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WoW Β· Forever dungeons

WoW Forever Dungeons Guide (2026): All 9 New Dungeons and Level Ranges

Every new dungeon in World of Warcraft: Forever β€” Hall of Thanes to Shaper's Terrace β€” with its level range, where the entrance is, which ones need an attunement or a trip into enemy land, and how dungeon XP and loot changed.

Updated 2026-10-31 Β· 7 min read Β· by the BoostPirate crew
  • 9 new five-player dungeons
  • Levels 13 to 60
  • 6 in Eastern Kingdoms, 3 in Kalimdor
  • Dungeon quests carry the XP

World of Warcraft: Forever adds nine five-player dungeons to the original ones β€” new places in old zones, spread from level 13 to the cap. This guide lists every one with Blizzard's level range and location, explains which need a trip into enemy territory or an attunement, what changed about dungeon XP and loot, and how the dungeons feed into Legacy Challenges and the raids on 9 December.

Short answer: the nine new dungeons are Hall of Thanes (13–18), Ruins of Lordaeron (15–20), Excavation Site (24–29), City of Dalaran (28–33), The Drowned City (35–40) and Krol'dok Stronghold (40–45) in the Eastern Kingdoms, and Alcaz Prison (48–53), Blackmaw Hold (55–60) and Shaper's Terrace (58–60) in Kalimdor. City of Dalaran needs an attunement questline. Run each one with all of its quests: monster XP in dungeons was cut, quest XP raised.
Key takeaways
  • Nine new five-player dungeons for levels 13–60: six in the Eastern Kingdoms, three in Kalimdor.
  • Two start in enemy cities: Hall of Thanes under Ironforge and Ruins of Lordaeron above the Undercity.
  • City of Dalaran needs an attunement from Southshore or Tarren Mill.
  • Two are for level 60: Blackmaw Hold and Shaper's Terrace β€” your new pre-raid stops.
  • XP sits in the quests β€” a first run with a full log is worth several repeats.

All nine new dungeons at a glance

DungeonLevelsWhere
Hall of Thanes13–18beneath Ironforge, Dun Morogh (Eastern Kingdoms)
Ruins of Lordaeron15–20ruins above the Undercity, Tirisfal Glades (Eastern Kingdoms)
Excavation Site24–29above Whelgar's Excavation, Wetlands (Eastern Kingdoms)
City of Dalaran28–33Alterac Mountains (Eastern Kingdoms)
The Drowned City35–40off the coast of Stranglethorn Vale, west of Grom'gol (Eastern Kingdoms)
Krol'dok Stronghold40–45the Riverglades (Eastern Kingdoms)
Alcaz Prison48–53Alcaz Island, Dustwallow Marsh (Kalimdor)
Blackmaw Hold55–60behind a long-sealed gate in Azshara (Kalimdor)
Shaper's Terrace58–60northern hills of Un'Goro Crater (Kalimdor)

These ranges are from Blizzard's dungeon preview of 20 October. Krol'dok Stronghold was first listed as 40–55; Blizzard's community manager Kaivax corrected it to 40–45. Blizzard hasn't published boss counts for the new dungeons β€” only that Blackmaw Hold has several routes and bosses and City of Dalaran lets groups choose between paths.

World of Warcraft: Forever new dungeon level ranges on a 10 to 60 scale: Hall of Thanes 13–18, Ruins of Lordaeron 15–20, Excavation Site 24–29, City of Dalaran 28–33 with an attunement, The Drowned City 35–40, Krol'dok Stronghold 40–45, Alcaz Prison 48–53, Blackmaw Hold 55–60 and Shaper's Terrace 58–60; six in the Eastern Kingdoms and three in Kalimdor
Nine new dungeons from 13 to 60. Gold bars are the Eastern Kingdoms, violet bars Kalimdor.Graphic: BoostPirate

The Eastern Kingdoms: six new dungeons

Hall of Thanes (13–18) lies beneath Ironforge in Dun Morogh β€” the resting place of the dwarven kings, broken into by intruders thought to be Dark Iron dwarves. The Alliance walks in from Ironforge; Horde groups have to travel deep into Alliance land.

Ruins of Lordaeron (15–20) is the mirror image: the ruins above the Undercity in Tirisfal Glades, where the Forsaken are reclaiming the city and a necromancer is gathering power. Easy for the Horde, a long trip for the Alliance.

