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Apex Legends · Map guide · E-District

Apex Legends E-District Guide (2026): Night Map, 17 POIs, Drops

E-District Night in Apex Legends Season 31: all 17 POIs by district, what EA changed in the lighting, gravity launchers, the fan wall and the rotating wall, where to land and how to fight in a city built for rooftops.

Updated 2026-11-08 · 13 min read · by the BoostPirate crew
  • Night is back for Season 31
  • 17 POIs in five districts
  • Gravity launchers at 4 POIs
  • Similar in size to World's Edge
Apex Legends · E-District Night · Season 31

Seventeen POIs, five districts, and the lights are back on.

E-District returns to night for Season 31 with lighting EA rebuilt for readability. Here is the whole city on one board, laid out the way EA's launch post groups it.

Districts, POIs and features: EA, "Welcome to E-District" (2 Aug 2024). Night changes: EA, Cipher patch notes (2 Nov 2026). Schematic board, not a map. Read 8 November 2026.

E-District is the newest of Apex Legends' six battle royale maps and the one that has changed its look the most. It launched at night in August 2024, moved to daytime a year later, and for Season 31 "Cipher" (from 3 November 2026) it is back as E-District Night in both the Pubs and the Ranked rotation, next to Storm Point and Broken Moon. This guide covers the city as it plays today: all 17 POIs by district, what EA actually changed in the night lighting, the launchers and walls that move you around, where to land, how to fight on rooftops and how to rotate through a map that is mostly buildings.

Short answer: E-District is a dense city island in Suotamo on the planet Gaea, "similar in size to World's Edge" by EA's description, with 17 POIs in five districts around Energy Bank, the power hub in the middle. In Season 31 it is a night map again: EA lifted the deep shadows, added light sources and simplified colours so players stand out. Move with the gravity launchers at The Lotus, Heights, Old Town and Blossom Drive, land at an edge POI if you want loot before fights, and fight from height: E-District was built for rooftops.
Key takeaways
  • Night is back in Pubs and Ranked for Season 31, with new lighting, not the 2024 setup.
  • 17 POIs, five districts: centre, north-west, north-east, south-east and south-west.
  • Launchers, not cannons, put you on rooftops; Electro Dam has the map's gravity cannon.
  • Energy Bank is the busiest spot on the map and, by EA's own description, hard to defend.
  • Height wins fights: The Lotus, Heights and the Stadium bleachers are the strongest positions.

E-District at a glance

EA introduced E-District on 2 August 2024 as "a densely packed urban island in the city of Suotamo on Gaea", a district with a past of "blackouts, riots, and a chemical attack at Humbert Labs" that the Syndicate cleaned up and powered back on for the Apex Games. It went live on 6 August 2024 with Season 22, and its launch post made three claims that still shape how it plays: it is "a threshold similar in size to World's Edge", it has 17 primary locales plus camps between them, and it has "the highest loot count by a significant margin" of any map. The last point predates EA's 2026 loot overhaul, which cut the share of purple and gold items in normal POIs everywhere.

WhatE-District in Season 31Source
RotationPubs and Ranked as E-District Night; Wildcard 3–9 Nov and from 1 DecEA, Cipher notes
SettingSuotamo, on Gaea (the same planet as Storm Point)EA · Apex Wiki
Size"Similar in size to World's Edge"EA, 2 Aug 2024
POIs17 primary locales, plus campsEA, 2 Aug 2024
MovementFour gravity launchers, one gravity cannon, zip lines, a fan wallEA, 2 Aug 2024

Night is back: what EA changed

In its Cipher Designer's Notes of 30 October 2026, EA wrote that District's night time is returning: "We heard the community conversations asking for it to return after our recent rework brought it to daytime." It is not the old night. The Cipher patch notes list five lighting changes for E-District Night, and they all point the same way: make players easier to see in the dark.

The Lotus at night before Season 31: a dark purple sky, deep shadows under the high-rise balconies and strongly saturated pink and green colours around the cherry trees The Lotus in Season 31: the same courtyard under a cooler blue night light, brighter shadows and softer colours, with the pink cherry trees and the lotus sign standing out clearly
The Lotus, before and after. EA's own comparison from the Cipher patch notes: "V1" is the old night, "V2" the Season 31 lighting. Switch between them with the buttons above. Image: Electronic Arts / Respawn

Softer shadows

EA reduced the "extreme difference between direct and ambient light levels" to lift deep shadows.

