- Night is back for Season 31
- 17 POIs in five districts
- Gravity launchers at 4 POIs
- Similar in size to World's Edge
Seventeen POIs, five districts, and the lights are back on.
E-District returns to night for Season 31 with lighting EA rebuilt for readability. Here is the whole city on one board, laid out the way EA's launch post groups it.
Districts, POIs and features: EA, "Welcome to E-District" (2 Aug 2024). Night changes: EA, Cipher patch notes (2 Nov 2026). Schematic board, not a map. Read 8 November 2026.
E-District is the newest of Apex Legends' six battle royale maps and the one that has changed its look the most. It launched at night in August 2024, moved to daytime a year later, and for Season 31 "Cipher" (from 3 November 2026) it is back as E-District Night in both the Pubs and the Ranked rotation, next to Storm Point and Broken Moon. This guide covers the city as it plays today: all 17 POIs by district, what EA actually changed in the night lighting, the launchers and walls that move you around, where to land, how to fight on rooftops and how to rotate through a map that is mostly buildings.
- Night is back in Pubs and Ranked for Season 31, with new lighting, not the 2024 setup.
- 17 POIs, five districts: centre, north-west, north-east, south-east and south-west.
- Launchers, not cannons, put you on rooftops; Electro Dam has the map's gravity cannon.
- Energy Bank is the busiest spot on the map and, by EA's own description, hard to defend.
- Height wins fights: The Lotus, Heights and the Stadium bleachers are the strongest positions.
E-District at a glance
EA introduced E-District on 2 August 2024 as "a densely packed urban island in the city of Suotamo on Gaea", a district with a past of "blackouts, riots, and a chemical attack at Humbert Labs" that the Syndicate cleaned up and powered back on for the Apex Games. It went live on 6 August 2024 with Season 22, and its launch post made three claims that still shape how it plays: it is "a threshold similar in size to World's Edge", it has 17 primary locales plus camps between them, and it has "the highest loot count by a significant margin" of any map. The last point predates EA's 2026 loot overhaul, which cut the share of purple and gold items in normal POIs everywhere.
| What | E-District in Season 31 | Source |
|---|---|---|
| Rotation | Pubs and Ranked as E-District Night; Wildcard 3–9 Nov and from 1 Dec | EA, Cipher notes |
| Setting | Suotamo, on Gaea (the same planet as Storm Point) | EA · Apex Wiki |
| Size | "Similar in size to World's Edge" | EA, 2 Aug 2024 |
| POIs | 17 primary locales, plus camps | EA, 2 Aug 2024 |
| Movement | Four gravity launchers, one gravity cannon, zip lines, a fan wall | EA, 2 Aug 2024 |
Night is back: what EA changed
In its Cipher Designer's Notes of 30 October 2026, EA wrote that District's night time is returning: "We heard the community conversations asking for it to return after our recent rework brought it to daytime." It is not the old night. The Cipher patch notes list five lighting changes for E-District Night, and they all point the same way: make players easier to see in the dark.
Softer shadows
EA reduced the "extreme difference between direct and ambient light levels" to lift deep shadows.
More real lights
Many local light fixtures were added, and the budget for shadow-casting lights went up substantially.
Sharper image
Colour correction was reworked for micro-contrast.
Less noise
Building and ad-panel colours were simplified to reduce visual noise.
Clear silhouettes
A "Balanced Silhouette Contrast" pass, plus the global change to standardised lighting for predictable character contrast.
EA also made global changes to every map this season: a lighting and material pass, standardised world lighting "for more predictable character contrast", reworked fog that keeps sightlines, and slower auto-exposure so the screen doesn't flash brighter and darker as you move between inside and outside. On a night map full of interiors, that last change matters. EA adds that it plans "experimenting more with day/night changes to keep playing on our maps fresh across patches", so don't assume the night is permanent.
What it means for you, in BoostPirate's view: the old night punished players who fought into dark corners, and the new one is closer to a fair fight. If you turned up brightness or gamma for the old E-District night, check your settings again before your first ranked match; our best settings guide covers the video options.
All 17 POIs, district by district
EA's launch post sorts the 17 POIs into a centre and four corners. That is the easiest way to learn the map: know which corner you are in and which way the centre is. Descriptions are EA's, shortened.
Centre 3 POIs
- POIEnergy BankThe central power hub, visible from anywhere on the map. Ground-floor entry only: close fights inside, longer ones outside. Hard to defend, so EA calls it a loot-and-go spot.
- LauncherThe LotusA luxury high-rise with the tallest vertical playable area on the map, built for rooftop fights and cat-and-mouse play.