Excavation Site (24–29) sits above Whelgar's Excavation in the Wetlands, near Thelgen Rock and Dun Algaz β€” strange mist, flashes of light, titan constructs out of control and dangerous wildlife.

City of Dalaran (28–33) stands in its original home in the Alterac Mountains. Its protective barrier has fallen, enchantments are backfiring and constructs run loose. Groups enter through the sewers once they've earned the Kirin Tor's trust, and inside they choose between several paths and encounters.

The Drowned City (35–40) is a troll city risen from the sea off Stranglethorn Vale, west of Grom'gol. You dive to find the entrance; the dungeon is open-air, and its weather turns from mist and rain into a full storm before the last fight. Trolls and naga roam the streets, and a pirate ship lies wrecked nearby.

Krol'dok Stronghold (40–45) is an ogre fortress in the Riverglades, the big new contested zone β€” workshops, camps and guarded passages. Follow the ogre outrunners' trail to find it.

World of Warcraft: Forever screenshot of a frozen cavern with icicle pillars around a glowing blue pool, small creatures on the snow and a carved stone doorway on the left
Forever goes underground. A frozen cavern from Blizzard's Forever previews β€” the new instances are full-size places, not reskins.Image: Blizzard Entertainment

Kalimdor: three new dungeons

Alcaz Prison (48–53) on Alcaz Island in Dustwallow Marsh has finally opened its doors. Inside, the Defias Brotherhood and the naga are at war β€” and King Varian Wrynn is rumoured to be held there.

Blackmaw Hold (55–60) is a furbolg city behind a long-sealed gate in Azshara, where the Blackmaw clan fights a corruption spreading through its groves and tunnels. Blizzard calls it a substantial max-level adventure with several routes and bosses, and its depths connect to the Barrow Deeps raid, one of whose entrances runs through Blackmaw Hold.

Shaper's Terrace (58–60) is a titan facility in the northern hills of Un'Goro Crater β€” dinosaurs, tar pits and powerful crystals. You gather power crystals across Un'Goro and use them on the terrace's consoles.

Getting in: faction, attunement and travel

  1. Hall of Thanes and Ruins of Lordaeron

    Each sits in the other faction's backyard. On a PvP ruleset, travel as a group and expect company; on Normal it is just a longer walk.

  2. City of Dalaran

    Alliance: "An Alarming Request" from Emissary Jacques in Southshore. Horde: "Key to the City" and "Prison Break-In" from Magus Wordeen Voidglare in Tarren Mill. Start it on your way through Hillsbrad so the group is ready at 28.

  3. The Drowned City

    The entrance is under water off the Stranglethorn coast β€” a water-breathing potion or spell makes the search calmer.

  4. Shaper's Terrace

    Collect the power crystals in Un'Goro before you form the group; the terrace's consoles use them.

XP and loot: what changed

Experience

Developer Kris Zierhut: XP from killing dungeon monsters was brought "way down", while dungeon quests give "much, much, much higher" XP. Your first run with every quest is a big jump; running the same dungeon again gives little. Pick up the quests before you go.

Loot

Blizzard re-examined every dungeon drop and added hundreds of new ones. Unique boss items are now blue, some bosses drop Advanced Blueprint recipes, and a bind-on-pickup green or blue grants its appearance to everyone eligible in the group when it's looted.

Dungeons and raids also drop the high-end camping items β€” anything that needs 140 or more profession skill β€” so crafters have a reason to come back at 60.

Dungeons and Legacy Challenges

Three of the 65 Legacy Challenges are dungeon challenges: defeat the final boss of every dungeon for levels 15–25, every one for 26–45 and every one for 46–60 β€” one Legacy Point each, shared across your account. They include the original dungeons as well as the new ones, so keep a list as you level. Our Legacy Challenges guide has all 65.

Running them well

  • Arrive at the bottom of the range with the quests. That's where a new dungeon pays the most.
  • Use the dungeon as a waypoint on your route β€” our leveling guide builds around them.
  • At 60, gear up in Blackmaw Hold and Shaper's Terrace alongside the original level-60 dungeons before the raids open on 9 December β€” see the raids guide.
  • Bring a tank and a healer you trust. The new dungeons are Forever's own β€” nobody has years of practice on them, and a wiped pull costs more than a slow one.