More real lights

Many local light fixtures were added, and the budget for shadow-casting lights went up substantially.

Sharper image

Colour correction was reworked for micro-contrast.

Less noise

Building and ad-panel colours were simplified to reduce visual noise.

Clear silhouettes

A "Balanced Silhouette Contrast" pass, plus the global change to standardised lighting for predictable character contrast.

EA also made global changes to every map this season: a lighting and material pass, standardised world lighting "for more predictable character contrast", reworked fog that keeps sightlines, and slower auto-exposure so the screen doesn't flash brighter and darker as you move between inside and outside. On a night map full of interiors, that last change matters. EA adds that it plans "experimenting more with day/night changes to keep playing on our maps fresh across patches", so don't assume the night is permanent.

What it means for you, in BoostPirate's view: the old night punished players who fought into dark corners, and the new one is closer to a fair fight. If you turned up brightness or gamma for the old E-District night, check your settings again before your first ranked match; our best settings guide covers the video options.

All 17 POIs, district by district

EA's launch post sorts the 17 POIs into a centre and four corners. That is the easiest way to learn the map: know which corner you are in and which way the centre is. Descriptions are EA's, shortened.

Centre 3 POIs

  • POIEnergy BankThe central power hub, visible from anywhere on the map. Ground-floor entry only: close fights inside, longer ones outside. Hard to defend, so EA calls it a loot-and-go spot.
  • LauncherThe LotusA luxury high-rise with the tallest vertical playable area on the map, built for rooftop fights and cat-and-mouse play.
  • POIShipyard ArcadeA drydock turned arcade. The arcade ship is the only primary landing zone and has a big height advantage; nearby buildings hold loot.

North-west 3 POIs

  • POIBoardwalkThe smallest POI, with a nightclub, high-quality loot and, in EA's words, a safe landing.
  • POICity HallThree loot-heavy buildings in a triangle around a courtyard.
  • POIResortClose and mid-range fights; the poolside cabanas hold the best loot and the hotel gives a high vantage point.

North-east 3 POIs

  • CannonElectro DamA hydroelectric plant, the farthest POI from the centre. Fights on top of the dam are mid to long range; a gravity cannon at the bottom of the spillway gets you in fast.
  • POIGalleriaA luxury mall, mostly underground on two levels: close and mid-range fights.
  • LauncherHeightsA tower on the peak makes it King of the Hill; climb with the gravity launcher or a hidden waterfall path.

South-east 3 POIs

  • POIHumbert LabsA rotating wall surrounds three utility towers: a safer route inside or a faster, riskier one outside.
  • LauncherOld TownA compact town of multi-floor buildings and rooftop firefights; a gravity launcher on the central street.
  • POIStadiumA former prowler racing arena under a zeppelin: close fights in the middle, 360° bleachers for height.

South-west 5 POIs

  • LauncherBlossom DriveBoutiques along canals; reach it on foot, by gravity launcher or by zip lines.
  • POIDraft PointA canal settlement next to the mega fan wall that throws players toward Energy Bank; a popular landing for quick access to the centre.
  • POINeon SquareThe nightlife hub and "urban warfare epicenter"; Iwanaga Hall gives a commanding view that is hard to defend.
  • POIStreet MarketAn open-air market and close-quarters hotspot with multi-level vendor shops.
  • POIViaductA multi-level settlement near the district exit; EA says there is no single winning strategy there.

The south-west is the biggest district, with five POIs along the canals, and the centre is the most important: everything on the map rotates past Energy Bank at some point.

E-District at night in Season 31: an aerial view over Blossom Drive's neon street sign toward the tall Suotamo City Hall tower with an Apex Games banner, glowing billboards and blue night light across the rooftops
Blossom Drive and Suotamo City Hall under the Season 31 night lighting. EA's "after" shot from the Cipher patch notes. Note how many rooftops are reachable from the street. Image: Electronic Arts / Respawn

Launchers, a cannon, a fan wall and a rotating wall

E-District moves you differently from the other maps. EA's launch post is explicit: "Not a gravity cannon—a gravity launcher!" Launchers cover short distances and put you on rooftops, and there are four of them, at The Lotus, Heights, Old Town and Blossom Drive. The map's one gravity cannon sits at the bottom of the spillway at Electro Dam, the POI farthest from the centre, to get you into it fast.