- POIShipyard ArcadeA drydock turned arcade. The arcade ship is the only primary landing zone and has a big height advantage; nearby buildings hold loot.
North-west 3 POIs
- POIBoardwalkThe smallest POI, with a nightclub, high-quality loot and, in EA's words, a safe landing.
- POICity HallThree loot-heavy buildings in a triangle around a courtyard.
- POIResortClose and mid-range fights; the poolside cabanas hold the best loot and the hotel gives a high vantage point.
North-east 3 POIs
- CannonElectro DamA hydroelectric plant, the farthest POI from the centre. Fights on top of the dam are mid to long range; a gravity cannon at the bottom of the spillway gets you in fast.
- POIGalleriaA luxury mall, mostly underground on two levels: close and mid-range fights.
- LauncherHeightsA tower on the peak makes it King of the Hill; climb with the gravity launcher or a hidden waterfall path.
South-east 3 POIs
- POIHumbert LabsA rotating wall surrounds three utility towers: a safer route inside or a faster, riskier one outside.
- LauncherOld TownA compact town of multi-floor buildings and rooftop firefights; a gravity launcher on the central street.
- POIStadiumA former prowler racing arena under a zeppelin: close fights in the middle, 360° bleachers for height.
South-west 5 POIs
- LauncherBlossom DriveBoutiques along canals; reach it on foot, by gravity launcher or by zip lines.
- POIDraft PointA canal settlement next to the mega fan wall that throws players toward Energy Bank; a popular landing for quick access to the centre.
- POINeon SquareThe nightlife hub and "urban warfare epicenter"; Iwanaga Hall gives a commanding view that is hard to defend.
- POIStreet MarketAn open-air market and close-quarters hotspot with multi-level vendor shops.
- POIViaductA multi-level settlement near the district exit; EA says there is no single winning strategy there.
The south-west is the biggest district, with five POIs along the canals, and the centre is the most important: everything on the map rotates past Energy Bank at some point.
Launchers, a cannon, a fan wall and a rotating wall
E-District moves you differently from the other maps. EA's launch post is explicit: "Not a gravity cannon—a gravity launcher!" Launchers cover short distances and put you on rooftops, and there are four of them, at The Lotus, Heights, Old Town and Blossom Drive. The map's one gravity cannon sits at the bottom of the spillway at Electro Dam, the POI farthest from the centre, to get you into it fast.
Two POIs move players with walls. At Draft Point a mega fan wall throws you toward Energy Bank, which is why EA calls Draft Point a popular landing spot for quick access to the centre. At Humbert Labs a rotating wall surrounds three utility towers, giving you the choice between a safer route inside and a faster, riskier one outside. Blossom Drive adds interconnecting zip lines. The 2025 daytime rework also cut doorways into shops that used to be dead ends, and a new route through a row of buildings at The Lotus that EA called "a much needed third option for repositioning under pressure". EA's Cipher notes list only lighting changes for E-District Night, so those layout changes appear to stay.
- Use launchers to take height, not to cross the map. They are short hops onto roofs, and a squad already on that roof sees you coming.
- Take the fan wall at Draft Point only when you want Energy Bank: it sends everyone who uses it the same way.
- At Humbert Labs, go outside the rotating wall when you are racing the ring and inside it when another squad is near.
- Electro Dam's cannon is your way in; plan your way out, because it is the farthest POI from the middle.
Where to land on E-District
EA's own descriptions tell you a lot about each POI's traffic. Our board below is BoostPirate's reading of them; lobbies vary, so treat it as a starting point.
Fight from the start
Central or busy POIs that pull several squads.
- Energy Bankthe centre; EA calls it loot-and-go
- Neon SquareEA's "urban warfare epicenter"
- Draft Pointpopular for its fan wall to the centre
Contested but strong
Good positions you will often share with one squad.
- The Lotustallest playable area on the map
- Shipyard Arcadeone landing zone with height
- Stadiumbleachers all round the centre
Loot first, rotate later
Smaller or remote POIs for ranked squads.
- Boardwalksmallest POI; EA: "a safe landing"
- Electro Damfarthest from the centre
- Resortcabanas with the best loot
Two of EA's descriptions are worth reading twice. Energy Bank is "visible from anywhere on the map" and has ground-floor entry only, which makes it hard to hold, so EA itself suggests looting and leaving. And Shipyard Arcade's ship is "the only primary landing zone", so whoever lands on it first has the height over everyone who lands in the buildings around it. For a method across all three Season 31 maps, see our drop spots guide.
