forsaken (no immunity any more), Dwarf Stoneform (less Physical damage), Tauren War Stomp (90 s cooldown), Orc Shatter Curse (−5% magic damage taken). See the PvP ranks guide.
Faction first: the ruleset catch
Faction matters more than race because of one rule: on the PvP ruleset an account can only have characters of one faction. Normal, Roleplay and the later Hardcore ruleset allow both. Blizzard also warns it may temporarily limit character creation on one faction for balance, as it did in Season of Discovery. And Horde and Alliance can never group, on any ruleset. If you plan to play with friends, agree on the faction before anyone makes a character — the rulesets guide explains the rest.
Where the Skyborne fit
The Skyborne are the tenth and eleventh lines of the table — one race, two factions. Both can be Druid, Hunter, Rogue or Warrior; the Windshaper adds Shaman, the High Order adds Mage. They start on their own island at levels 1–12 and need the Skyborne Heroic Pack or a higher upgrade. Their shared racials are a short glide, 2% haste and 5% damage against Elementals. Everything about them — lore, unlock, starting zone and the racial changes — is in the Skyborne guide.
Class quests for the new combos
New combos come with new quest givers, and a couple of them are still thinly documented:
- Undead Paladin: "A Lesson in Divinity", a seven-part chain at level 12 from Danitha Morr at Bandarion Keep (Warcraft Wiki).
- Dwarf Shaman: Earth at 4 from Anvilmar, Fire at 10 in Dun Morogh and Loch Modan, Water at 20 with samples from the Wetlands, Redridge and Ashenvale (about two hours of travel), and a new Air totem quest at 30 in the Arathi Highlands (Warcraft Tavern only).
- Human Hunter: needs its own taming quest line at level 10 — no source describes it yet.
- Gnome Priest: the two racial spell quests at 10 and 20; Orc Mage and Troll Warlock use the normal class quests.
- Blizzard — Create the Hero You Want to Be (race/class table, Paladin and Shaman on both factions; undated, ~Sep 2026) · Return to Azeroth (29 Oct 2026: the six new combos) · BlizzCon deep dive recap (~12 Sep 2026: 2 active + 2 passive, Stoneform, Will of the Forsaken, Paladin roles) · Priest & Warrior deep dive (≤2 Oct 2026: Battle Shout, Priest racial spells)
- Blizzard dev notes (Kaivax) — thread (24 Sep, 1 Oct) · 16 Oct 2026 · 27 Oct 2026 · 3 Nov 2026 (launch racials) · hotfixes 6 Nov 2026 (Command) · class tuning 10 Nov (posted 6 Nov 2026) · Choose your ruleset (updated 22 Oct 2026: faction lock)
- Warcraft Wiki — Forever (racial names, no TBC races), Bandarion Keep (7 Nov 2026), Priest abilities (3 Nov 2026), Warlock abilities (19 Oct 2026) · Wowhead — new race/class combinations (5 Nov 2026) · Warcraft Tavern — Dwarf Shaman totem quests, Undead Paladin (single community source)
- Checked 8 November 2026.
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Common questions
What are the new race and class combinations in WoW Forever?
Can Horde play Paladin and Alliance play Shaman in Forever?
Are Blood Elves or Draenei playable in WoW Forever?
Do racials still matter in Forever?
Which races can be Druids in WoW Forever?
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Totems, pets, forms and mounts done the day you reach them — new combos included.
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Any range to 60 on your ruleset — Zephras Isle and the new zones included.
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A pro on your character by the hour — quests, rep, dungeons or battlegrounds.
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