Two POIs move players with walls. At Draft Point a mega fan wall throws you toward Energy Bank, which is why EA calls Draft Point a popular landing spot for quick access to the centre. At Humbert Labs a rotating wall surrounds three utility towers, giving you the choice between a safer route inside and a faster, riskier one outside. Blossom Drive adds interconnecting zip lines. The 2025 daytime rework also cut doorways into shops that used to be dead ends, and a new route through a row of buildings at The Lotus that EA called "a much needed third option for repositioning under pressure". EA's Cipher notes list only lighting changes for E-District Night, so those layout changes appear to stay.

  • Use launchers to take height, not to cross the map. They are short hops onto roofs, and a squad already on that roof sees you coming.
  • Take the fan wall at Draft Point only when you want Energy Bank: it sends everyone who uses it the same way.
  • At Humbert Labs, go outside the rotating wall when you are racing the ring and inside it when another squad is near.
  • Electro Dam's cannon is your way in; plan your way out, because it is the farthest POI from the middle.

Where to land on E-District

EA's own descriptions tell you a lot about each POI's traffic. Our board below is BoostPirate's reading of them; lobbies vary, so treat it as a starting point.

Fight from the start

Central or busy POIs that pull several squads.

  • Energy Bankthe centre; EA calls it loot-and-go
  • Neon SquareEA's "urban warfare epicenter"
  • Draft Pointpopular for its fan wall to the centre

Contested but strong

Good positions you will often share with one squad.

  • The Lotustallest playable area on the map
  • Shipyard Arcadeone landing zone with height
  • Stadiumbleachers all round the centre

Loot first, rotate later

Smaller or remote POIs for ranked squads.

  • Boardwalksmallest POI; EA: "a safe landing"
  • Electro Damfarthest from the centre
  • Resortcabanas with the best loot

Two of EA's descriptions are worth reading twice. Energy Bank is "visible from anywhere on the map" and has ground-floor entry only, which makes it hard to hold, so EA itself suggests looting and leaving. And Shipyard Arcade's ship is "the only primary landing zone", so whoever lands on it first has the height over everyone who lands in the buildings around it. For a method across all three Season 31 maps, see our drop spots guide.

Fighting in a vertical city

EA built E-District for "multi-level buildings, rooftop-to-rooftop fights, street combat, and varied verticality". That changes the fights compared with Storm Point or Broken Moon. BoostPirate's coaches teach four habits for it:

Own one roof, not three

Pick a rooftop with cover and a way down. Spreading over several roofs splits the squad and makes each of you an easy third party.

Fight floors, not doors

In close-quarters POIs like Galleria, Street Market and Old Town, the enemy is usually above or below you. Listen for footsteps on stairs before you push.

Never stand in the street

Streets are long sightlines between tall buildings. Cross them fast, in pairs, and after a teammate has eyes on the far side.

Close-range weapons and legends that take height quickly earn their place here, but the map also has long sightlines over the canals and from the tops of The Lotus and Heights. For which weapons suit which range in Season 31, see our best weapons guide, and for legends, the best legends for Season 31 ranked.

Rotating through the city

  1. Rotate around the centre, not through it.

    Energy Bank sees every squad. Unless the ring sits on it, move along the canals and the edges of districts.

  2. Use buildings as a corridor.

    Shops with the doorways EA added in 2025 let you move from building to building without stepping into the street.

  3. Claim height before the ring closes.

    The Lotus, Heights and the Stadium bleachers decide endgames. If the ring is moving toward one, get there first.

  4. Save launchers for the last move.

    A launcher puts you on a roof in seconds. Use it to take the final position, not to arrive early on a roof everyone can see.

Our rotations and endgame guide explains how to plan every ring, and the third-partying guide covers what to do when a fight breaks out next to you, which in a dense city is often.

E-District in ranked

Ranked on E-District Night follows the Season 31 rules for every map. Diamond and higher matches ban two Legends; squads two or more tiers below the lobby's median play a Challenger match (entry cost −30%), and squads two or more above play a Goliath match (+50%), as EA's Cipher notes explain. EA's Ranked Roadmap adds that Diamond+ matches use Drop Zone deployment alongside the bans, which assigns your squad a starting POI; the Cipher notes themselves don't repeat that, so check your drop screen. Our Season 31 ranked changes page has the details.