Fighting in a vertical city
EA built E-District for "multi-level buildings, rooftop-to-rooftop fights, street combat, and varied verticality". That changes the fights compared with Storm Point or Broken Moon. BoostPirate's coaches teach four habits for it:
Own one roof, not three
Pick a rooftop with cover and a way down. Spreading over several roofs splits the squad and makes each of you an easy third party.
Fight floors, not doors
In close-quarters POIs like Galleria, Street Market and Old Town, the enemy is usually above or below you. Listen for footsteps on stairs before you push.
Never stand in the street
Streets are long sightlines between tall buildings. Cross them fast, in pairs, and after a teammate has eyes on the far side.
Close-range weapons and legends that take height quickly earn their place here, but the map also has long sightlines over the canals and from the tops of The Lotus and Heights. For which weapons suit which range in Season 31, see our best weapons guide, and for legends, the best legends for Season 31 ranked.
Rotating through the city
- Rotate around the centre, not through it.
Energy Bank sees every squad. Unless the ring sits on it, move along the canals and the edges of districts.
- Use buildings as a corridor.
Shops with the doorways EA added in 2025 let you move from building to building without stepping into the street.
- Claim height before the ring closes.
The Lotus, Heights and the Stadium bleachers decide endgames. If the ring is moving toward one, get there first.
- Save launchers for the last move.
A launcher puts you on a roof in seconds. Use it to take the final position, not to arrive early on a roof everyone can see.
Our rotations and endgame guide explains how to plan every ring, and the third-partying guide covers what to do when a fight breaks out next to you, which in a dense city is often.
E-District in ranked
Ranked on E-District Night follows the Season 31 rules for every map. Diamond and higher matches ban two Legends; squads two or more tiers below the lobby's median play a Challenger match (entry cost −30%), and squads two or more above play a Goliath match (+50%), as EA's Cipher notes explain. EA's Ranked Roadmap adds that Diamond+ matches use Drop Zone deployment alongside the bans, which assigns your squad a starting POI; the Cipher notes themselves don't repeat that, so check your drop screen. Our Season 31 ranked changes page has the details.
Strongholds matter more on a dense map. One drops each match as the second ring closes, lands with up to four indestructible barriers and two Hardlight frames, and pays a care package weapon, three gold guns, three amps and two corrupted attachments to the squad that holds its zone alone. Among tall buildings, every squad on a nearby roof can shoot into that zone. In BoostPirate's view, take the Stronghold only when you control the roofs around it.
From night to day and back
The daytime rework arrived with Season 26 on 5 August 2025. EA's notes summed it up as a "lighting overhaul: now takes place during the day", plus a declutter pass that "removed some buildings and clutter to improve readability", new doorways in many shops and a new rotation at The Lotus. EA's 2026 roadmap later listed it among 2025's work: the team "revamped Olympus and E-District maps". The Season 31 notes describe only lighting changes, so the night returns on top of the reworked layout.
Common E-District mistakes
- Learn the map as a centre and four corners.
- Take height early: The Lotus, Heights, the Stadium bleachers.
- Move through buildings and the 2025 shop doorways.
- Check your brightness settings for the new night.
- Treat Energy Bank as loot-and-go, as EA describes it.
- Stand or loot in open streets.
- Spread the squad across several rooftops.
- Use the Draft Point fan wall without a plan for Energy Bank.
- Open a Stronghold under enemy roofs.
- Assume the 2024 night: the lighting is new.
- EA, Apex Legends patch notes: Cipher (2 November 2026: E-District Night in Pubs and Ranked, the lighting changes, global visual changes, Wildcard, Strongholds, ranked match types) · Showdown (4 August 2025: the daytime rework) · Shockwave (5 August 2024: 17 POIs, featured map)
- EA, news: Welcome to E-District (2 August 2024: districts, POIs, launchers, fan wall, rotating wall, size and loot) · Cipher Designer's Notes (30 October 2026: night returns) · New Updates Coming with Showdown (30 July 2025: The Lotus route, shop doorways) · The Road Ahead (12 February 2026) · Ranked Roadmap (20 October 2026: Drop Zones in Diamond+)
- Apex Legends Wiki (community reference, read 8 November 2026): E-District (the 17 POI names, Gaea)
- Drop board, fighting habits and rotation routine are BoostPirate's coaching advice. Checked 8 November 2026.
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Common questions
Is E-District day or night in Season 31?
What changed in E-District Night's lighting?
How many POIs does E-District have?
What are gravity launchers on E-District?
Is E-District a good map for ranked?
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