Help with the dungeons

  • A run with you inside: Forever dungeon runs (from $18.50 a run) β€” any of the nine, every boss and quest.
  • The levels between them: Forever power leveling.
  • Everything before 9 December: the raid-ready bundle with ten dungeon runs.
  • Be clear-eyed: piloted orders share your login, which Blizzard's terms don't allow; a dungeon run with you in the group doesn't need it.
Skip the group hunt. Book a Forever dungeon run β€” Hall of Thanes to Shaper's Terrace, priced per run, with every quest done on the way. Paid only after you approve.
Sources
Free: WoW Forever Launch Countdown The launch moment in your own time zone, every region's local time, the countdown to the first raids on 9 December and what to pre-order.

All free tools: calculators, percentiles & season countdowns β†’

FAQ

Common questions

How many new dungeons does WoW Forever have?
Nine new five-player dungeons for levels 13 to 60 β€” six in the Eastern Kingdoms and three in Kalimdor β€” on top of the original dungeons.
What is the first new dungeon in WoW Forever?
Hall of Thanes beneath Ironforge, for levels 13–18. Ruins of Lordaeron above the Undercity follows at 15–20.
Do any WoW Forever dungeons need an attunement?
City of Dalaran (28–33) does: Alliance players start with An Alarming Request in Southshore, Horde players with Key to the City in Tarren Mill. Shaper's Terrace asks you to gather power crystals in Un'Goro Crater for its consoles.
Which WoW Forever dungeons are for level 60?
Blackmaw Hold in Azshara (55–60) and Shaper's Terrace in Un'Goro Crater (58–60). Krol'dok Stronghold in the Riverglades is for 40–45 β€” Blizzard corrected an earlier 40–55.

Ready to climb?

More World of Warcraft guides

WoW Forever Launch Guide (2026): Release Times, Rulesets and What's NewWorld of Warcraft: Forever goes live worldwide on 4 November 2026 at 23:00 UTC. The launch time in every region, what you need to play, the rulesets that replace realms, everything new β€” and a plan for launch night. WoW Forever Leveling Guide 1–60 (2026): Route, Pace and XP TipsHow to level 1–60 in World of Warcraft: Forever: the route band by band through the new zones and dungeons, where the XP comes from now that dungeon kills give less, the milestones on the way and how long it takes. WoW Forever Raids Guide (2026): Barrow Deeps, Hyjal Summit and OnyxiaThe three raids that open in World of Warcraft: Forever on 9 December 2026 β€” Barrow Deeps, Hyjal Summit and Onyxia's Lair β€” their sizes, bosses and entrances, the Drakefire Amulet chain for both factions and how to be ready. WoW Forever Legacy Challenges (2026): All 65, Points, Perks and RewardsThe Legacy system in World of Warcraft: Forever explained β€” all 65 Legacy Challenges by category, how points are shared and spent, the three perk trees, the Spectral Bear rewards and a plan to reach them. WoW Mythic+ Guide: Midnight Season 2 Keys, Rating and Rewards (2026)Midnight Season 2 Mythic+ explained: the eight-dungeon pool, how keys upgrade and deplete, what every key level drops at the end and in the Great Vault, and the rating rewards from Keystone Conqueror to Keystone Myth. WoW Midnight Leveling Guide: 80–90 and 1–90 Routes and Pace (2026)How to level to 90 in World of Warcraft: Midnight β€” the 80–90 campaign route through Quel'Thalas, the 1–80 path for a new character, the XP buffs that stack, how alts skip the story, and how long each stretch takes. WoW Midnight Gearing Guide: Season 2 Item Levels, Crests and Vault (2026)How gear works in Midnight Season 2: the five upgrade tracks from 266 to 334, the Mistcrests that upgrade them, what raids, keys and Delves drop, the Great Vault, and the late-season catch-up. WoW Delves Guide: Midnight Season 2 Tiers, Rewards and Valeera (2026)Delves in Midnight Season 2: the eleven tiers and what each drops, Bountiful Delves and Restored Coffer Keys, Valeera Sanguinar, the Azta'rec nemesis, the Labyrinth of Kindo'jan and the Delver's Journey.

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