Strongholds matter more on a dense map. One drops each match as the second ring closes, lands with up to four indestructible barriers and two Hardlight frames, and pays a care package weapon, three gold guns, three amps and two corrupted attachments to the squad that holds its zone alone. Among tall buildings, every squad on a nearby roof can shoot into that zone. In BoostPirate's view, take the Stronghold only when you control the roofs around it.

From night to day and back

E-District lighting history: it launched at night on 6 August 2024 with 17 POIs, moved to daytime on 5 August 2025 with a declutter pass, new shop doorways and a third route at The Lotus, and returned to night on 3 November 2026 with five lighting changes: softer shadows, more light sources, sharper colour correction, simpler colours and clearer silhouettes
Three lighting setups in two years. What each one changed, from EA's posts.Graphic: BoostPirate

The daytime rework arrived with Season 26 on 5 August 2025. EA's notes summed it up as a "lighting overhaul: now takes place during the day", plus a declutter pass that "removed some buildings and clutter to improve readability", new doorways in many shops and a new rotation at The Lotus. EA's 2026 roadmap later listed it among 2025's work: the team "revamped Olympus and E-District maps". The Season 31 notes describe only lighting changes, so the night returns on top of the reworked layout.

Common E-District mistakes

Do
  • Learn the map as a centre and four corners.
  • Take height early: The Lotus, Heights, the Stadium bleachers.
  • Move through buildings and the 2025 shop doorways.
  • Check your brightness settings for the new night.
  • Treat Energy Bank as loot-and-go, as EA describes it.
Don't
  • Stand or loot in open streets.
  • Spread the squad across several rooftops.
  • Use the Draft Point fan wall without a plan for Energy Bank.
  • Open a Stronghold under enemy roofs.
  • Assume the 2024 night: the lighting is new.
Losing rooftop fights? A Master+ coach can review your E-District drops and endgames, and the 20 Kill Badge or a rank boost are there if you'd rather have it played for you. Boosting breaks EA's rules; read is Apex boosting safe? first.
Sources
  • EA, Apex Legends patch notes: Cipher (2 November 2026: E-District Night in Pubs and Ranked, the lighting changes, global visual changes, Wildcard, Strongholds, ranked match types) · Showdown (4 August 2025: the daytime rework) · Shockwave (5 August 2024: 17 POIs, featured map)
  • EA, news: Welcome to E-District (2 August 2024: districts, POIs, launchers, fan wall, rotating wall, size and loot) · Cipher Designer's Notes (30 October 2026: night returns) · New Updates Coming with Showdown (30 July 2025: The Lotus route, shop doorways) · The Road Ahead (12 February 2026) · Ranked Roadmap (20 October 2026: Drop Zones in Diamond+)
  • Apex Legends Wiki (community reference, read 8 November 2026): E-District (the 17 POI names, Gaea)
  • Drop board, fighting habits and rotation routine are BoostPirate's coaching advice. Checked 8 November 2026.
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FAQ

Common questions

Is E-District day or night in Season 31?
Night. EA's Cipher Designer's Notes (30 October 2026) say District's night time is returning after the 2025 rework moved it to daytime, and the patch notes list the map as E-District Night in both Pubs and Ranked.
What changed in E-District Night's lighting?
EA reduced the extreme difference between direct and ambient light so deep shadows are lighter, added many local light fixtures and shadow-casting lights, reworked the colour correction for sharper micro-contrast and simplified building and ad-panel colours to cut visual noise.
How many POIs does E-District have?
EA's launch post counts 17 primary locales plus smaller camps between them. EA groups them as three central POIs (Energy Bank, The Lotus, Shipyard Arcade) and four corners: Boardwalk, City Hall and Resort in the north-west, Electro Dam, Galleria and Heights in the north-east, Humbert Labs, Old Town and Stadium in the south-east, and Blossom Drive, Draft Point, Neon Square, Street Market and Viaduct in the south-west.
What are gravity launchers on E-District?
EA's launch post stresses they are not gravity cannons: launchers cover short distances and put you on rooftops. They are at The Lotus, Heights, Old Town and Blossom Drive. Electro Dam has a gravity cannon at the bottom of its spillway.
Is E-District a good map for ranked?
It rewards squads that fight together at close range and use height. In BoostPirate's experience the centre around Energy Bank sees the most traffic, so ranked squads that want a calmer start land on an edge POI and rotate in with the ring rather than through the middle.

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